فهرست منبع

remove reference to v.digit from manual pages

git-svn-id: https://svn.osgeo.org/grass/grass/trunk@35357 15284696-431f-4ddb-bdfa-cd5b030d7da7
Martin Landa 16 سال پیش
والد
کامیت
2d557e2e13

+ 7 - 11
imagery/i.gensig/i.gensig.html

@@ -38,16 +38,12 @@ to actually create the final classified map.
 
 
 <P>
 <P>
 
 
-This map must be prepared by the user in advance. Programs like
-<EM><A HREF="v.digit.html">v.digit</A></EM> or <EM>
-<A HREF="r.digit.html">r.digit</A></EM> can be 
-used to define representative
-areas of the classes the user defines to be in the image. 
-Of course other methods could be devised by the user for creating
-this training map - <EM>i.gensig</EM> makes no assumption about the origin
-of this map layer. It simply creates signatures for the classes defined
-in the training map for the image to be classified (the image is
-specified in other options - see below).
+This map must be prepared by the user in advance using vector or
+raster digitizer. Of course other methods could be devised by the user
+for creating this training map - <EM>i.gensig</EM> makes no assumption
+about the origin of this map layer. It simply creates signatures for
+the classes defined in the training map for the image to be classified
+(the image is specified in other options - see below).
 
 
 <DT><B>group=</B><EM>name</EM> 
 <DT><B>group=</B><EM>name</EM> 
 
 
@@ -113,7 +109,7 @@ for creating groups and subgroups.
 
 
 <P>
 <P>
 
 
-<EM><A HREF="v.digit.html">v.digit</A></EM>
+<EM><A HREF="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</A></EM>
 and
 and
 <EM><A HREF="r.digit.html">r.digit</A></EM>
 <EM><A HREF="r.digit.html">r.digit</A></EM>
 for interactively  creating the training map.
 for interactively  creating the training map.

+ 2 - 2
imagery/i.gensigset/i.gensigset.html

@@ -50,7 +50,7 @@ The user must use
 <EM><A HREF="r.digit.html">r.digit</A></EM>,
 <EM><A HREF="r.digit.html">r.digit</A></EM>,
 
 
 a combination of
 a combination of
-<EM><A HREF="v.digit.html">v.digit</A></EM>
+<EM><A HREF="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</A></EM>
 and 
 and 
 <EM><A HREF="v.to.rast.html">v.to.rast</A></EM>,
 <EM><A HREF="v.to.rast.html">v.to.rast</A></EM>,
 or some other import/developement process (e.g.,
 or some other import/developement process (e.g.,
@@ -236,7 +236,7 @@ for creating groups and subgroups
 
 
 <P>
 <P>
 
 
-<EM><A HREF="v.digit.html">v.digit</A></EM>
+<EM><A HREF="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</A></EM>
 and
 and
 <EM><A HREF="r.digit.html">r.digit</A></EM>
 <EM><A HREF="r.digit.html">r.digit</A></EM>
 for interactively creating the training map.
 for interactively creating the training map.

+ 1 - 1
imagery/i.vpoints/i.vpoints.html

@@ -214,7 +214,7 @@ are using coordinates taken from a reference map, circle
 these points and then use whatever means you have available
 these points and then use whatever means you have available
 to identify as precisely as possible the coordinate values
 to identify as precisely as possible the coordinate values
 for these points.  Digitizing software is recommended,
 for these points.  Digitizing software is recommended,
-especially GRASS v.digit.  Once you have
+especially <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>. Once you have
 determined the standard coordinates (for example, UTM's) of
 determined the standard coordinates (for example, UTM's) of
 each circled point, you are ready to mark the points on the
 each circled point, you are ready to mark the points on the
 displayed image.
 displayed image.

+ 1 - 1
misc/m.cogo/m.cogo.html

@@ -130,7 +130,7 @@ converted to areas with <em>v.centroids</em>.
 <em>
 <em>
 <a HREF="v.centroids.html">v.centroids</a>,
 <a HREF="v.centroids.html">v.centroids</a>,
 <a HREF="v.clean.html">v.clean</a>,
 <a HREF="v.clean.html">v.clean</a>,
-<a HREF="v.digit.html">v.digit</a>,
+<a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>,
 <a HREF="v.in.ascii.html">v.in.ascii</a>,
 <a HREF="v.in.ascii.html">v.in.ascii</a>,
 <a HREF="v.type.html">v.type</a>
 <a HREF="v.type.html">v.type</a>
 </em>
 </em>

+ 5 - 3
raster/r.basins.fill/r.basins.fill.html

@@ -12,7 +12,7 @@ The coded stream network can be generated
 as part of the 
 as part of the 
 <em><a href="r.watershed.html">r.watershed</a></em> program, 
 <em><a href="r.watershed.html">r.watershed</a></em> program, 
 but the map layer of ridges will need to be created by hand
 but the map layer of ridges will need to be created by hand
-(for example, through digitizing done in <em><a href="v.digit.html">v.digit</a></em>).
+(for example, through digitizing done in <em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a></em>).
 
 
 <p>
 <p>
 
 
@@ -41,8 +41,10 @@ r.watershed</a> for further details on the combined use of
 <em>r.basins.fill</em> and <em><a href="r.watershed.html">r.watershed</a></em>.
 <em>r.basins.fill</em> and <em><a href="r.watershed.html">r.watershed</a></em>.
 
 
 <p>
 <p>
-<em><a href="r.watershed.html">r.watershed</a></em>,
-<em><a href="v.digit.html">v.digit</a></em>
+<em>
+  <a href="r.watershed.html">r.watershed</a>,
+  <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>
+</em>
 
 
 <h2>AUTHORS</h2>
 <h2>AUTHORS</h2>
 
 

+ 10 - 8
raster/r.digit/r.digit.html

@@ -60,14 +60,16 @@ or, finish (go to Step 1).
 <h2>SEE ALSO</h2>
 <h2>SEE ALSO</h2>
 
 
 
 
-<em><a href="v.digit.html">v.digit</a></em>,
-<em><a href="d.graph.html">d.graph</a></em>,
-<em><a href="d.linegraph.html">d.linegraph</a></em>,
-<em><a href="g.region.html">g.region</a></em>,
-<em><a href="r.in.poly.html">r.in.poly</a></em>,
-<em><a href="r.mapcalc.html">r.mapcalc</a></em>,
-<em><a href="r.to.vect.html">r.to.vect</a></em>,
-<em><a href="v.in.ascii.html">v.in.ascii</a></em>
+<em>
+  <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>
+  <a href="d.graph.html">d.graph</a>,
+  <a href="d.linegraph.html">d.linegraph</a>,
+  <a href="g.region.html">g.region</a>,
+  <a href="r.in.poly.html">r.in.poly</a>,
+  <a href="r.mapcalc.html">r.mapcalc</a>,
+  <a href="r.to.vect.html">r.to.vect</a>,
+  <a href="v.in.ascii.html">v.in.ascii</a>
+</em>
 
 
 
 
 <h2>AUTHOR</h2>
 <h2>AUTHOR</h2>

+ 11 - 10
raster/r.in.poly/r.in.poly.html

@@ -97,16 +97,17 @@ A
 </pre></div>
 </pre></div>
 
 
 <h2>SEE ALSO</h2>
 <h2>SEE ALSO</h2>
-<i>
-<a href="r.digit.html">r.digit</a></i> (for interactive on-screen polygon/line digitizing for raster maps)<br>
-<i><a href="r.colors.html">r.colors</a></i> (for raster map color table creation)<br>
-<i><a href="d.rast.edit.html">d.rast.edit</a><br>
-<a href="g.region.html">g.region</a><br>
-<a href="r.in.xyz.html">r.in.xyz</a><br>
-<a href="r.patch.html">r.patch</a><br>
-<a href="v.in.ascii.html">v.in.ascii</a><br>
-<a href="v.digit.html">v.digit</a><br>
-</i>
+
+<em>
+  <a href="r.digit.html">r.digit</a>
+  <a href="r.colors.html">r.colors</a>,
+  <a href="d.rast.edit.html">d.rast.edit</a>,
+  <a href="g.region.html">g.region</a>,
+  <a href="r.in.xyz.html">r.in.xyz</a>,
+  <a href="r.patch.html">r.patch</a>,
+  <a href="v.in.ascii.html">v.in.ascii</a>,
+  <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>
+</em>
 
 
 <h2>AUTHOR</h2>
 <h2>AUTHOR</h2>
 
 

+ 1 - 1
raster/r.le/r.le.setup/r.le.setup.html

@@ -92,7 +92,7 @@ command).
 
 
 <p>
 <p>
 
 
-The user can also use the GRASS <em>r.digit</em> or <em>v.digit</em> 
+The user can also use the GRASS <em>r.digit</em> or <em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a></em> 
 programs to digitize circular or polygonal regions and to create a 
 programs to digitize circular or polygonal regions and to create a 
 sampling regions map without using <em>r.le.setup</em>.  Or, as mention 
 sampling regions map without using <em>r.le.setup</em>.  Or, as mention 
 above, an existing raster map can be used as a regions map.
 above, an existing raster map can be used as a regions map.

+ 10 - 9
raster/r.surf.contour/r.surf.contour.html

@@ -83,15 +83,16 @@ Volunteers are sought to remedy both these issues.
 
 
 <h2>SEE ALSO</h2>
 <h2>SEE ALSO</h2>
 
 
-<em><a href="r.mapcalc.html">r.mapcalc</a></em>,
-<em><a href="r.slope.aspect.html">r.slope.aspect</a></em>,
-<em><a href="r.surf.idw.html">r.surf.idw</a></em>,
-<em><a href="r.surf.idw2.html">r.surf.idw2</a></em>,
-<em><a href="v.digit.html">v.digit</a></em>,
-<em><a href="v.surf.idw.html">v.surf.idw</a></em>,
-<em><a href="v.surf.rst.html">v.surf.rst</a></em>,
-<em><a href="v.to.rast.html">v.to.rast</a></em>
-
+<em>
+  <a href="r.mapcalc.html">r.mapcalc</a>,
+  <a href="r.slope.aspect.html">r.slope.aspect</a>,
+  <a href="r.surf.idw.html">r.surf.idw</a>,
+  <a href="r.surf.idw2.html">r.surf.idw2</a>,
+  <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>,
+  <a href="v.surf.idw.html">v.surf.idw</a>,
+  <a href="v.surf.rst.html">v.surf.rst</a>,
+  <a href="v.to.rast.html">v.to.rast</a>
+</em>
 
 
 <h2>AUTHOR</h2>
 <h2>AUTHOR</h2>
 
 

+ 8 - 6
raster/r.thin/r.thin.html

@@ -27,7 +27,7 @@ with positive values on a background of 0's in the
 <em>r.thin</em> only creates raster map layers.  You will need to run 
 <em>r.thin</em> only creates raster map layers.  You will need to run 
 <em><a href="r.to.vect.html">r.to.vect</a></em>
 <em><a href="r.to.vect.html">r.to.vect</a></em>
 on the resultant raster map to create a vector 
 on the resultant raster map to create a vector 
-(<em><a href="v.digit.html">v.digit</a></em>) map layer.
+(<em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a></em>) map layer.
 
 
 <p>
 <p>
 <em>r.thin</em> may create small spurs or "dangling lines"
 <em>r.thin</em> may create small spurs or "dangling lines"
@@ -67,11 +67,13 @@ converge in &lt;= iterations.
 
 
 <h2>SEE ALSO</h2>
 <h2>SEE ALSO</h2>
 
 
-<em><a href="g.region.html">g.region</a></em>,
-<em><a href="r.to.vect.html">r.to.vect</a></em>,
-<em><a href="v.clean.html">v.clean</a></em>,
-<em><a href="v.digit.html">v.digit</a></em>,
-<em><a href="v.build.html">v.build</a></em>
+<em>
+  <a href="g.region.html">g.region</a>,
+  <a href="r.to.vect.html">r.to.vect</a>,
+  <a href="v.clean.html">v.clean</a>,
+  <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>,
+  <a href="v.build.html">v.build</a>
+</em>
 
 
 <h2>AUTHOR</h2>
 <h2>AUTHOR</h2>
 
 

+ 2 - 2
scripts/v.db.addtable/v.db.addtable.html

@@ -13,9 +13,9 @@ usage.
 v.db.addtable will only insert category values into the table for those features 
 v.db.addtable will only insert category values into the table for those features 
 which actually have a category value in the relevant layer. The use can add 
 which actually have a category value in the relevant layer. The use can add 
 category values automatically by using <em>v.category</em> or manually with 
 category values automatically by using <em>v.category</em> or manually with 
-<em>v.digit</em> before running v.db.addtable. Or one can run v.db.addtable first
+<em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a></em> before running v.db.addtable. Or one can run v.db.addtable first
 and then use either a combinatino of <em>v.category</em> + <em>v.to.db</em> or 
 and then use either a combinatino of <em>v.category</em> + <em>v.to.db</em> or 
-<em>v.digit</em> to add the relevant lines to the table.
+<em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a></em> to add the relevant lines to the table.
 
 
 The supported types of columns depend on the database backend. However, all
 The supported types of columns depend on the database backend. However, all
 backends should support VARCHAR, INT, DOUBLE PRECISION and DATE. The default
 backends should support VARCHAR, INT, DOUBLE PRECISION and DATE. The default

+ 3 - 2
vector/v.category/v.category.html

@@ -19,8 +19,9 @@ If the <b>type</b> parameter is set to <b>centroid</b> and
 the <b>option</b> parameter set to <b>add</b>, new categories will be
 the <b>option</b> parameter set to <b>add</b>, new categories will be
 added to existing centroids. Note however, that new centroids cannot
 added to existing centroids. Note however, that new centroids cannot
 be created this way.  To do so, they must be added manually
 be created this way.  To do so, they must be added manually
-using <em><a href="v.digit.html">v.digit</a></em> or by
-running <em>v.category</em> with the type parameter set to area.
+using <em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector
+digitizer</a></em> or by running <em>v.category</em> with the type
+parameter set to area.
 <p>
 <p>
 Areas are a special case because it is impossible to attach a cat to
 Areas are a special case because it is impossible to attach a cat to
 an area without a centroid; in this case, the module places new
 an area without a centroid; in this case, the module places new

+ 0 - 1
vector/v.edit/v.edit.html

@@ -418,7 +418,6 @@ v.edit a2 tool=zbulk bbox=586121.25049368,4911970.21547109,603092.60466035,49270
 <a HREF="v.info.html">v.info</a>,
 <a HREF="v.info.html">v.info</a>,
 <a HREF="v.build.html">v.build</a>,
 <a HREF="v.build.html">v.build</a>,
 <a HREF="v.clean.html">v.clean</a>,
 <a HREF="v.clean.html">v.clean</a>,
-<a HREF="v.digit.html">v.digit</a>,
 <a HREF="v.extrude.html">v.extrude</a>
 <a HREF="v.extrude.html">v.extrude</a>
 </em>
 </em>
 
 

+ 3 - 2
vector/v.net.alloc/v.net.alloc.html

@@ -8,8 +8,9 @@ be calculated along boundary lines.
 
 
 <h2>NOTES</h2>
 <h2>NOTES</h2>
 
 
-Center nodes have to be assigned to vector nodes using <em>v.digit</em>. 
-Nodes and arcs can be closed using cost = -1. 
+Center nodes have to be assigned to vector nodes
+using <em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector
+digitizer</a></em>. Nodes and arcs can be closed using cost = -1.
 
 
 <h2>EXAMPLE</h2>
 <h2>EXAMPLE</h2>
 
 

+ 12 - 8
vector/v.net/v.net.html

@@ -7,8 +7,10 @@ unconnected nodes to the graph within a given distance threshold.
 
 
 <h3>NOTES</h3>
 <h3>NOTES</h3>
 
 
-If vector editing is required to modify the graph, <em>v.digit</em>
-or <em>v.edit</em> can be used. Separately, 
+If vector editing is required to modify the
+graph, <em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector
+digitizer</a></em> or <em><a href="v.edit.html">v.edit</a></em> can be
+used. Separately,
 <a HREF="lrs.html">Linear Referencing System</a> is available
 <a HREF="lrs.html">Linear Referencing System</a> is available
 in GRASS.
 in GRASS.
 
 
@@ -37,12 +39,14 @@ v.net myroads points=startend out=myroads_net op=connect thresh=200
 
 
 <h2>SEE ALSO</h2>
 <h2>SEE ALSO</h2>
 
 
-<em><a HREF="v.digit.html">v.digit</a></em>,
-<em><a HREF="v.edit.html">v.edit</a></em>,
-<em><a HREF="v.net.iso.html">v.net.iso</a></em>,
-<em><a HREF="v.net.path.html">v.net.path</a></em>,
-<em><a HREF="v.net.steiner.html">v.net.steiner</a></em>,
-<em><a HREF="v.net.salesman.html">v.net.salesman</a></em>
+<em>
+  <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>,
+  <a HREF="v.edit.html">v.edit</a>,
+  <a HREF="v.net.iso.html">v.net.iso</a>,
+  <a HREF="v.net.path.html">v.net.path</a>,
+  <a HREF="v.net.steiner.html">v.net.steiner</a>,
+  <a HREF="v.net.salesman.html">v.net.salesman</a>
+</em>
 
 
 <h2>AUTHORS</h2>
 <h2>AUTHORS</h2>
 
 

+ 10 - 9
vector/vectorintro.html

@@ -100,15 +100,16 @@ Note that all lines and boundaries can be polylines (with nodes in between).
 
 
 <P>
 <P>
 The <a href="v.type.html">v.type</a> module can be used to convert
 The <a href="v.type.html">v.type</a> module can be used to convert
-between vector types if possible. The <a href="v.build.html">v.build</a>
-module is used to generate topology. It optionally allows to extract
-the erroneous vector objects into a separate map. Topological errors
-can be corrected either manually within <a href="v.digit.html">v.digit</a>
-or, to some extent, automatically in <a href="v.clean.html">v.clean</a>.
-A dedicated vector editing module is <a href="v.edit.html">v.edit</a>
-which supports global and local editing operations. Additionally,
-new advanced topological operations are available in the
-<a href="wxGUI.Vector_Digitizing_Tool.html">new digitizing tool</a>.
+between vector types if
+possible. The <a href="v.build.html">v.build</a> module is used to
+generate topology. It optionally allows to extract the erroneous
+vector objects into a separate map. Topological errors can be
+corrected either manually
+within <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector
+digitizer</a> or, to some extent, automatically
+in <a href="v.clean.html">v.clean</a>.  A dedicated vector editing
+module is <a href="v.edit.html">v.edit</a> which supports global and
+local editing operations.
 
 
 Adjacent polygons can be found by <a href="v.to.db.html">v.to.db</a>
 Adjacent polygons can be found by <a href="v.to.db.html">v.to.db</a>
 (see 'sides' option).
 (see 'sides' option).