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@@ -99,10 +99,10 @@ r.mapcalc "elev_lid792_1m_fill_area = if(elev_lid792_1m_diff > 0.0, 1, null() )"
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r.to.vect input=elev_lid792_1m_fill_area output=elev_lid792_1m_fill_area type=area
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# generate shaded terrain for better visibility of results
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-r.relief input=elev_lid792_1m output=elev_lid792_1m_shade
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+r.relief input=elev_lid792_1m_filled output=elev_lid792_1m_filled_shade
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d.mon wx0
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-d.shade shade=elev_lid792_1m_shade color=elev_lid792_1m_filled
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+d.shade shade=elev_lid792_1m_filled_shade color=elev_lid792_1m_filled
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d.vect elev_lid792_1m_fill_area type=boundary color=red
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</pre></div>
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