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- define([
- "./_base/array",
- "./dom",
- "./dom-geometry",
- "./_base/kernel",
- "./_base/lang",
- "./_base/window",
- "doh/_browserRunner",
- "doh/robot",
- "./window"
- ], function(array, dom, geom, kernel, lang, win, doh, robot, winUtils){
- kernel.experimental("dojo.robot");
- // users who use doh+dojo get the added convenience of robot.mouseMoveAt(),
- // instead of computing the absolute coordinates of their elements themselves
- lang.mixin(robot, {
- _resolveNode: function(/*String||DOMNode||Function*/ n){
- if(typeof n == "function"){
- // if the user passed a function returning a node, evaluate it
- n = n();
- }
- return n ? dom.byId(n) : null;
- },
- _scrollIntoView: function(/*Node*/ n){
- // scrolls the passed node into view, scrolling all ancestor frames/windows as well.
- // Assumes parent iframes can be made fully visible given the current browser window size
- var p = null;
- array.forEach(robot._getWindowChain(n), function(w){
- // get the position of the node wrt its parent window
- // if it is a parent frame, its padding and border extents will get added in
- var p2 = geom.position(n, false),
- b = geom.getPadBorderExtents(n),
- oldp = null;
- // if p2 is the position of the original passed node, store the position away as p
- // otherwise, node is actually an iframe. in this case, add the iframe's position wrt its parent window and also the iframe's padding and border extents
- if(!p){
- p = p2;
- }else{
- oldp = p;
- p = {x: p.x+p2.x+b.l,
- y: p.y+p2.y+b.t,
- w: p.w,
- h: p.h};
- }
- // scroll the parent window so that the node translated into the parent window's coordinate space is in view
- winUtils.scrollIntoView(n,p);
- // adjust position for the new scroll offsets
- p2 = geom.position(n, false);
- if(!oldp){
- p = p2;
- }else{
- p = {x: oldp.x+p2.x+b.l,
- y: oldp.y+p2.y+b.t,
- w: p.w,
- h: p.h};
- }
- // get the parent iframe so it can be scrolled too
- n = w.frameElement;
- });
- },
- _position: function(/*Node*/ n){
- // Returns the geom.position of the passed node wrt the passed window's viewport,
- // following any parent iframes containing the node and clipping the node to each iframe.
- // precondition: _scrollIntoView already called
- var p = null, max = Math.max, min = Math.min;
- // p: the returned position of the node
- array.forEach(robot._getWindowChain(n), function(w){
- // get the position of the node wrt its parent window
- // if it is a parent frame, its padding and border extents will get added in
- var p2 = geom.position(n, false), b = geom.getPadBorderExtents(n);
- // if p2 is the position of the original passed node, store the position away as p
- // otherwise, node is actually an iframe. in this case, add the iframe's position wrt its parent window and also the iframe's padding and border extents
- if(!p){
- p = p2;
- }else{
- var view = winUtils.getBox(n.contentWindow.document);
- p2.r = p2.x+view.w;
- p2.b = p2.y+view.h;
- p = {x: max(p.x+p2.x,p2.x)+b.l, // clip left edge of node wrt the iframe
- y: max(p.y+p2.y,p2.y)+b.t, // top edge
- r: min(p.x+p2.x+p.w,p2.r)+b.l, // right edge (to compute width)
- b: min(p.y+p2.y+p.h,p2.b)+b.t}; // bottom edge (to compute height)
- // save a few bytes by computing width and height from r and b
- p.w = p.r-p.x;
- p.h = p.b-p.y;
- }
- // the new node is now the old node's parent iframe
- n=w.frameElement;
- });
- return p;
- },
- _getWindowChain : function(/*Node*/ n){
- // Returns an array of windows starting from the passed node's parent window and ending at dojo's window
- var cW = winUtils.get(n.ownerDocument);
- var arr = [cW];
- var f = cW.frameElement;
- return (cW == win.global || !f) ? arr : arr.concat(robot._getWindowChain(f));
- },
- scrollIntoView : function(/*String||DOMNode||Function*/ node, /*Number, optional*/ delay){
- // summary:
- // Scroll the passed node into view, if it is not.
- // node:
- // The id of the node, or the node itself, to move the mouse to.
- // If you pass an id or a function that returns a node, the node will not be evaluated until the movement executes.
- // This is useful if you need to move the mouse to an node that is not yet present.
- // delay:
- // Delay, in milliseconds, to wait before firing.
- // The delay is a delta with respect to the previous automation call.
- robot.sequence(function(){
- robot._scrollIntoView(robot._resolveNode(node));
- }, delay);
- },
- mouseMoveAt : function(/*String||DOMNode||Function*/ node, /*Integer, optional*/ delay, /*Integer, optional*/ duration, /*Number, optional*/ offsetX, /*Number, optional*/ offsetY){
- // summary:
- // Moves the mouse over the specified node at the specified relative x,y offset.
- // description:
- // Moves the mouse over the specified node at the specified relative x,y offset.
- // If you do not specify an offset, mouseMove will default to move to the middle of the node.
- // Example: to move the mouse over a ComboBox's down arrow node, call doh.mouseMoveAt(dijit.byId('setvaluetest').downArrowNode);
- // node:
- // The id of the node, or the node itself, to move the mouse to.
- // If you pass an id or a function that returns a node, the node will not be evaluated until the movement executes.
- // This is useful if you need to move the mouse to an node that is not yet present.
- // delay:
- // Delay, in milliseconds, to wait before firing.
- // The delay is a delta with respect to the previous automation call.
- // For example, the following code ends after 600ms:
- // | robot.mouseClick({left:true}, 100) // first call; wait 100ms
- // | robot.typeKeys("dij", 500) // 500ms AFTER previous call; 600ms in all
- // duration:
- // Approximate time Robot will spend moving the mouse
- // The default is 100ms.
- // offsetX:
- // x offset relative to the node, in pixels, to move the mouse. The default is half the node's width.
- // offsetY:
- // y offset relative to the node, in pixels, to move the mouse. The default is half the node's height.
- robot._assertRobot();
- // Schedule an action to scroll the node into view, then calculate it's center point
- var point = {};
- this.sequence(function(){
- node = robot._resolveNode(node);
- robot._scrollIntoView(node);
- var pos = robot._position(node);
- if(offsetY === undefined){
- offsetX = pos.w/2;
- offsetY = pos.h/2;
- }
- point.x = pos.x+offsetX;
- point.y = pos.y+offsetY;
- }, delay);
- // Schedule a bunch of actions to move the mouse from the current position to point.
- // These actions won't run until after the above callback.
- this.mouseMoveTo(point, 0, duration, false);
- }
- });
- return robot;
- });
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