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mix voxel and volumes in manual pages

git-svn-id: https://svn.osgeo.org/grass/grass/trunk@48503 15284696-431f-4ddb-bdfa-cd5b030d7da7
Martin Landa 13 年之前
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共有 2 個文件被更改,包括 11 次插入11 次删除
  1. 2 2
      man/build_html.py
  2. 9 9
      raster3d/raster3dintro.html

+ 2 - 2
man/build_html.py

@@ -86,7 +86,7 @@ r"""<!-- the files grass7.html & helptext.html file live in lib/init/ -->
       <ul>
       <ul>
        <li><a href="projectionintro.html">Intro projections and spatial transformations</a></li>
        <li><a href="projectionintro.html">Intro projections and spatial transformations</a></li>
        <li><a href="rasterintro.html">Intro 2D raster map processing</a></li>
        <li><a href="rasterintro.html">Intro 2D raster map processing</a></li>
-       <li><a href="raster3dintro.html">Intro 3D raster map (volume) processing</a></li>
+       <li><a href="raster3dintro.html">Intro 3D raster map (voxel) processing</a></li>
        <li><a href="imageryintro.html">Intro image processing</a></li>
        <li><a href="imageryintro.html">Intro image processing</a></li>
        <li><a href="vectorintro.html">Intro vector map processing and network analysis</a></li>
        <li><a href="vectorintro.html">Intro vector map processing and network analysis</a></li>
        <li><a href="databaseintro.html">Intro database management</a></li>
        <li><a href="databaseintro.html">Intro database management</a></li>
@@ -110,7 +110,7 @@ r"""<!-- the files grass7.html & helptext.html file live in lib/init/ -->
       <td valign="top" bgcolor="${box_color}" class="box"><h3>&nbsp;Raster and 3D raster processing</h3>
       <td valign="top" bgcolor="${box_color}" class="box"><h3>&nbsp;Raster and 3D raster processing</h3>
        <ul>
        <ul>
         <li><a href="raster.html">Raster commands manual</a></li>
         <li><a href="raster.html">Raster commands manual</a></li>
-        <li><a href="raster3D.html">3D raster (volume) commands manual</a></li>
+        <li><a href="raster3D.html">3D raster (voxel) commands manual</a></li>
       </ul></td>
       </ul></td>
       <td valign="top" bgcolor="${box_color}" class="box"><h3>&nbsp;Image processing</h3>
       <td valign="top" bgcolor="${box_color}" class="box"><h3>&nbsp;Image processing</h3>
        <ul>
        <ul>

+ 9 - 9
raster3d/raster3dintro.html

@@ -1,8 +1,8 @@
-<!-- meta page description: 3D raster data (volume) processing in GRASS GIS -->
+<!-- meta page description: 3D raster data (voxel) processing in GRASS GIS -->
 <!-- meta page index: raster3D -->
 <!-- meta page index: raster3D -->
 GRASS GIS 3D raster maps use the same coordinate system as
 GRASS GIS 3D raster maps use the same coordinate system as
 2D raster maps (row count from north to south) with an additional z dimension (depth)
 2D raster maps (row count from north to south) with an additional z dimension (depth)
-counting from bottom to top. The upper left corner (NW) is the origin of the volume. 
+counting from bottom to top. The upper left corner (NW) is the origin of the voxel. 
 Volumes are stored using a tile cache based approach. This allows abritrary read 
 Volumes are stored using a tile cache based approach. This allows abritrary read 
 and write operations in the created volume. The size of the tiles can be specified at import time
 and write operations in the created volume. The size of the tiles can be specified at import time
 with <a href="r3.in.ascii.html">r3.in.ascii</a> or the data can be retiled using
 with <a href="r3.in.ascii.html">r3.in.ascii</a> or the data can be retiled using
@@ -13,7 +13,7 @@ with <a href="r3.in.ascii.html">r3.in.ascii</a> or the data can be retiled using
 <i>The volume coordinate system and tile layout of the RASTER3D library</i>
 <i>The volume coordinate system and tile layout of the RASTER3D library</i>
 </div>
 </div>
 
 
-<h3>3D Raster (volume) import</h3>
+<h3>3D Raster (voxel) import</h3>
 
 
 The module <a href="r3.in.ascii.html">r3.in.ascii</a> supports
 The module <a href="r3.in.ascii.html">r3.in.ascii</a> supports
 generic x,y,z import. Alternatively, volumes can be generated
 generic x,y,z import. Alternatively, volumes can be generated
@@ -22,9 +22,9 @@ Always the full map is imported.
 Volumes can also be created based on 2D elevation map(s) and value raster map(s)
 Volumes can also be created based on 2D elevation map(s) and value raster map(s)
 (<a href="r.to.rast3elev.html">r.to.rast3elev</a>). Alternatively,
 (<a href="r.to.rast3elev.html">r.to.rast3elev</a>). Alternatively,
 a volume can be composed of several 2D raster map slices which are
 a volume can be composed of several 2D raster map slices which are
-merged into one 3D raster volume map (<a href="r.to.rast3.html">r.to.rast3</a>).
+merged into one 3D raster (voxel) map (<a href="r.to.rast3.html">r.to.rast3</a>).
 
 
-<h3>Volume region settings and 3D MASK</h3>
+<h3>3D region settings and 3D MASK</h3>
 
 
 GRASS 3D raster map processing is always performed in the current 3D region
 GRASS 3D raster map processing is always performed in the current 3D region
 settings (see <a href="g.region.html">g.region</a>, <em>-p3</em> flags), i.e.
 settings (see <a href="g.region.html">g.region</a>, <em>-p3</em> flags), i.e.
@@ -39,7 +39,7 @@ Masks can be set (<a href="r3.mask.html">r3.mask</a>).
 
 
 Powerful 3D map algebra is implemented in <a href="r3.mapcalc.html">r3.mapcalc</a>.
 Powerful 3D map algebra is implemented in <a href="r3.mapcalc.html">r3.mapcalc</a>.
 
 
-<h3>Volume conversion to vector or 2D raster maps</h3>
+<h3>3D raster conversion to vector or 2D raster maps</h3>
 
 
 3D vector point data can be converted to a GRASS 3D raster map
 3D vector point data can be converted to a GRASS 3D raster map
 (<a href="v.to.rast3.html">v.to.rast3</a>).
 (<a href="v.to.rast3.html">v.to.rast3</a>).
@@ -48,18 +48,18 @@ Layers from a 3D raster map can be converted to a 2D raster map
 Cross sectional 2D raster map can be extracted from 3D raster map based
 Cross sectional 2D raster map can be extracted from 3D raster map based
 on a 2D elevation map (<a href="r3.cross.rast.html">r3.cross.rast</a>).
 on a 2D elevation map (<a href="r3.cross.rast.html">r3.cross.rast</a>).
 
 
-<h3>Volume statistics</h3>
+<h3>3D raster statistics</h3>
 
 
 Volume statistics can be calculated with <a href="r3.stats.html">r3.stats</a>
 Volume statistics can be calculated with <a href="r3.stats.html">r3.stats</a>
 and <a href="r3.univar.html">r3.univar</a>.
 and <a href="r3.univar.html">r3.univar</a>.
 
 
-<h3>Volume interpolation</h3>
+<h3>3D rasterinterpolation</h3>
 
 
 From 3D vector points, GRASS 3D raster maps can be interpolated
 From 3D vector points, GRASS 3D raster maps can be interpolated
 (<a href="v.vol.rst.html">v.vol.rst</a>). Results are volumes,
 (<a href="v.vol.rst.html">v.vol.rst</a>). Results are volumes,
 or 2D raster maps can be also extracted.
 or 2D raster maps can be also extracted.
 
 
-<h3>Volume export</h3>
+<h3>3D raster export</h3>
 
 
 GRASS 3D raster maps can be exported to VTK (<a href="r3.out.vtk.html">r3.out.vtk</a>).
 GRASS 3D raster maps can be exported to VTK (<a href="r3.out.vtk.html">r3.out.vtk</a>).
 VTK files can be visualized with the 
 VTK files can be visualized with the