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@@ -587,7 +587,7 @@ int Vect_build_nat(struct Map_info *Map, int build)
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if (plus->built < GV_BUILD_AREAS) {
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/* Build areas */
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/* Go through all bundaries and try to build area for both sides */
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- G_message(_("Building areas..."));
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+ G_important_message(_("Building areas..."));
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for (i = 1; i <= plus->n_lines; i++) {
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G_percent(i, plus->n_lines, 1);
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@@ -620,7 +620,7 @@ int Vect_build_nat(struct Map_info *Map, int build)
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/* Attach isles to areas */
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if (plus->built < GV_BUILD_ATTACH_ISLES) {
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- G_message(_("Attaching islands..."));
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+ G_important_message(_("Attaching islands..."));
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for (i = 1; i <= plus->n_isles; i++) {
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G_percent(i, plus->n_isles, 1);
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Vect_attach_isle(Map, i);
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@@ -635,7 +635,7 @@ int Vect_build_nat(struct Map_info *Map, int build)
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if (plus->built < GV_BUILD_CENTROIDS) {
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int nlines;
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- G_message(_("Attaching centroids..."));
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+ G_important_message(_("Attaching centroids..."));
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nlines = Vect_get_num_lines(Map);
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for (line = 1; line <= nlines; line++) {
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