
/***** BallMath.h - Essential routines for Arcball.  *****/
#ifndef _H_BallMath
#define _H_BallMath
#include "BallAux.h"

HVect MouseOnSphere(HVect mouse, HVect ballCenter, double ballRadius);
HVect ConstrainToAxis(HVect loose, HVect axis);
int NearestConstraintAxis(HVect loose, HVect * axes, int nAxes);
Quat Qt_FromBallPoints(HVect from, HVect to);
void Qt_ToBallPoints(Quat q, HVect * arcFrom, HVect * arcTo);
#endif
