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- #include <opencv2/opencv.hpp>
- using namespace std;
- using namespace cv;
- int main(int argc, char **argv)
- {
-
- // Read input image
- cv::Mat im = cv::imread("headPose.jpg");
-
- // 2D image points. If you change the image, you need to change vector
- std::vector<cv::Point2d> image_points;
- image_points.push_back( cv::Point2d(359, 391) ); // Nose tip
- image_points.push_back( cv::Point2d(399, 561) ); // Chin
- image_points.push_back( cv::Point2d(337, 297) ); // Left eye left corner
- image_points.push_back( cv::Point2d(513, 301) ); // Right eye right corner
- image_points.push_back( cv::Point2d(345, 465) ); // Left Mouth corner
- image_points.push_back( cv::Point2d(453, 469) ); // Right mouth corner
-
- // 3D model points.
- std::vector<cv::Point3d> model_points;
- model_points.push_back(cv::Point3d(0.0f, 0.0f, 0.0f)); // Nose tip
- model_points.push_back(cv::Point3d(0.0f, -330.0f, -65.0f)); // Chin
- model_points.push_back(cv::Point3d(-225.0f, 170.0f, -135.0f)); // Left eye left corner
- model_points.push_back(cv::Point3d(225.0f, 170.0f, -135.0f)); // Right eye right corner
- model_points.push_back(cv::Point3d(-150.0f, -150.0f, -125.0f)); // Left Mouth corner
- model_points.push_back(cv::Point3d(150.0f, -150.0f, -125.0f)); // Right mouth corner
-
- // Camera internals
- double focal_length = im.cols; // Approximate focal length.
- Point2d center = cv::Point2d(im.cols/2,im.rows/2);
- cv::Mat camera_matrix = (cv::Mat_<double>(3,3) << focal_length, 0, center.x, 0 , focal_length, center.y, 0, 0, 1);
- cv::Mat dist_coeffs = cv::Mat::zeros(4,1,cv::DataType<double>::type); // Assuming no lens distortion
-
- cout << "Camera Matrix " << endl << camera_matrix << endl ;
- // Output rotation and translation
- cv::Mat rotation_vector; // Rotation in axis-angle form
- cv::Mat translation_vector;
-
- // Solve for pose
- cv::solvePnP(model_points, image_points, camera_matrix, dist_coeffs, rotation_vector, translation_vector);
-
- // Project a 3D point (0, 0, 1000.0) onto the image plane.
- // We use this to draw a line sticking out of the nose
-
- vector<Point3d> nose_end_point3D;
- vector<Point2d> nose_end_point2D;
- nose_end_point3D.push_back(Point3d(0,0,1000.0));
-
- projectPoints(nose_end_point3D, rotation_vector, translation_vector, camera_matrix, dist_coeffs, nose_end_point2D);
-
-
- for(int i=0; i < image_points.size(); i++)
- {
- circle(im, image_points[i], 3, Scalar(0,0,255), -1);
- }
-
- cv::line(im,image_points[0], nose_end_point2D[0], cv::Scalar(255,0,0), 2);
-
- cout << "Rotation Vector " << endl << rotation_vector << endl;
- cout << "Translation Vector" << endl << translation_vector << endl;
-
- cout << nose_end_point2D << endl;
-
- // Display image.
- cv::imshow("Output", im);
- cv::waitKey(0);
- }
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