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remove reference to v.digit from manual pages

git-svn-id: https://svn.osgeo.org/grass/grass/trunk@35357 15284696-431f-4ddb-bdfa-cd5b030d7da7
Martin Landa 16 年之前
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2d557e2e13

+ 7 - 11
imagery/i.gensig/i.gensig.html

@@ -38,16 +38,12 @@ to actually create the final classified map.
 
 <P>
 
-This map must be prepared by the user in advance. Programs like
-<EM><A HREF="v.digit.html">v.digit</A></EM> or <EM>
-<A HREF="r.digit.html">r.digit</A></EM> can be 
-used to define representative
-areas of the classes the user defines to be in the image. 
-Of course other methods could be devised by the user for creating
-this training map - <EM>i.gensig</EM> makes no assumption about the origin
-of this map layer. It simply creates signatures for the classes defined
-in the training map for the image to be classified (the image is
-specified in other options - see below).
+This map must be prepared by the user in advance using vector or
+raster digitizer. Of course other methods could be devised by the user
+for creating this training map - <EM>i.gensig</EM> makes no assumption
+about the origin of this map layer. It simply creates signatures for
+the classes defined in the training map for the image to be classified
+(the image is specified in other options - see below).
 
 <DT><B>group=</B><EM>name</EM> 
 
@@ -113,7 +109,7 @@ for creating groups and subgroups.
 
 <P>
 
-<EM><A HREF="v.digit.html">v.digit</A></EM>
+<EM><A HREF="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</A></EM>
 and
 <EM><A HREF="r.digit.html">r.digit</A></EM>
 for interactively  creating the training map.

+ 2 - 2
imagery/i.gensigset/i.gensigset.html

@@ -50,7 +50,7 @@ The user must use
 <EM><A HREF="r.digit.html">r.digit</A></EM>,
 
 a combination of
-<EM><A HREF="v.digit.html">v.digit</A></EM>
+<EM><A HREF="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</A></EM>
 and 
 <EM><A HREF="v.to.rast.html">v.to.rast</A></EM>,
 or some other import/developement process (e.g.,
@@ -236,7 +236,7 @@ for creating groups and subgroups
 
 <P>
 
-<EM><A HREF="v.digit.html">v.digit</A></EM>
+<EM><A HREF="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</A></EM>
 and
 <EM><A HREF="r.digit.html">r.digit</A></EM>
 for interactively creating the training map.

+ 1 - 1
imagery/i.vpoints/i.vpoints.html

@@ -214,7 +214,7 @@ are using coordinates taken from a reference map, circle
 these points and then use whatever means you have available
 to identify as precisely as possible the coordinate values
 for these points.  Digitizing software is recommended,
-especially GRASS v.digit.  Once you have
+especially <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>. Once you have
 determined the standard coordinates (for example, UTM's) of
 each circled point, you are ready to mark the points on the
 displayed image.

+ 1 - 1
misc/m.cogo/m.cogo.html

@@ -130,7 +130,7 @@ converted to areas with <em>v.centroids</em>.
 <em>
 <a HREF="v.centroids.html">v.centroids</a>,
 <a HREF="v.clean.html">v.clean</a>,
-<a HREF="v.digit.html">v.digit</a>,
+<a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>,
 <a HREF="v.in.ascii.html">v.in.ascii</a>,
 <a HREF="v.type.html">v.type</a>
 </em>

+ 5 - 3
raster/r.basins.fill/r.basins.fill.html

@@ -12,7 +12,7 @@ The coded stream network can be generated
 as part of the 
 <em><a href="r.watershed.html">r.watershed</a></em> program, 
 but the map layer of ridges will need to be created by hand
-(for example, through digitizing done in <em><a href="v.digit.html">v.digit</a></em>).
+(for example, through digitizing done in <em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a></em>).
 
 <p>
 
@@ -41,8 +41,10 @@ r.watershed</a> for further details on the combined use of
 <em>r.basins.fill</em> and <em><a href="r.watershed.html">r.watershed</a></em>.
 
 <p>
-<em><a href="r.watershed.html">r.watershed</a></em>,
-<em><a href="v.digit.html">v.digit</a></em>
+<em>
+  <a href="r.watershed.html">r.watershed</a>,
+  <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>
+</em>
 
 <h2>AUTHORS</h2>
 

+ 10 - 8
raster/r.digit/r.digit.html

@@ -60,14 +60,16 @@ or, finish (go to Step 1).
 <h2>SEE ALSO</h2>
 
 
-<em><a href="v.digit.html">v.digit</a></em>,
-<em><a href="d.graph.html">d.graph</a></em>,
-<em><a href="d.linegraph.html">d.linegraph</a></em>,
-<em><a href="g.region.html">g.region</a></em>,
-<em><a href="r.in.poly.html">r.in.poly</a></em>,
-<em><a href="r.mapcalc.html">r.mapcalc</a></em>,
-<em><a href="r.to.vect.html">r.to.vect</a></em>,
-<em><a href="v.in.ascii.html">v.in.ascii</a></em>
+<em>
+  <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>
+  <a href="d.graph.html">d.graph</a>,
+  <a href="d.linegraph.html">d.linegraph</a>,
+  <a href="g.region.html">g.region</a>,
+  <a href="r.in.poly.html">r.in.poly</a>,
+  <a href="r.mapcalc.html">r.mapcalc</a>,
+  <a href="r.to.vect.html">r.to.vect</a>,
+  <a href="v.in.ascii.html">v.in.ascii</a>
+</em>
 
 
 <h2>AUTHOR</h2>

+ 11 - 10
raster/r.in.poly/r.in.poly.html

@@ -97,16 +97,17 @@ A
 </pre></div>
 
 <h2>SEE ALSO</h2>
-<i>
-<a href="r.digit.html">r.digit</a></i> (for interactive on-screen polygon/line digitizing for raster maps)<br>
-<i><a href="r.colors.html">r.colors</a></i> (for raster map color table creation)<br>
-<i><a href="d.rast.edit.html">d.rast.edit</a><br>
-<a href="g.region.html">g.region</a><br>
-<a href="r.in.xyz.html">r.in.xyz</a><br>
-<a href="r.patch.html">r.patch</a><br>
-<a href="v.in.ascii.html">v.in.ascii</a><br>
-<a href="v.digit.html">v.digit</a><br>
-</i>
+
+<em>
+  <a href="r.digit.html">r.digit</a>
+  <a href="r.colors.html">r.colors</a>,
+  <a href="d.rast.edit.html">d.rast.edit</a>,
+  <a href="g.region.html">g.region</a>,
+  <a href="r.in.xyz.html">r.in.xyz</a>,
+  <a href="r.patch.html">r.patch</a>,
+  <a href="v.in.ascii.html">v.in.ascii</a>,
+  <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>
+</em>
 
 <h2>AUTHOR</h2>
 

+ 1 - 1
raster/r.le/r.le.setup/r.le.setup.html

@@ -92,7 +92,7 @@ command).
 
 <p>
 
-The user can also use the GRASS <em>r.digit</em> or <em>v.digit</em> 
+The user can also use the GRASS <em>r.digit</em> or <em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a></em> 
 programs to digitize circular or polygonal regions and to create a 
 sampling regions map without using <em>r.le.setup</em>.  Or, as mention 
 above, an existing raster map can be used as a regions map.

+ 10 - 9
raster/r.surf.contour/r.surf.contour.html

@@ -83,15 +83,16 @@ Volunteers are sought to remedy both these issues.
 
 <h2>SEE ALSO</h2>
 
-<em><a href="r.mapcalc.html">r.mapcalc</a></em>,
-<em><a href="r.slope.aspect.html">r.slope.aspect</a></em>,
-<em><a href="r.surf.idw.html">r.surf.idw</a></em>,
-<em><a href="r.surf.idw2.html">r.surf.idw2</a></em>,
-<em><a href="v.digit.html">v.digit</a></em>,
-<em><a href="v.surf.idw.html">v.surf.idw</a></em>,
-<em><a href="v.surf.rst.html">v.surf.rst</a></em>,
-<em><a href="v.to.rast.html">v.to.rast</a></em>
-
+<em>
+  <a href="r.mapcalc.html">r.mapcalc</a>,
+  <a href="r.slope.aspect.html">r.slope.aspect</a>,
+  <a href="r.surf.idw.html">r.surf.idw</a>,
+  <a href="r.surf.idw2.html">r.surf.idw2</a>,
+  <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>,
+  <a href="v.surf.idw.html">v.surf.idw</a>,
+  <a href="v.surf.rst.html">v.surf.rst</a>,
+  <a href="v.to.rast.html">v.to.rast</a>
+</em>
 
 <h2>AUTHOR</h2>
 

+ 8 - 6
raster/r.thin/r.thin.html

@@ -27,7 +27,7 @@ with positive values on a background of 0's in the
 <em>r.thin</em> only creates raster map layers.  You will need to run 
 <em><a href="r.to.vect.html">r.to.vect</a></em>
 on the resultant raster map to create a vector 
-(<em><a href="v.digit.html">v.digit</a></em>) map layer.
+(<em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a></em>) map layer.
 
 <p>
 <em>r.thin</em> may create small spurs or "dangling lines"
@@ -67,11 +67,13 @@ converge in &lt;= iterations.
 
 <h2>SEE ALSO</h2>
 
-<em><a href="g.region.html">g.region</a></em>,
-<em><a href="r.to.vect.html">r.to.vect</a></em>,
-<em><a href="v.clean.html">v.clean</a></em>,
-<em><a href="v.digit.html">v.digit</a></em>,
-<em><a href="v.build.html">v.build</a></em>
+<em>
+  <a href="g.region.html">g.region</a>,
+  <a href="r.to.vect.html">r.to.vect</a>,
+  <a href="v.clean.html">v.clean</a>,
+  <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>,
+  <a href="v.build.html">v.build</a>
+</em>
 
 <h2>AUTHOR</h2>
 

+ 2 - 2
scripts/v.db.addtable/v.db.addtable.html

@@ -13,9 +13,9 @@ usage.
 v.db.addtable will only insert category values into the table for those features 
 which actually have a category value in the relevant layer. The use can add 
 category values automatically by using <em>v.category</em> or manually with 
-<em>v.digit</em> before running v.db.addtable. Or one can run v.db.addtable first
+<em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a></em> before running v.db.addtable. Or one can run v.db.addtable first
 and then use either a combinatino of <em>v.category</em> + <em>v.to.db</em> or 
-<em>v.digit</em> to add the relevant lines to the table.
+<em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a></em> to add the relevant lines to the table.
 
 The supported types of columns depend on the database backend. However, all
 backends should support VARCHAR, INT, DOUBLE PRECISION and DATE. The default

+ 3 - 2
vector/v.category/v.category.html

@@ -19,8 +19,9 @@ If the <b>type</b> parameter is set to <b>centroid</b> and
 the <b>option</b> parameter set to <b>add</b>, new categories will be
 added to existing centroids. Note however, that new centroids cannot
 be created this way.  To do so, they must be added manually
-using <em><a href="v.digit.html">v.digit</a></em> or by
-running <em>v.category</em> with the type parameter set to area.
+using <em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector
+digitizer</a></em> or by running <em>v.category</em> with the type
+parameter set to area.
 <p>
 Areas are a special case because it is impossible to attach a cat to
 an area without a centroid; in this case, the module places new

+ 0 - 1
vector/v.edit/v.edit.html

@@ -418,7 +418,6 @@ v.edit a2 tool=zbulk bbox=586121.25049368,4911970.21547109,603092.60466035,49270
 <a HREF="v.info.html">v.info</a>,
 <a HREF="v.build.html">v.build</a>,
 <a HREF="v.clean.html">v.clean</a>,
-<a HREF="v.digit.html">v.digit</a>,
 <a HREF="v.extrude.html">v.extrude</a>
 </em>
 

+ 3 - 2
vector/v.net.alloc/v.net.alloc.html

@@ -8,8 +8,9 @@ be calculated along boundary lines.
 
 <h2>NOTES</h2>
 
-Center nodes have to be assigned to vector nodes using <em>v.digit</em>. 
-Nodes and arcs can be closed using cost = -1. 
+Center nodes have to be assigned to vector nodes
+using <em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector
+digitizer</a></em>. Nodes and arcs can be closed using cost = -1.
 
 <h2>EXAMPLE</h2>
 

+ 12 - 8
vector/v.net/v.net.html

@@ -7,8 +7,10 @@ unconnected nodes to the graph within a given distance threshold.
 
 <h3>NOTES</h3>
 
-If vector editing is required to modify the graph, <em>v.digit</em>
-or <em>v.edit</em> can be used. Separately, 
+If vector editing is required to modify the
+graph, <em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector
+digitizer</a></em> or <em><a href="v.edit.html">v.edit</a></em> can be
+used. Separately,
 <a HREF="lrs.html">Linear Referencing System</a> is available
 in GRASS.
 
@@ -37,12 +39,14 @@ v.net myroads points=startend out=myroads_net op=connect thresh=200
 
 <h2>SEE ALSO</h2>
 
-<em><a HREF="v.digit.html">v.digit</a></em>,
-<em><a HREF="v.edit.html">v.edit</a></em>,
-<em><a HREF="v.net.iso.html">v.net.iso</a></em>,
-<em><a HREF="v.net.path.html">v.net.path</a></em>,
-<em><a HREF="v.net.steiner.html">v.net.steiner</a></em>,
-<em><a HREF="v.net.salesman.html">v.net.salesman</a></em>
+<em>
+  <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>,
+  <a HREF="v.edit.html">v.edit</a>,
+  <a HREF="v.net.iso.html">v.net.iso</a>,
+  <a HREF="v.net.path.html">v.net.path</a>,
+  <a HREF="v.net.steiner.html">v.net.steiner</a>,
+  <a HREF="v.net.salesman.html">v.net.salesman</a>
+</em>
 
 <h2>AUTHORS</h2>
 

+ 10 - 9
vector/vectorintro.html

@@ -100,15 +100,16 @@ Note that all lines and boundaries can be polylines (with nodes in between).
 
 <P>
 The <a href="v.type.html">v.type</a> module can be used to convert
-between vector types if possible. The <a href="v.build.html">v.build</a>
-module is used to generate topology. It optionally allows to extract
-the erroneous vector objects into a separate map. Topological errors
-can be corrected either manually within <a href="v.digit.html">v.digit</a>
-or, to some extent, automatically in <a href="v.clean.html">v.clean</a>.
-A dedicated vector editing module is <a href="v.edit.html">v.edit</a>
-which supports global and local editing operations. Additionally,
-new advanced topological operations are available in the
-<a href="wxGUI.Vector_Digitizing_Tool.html">new digitizing tool</a>.
+between vector types if
+possible. The <a href="v.build.html">v.build</a> module is used to
+generate topology. It optionally allows to extract the erroneous
+vector objects into a separate map. Topological errors can be
+corrected either manually
+within <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector
+digitizer</a> or, to some extent, automatically
+in <a href="v.clean.html">v.clean</a>.  A dedicated vector editing
+module is <a href="v.edit.html">v.edit</a> which supports global and
+local editing operations.
 
 Adjacent polygons can be found by <a href="v.to.db.html">v.to.db</a>
 (see 'sides' option).