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@@ -43,20 +43,39 @@ shown in black)
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<h3>Circles around input points</h3>
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<div class="code"><pre>
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-v.buffer input=hospitals output=hospitals_circled type=point distance=1000
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+v.buffer input=hospitals output=hospitals_circled type=point distance=2000
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</pre></div>
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+<center>
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+<img src="v_buffer_points.png" border="1"><br>
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+Buffer of 2000m around the "hospitals" points (map subset, original points
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+shown in black, new area centroids in red)
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+</center>
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+
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<h3>Circles around input points with attribute transfer</h3>
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<div class="code"><pre>
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v.buffer input=hospitals output=hospitals_circled type=point distance=1000 -t
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+
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# display buffer around hospital with category 36,
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# this buffer is composed of several areas:
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d.vect map=hospitals_circled type=area layer=1 cats=36
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# extract this buffer, dissolving boundaries
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-v.extract in=hospitals_circled out=hospital_36_circled layer=1 cats=36 -d
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+v.extract in=hospitals_circled output=hospital_36_circled layer=1 cats=36 -d
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+</pre></div>
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+
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+<h3>Buffer around input areas</h3>
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+
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+<div class="code"><pre>
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+v.buffer input=lakes output=lakes_buffer type=area distance=100
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</pre></div>
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+<center>
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+<img src="v_buffer_areas.png" border="1"><br>
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+Buffer of 100m around the "lakes" polygons (map subset, original areas
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+shown in black)
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+</center>
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+
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<h2>REFERENCE</h2>
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<ul>
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