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@@ -2,13 +2,13 @@
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<!-- meta page index: topic_gui|GUI -->
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<h2>DESCRIPTION</h2>
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-<b>Vector digitizer</b> is a <em><a href="wxGUI.html">wxGUI</a></em>
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+The <b>vector digitizer</b> is a <em><a href="wxGUI.html">wxGUI</a></em>
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component intended for interactive editing and digitizing vector maps
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(see <em><a href="v.edit.html">v.edit</a></em> for non-interactive
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vector editing GRASS capabilities).
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<p>
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-Note that only vector maps from the current mapset is possible to open
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+Note that only vector maps from the current mapset can be opened
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for editing.
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<p>
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@@ -21,22 +21,22 @@ in <i>Settings→General→Select threshold</i>), or by query
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(eg. by line length, see <i>Settings→Query Tool</i>).
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<p>
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-Vector digitizer can be launched from Map Display toolbar by selecting
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+The vector digitizer can be launched from Map Display toolbar by selecting
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"Digitize" from <i>Tools</i> combobox. Vector map is
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selectable for editing from Digitizer toolbar ("Select vector
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map" combobox, note that only vector maps from the current layer
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tree in Layer Manager are listed).
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-Vector digitizer can be alternatively also activated from contextual
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-menu in Layer Manager by selecting "Start editing" on selected vector
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-map in the layer tree, or directly from Layer Manager
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+The vector digitizer can alternatively be activated from the contextual
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+menu in the Layer Manager by selecting "Start editing" on selected vector
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+map in the layer tree, or directly from the Layer Manager
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toolbar <img src="icons/edit.png" alt="icon">.
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-Vector digitizer also can be launched from the command line as
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+The vector digitizer also can also be launched from the command line as a
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stand-alone application <em>g.gui.vdigit</em>.
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<p>
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-New vector map can be easily created from digitizer toolbar by
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+New vector map can be easily created from the digitizer toolbar by
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selecting "New vector map" in "Select vector map"
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combobox. A new vector map is created, added to the current layer tree
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in Layer Manager and opened for editing. "Select vector map"
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@@ -229,11 +229,11 @@ from the digitizer toolbar.
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</dl>
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<p>
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-<i>Dead (deleted)</i> are internally only marked in the geometry file
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-as 'dead' but it remains there and occupies space. Any vector module
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+<i>Dead (deleted)</i> features are only marked as 'dead' in the geometry file
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+but remain there and occupy space. Any vector module
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used afterwards on this vector map which really reads and writes
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vector geometry (so not <em><a href="g.copy.html">g.copy</a></em>)
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-will writes only features which are 'alive'.
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+will write only features which are 'alive'.
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<p>
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<i>Added or modified</i> vector features are <i>snapped</i> to
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@@ -245,6 +245,14 @@ If the digitizer crashes for some reason, the changes are
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automatically saved. Broken topology can be repaired by running
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<em><a href="v.build.html">v.build</a></em>.
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+<p>
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+GRASS GIS uses a topological vector format, meaning that a common boundary of
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+two polygons is only stored once. When digitizing polygons it is thus important
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+to be able to only draw each boundary once. When drawing a polygon adjacent to an
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+existing polygon, one has to first split the existing boundary at the points where
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+the new boundary will be attached. Snapping should be set to ensure that the new
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+boundaries are automatically attached to the chosen points.
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+
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<h2>REFERENCE</h2>
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<ul>
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