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r.texture: some more manual improvement

git-svn-id: https://svn.osgeo.org/grass/grass/trunk@69894 15284696-431f-4ddb-bdfa-cd5b030d7da7
Moritz Lennert 8 years ago
parent
commit
17b555f583
1 changed files with 19 additions and 14 deletions
  1. 19 14
      raster/r.texture/r.texture.html

+ 19 - 14
raster/r.texture/r.texture.html

@@ -7,7 +7,14 @@ degrees for a <em>distance</em> (default = 1).
 
 
 <p>
 <p>
 The output of <em>r.texture</em> can be used as additional input for 
 The output of <em>r.texture</em> can be used as additional input for 
-image classification or image segmentation (object recognition).
+image classification or image segmentation (object recognition). The output
+of <em>r.texture</em> can thus be used as input to supervised classification
+algorithms such as <a href="i.maxlik.html">i.maxlik</a> or
+<a href="i.smap.html">i.smap</a>, or for characterizing objects resulting
+from a href="i.segment.html">i.segment</a>, for example as one of the
+raster inputs of the 
+<a href="https://grass.osgeo.org/grass70/manuals/addons/i.segment.stats.html">
+	i.segment.stats</a> addon.
 
 
 <p>
 <p>
 <em>r.texture</em> assumes grey levels ranging from 0 to 255 as input. 
 <em>r.texture</em> assumes grey levels ranging from 0 to 255 as input. 
@@ -16,25 +23,23 @@ of this range.
 
 
 <p>
 <p>
 In order to reduce noise in the input data, and to speed up processing, 
 In order to reduce noise in the input data, and to speed up processing, 
-the input map can be recoded using equal-probability quantization. 
-Quantization rules for <em>r.recode</em> can be generated with 
-<em>r.quantile -r</em> using e.g 16 or 32 quantiles (see example below). 
+the input map it is recommended that the user recode the data using 
+equal-probability quantization. Quantization rules for <em>r.recode</em> 
+can be generated with <em>r.quantile -r</em> using e.g 16 or 32 quantiles 
+(see example below).
 
 
 <p>
 <p>
 In general, several variables constitute texture: differences in grey level values,
 In general, several variables constitute texture: differences in grey level values,
 coarseness as scale of grey level differences, presence or lack of directionality
 coarseness as scale of grey level differences, presence or lack of directionality
 and regular patterns. A texture can be characterized by tone (grey level intensity
 and regular patterns. A texture can be characterized by tone (grey level intensity
 properties) and structure (spatial relationships). Since textures are highly scale
 properties) and structure (spatial relationships). Since textures are highly scale
-dependent, hierarchical textures may occur.
-
-<p>
-<em>r.texture</em> reads a GRASS raster map as input and calculates
-textural features based on spatial dependence matrices for north-south,
-east-west, northwest, and southwest directions using a side by side
-neighborhood (i.e., a distance of 1), and writes out by default the average
-over all angles for each measure. Optionally, using flag <b>-s</b> the output
-consists of four images for each textural feature, one for every direction
-(0, 45, 90, 135).
+dependent, hierarchical textures may occur. <em>r.texture</em> thus allows the user
+to define the moving window <em>size</em> and the <em>distance</em> at which to
+compare pixel grey values. The user can also request output of the texture 
+variables in 4 different orientations (flag <em>-s</em>). Please note that angles 
+are defined in degrees of east and they increase counterclockwise, so 0 is 
+East - West, 45 is North-East - South-West, 90 is North - South, 135 is 
+North-West - South-East.
 
 
 <h2>NOTES</h2>
 <h2>NOTES</h2>