瀏覽代碼

v.to.3d/v.extrude: manual cosmetics

git-svn-id: https://svn.osgeo.org/grass/grass/trunk@56194 15284696-431f-4ddb-bdfa-cd5b030d7da7
Martin Landa 12 年之前
父節點
當前提交
6b20408794
共有 2 個文件被更改,包括 22 次插入9 次删除
  1. 13 3
      vector/v.extrude/v.extrude.html
  2. 9 6
      vector/v.to.3d/v.to.3d.html

+ 13 - 3
vector/v.extrude/v.extrude.html

@@ -1,11 +1,13 @@
 <h2>DESCRIPTION</h2>
 
-<p><em>v.extrude</em> creates faces, kernels, volumes or 3D lines based
+<p>
+<em>v.extrude</em> creates faces, kernels, volumes or 3D lines based
 on 2D vector objects, i.e. points become 3D vertical lines, lines to
 3D lines, boundaries to faces and areas to volumes (composition of
 faces and kernel).
 
-<p>If the flag <b>-t</b> is used then 3D vector objects follow the
+<p>
+If the flag <b>-t</b> is used then 3D vector objects follow the
 elevation model by using individual elevation values for the vertices
 and nodes. This can be useful for models of large objects (forest
 stands).
@@ -25,6 +27,7 @@ v.extrude input=houses output=houses3D elevation=dem hcolumn=height type=area
 </pre></div>
 
 <h3>Convert 2D lines to 3D with fixed height</h3>
+
 <div class="code"><pre>
 v.extrude input=lines output=lines3D elevation=dem height=0 type=line
 </pre></div>
@@ -32,10 +35,17 @@ v.extrude input=lines output=lines3D elevation=dem height=0 type=line
 <h2>SEE ALSO</h2>
 
 <em>
+<a href="v.transform.html">v.transform</a>,
+<a href="v.extrude.html">v.extrude</a>,
+<a href="v.drape.html">v.drape</a>
+</em>
+
+<p>
+<em>
 <a href="wxGUI.nviz.html">wxGUI 3D viewer</a>
 </em>
 
-<h2>AUTHOR</h2>
+<h2>AUTHORS</h2>
 
 Jachym Cepicky,<br>
 Updated by Martin Landa, FBK-irst, Italy

+ 9 - 6
vector/v.to.3d/v.to.3d.html

@@ -5,8 +5,10 @@ to 3D. Height (z-coordinate) of 3D vector features can be specified
 by <b>height</b> parameter as fixed value or by <b>column</b>
 parameter.
 
-<p>Flag <b>-r</b> enables to perform reverse transformation, i.e.,
-transform 3D vector to 2D by omitting z-coordinate.
+<p>
+Flag <b>-r</b> enables to perform reverse transformation, i.e.,
+transform 3D vector to 2D by omitting z-coordinate. Height of input 3D
+features can be optionally stored in <b>column</b>.
 
 <h2> NOTES</h2>
 
@@ -21,7 +23,7 @@ NULL values are silently converted to height 0.0.
 # convert z-values from string to double
 v.db.addcolumn map=geodetic_pts columns="Z_VALUE_D double precision"
 v.db.update map=geodetic_pts column=Z_VALUE_D qcolumn=Z_VALUE
-v.db.select map=geodetic_pts columns=cat,Z_VALUE,Z_VALUE_
+v.db.select map=geodetic_pts columns=cat,Z_VALUE,Z_VALUE_D
 
 # convert 2D vector point map to 3D based on attribute
 v.to.3d input=geodetic_pts out=geodetic_pts_3d column=Z_VALUE_D
@@ -41,8 +43,9 @@ v.to.3d -rt input=elev_lid792_bepts output=elev_lid_2d
 <a href="v.drape.html">v.drape</a>
 </em>
 
-<h2>AUTHORS</h2>
+<h2>AUTHOR</h2>
 
-Martin Landa, CTU in Prague, Czech Republic
+Martin Landa, Czech Technical University in Prague, Czech Republic
 
-<p><i>Last changed: $Date$</i>
+<p>
+<i>Last changed: $Date$</i>