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+/**
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+ * This is the default application build profile used by the boilerplate. While it looks similar, this build profile
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+ * is different from the package build profile at `app/package.js` in the following ways:
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+ *
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+ * 1. you can have multiple application build profiles (e.g. one for desktop, one for tablet, etc.), but only one
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+ * package build profile;
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+ * 2. the package build profile only configures the `resourceTags` for the files in the package, whereas the
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+ * application build profile tells the build system how to build the entire application.
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+ *
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+ * Look to `util/build/buildControlDefault.js` for more information on available options and their default values.
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+ */
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+
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+var profile = {
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+ // `basePath` is relative to the directory containing this profile file; in this case, it is being set to the
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+ // src/ directory, which is the same place as the `baseUrl` directory in the loader configuration. (If you change
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+ // this, you will also need to update run.js.)
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+ basePath: '../src/',
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+
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+ // This is the directory within the release directory where built packages will be placed. The release directory
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+ // itself is defined by `build.sh`. You should probably not use this; it is a legacy option dating back to Dojo
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+ // 0.4.
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+ // If you do use this, you will need to update build.sh, too.
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+ // releaseName: '',
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+
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+ // Builds a new release.
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+ action: 'release',
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+
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+ // Strips all comments and whitespace from CSS files and inlines @imports where possible.
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+ cssOptimize: 'comments',
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+
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+ // Excludes tests, demos, and original template files from being included in the built version.
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+ mini: true,
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+
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+ // Uses Closure Compiler as the JavaScript minifier. This can also be set to "shrinksafe" to use ShrinkSafe,
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+ // though ShrinkSafe is deprecated and not recommended.
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+ // This option defaults to "" (no compression) if not provided.
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+ optimize: 'closure',
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+
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+ // We're building layers, so we need to set the minifier to use for those, too.
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+ // This defaults to "shrinksafe" if not provided.
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+ layerOptimize: 'closure',
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+
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+ // Strips all calls to console functions within the code. You can also set this to "warn" to strip everything
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+ // but console.error, and any other truthy value to strip everything but console.warn and console.error.
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+ // This defaults to "normal" (strip all but warn and error) if not provided.
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+ stripConsole: 'all',
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+
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+ // The default selector engine is not included by default in a dojo.js build in order to make mobile builds
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+ // smaller. We add it back here to avoid that extra HTTP request. There is also a "lite" selector available; if
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+ // you use that, you will need to set the `selectorEngine` property in `app/run.js`, too. (The "lite" engine is
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+ // only suitable if you are not supporting IE7 and earlier.)
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+ selectorEngine: 'acme',
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+
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+ // Builds can be split into multiple different JavaScript files called "layers". This allows applications to
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+ // defer loading large sections of code until they are actually required while still allowing multiple modules to
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+ // be compiled into a single file.
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+ layers: {
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+ // This is the main loader module. It is a little special because it is treated like an AMD module even though
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+ // it is actually just plain JavaScript. There is some extra magic in the build system specifically for this
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+ // module ID.
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+ 'dojo/dojo': {
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+ // In addition to the loader `dojo/dojo` and the loader configuration file `app/run`, we are also including
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+ // the main application `app/main` and the `dojo/i18n` and `dojo/domReady` modules because, while they are
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+ // all conditional dependencies in `app/main`, we do not want to have to make extra HTTP requests for such
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+ // tiny files.
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+ include: [ 'dojo/i18n', 'dojo/domReady', 'hpcc/stub' ],
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+
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+ // By default, the build system will try to include `dojo/main` in the built `dojo/dojo` layer, which adds
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+ // a bunch of stuff we do not want or need. We want the initial script load to be as small and quick to
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+ // load as possible, so we configure it as a custom, bootable base.
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+ boot: true,
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+ customBase: true
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+ }//,
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+
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+ // In the demo application, we conditionally require `app/Dialog` on the client-side, so here we build a
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+ // separate layer containing just that client-side code. (Practically speaking, you would probably just want
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+ // to roll everything into a single layer, but this helps provide a basic illustration of multi-layer builds.)
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+ // Note that when you create a new layer, the module referenced by the layer is always included in the layer
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+ // (in this case, `app/Dialog`), so it does not need to be explicitly defined in the `include` array.
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+ //'hpcc/Dialog': {}
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+ },
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+
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+ // Providing hints to the build system allows code to be conditionally removed on a more granular level than
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+ // simple module dependencies can allow. This is especially useful for creating tiny mobile builds.
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+ // Keep in mind that dead code removal only happens in minifiers that support it! Currently, only Closure Compiler
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+ // to the Dojo build system with dead code removal.
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+ // A documented list of has-flags in use within the toolkit can be found at
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+ // <http://dojotoolkit.org/reference-guide/dojo/has.html>.
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+ staticHasFeatures: {
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+ // The trace & log APIs are used for debugging the loader, so we do not need them in the build.
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+ 'dojo-trace-api': 0,
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+ 'dojo-log-api': 0,
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+
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+ // This causes normally private loader data to be exposed for debugging. In a release build, we do not need
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+ // that either.
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+ 'dojo-publish-privates': 0,
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+
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+ // This application is pure AMD, so get rid of the legacy loader.
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+ 'dojo-sync-loader': 0,
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+
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+ // `dojo-xhr-factory` relies on `dojo-sync-loader`, which we have removed.
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+ 'dojo-xhr-factory': 0,
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+
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+ // We are not loading tests in production, so we can get rid of some test sniffing code.
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+ 'dojo-test-sniff': 0
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+ }
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+};
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