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@@ -1,4 +1,4 @@
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-<!-- meta page description: 3D raster data (voxel) processing in GRASS GIS -->
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+<!-- meta page description: 3D raster data (volume) processing in GRASS GIS -->
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<!-- meta page index: raster3D -->
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<!-- meta page index: raster3D -->
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GRASS GIS 3D raster maps use the same coordinate system as
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GRASS GIS 3D raster maps use the same coordinate system as
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2D raster maps (row count from north to south) with an additional z dimension (depth)
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2D raster maps (row count from north to south) with an additional z dimension (depth)
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@@ -13,10 +13,10 @@ with <a href="r3.in.ascii.html">r3.in.ascii</a> or the data can be retiled using
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<i>The volume coordinate system and tile layout of the RASTER3D library</i>
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<i>The volume coordinate system and tile layout of the RASTER3D library</i>
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</div>
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</div>
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-<h3>3D Raster (voxel) import</h3>
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+<h3>3D Raster (volume) import</h3>
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The module <a href="r3.in.ascii.html">r3.in.ascii</a> supports
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The module <a href="r3.in.ascii.html">r3.in.ascii</a> supports
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-generic x,y,z import. Alternatively, voxels can be generated
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+generic x,y,z import. Alternatively, volumes can be generated
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from 3D point vector data (<a href="v.to.rast3.html">v.to.rast3</a>).
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from 3D point vector data (<a href="v.to.rast3.html">v.to.rast3</a>).
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Always the full map is imported.
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Always the full map is imported.
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Volumes can also be created based on 2D elevation map(s) and value raster map(s)
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Volumes can also be created based on 2D elevation map(s) and value raster map(s)
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@@ -24,7 +24,7 @@ Volumes can also be created based on 2D elevation map(s) and value raster map(s)
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a volume can be composed of several 2D raster map slices which are
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a volume can be composed of several 2D raster map slices which are
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merged into one 3D raster volume map (<a href="r.to.rast3.html">r.to.rast3</a>).
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merged into one 3D raster volume map (<a href="r.to.rast3.html">r.to.rast3</a>).
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-<h3>Voxel region settings and 3D MASK</h3>
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+<h3>Volume region settings and 3D MASK</h3>
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GRASS 3D raster map processing is always performed in the current 3D region
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GRASS 3D raster map processing is always performed in the current 3D region
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settings (see <a href="g.region.html">g.region</a>, <em>-p3</em> flags), i.e.
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settings (see <a href="g.region.html">g.region</a>, <em>-p3</em> flags), i.e.
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@@ -35,11 +35,11 @@ If this is not desired, the input map(s) has/have to be reinterpolated
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beforehand with one of the dedicated modules.
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beforehand with one of the dedicated modules.
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Masks can be set (<a href="r3.mask.html">r3.mask</a>).
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Masks can be set (<a href="r3.mask.html">r3.mask</a>).
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-<h3>Voxel operations</h3>
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+<h3>Volume operations</h3>
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Powerful 3D map algebra is implemented in <a href="r3.mapcalc.html">r3.mapcalc</a>.
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Powerful 3D map algebra is implemented in <a href="r3.mapcalc.html">r3.mapcalc</a>.
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-<h3>Voxel conversion to vector or 2D raster maps</h3>
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+<h3>Volume conversion to vector or 2D raster maps</h3>
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3D vector point data can be converted to a GRASS 3D raster map
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3D vector point data can be converted to a GRASS 3D raster map
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(<a href="v.to.rast3.html">v.to.rast3</a>).
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(<a href="v.to.rast3.html">v.to.rast3</a>).
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@@ -48,18 +48,18 @@ Layers from a 3D raster map can be converted to a 2D raster map
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Cross sectional 2D raster map can be extracted from 3D raster map based
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Cross sectional 2D raster map can be extracted from 3D raster map based
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on a 2D elevation map (<a href="r3.cross.rast.html">r3.cross.rast</a>).
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on a 2D elevation map (<a href="r3.cross.rast.html">r3.cross.rast</a>).
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-<h3>Voxel statistics</h3>
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+<h3>Volume statistics</h3>
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Volume statistics can be calculated with <a href="r3.stats.html">r3.stats</a>
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Volume statistics can be calculated with <a href="r3.stats.html">r3.stats</a>
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and <a href="r3.univar.html">r3.univar</a>.
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and <a href="r3.univar.html">r3.univar</a>.
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-<h3>Voxel interpolation</h3>
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+<h3>Volume interpolation</h3>
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From 3D vector points, GRASS 3D raster maps can be interpolated
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From 3D vector points, GRASS 3D raster maps can be interpolated
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(<a href="v.vol.rst.html">v.vol.rst</a>). Results are volumes,
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(<a href="v.vol.rst.html">v.vol.rst</a>). Results are volumes,
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or 2D raster maps can be also extracted.
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or 2D raster maps can be also extracted.
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-<h3>Voxel export</h3>
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+<h3>Volume export</h3>
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GRASS 3D raster maps can be exported to VTK (<a href="r3.out.vtk.html">r3.out.vtk</a>).
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GRASS 3D raster maps can be exported to VTK (<a href="r3.out.vtk.html">r3.out.vtk</a>).
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VTK files can be visualized with the
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VTK files can be visualized with the
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@@ -71,7 +71,7 @@ GRASS vector maps can be exported to VTK with <a href="v.out.vtk.html">v.out.vtk
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<p>
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<p>
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Alternatively, GRASS 3D raster maps can be imported and exported from/to Vis5D
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Alternatively, GRASS 3D raster maps can be imported and exported from/to Vis5D
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(<a href="r3.in.v5d.html">r3.in.v5d</a>, <a href="r3.out.v5d.html">r3.out.v5d</a>).
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(<a href="r3.in.v5d.html">r3.in.v5d</a>, <a href="r3.out.v5d.html">r3.out.v5d</a>).
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-Note that Vis5D is limited in the number of supported voxels.
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+Note that Vis5D is limited in the number of supported volumes.
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<p>
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<p>
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Finally, export to 3D ASCII is also available (<a href="r3.out.ascii.html">r3.out.ascii</a>).
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Finally, export to 3D ASCII is also available (<a href="r3.out.ascii.html">r3.out.ascii</a>).
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