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@@ -106,7 +106,7 @@ variables or explicitly set at run-time.
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\verbatim
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Precision
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RLE
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-\endverbatim
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+\endverbatim
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<P>
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Precision indicates how many of the mantissa bits should be stored on
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@@ -307,7 +307,7 @@ typedef struct{
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int proj; /* Projection (see gis.h) */
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int zone; /* Projection zone (see gis.h) */
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-} RASTER3D\_Region;
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+} RASTER3D_Region;
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\endverbatim
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<P>
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@@ -608,18 +608,18 @@ The vertical units are defined in gis.h and can be spatial or temporal.
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No environment variable.
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<P>
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+\verbatim
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void Rast3d_set_unit (map, unit)
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RASTER3d_Map; /* the map */
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char *unit; /* The data unit description */
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-<P>
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+
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void Rast3d_set_vertical_unit (map, unit)
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RASTER3d_Map; /* the map */
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char *unit; /* Use the standard from units.c in lib/gis */
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-<P>
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void Rast3d_set_vertical_unit2 (map, unit)
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RASTER3d_Map; /* the map */
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int unit; /* defined in gis.h */
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-<P>
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+\endverbatim
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\section Error_Handling Error Handling: Setting the error function
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@@ -828,9 +828,14 @@ float Rast3d_getFloatRegion(void *map, int x, int y, int z)Is
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return value.
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<P>
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-double Rast3d_getDoubleRegion(void *map, int x, int y, int z)Is
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- equivalent to <TT>Rast3d_getValueRegion (map, x, y, z, &value,
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- DCELL_TYPE);</TT> return value.
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+
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+\code
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+Rast3d_getDoubleRegion(map, x, y, z)
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+\endcode
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+is equivalent to
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+\code
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+Rast3d_getValueRegion(map, x, y, z, &value, DCELL_TYPE)
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+\endcode
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<P>
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int Rast3d_putValue(void *map, int x, int y, int z, char *value, int
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@@ -1161,8 +1166,13 @@ Returns
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NULL ... otherwise.
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<P>
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-char *Rast3d_allocTiles(void *map, int nofTiles)
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-Is equivalent to Rast3d_allocTilesType (map, nofTiles, Rast3d_fileTypeMap (map)).
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+\code
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+Rast3d_allocTiles(map, nofTiles)
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+\endcode
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+is equivalent to
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+\code
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+Rast3d_allocTilesType(map, nofTiles, Rast3d_fileTypeMap(map)).
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+\endcode
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<P>
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void Rast3d_freeTiles(char *tiles)
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@@ -1563,9 +1573,11 @@ void Rast3d_customResampleFun(void *map, int row, int col, int depth,
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Rast3d_getValueRegion() (cf. Section 22.4.3).
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<P>
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-void Rast3d_nearestNeighbor(void *map, int row, int col, int depth, char
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- *value, int type) The default resampling function which uses nearest
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- neighbor resampling.
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+The default resampling function which uses nearest
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+neighbor resampling.
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+\code
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+Rast3d_nearestNeighbor(map, row, col, depth, value, type)
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+\endcode
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<P>
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void Rast3d_getResamplingFun(void *map, void (**resampleFun)())
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