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@@ -1158,10 +1158,10 @@ class GLWindow(MapWindow, glcanvas.GLCanvas):
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if self.render['quick'] is False:
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if self.render['quick'] is False:
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self.parent.GetProgressBar().Show()
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self.parent.GetProgressBar().Show()
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self.parent.GetProgressBar().SetRange(2)
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self.parent.GetProgressBar().SetRange(2)
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- self.parent.GetProgressBar().SetValue(0)
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+ self.parent.GetProgressBar().SafeSetValue(0)
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if self.render['quick'] is False:
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if self.render['quick'] is False:
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- self.parent.GetProgressBar().SetValue(1)
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+ self.parent.GetProgressBar().SafeSetValue(1)
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self._display.Draw(False, -1)
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self._display.Draw(False, -1)
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if self.saveHistory:
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if self.saveHistory:
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self.ViewHistory(view = self.view, iview = self.iview)
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self.ViewHistory(view = self.view, iview = self.iview)
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@@ -1197,7 +1197,7 @@ class GLWindow(MapWindow, glcanvas.GLCanvas):
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stop = time.clock()
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stop = time.clock()
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if self.render['quick'] is False:
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if self.render['quick'] is False:
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- self.parent.GetProgressBar().SetValue(2)
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+ self.parent.GetProgressBar().SafeSetValue(2)
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# hide process bar
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# hide process bar
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self.parent.GetProgressBar().Hide()
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self.parent.GetProgressBar().Hide()
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