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do not delete areas, do not mix up area attributes

git-svn-id: https://svn.osgeo.org/grass/grass/trunk@44899 15284696-431f-4ddb-bdfa-cd5b030d7da7
Markus Metz 14 年之前
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b6e65e6f43

+ 2 - 2
vector/v.generalize/displacement.c

@@ -26,7 +26,7 @@
 #include "matrix.h"
 #include "matrix.h"
 
 
 /* snakes method modified for displacement.
 /* snakes method modified for displacement.
- * Function returns somthing. This function affects only the
+ * Function returns something. This function affects only the
  * lines specified in varray (or all lines if varray is null).
  * lines specified in varray (or all lines if varray is null).
  Other lines are copied */
  Other lines are copied */
 int snakes_displacement(struct Map_info *In, struct Map_info *Out,
 int snakes_displacement(struct Map_info *In, struct Map_info *Out,
@@ -111,7 +111,7 @@ int snakes_displacement(struct Map_info *In, struct Map_info *Out,
     }
     }
 
 
     threshold2 = threshold * threshold;
     threshold2 = threshold * threshold;
-    /*select only the points which need to be displace */
+    /*select only the points which need to be displaced */
     for (i = 0; i < index; i++) {
     for (i = 0; i < index; i++) {
 	if (need[point_index[i]])
 	if (need[point_index[i]])
 	    continue;
 	    continue;

+ 159 - 190
vector/v.generalize/main.c

@@ -5,10 +5,11 @@
  *
  *
  * AUTHOR(S):  Daniel Bundala
  * AUTHOR(S):  Daniel Bundala
  *             OGR support by Martin Landa <landa.martin gmail.com> (2009)
  *             OGR support by Martin Landa <landa.martin gmail.com> (2009)
+ *             Markus Metz: preserve areas and area attributes
  *
  *
  * PURPOSE:    Module for line simplification and smoothing
  * PURPOSE:    Module for line simplification and smoothing
  *
  *
- * COPYRIGHT:  (C) 2007-2009 by the GRASS Development Team
+ * COPYRIGHT:  (C) 2007-2010 by the GRASS Development Team
  *
  *
  *             This program is free software under the GNU General
  *             This program is free software under the GNU General
  *             Public License (>=v2).  Read the file COPYING that
  *             Public License (>=v2).  Read the file COPYING that
@@ -36,14 +37,13 @@
 #define SNAKES 8
 #define SNAKES 8
 #define DOUGLAS_REDUCTION 9
 #define DOUGLAS_REDUCTION 9
 #define SLIDING_AVERAGING 10
 #define SLIDING_AVERAGING 10
-#define REMOVE_SMALL 11
 #define NETWORK 100
 #define NETWORK 100
 #define DISPLACEMENT 101
 #define DISPLACEMENT 101
 
 
 int main(int argc, char *argv[])
 int main(int argc, char *argv[])
 {
 {
     struct Map_info In, Out;
     struct Map_info In, Out;
-    static struct line_pnts *Points;
+    struct line_pnts *Points;
     struct line_cats *Cats;
     struct line_cats *Cats;
     int i, type, iter;
     int i, type, iter;
     struct GModule *module;	/* GRASS module for parsing arguments */
     struct GModule *module;	/* GRASS module for parsing arguments */
@@ -54,7 +54,7 @@ int main(int argc, char *argv[])
     struct Option *angle_thresh_opt, *degree_thresh_opt,
     struct Option *angle_thresh_opt, *degree_thresh_opt,
 	*closeness_thresh_opt;
 	*closeness_thresh_opt;
     struct Option *betweeness_thresh_opt;
     struct Option *betweeness_thresh_opt;
-    struct Flag *ca_flag, *rs_flag;
+    struct Flag *ca_flag;
     int with_z;
     int with_z;
     int total_input, total_output;	/* Number of points in the input/output map respectively */
     int total_input, total_output;	/* Number of points in the input/output map respectively */
     double thresh, alpha, beta, reduction, slide, angle_thresh;
     double thresh, alpha, beta, reduction, slide, angle_thresh;
@@ -62,13 +62,11 @@ int main(int argc, char *argv[])
     int method;
     int method;
     int look_ahead, iterations;
     int look_ahead, iterations;
     int chcat;
     int chcat;
-    int ret, layer;
-    int n_areas, n_orig_areas, n_lines;
-    double x, y;
+    int layer;
+    int n_lines;
     int simplification, mask_type;
     int simplification, mask_type;
     struct varray *varray;
     struct varray *varray;
     char *s;
     char *s;
-    int left, right;
 
 
     /* initialize GIS environment */
     /* initialize GIS environment */
     G_gisinit(argv[0]);		/* reads grass env, stores program name to G_program_name() */
     G_gisinit(argv[0]);		/* reads grass env, stores program name to G_program_name() */
@@ -89,8 +87,8 @@ int main(int argc, char *argv[])
     field_opt = G_define_standard_option(G_OPT_V_FIELD_ALL);
     field_opt = G_define_standard_option(G_OPT_V_FIELD_ALL);
 
 
     type_opt = G_define_standard_option(G_OPT_V_TYPE);
     type_opt = G_define_standard_option(G_OPT_V_TYPE);
-    type_opt->options = "line,boundary,area";
-    type_opt->answer = "line,boundary,area";
+    type_opt->options = "line,boundary";
+    type_opt->answer = "line,boundary";
 
 
     map_out = G_define_standard_option(G_OPT_V_OUTPUT);
     map_out = G_define_standard_option(G_OPT_V_OUTPUT);
 
 
@@ -101,14 +99,13 @@ int main(int argc, char *argv[])
     method_opt->required = YES;
     method_opt->required = YES;
     method_opt->multiple = NO;
     method_opt->multiple = NO;
     method_opt->options =
     method_opt->options =
-	"douglas,douglas_reduction,lang,reduction,reumann,remove_small,boyle,sliding_averaging,distance_weighting,chaiken,hermite,snakes,network,displacement";
+	"douglas,douglas_reduction,lang,reduction,reumann,boyle,sliding_averaging,distance_weighting,chaiken,hermite,snakes,network,displacement";
     method_opt->answer = "douglas";
     method_opt->answer = "douglas";
     method_opt->descriptions = _("douglas;Douglas-Peucker Algorithm;"
     method_opt->descriptions = _("douglas;Douglas-Peucker Algorithm;"
 				 "douglas_reduction;Douglas-Peucker Algorithm with reduction parameter;"
 				 "douglas_reduction;Douglas-Peucker Algorithm with reduction parameter;"
 				 "lang;Lang Simplification Algorithm;"
 				 "lang;Lang Simplification Algorithm;"
 				 "reduction;Vertex Reduction Algorithm eliminates points close to each other;"
 				 "reduction;Vertex Reduction Algorithm eliminates points close to each other;"
 				 "reumann;Reumann-Witkam Algorithm;"
 				 "reumann;Reumann-Witkam Algorithm;"
-				 "remove_small;Removes lines shorter than threshold and areas of area less than threshold;"
 				 "boyle;Boyle's Forward-Looking Algorithm;"
 				 "boyle;Boyle's Forward-Looking Algorithm;"
 				 "sliding_averaging;McMaster's Sliding Averaging Algorithm;"
 				 "sliding_averaging;McMaster's Sliding Averaging Algorithm;"
 				 "distance_weighting;McMaster's Distance-Weighting Algorithm;"
 				 "distance_weighting;McMaster's Distance-Weighting Algorithm;"
@@ -211,15 +208,10 @@ int main(int argc, char *argv[])
     cat_opt = G_define_standard_option(G_OPT_V_CATS);
     cat_opt = G_define_standard_option(G_OPT_V_CATS);
     where_opt = G_define_standard_option(G_OPT_DB_WHERE);
     where_opt = G_define_standard_option(G_OPT_DB_WHERE);
 
 
-
     ca_flag = G_define_flag();
     ca_flag = G_define_flag();
     ca_flag->key = 'c';
     ca_flag->key = 'c';
     ca_flag->description = _("Copy attributes");
     ca_flag->description = _("Copy attributes");
 
 
-    rs_flag = G_define_flag();
-    rs_flag->key = 'r';
-    rs_flag->description = _("Remove lines and areas smaller than threshold");
-
     /* options and flags parser */
     /* options and flags parser */
     if (G_parser(argc, argv))
     if (G_parser(argc, argv))
 	exit(EXIT_FAILURE);
 	exit(EXIT_FAILURE);
@@ -270,11 +262,6 @@ int main(int argc, char *argv[])
 	/* we can displace only the lines */
 	/* we can displace only the lines */
 	mask_type = GV_LINE;
 	mask_type = GV_LINE;
     }
     }
-    else if (strcmp(s, "remove_small") == 0) {
-	method = REMOVE_SMALL;
-	/* switch -r flag on */
-	rs_flag->answer = 1;
-    }
     else {
     else {
 	G_fatal_error(_("Unknown method"));
 	G_fatal_error(_("Unknown method"));
 	exit(EXIT_FAILURE);
 	exit(EXIT_FAILURE);
@@ -288,7 +275,6 @@ int main(int argc, char *argv[])
     case LANG:
     case LANG:
     case VERTEX_REDUCTION:
     case VERTEX_REDUCTION:
     case REUMANN:
     case REUMANN:
-    case REMOVE_SMALL:
 	simplification = 1;
 	simplification = 1;
 	break;
 	break;
     default:
     default:
@@ -316,188 +302,177 @@ int main(int argc, char *argv[])
     }
     }
 
 
 
 
-    /* parse filter option and select appropriate lines */
-    layer = Vect_get_field_number(&In, field_opt->answer);
-    if (where_opt->answer) {
-	if (layer < 1)
-	    G_fatal_error(_("'%s' must be > 0 for '%s'"), "layer", "where");
-	if (cat_opt->answer)
-	    G_warning(_("'where' and 'cats' parameters were supplied, cat will be ignored"));
-	chcat = 1;
-	varray = Vect_new_varray(Vect_get_num_lines(&In));
-	if (Vect_set_varray_from_db
-	    (&In, layer, where_opt->answer, mask_type, 1, varray) == -1) {
-	    G_warning(_("Unable to load data from database"));
-	}
-    }
-    else if (cat_opt->answer) {
-	if (layer < 1)
-	    G_fatal_error(_("'%s' must be > 0 for '%s'"), "layer", "cat");
-	varray = Vect_new_varray(Vect_get_num_lines(&In));
-	chcat = 1;
-	if (Vect_set_varray_from_cat_string
-	    (&In, layer, cat_opt->answer, mask_type, 1, varray) == -1) {
-	    G_warning(_("Problem loading category values"));
-	}
-    }
-    else {
-	chcat = 0;
-	varray = NULL;
-    }
-
     Vect_copy_head_data(&In, &Out);
     Vect_copy_head_data(&In, &Out);
     Vect_hist_copy(&In, &Out);
     Vect_hist_copy(&In, &Out);
     Vect_hist_command(&Out);
     Vect_hist_command(&Out);
-
+    
     total_input = total_output = 0;
     total_input = total_output = 0;
 
 
+    chcat = 0;
+    varray = NULL;
+    layer = Vect_get_field_number(&In, field_opt->answer);
+    /* parse filter option and select appropriate lines */
+    if (method == DISPLACEMENT || method == NETWORK)
+	varray = parse_filter_options(&In, layer, mask_type,
+			      where_opt->answer, cat_opt->answer, &chcat);
+
     if (method == DISPLACEMENT) {
     if (method == DISPLACEMENT) {
+	/* modifies only lines, all other features including boundaries are preserved */
+	G_message(_("Displacement..."));
 	snakes_displacement(&In, &Out, thresh, alpha, beta, 1.0, 10.0,
 	snakes_displacement(&In, &Out, thresh, alpha, beta, 1.0, 10.0,
 			    iterations, varray);
 			    iterations, varray);
     }
     }
 
 
     /* TODO: rearrange code below. It's really messy */
     /* TODO: rearrange code below. It's really messy */
     if (method == NETWORK) {
     if (method == NETWORK) {
+	/* extracts lines of selected type, all other features are discarded */
+	G_message(_("Network generalization..."));
 	total_output =
 	total_output =
-	    graph_generalization(&In, &Out, degree_thresh, closeness_thresh,
-				 betweeness_thresh);
+	    graph_generalization(&In, &Out, mask_type, degree_thresh, 
+	                         closeness_thresh, betweeness_thresh);
     }
     }
-    else {
-	G_message(_("Generalization (%s)..."), method_opt->answer);
-	G_percent_reset();
+
+    /* copy tables here because method == NETWORK is complete and 
+     * tables for Out may be needed for parse_filter_options() below */
+    if (ca_flag->answer) {
+	if (method == NETWORK)
+	    copy_tables_by_cats(&In, &Out);
+	else
+	    Vect_copy_tables(&In, &Out, -1);
     }
     }
-    i = 0;
-    n_lines = Vect_get_num_lines(&In);
-    while (method < NETWORK &&
-	   (type = Vect_read_next_line(&In, Points, Cats)) > 0) {
-	i++;
-	G_percent(i, n_lines, 1);
-
-	if (layer != -1 && !Vect_cat_get(Cats, layer, NULL))
-	    continue;
-	
-	if (type == GV_CENTROID && (mask_type & GV_BOUNDARY))
-	    continue;		/* skip old centroids,
-				 * we calculate new if we generalize boundarie */
-	total_input += Points->n_points;
-
-	if ((type & mask_type) && (!chcat || varray->c[i])) {
-	    int after = 0;
-
-	    for (iter = 0; iter < iterations; iter++) {
-		switch (method) {
-		case DOUGLAS:
-		    douglas_peucker(Points, thresh, with_z);
-		    break;
-		case DOUGLAS_REDUCTION:
-		    douglas_peucker_reduction(Points, thresh, reduction,
-					      with_z);
-		    break;
-		case LANG:
-		    lang(Points, thresh, look_ahead, with_z);
-		    break;
-		case VERTEX_REDUCTION:
-		    vertex_reduction(Points, thresh, with_z);
-		    break;
-		case REUMANN:
-		    reumann_witkam(Points, thresh, with_z);
-		    break;
-		case BOYLE:
-		    boyle(Points, look_ahead, with_z);
-		    break;
-		case SLIDING_AVERAGING:
-		    sliding_averaging(Points, slide, look_ahead, with_z);
-		    break;
-		case DISTANCE_WEIGHTING:
-		    distance_weighting(Points, slide, look_ahead, with_z);
-		    break;
-		case CHAIKEN:
-		    chaiken(Points, thresh, with_z);
-		    break;
-		case HERMITE:
-		    hermite(Points, thresh, angle_thresh, with_z);
-		    break;
-		case SNAKES:
-		    snakes(Points, alpha, beta, with_z);
-		    break;
-		}
-	    }
 
 
+    /* smoothing/simplification */
+    if (method < NETWORK) {
+	/* modifies only lines of selected type, all other features are preserved */
+	int not_modified_boundaries = 0, n_oversimplified = 0;
+	struct line_pnts *APoints;  /* original Points */
 
 
-	    /* remove "oversimplified" lines */
-	    if (rs_flag->answer && simplification && type == GV_LINE &&
-		Vect_line_length(Points) < thresh)
-		continue;
+	Vect_copy_map_lines(&In, &Out);
+	Vect_build_partial(&Out, GV_BUILD_CENTROIDS);
+	/* varray needs to be retrieved from Out vector and not from In vector
+	 * because identical lines can have different ids
+	 * if dead lines are still registered in topo of In */
+	varray = parse_filter_options(&Out, layer, mask_type,
+			      where_opt->answer, cat_opt->answer, &chcat);
 
 
-	    after = Points->n_points;
-	    total_output += after;
-	    Vect_write_line(&Out, type, Points, Cats);
-	}
-	else {
-	    total_output += Points->n_points;
-	    Vect_write_line(&Out, type, Points, Cats);
-	}
-    }
+	G_message("-----------------------------------------------------");
+	G_message(_("Generalization (%s)..."), method_opt->answer);
+	G_percent_reset();
+
+	APoints = Vect_new_line_struct();
 
 
-    /* remove incorrect boundaries
-     * they may occur only if they were generalized */
-    if (mask_type & GV_BOUNDARY) {
-	int n_del = 0;
-	Vect_build_partial(&Out, GV_BUILD_ATTACH_ISLES);
 	n_lines = Vect_get_num_lines(&Out);
 	n_lines = Vect_get_num_lines(&Out);
 	for (i = 1; i <= n_lines; i++) {
 	for (i = 1; i <= n_lines; i++) {
-	    type = Vect_read_line(&Out, Points, Cats, i);
+	    G_percent(i, n_lines, 1);
+
+	    type = Vect_read_line(&Out, APoints, Cats, i);
+
+	    if (layer != -1 && !Vect_cat_get(Cats, layer, NULL))
+		continue;
 	    
 	    
-	    if (layer > 0 && !Vect_cat_get(Cats, layer, NULL))
+	    if (!(type & GV_LINES) || !(mask_type & type))
 		continue;
 		continue;
+		
+	    Vect_line_prune(APoints);
 	    
 	    
-	    if (type != GV_BOUNDARY)
+	    if (APoints->n_points < 2)
+		/* Line of length zero */
 		continue;
 		continue;
-	    Vect_get_line_areas(&Out, i, &left, &right);
-	    if (left == 0 || right == 0) {
-		Vect_delete_line(&Out, i);
-		total_output -= Points->n_points;
-		n_del++;
-	    }
-	}
-	if (n_del)
-	    G_warning(_("%d boundaries were deleted, input areas are not preserved"), n_del);
-
-	/* make sure that clean topo is built at the end */
-	Vect_build_partial(&Out, GV_BUILD_NONE);
-    }
-
 
 
-    /* calculate new centroids 
-     * We need to calculate them only if the boundaries
-     * were generalized
-     */
-    if ((mask_type & GV_BOUNDARY) && method != DISPLACEMENT) {
-	Vect_build_partial(&Out, GV_BUILD_ATTACH_ISLES);
-	n_areas = Vect_get_num_areas(&Out);
-	for (i = 1; i <= n_areas; i++) {
-	    /* skip dead area */
-	    if (!Vect_area_alive(&Out, i))
-		continue;
+	    total_input += APoints->n_points;
+
+	    if ((type & mask_type) && (!chcat || varray->c[i])) {
+		int after = 0;
+
+		/* copy points */
+		Vect_reset_line(Points);
+		Vect_append_points(Points, APoints, GV_FORWARD);
+		    
+		for (iter = 0; iter < iterations; iter++) {
+		    switch (method) {
+		    case DOUGLAS:
+			douglas_peucker(Points, thresh, with_z);
+			break;
+		    case DOUGLAS_REDUCTION:
+			douglas_peucker_reduction(Points, thresh, reduction,
+						  with_z);
+			break;
+		    case LANG:
+			lang(Points, thresh, look_ahead, with_z);
+			break;
+		    case VERTEX_REDUCTION:
+			vertex_reduction(Points, thresh, with_z);
+			break;
+		    case REUMANN:
+			reumann_witkam(Points, thresh, with_z);
+			break;
+		    case BOYLE:
+			boyle(Points, look_ahead, with_z);
+			break;
+		    case SLIDING_AVERAGING:
+			sliding_averaging(Points, slide, look_ahead, with_z);
+			break;
+		    case DISTANCE_WEIGHTING:
+			distance_weighting(Points, slide, look_ahead, with_z);
+			break;
+		    case CHAIKEN:
+			chaiken(Points, thresh, with_z);
+			break;
+		    case HERMITE:
+			hermite(Points, thresh, angle_thresh, with_z);
+			break;
+		    case SNAKES:
+			snakes(Points, alpha, beta, with_z);
+			break;
+		    }
+		}
+		
+		/* safety check, BUG in method if not passed */
+		if (APoints->x[0] != Points->x[0] || 
+		    APoints->y[0] != Points->y[0] ||
+		    APoints->z[0] != Points->z[0])
+		    G_fatal_error(_("Method '%s' did not preserve first point"), method_opt->answer);
+		    
+		if (APoints->x[APoints->n_points - 1] != Points->x[Points->n_points - 1] || 
+		    APoints->y[APoints->n_points - 1] != Points->y[Points->n_points - 1] ||
+		    APoints->z[APoints->n_points - 1] != Points->z[Points->n_points - 1])
+		    G_fatal_error(_("Method '%s' did not preserve last point"), method_opt->answer);
+
+		Vect_line_prune(Points);
+		
+		/* oversimplified line */
+		if (Points->n_points < 2) {
+		    after = APoints->n_points;
+		    n_oversimplified++;
+		}
+		/* check for topology corruption */
+		else if (type == GV_BOUNDARY) {
+		    if (!check_topo(&Out, i, APoints, Points, Cats)) {
+			after = APoints->n_points;
+			not_modified_boundaries++;
+		    }
+		    else
+			after = Points->n_points;
+		}
+		else {
+		    /* type == GV_LINE */
+		    Vect_rewrite_line(&Out, i, type, Points, Cats);
+		    after = Points->n_points;
+		}
 
 
-	    /* area i in Out is not necessarily equal to area i in In! */
-	    Vect_get_area_cats(&In, i, Cats);
-	    ret = Vect_get_point_in_area(&Out, i, &x, &y);
-	    if (ret < 0) {
-		G_warning(_("Unable to calculate centroid for area %d"), i);
-		continue;
+		total_output += after;
+	    }
+	    else {
+		total_output += APoints->n_points;
 	    }
 	    }
-	    Vect_reset_line(Points);
-	    Vect_append_point(Points, x, y, 0.0);
-	    Vect_write_line(&Out, GV_CENTROID, Points, Cats);
 	}
 	}
-	G_warning(_("New centroids were calculated, attribute attachment may be changed"));
-    }
-
-    /* remove small areas */
-    if (rs_flag->answer && simplification && (mask_type & GV_AREA)) {
-	Vect_build_partial(&Out, GV_BUILD_CENTROIDS);
-	Vect_remove_small_areas(&Out, thresh, NULL, &slide);
+	if (not_modified_boundaries > 0)
+	    G_message(_("%d boundaries were not modified because modification would damage topology"),
+		      not_modified_boundaries);
+	if (n_oversimplified > 0)
+	    G_message(_("%d lines/boundaries were not modified due to over-simplification"),
+		      n_oversimplified);
+	G_message("-----------------------------------------------------");
 
 
 	/* make sure that clean topo is built at the end */
 	/* make sure that clean topo is built at the end */
 	Vect_build_partial(&Out, GV_BUILD_NONE);
 	Vect_build_partial(&Out, GV_BUILD_NONE);
@@ -505,23 +480,17 @@ int main(int argc, char *argv[])
 
 
     Vect_build(&Out);
     Vect_build(&Out);
 
 
-    /* finally copy tables */
-    if (ca_flag->answer)
-	copy_tables_by_cats(&In, &Out);
-
-    /* warning about area corruption */
-    if (mask_type & GV_BOUNDARY && (n_orig_areas = Vect_get_num_areas(&In)) > 0) {
-	G_warning(_("Areas may have disappeared and/or area attribute attachment may have changed"));
-	G_warning(_("Try v.clean tool=prune thresh=%f"), thresh);
-    }
+    Vect_close(&In);
+    Vect_close(&Out);
 
 
-    if (total_input != 0)
-	G_done_msg(_("Number of vertices reduced from %d to %d (%d%%)."),
+    G_message("-----------------------------------------------------");
+    if (total_input != 0 && total_input != total_output)
+	G_done_msg(_("Number of vertices %s from %d to %d (%d%%)."),
+		  simplification ? _("reduced") : _("changed"), 
 		  total_input, total_output,
 		  total_input, total_output,
 		  (total_output * 100) / total_input);
 		  (total_output * 100) / total_input);
-
-    Vect_close(&In);
-    Vect_close(&Out);
+    else
+	G_done_msg(" ");
 
 
     exit(EXIT_SUCCESS);
     exit(EXIT_SUCCESS);
 }
 }

+ 138 - 2
vector/v.generalize/misc.c

@@ -3,7 +3,7 @@
  *
  *
  * MODULE:     v.generalize
  * MODULE:     v.generalize
  *
  *
- * AUTHOR(S):  Daniel Bundala
+ * AUTHOR(S):  Daniel Bundala, Markus Metz
  *
  *
  * PURPOSE:    miscellaneous functions of v.generalize
  * PURPOSE:    miscellaneous functions of v.generalize
  *          
  *          
@@ -74,7 +74,7 @@ int get_furthest(struct line_pnts *Points, int a, int b, int with_z,
 }
 }
 
 
 /* TODO: The collection of categories is horrible in current version! 
 /* TODO: The collection of categories is horrible in current version! 
- * Rverything repeats many times. We need some data structure
+ * Everything repeats many times. We need some data structure
  * implementing set! */
  * implementing set! */
 int copy_tables_by_cats(struct Map_info *In, struct Map_info *Out)
 int copy_tables_by_cats(struct Map_info *In, struct Map_info *Out)
 {
 {
@@ -186,3 +186,139 @@ int copy_tables_by_cats(struct Map_info *In, struct Map_info *Out)
     G_free(fields);
     G_free(fields);
     return 1;
     return 1;
 }
 }
+
+/* parse filter option and select appropriate lines */
+/* return array with selected lines or NULL */
+struct varray *parse_filter_options(struct Map_info *Map, int layer,
+                      int mask_type, char *where, char *cats, int *chcat)
+{
+    struct varray *varray;
+
+    if (where) {
+	if (layer < 1)
+	    G_fatal_error(_("'%s' must be > 0 for '%s'"), "layer", "where");
+	if (cats)
+	    G_warning(_("'where' and 'cats' parameters were supplied, cat will be ignored"));
+	*chcat = 1;
+	varray = Vect_new_varray(Vect_get_num_lines(Map));
+	if (Vect_set_varray_from_db
+	    (Map, layer, where, mask_type, 1, varray) == -1) {
+	    G_warning(_("Unable to load data from database"));
+	}
+    }
+    else if (cats) {
+	if (layer < 1)
+	    G_fatal_error(_("'%s' must be > 0 for '%s'"), "layer", "cat");
+	varray = Vect_new_varray(Vect_get_num_lines(Map));
+	*chcat = 1;
+	if (Vect_set_varray_from_cat_string
+	    (Map, layer, cats, mask_type, 1, varray) == -1) {
+	    G_warning(_("Problem loading category values"));
+	}
+    }
+    else
+	return NULL;
+	
+    return varray;
+}
+
+/* check topology corruption by boundary modification
+ * return 0 on corruption, 1 if modification is ok */
+int check_topo(struct Map_info *Out, int line, struct line_pnts *APoints,
+               struct line_pnts *Points, struct line_cats *Cats)
+{
+    int i, intersect, newline, left_old, right_old,
+	left_new, right_new;
+    struct bound_box box;
+    static struct line_pnts *BPoints = NULL;
+    static struct ilist *List = NULL;
+
+    if (!BPoints)
+	BPoints = Vect_new_line_struct();
+    if (!List)
+	List = Vect_new_list();
+
+    /* Check intersection of the modified boundary with other boundaries */
+    Vect_line_box(Points, &box);
+    Vect_select_lines_by_box(Out, &box, GV_BOUNDARY, List);
+
+    intersect = 0;
+    for (i = 0; i < List->n_values; i++) {
+	int j, bline;
+	struct line_pnts **AXLines, **BXLines;
+	int naxlines, nbxlines;
+
+	bline = List->value[i];
+	if (bline == line)
+	    continue;
+
+	Vect_read_line(Out, BPoints, NULL, bline);
+
+	/* Vect_line_intersection is quite slow, hopefully not so bad because only few 
+	 * intersections should be found if any */
+
+	Vect_line_intersection(Points, BPoints, &AXLines, &BXLines,
+			       &naxlines, &nbxlines, 0);
+
+	G_debug(4,
+		"bline = %d intersect = %d naxlines = %d nbxlines = %d",
+		bline, intersect, naxlines, nbxlines);
+
+	/* Free */
+	if (naxlines > 0) {
+	    for (j = 0; j < naxlines; j++) {
+		Vect_destroy_line_struct(AXLines[j]);
+	    }
+	    G_free(AXLines);
+	}
+	if (nbxlines > 0) {
+	    for (j = 0; j < nbxlines; j++) {
+		Vect_destroy_line_struct(BXLines[j]);
+	    }
+	    G_free(BXLines);
+	}
+
+	if (naxlines > 1 || nbxlines > 1) {
+	    intersect = 1;
+	    break;
+	}
+    }
+    
+    /* modified boundary intersects another boundary */
+    if (intersect)
+	return 0;
+
+    /* Get centroids on the left and right side */
+    Vect_get_line_areas(Out, line, &left_old, &right_old);
+    if (left_old < 0)
+	left_old = Vect_get_isle_area(Out, abs(left_old));
+    if (left_old > 0)
+	left_old = Vect_get_area_centroid(Out, left_old);
+    if (right_old < 0)
+	right_old = Vect_get_isle_area(Out, abs(right_old));
+    if (right_old > 0)
+	right_old = Vect_get_area_centroid(Out, right_old);
+
+    /* OK, rewrite modified boundary */
+    newline = Vect_rewrite_line(Out, line, GV_BOUNDARY, Points, Cats);
+
+    /* Check position of centroids */
+    Vect_get_line_areas(Out, newline, &left_new, &right_new);
+    if (left_new < 0)
+	left_new = Vect_get_isle_area(Out, abs(left_new));
+    if (left_new > 0)
+	left_new = Vect_get_area_centroid(Out, left_new);
+    if (right_new < 0)
+	right_new = Vect_get_isle_area(Out, abs(right_new));
+    if (right_new > 0)
+	right_new = Vect_get_area_centroid(Out, right_new);
+
+    if (left_new != left_old || right_new != right_old) {
+	G_debug(3,
+		"The modified boundary changes attachement of centroid -> not modified");
+	Vect_rewrite_line(Out, newline, GV_BOUNDARY, APoints, Cats);
+	return 0;
+    }
+    
+    return 1;
+}

+ 10 - 0
vector/v.generalize/misc.h

@@ -19,4 +19,14 @@ extern int get_furthest(struct line_pnts *Points, int a, int b, int with_z,
 /* returns 1 on success, 0 on failure */
 /* returns 1 on success, 0 on failure */
 extern int copy_tables_by_cats(struct Map_info *In, struct Map_info *Out);
 extern int copy_tables_by_cats(struct Map_info *In, struct Map_info *Out);
 
 
+/* parse filter option and select appropriate lines */
+/* return array with selected lines or NULL */
+struct varray *parse_filter_options(struct Map_info *Map, int layer, 
+                      int mask_type, char *where, char *cats, int *chcat);
+
+/* check topology corruption by boundary modification
+ * return 0 on corruption, 1 if modification is ok */
+int check_topo(struct Map_info *, int, struct line_pnts *, 
+               struct line_pnts *, struct line_cats *);
+
 #endif
 #endif

+ 9 - 7
vector/v.generalize/network.c

@@ -65,12 +65,12 @@ int graph_init(NdglGraph_s * g, int vertices)
 /* writes the most important part of the In network to Out network
 /* writes the most important part of the In network to Out network
  * according to the thresholds, output is bigger for smaller
  * according to the thresholds, output is bigger for smaller
  * thresholds. Function returns the number of points written 
  * thresholds. Function returns the number of points written 
- TODO: rewrite ilist by somthing more space and time efficient
+ TODO: rewrite ilist by something more space and time efficient
  or at least, implement append which does not check whether
  or at least, implement append which does not check whether
  the value is already in the list*/
  the value is already in the list*/
 int graph_generalization(struct Map_info *In, struct Map_info *Out,
 int graph_generalization(struct Map_info *In, struct Map_info *Out,
-			 double degree_thresh, double closeness_thresh,
-			 double betweeness_thresh)
+			 int mask_type, double degree_thresh, 
+			 double closeness_thresh, double betweeness_thresh)
 {
 {
 
 
     int i;
     int i;
@@ -85,7 +85,7 @@ int graph_generalization(struct Map_info *In, struct Map_info *Out,
     double *betw, *betweeness;
     double *betw, *betweeness;
     struct ilist **prev;
     struct ilist **prev;
 
 
-    Vect_net_build_graph(In, GV_LINE | GV_BOUNDARY, 0, 0, NULL, NULL, NULL, 0,
+    Vect_net_build_graph(In, mask_type, 0, 0, NULL, NULL, NULL, 0,
 			 0);
 			 0);
     gr = &(In->graph);
     gr = &(In->graph);
     /* build own graph by edge<->vertex */
     /* build own graph by edge<->vertex */
@@ -207,7 +207,7 @@ int graph_generalization(struct Map_info *In, struct Map_info *Out,
 		}
 		}
 	    }
 	    }
 	}
 	}
-	/*finally run another BFS from the leaves in the BFS DAG
+	/* finally run another BFS from the leaves in the BFS DAG
 	 * and calculate betweeness centrality measure */
 	 * and calculate betweeness centrality measure */
 	front = 0;
 	front = 0;
 	back = 0;
 	back = 0;
@@ -245,8 +245,10 @@ int graph_generalization(struct Map_info *In, struct Map_info *Out,
 	     (comp[i] - 1.0) / closeness[i] >= closeness_thresh &&
 	     (comp[i] - 1.0) / closeness[i] >= closeness_thresh &&
 	     betweeness[i] >= betweeness_thresh)) {
 	     betweeness[i] >= betweeness_thresh)) {
 	    type = Vect_read_line(In, Points, Cats, i);
 	    type = Vect_read_line(In, Points, Cats, i);
-	    output += Points->n_points;
-	    Vect_write_line(Out, type, Points, Cats);
+	    if (type & mask_type) {
+		output += Points->n_points;
+		Vect_write_line(Out, type, Points, Cats);
+	    }
 	}
 	}
     }
     }
 
 

+ 3 - 3
vector/v.generalize/operators.h

@@ -21,9 +21,9 @@ int hermite(struct line_pnts *Points, double step, double angle_thresh,
 int snakes(struct line_pnts *Points, double alpha, double beta, int with_z);
 int snakes(struct line_pnts *Points, double alpha, double beta, int with_z);
 
 
 /* network.c */
 /* network.c */
-int graph_generalization(struct Map_info *In, struct Map_info *Out,
-			 double degree_thresh, double closeness_thresh,
-			 double betweeness_thresh);
+int graph_generalization(struct Map_info *In, struct Map_info *Out, 
+                         int type, double degree_thresh, 
+			 double closeness_thresh, double betweeness_thresh);
 
 
 /* displacement.c */
 /* displacement.c */
 int snakes_displacement(struct Map_info *In, struct Map_info *Out,
 int snakes_displacement(struct Map_info *In, struct Map_info *Out,

+ 151 - 119
vector/v.generalize/v.generalize.html

@@ -1,6 +1,6 @@
 <h2>DESCRIPTION</h2>
 <h2>DESCRIPTION</h2>
 
 
-<em>v.generalise</em>
+<em>v.generalize</em>
 is a module for the generalization of GRASS vector maps. This module
 is a module for the generalization of GRASS vector maps. This module
 consists of algorithms for line simplification, line smoothing,
 consists of algorithms for line simplification, line smoothing,
 network generalization and displacement (new methods may be added later).
 network generalization and displacement (new methods may be added later).
@@ -8,177 +8,207 @@ For more examples and nice pictures, see
 <em><a href="http://users.ox.ac.uk/~orie1848/tutorial.html">tutorial</a><br></em> 
 <em><a href="http://users.ox.ac.uk/~orie1848/tutorial.html">tutorial</a><br></em> 
 
 
 <h2>NOTES</h2>
 <h2>NOTES</h2>
-(Line) simplification is a process of reducing the complexity of vector features.
-The module transforms a line into another line consisting of fewer vertices, that
-still approximate the original line. Most of the algorithms described below
-select a subset of points on the original line.
+(Line) simplification is a process of reducing the complexity of vector 
+features. The module transforms a line into another line consisting of 
+fewer vertices, that still approximate the original line. Most of the 
+algorithms described below select a subset of points on the original line.
 
 
 <p>
 <p>
 (Line) smoothing is a "reverse" process which takes as input a line and 
 (Line) smoothing is a "reverse" process which takes as input a line and 
-produces a smoother approximate of the original.
-In some cases, this is achieved by inserting new vertices into the original line, and can 
-total up to 4000% of the number of vertices in the original. In such an instance, 
+produces a smoother approximate of the original. In some cases, this is 
+achieved by inserting new vertices into the original line, and can total 
+up to 4000% of the number of vertices in the original. In such an instance, 
 it is always a good idea to simplify the line after smoothing.
 it is always a good idea to simplify the line after smoothing.
 
 
 <p>
 <p>
-Smoothing and simplification algorithms implemented in this module work line by 
-line, i.e. simplification/smoothing of one line does not affect the other lines; 
-they are treated separately.  Also, the first and the last point of each line is
-never translated and/or deleted. 
+Smoothing and simplification algorithms implemented in this module work 
+line by line, i.e. simplification/smoothing of one line does not affect 
+the other lines; they are treated separately.  Also, the first and the 
+last point of each line is never translated and/or deleted. 
 
 
 <h3>SIMPLIFICATION</h3>
 <h3>SIMPLIFICATION</h3>
 
 
-<em>v.generalise</em> contains following line simplification algorithms:
+<em>v.generalize</em> contains following line simplification algorithms:
 <ul>
 <ul>
 <li>Douglas-Peucker Algorithm</li>
 <li>Douglas-Peucker Algorithm</li>
-<li>"Douglas-Peucker Reduction Algorithm"</li>
+<li>Douglas-Peucker Reduction Algorithm</li>
 <li>Lang Algorithm</li>
 <li>Lang Algorithm</li>
 <li>Vertex Reduction</li>
 <li>Vertex Reduction</li>
 <li>Reumann-Witkam Algorithm</li>
 <li>Reumann-Witkam Algorithm</li>
 <li>Remove Small Lines/Areas</li>
 <li>Remove Small Lines/Areas</li>
 </ul>
 </ul>
 
 
-Different algorithms require different parameters, but all the algorithms have
-one parameter in common: the <b>threshold</b> parameter. In general, the degree
-of simplification increases with the increasing value of <b>threshold</b>.<br>
-
-If the <b>-r</b> flag is passed, simplified lines that become shorter becomes shorter than the 
-<b>threshold</b> value are removed. Additionally, if the <b>type</b> parameter contains <b>area</b> 
-and a simplification algorithm is selected, then areas less than <b>threshold</b> are also removed.
+Different algorithms require different parameters, but all the algorithms 
+have one parameter in common: the <b>threshold</b> parameter. In general, 
+the degree of simplification increases with the increasing value of 
+<b>threshold</b>.<br>
 
 
 <h4>ALGORITHM DESCRIPTIONS</h4>
 <h4>ALGORITHM DESCRIPTIONS</h4>
 
 
 <ul>
 <ul>
-<li> <i>Douglas-Peucker</i> - "Quicksort" of line simplification, the most widely used
-     algorithm. Input parameters: <b>input</b>, <b>threshold</b>. For more
-     information, please see: <A href="http://geometryalgorithms.com/Archive/algorithm_0205/algorithm_0205.htm">http://geometryalgorithms.com/Archive/algorithm_0205/algorithm_0205.htm</a>.</li>
-<li> <i>Douglas-Peucker Reduction Algorithm</i> is essentially the same algorithm as the
-     algorithm above, the difference being that it takes additional <b>reduction</b> parameter
-     which denotes the percentage of the number of points on the new line with respect 
-     to the number of points on the original line. Input parameters: <b>input</b>, 
+<li> <i>Douglas-Peucker</i> - "Quicksort" of line simplification, the 
+     most widely used algorithm. Input parameters: <b>input</b>, 
+     <b>threshold</b>. For more information, see: <br>
+     <A href="http://geometryalgorithms.com/Archive/algorithm_0205/algorithm_0205.htm">http://geometryalgorithms.com/Archive/algorithm_0205/algorithm_0205.htm</a>.</li>
+<li> <i>Douglas-Peucker Reduction Algorithm</i> is essentially the same 
+     algorithm as the algorithm above, the difference being that it takes 
+     an additional <b>reduction</b> parameter which denotes the percentage 
+     of the number of points on the new line with respect to the number 
+     of points on the original line. Input parameters: <b>input</b>, 
      <b>threshold</b>, <b>reduction</b>.</li>     
      <b>threshold</b>, <b>reduction</b>.</li>     
-<li> <i>Lang</i> - Another standard algorithm. Input parameters: <b>input</b>, <b>threshold</b>, <b>look_ahead</b>. 
-     For an excellent description, see: <A href="http://www.sli.unimelb.edu.au/gisweb/LGmodule/LGLangVisualisation.htm">http://www.sli.unimelb.edu.au/gisweb/LGmodule/LGLangVisualisation.htm</a>.</li>
-<li> <i>Vertex Reduction</i> - Simplest among the algorithms. Input parameters: <b>input</b>, <b>threshold</b>.
-     Given a line, this algorithm removes the points of this line which are closer to each other than <b>threshold</b>.
-     More precisely, if p1 and p2 are two consecutive points, and the distance between p2 and p1 is less
-     than <b>threshold</b>, it removes p2 and repeats the same process on the remaining points.</li>
-<li> <i>Reuman-Witkam</i> - Input parameters: <b>input</b>, <b>threshold</b>. This algorithm quite
-     reasonably preserves the global characteristics of the lines. For more information
-     see <A href="http://www.ifp.uni-stuttgart.de/lehre/vorlesungen/GIS1/Lernmodule/Lg/LG_de_6.html">http://www.ifp.uni-stuttgart.de/lehre/vorlesungen/GIS1/Lernmodule/Lg/LG_de_6.html</a>(german)</li>
-<li> <i>Remove Small Lines/Areas</i> - removes the lines (strictly) shorter than threshold and areas (strictly) less than threshold.
-     Other lines/areas/boundaries are left unchanged. Input parameters: <b>input</b>, <b>threshold</b>             
+<li> <i>Lang</i> - Another standard algorithm. Input parameters: 
+     <b>input</b>, <b>threshold</b>, <b>look_ahead</b>. 
+     For an excellent description, see:  <br>
+     <A href="http://www.sli.unimelb.edu.au/gisweb/LGmodule/LGLangVisualisation.htm">http://www.sli.unimelb.edu.au/gisweb/LGmodule/LGLangVisualisation.htm</a>.</li>
+<li> <i>Vertex Reduction</i> - Simplest among the algorithms. Input 
+     parameters: <b>input</b>, <b>threshold</b>.
+     Given a line, this algorithm removes the points of this line which 
+     are closer to each other than <b>threshold</b>. More precisely, if 
+     p1 and p2 are two consecutive points, and the distance between p2 
+     and p1 is less than <b>threshold</b>, it removes p2 and repeats the 
+     same process on the remaining points.</li>
+<li> <i>Reuman-Witkam</i> - Input parameters: <b>input</b>, 
+     <b>threshold</b>. 
+     This algorithm quite reasonably preserves the global characteristics 
+     of the lines. For more information, see:  <br> 
+     <A href="http://www.ifp.uni-stuttgart.de/lehre/vorlesungen/GIS1/Lernmodule/Lg/LG_de_6.html">http://www.ifp.uni-stuttgart.de/lehre/vorlesungen/GIS1/Lernmodule/Lg/LG_de_6.html</a> (german).</li>
 </ul>
 </ul>
 
 
-<i>Douglas-Peucker</i> and <i>Douglas-Peucker Reduction Algorithm</i> use the same method
-to simplify the lines. Note that 
+<i>Douglas-Peucker</i> and <i>Douglas-Peucker Reduction Algorithm</i> 
+use the same method to simplify the lines. Note that 
 <div class="code"><pre>
 <div class="code"><pre>
-v.generalise input=in output=out method=douglas threshold=eps
+v.generalize input=in output=out method=douglas threshold=eps
 </pre></div>
 </pre></div>
 is equivalent to
 is equivalent to
 <div class="code"><pre>
 <div class="code"><pre>
-v.generalise input=in output=out method=douglas_reduction threshold=eps reduction=100
+v.generalize input=in output=out method=douglas_reduction threshold=eps reduction=100
 </pre></div>
 </pre></div>
 However, in this case, the first method is faster. Also observe that
 However, in this case, the first method is faster. Also observe that
-<i>douglas_reduction</i> never outputs more vertices than <i>douglas</i>. And that,
-in general, <i>douglas</i> is more efficient than <i>douglas_reduction</i>.
-More importantly, the effect of
+<i>douglas_reduction</i> never outputs more vertices than <i>douglas</i>,
+and that, in general, <i>douglas</i> is more efficient than 
+<i>douglas_reduction</i>. More importantly, the effect of
 <div class="code"><pre>
 <div class="code"><pre>
-v.generalise input=in output=out method=douglas_reduction threshold=0 reduction=X
+v.generalize input=in output=out method=douglas_reduction threshold=0 reduction=X
 </pre></div>
 </pre></div>
-
 is that 'out' contains approximately only X% of points of 'in'.
 is that 'out' contains approximately only X% of points of 'in'.
 
 
 <h3>SMOOTHING</h3>
 <h3>SMOOTHING</h3>
 
 
-The following smoothing algorithms are implemented in <em>v.generalise</em>
+The following smoothing algorithms are implemented in <em>v.generalize</em>
 
 
 <ul>
 <ul>
-<li><i>Boyle's Forward-Looking Algorithm</i> - The position of each point depends on the
-    position of the previous points and the point <b>look_ahead</b> ahead. 
-    <b>look_ahead</b> consecutive points. Input parameters: <b>input</b>, <b>look_ahead</b>.</li>
-<li><i>McMaster's Sliding Averaging Algorithm</i> - Input Parameters: <b>input</b>, <b>slide</b>, <b>look_ahead</b>.
-    The new position of each point is the average of the <b>look_ahead</b> points around. Parameter <b>slide</b>
-    is used for linear interpolation between old and new position (see below).</li>     
-<li><i>McMaster's Distance-Weighting Algorithm</i> - Works by taking the weighted average of <b>look_ahead</b> consecutive points
-    where the weight is the reciprocal of the distance from the point to the currently smoothed point. And parameter <b>slide</b> is used
-    for linear interpolation between the original position of the point and newly computed position where value 0 means the original position.
+<li><i>Boyle's Forward-Looking Algorithm</i> - The position of each point 
+    depends on the position of the previous points and the point 
+    <b>look_ahead</b> ahead. <b>look_ahead</b> consecutive points. Input 
+    parameters: <b>input</b>, <b>look_ahead</b>.</li>
+<li><i>McMaster's Sliding Averaging Algorithm</i> - Input Parameters: 
+    <b>input</b>, <b>slide</b>, <b>look_ahead</b>.
+    The new position of each point is the average of the <b>look_ahead</b> 
+    points around. Parameter <b>slide</b> is used for linear interpolation 
+    between old and new position (see below).</li>     
+<li><i>McMaster's Distance-Weighting Algorithm</i> - Takes the weighted 
+    average of <b>look_ahead</b> consecutive points where the weight is 
+    the reciprocal of the distance from the point to the currently 
+    smoothed point. The parameter <b>slide</b> is used for linear 
+    interpolation between the original position of the point and newly 
+    computed position where value 0 means the original position.
     Input parameters: <b>input</b>, <b>slide</b>, <b>look_ahead</b>.
     Input parameters: <b>input</b>, <b>slide</b>, <b>look_ahead</b>.
     </li>
     </li>
-<li><i>Chaiken's Algorithm</i> - "Inscribes" a line touching the original line such that the points on this new line
-    are at least <i>threshold</i> apart. Input parameters: <b>input</b>, <b>threshold</b>. This algorithm
-    approximates the given line very well.</li>
-<li> <i>Hermite Interpolation</i> - This algorithm takes the points of the given line as the control
-     points of hermite cubic spline and approximates this spline by the points approximately <b>threshold</b> apart.
-     This method has excellent results for the small values of <b>threshold</b>, but in this case it produces
-     a huge number of new points and some simplification is usually needed. Input parameters: <b>input</b>, <b>threshold</b>, <b>angle_thresh</b>.
-     <b>Angle_thresh</b> is used for reducing the number of the outputed points. It denotes the minimal
-     angle (in degrees) between two consecutive segments of line.</li>     
-<li> <i>Snakes</i> is the method of minimisation of the "energy" of the line. This method preserves the
-     general characteristics of the lines but smooths the "sharp corners" of the line. Input parameters <b>input</b>, <b>alpha</b>, <b>beta</b>.
-     This algorithm works very well for small values of <b>alpha</b> and <b>beta</b> (between 0 and 5). These
-     parameters affects the "sharpness" and the curvature of the computed line.</li>                          
+<li><i>Chaiken's Algorithm</i> - "Inscribes" a line touching the original 
+    line such that the points on this new line are at least 
+    <i>threshold</i> apart. Input parameters: <b>input</b>, 
+    <b>threshold</b>. This algorithm approximates the given line very 
+    well.</li>
+<li> <i>Hermite Interpolation</i> - This algorithm takes the points of 
+     the given line as the control points of hermite cubic spline and 
+     approximates this spline by the points approximately 
+     <b>threshold</b> apart. This method has excellent results for small 
+     values of <b>threshold</b>, but in this case it produces a huge 
+     number of new points and some simplification is usually needed. 
+     Input parameters: <b>input</b>, <b>threshold</b>, <b>angle_thresh</b>.
+     <b>Angle_thresh</b> is used for reducing the number of the points. 
+     It denotes the minimal angle (in degrees) between two consecutive 
+     segments of a line.</li>     
+<li> <i>Snakes</i> is the method of minimisation of the "energy" of a 
+     line. This method preserves the general characteristics of the lines 
+     but smooths the "sharp corners" of a line. Input parameters 
+     <b>input</b>, <b>alpha</b>, <b>beta</b>.
+     This algorithm works very well for small values of <b>alpha</b> and 
+     <b>beta</b> (between 0 and 5). These parameters affect the 
+     "sharpness" and the curvature of the computed line.</li>                          
 </ul>
 </ul>
 
 
-One of the key advantages of <i>Hermite Interpolation</i> is the fact that the computed line
-always passes through the points of the original line, whereas the lines produced by the 
-remaining algorithms never pass through these points. In some sense, this algorithm outputs
-a line which "circumscribes" the input line.
+One of the key advantages of <i>Hermite Interpolation</i> is the fact 
+that the computed line always passes through the points of the original 
+line, whereas the lines produced by the remaining algorithms never pass 
+through these points. In some sense, this algorithm outputs a line which 
+"circumscribes" the input line.
 
 
 <p>
 <p>
-On the other hand, <i>Chaiken's Algorithm</i> outputs a line which "inscribes" a given line. 
-The output line always touches/intersects the centre of the input line segment between two 
-consecutive points. For more iterations, the property above does not hold, but the computed 
-lines are very similar to the Bezier Splines. The disadvantage of the two algorithms given above is that 
-they increase the number of points. However, <i>Hermite Interpolation</i> can be used as another 
-simplification algorithm. To achieve this, it is necessary to set <i>angle_thresh</i> to higher values (15 or so). 
+On the other hand, <i>Chaiken's Algorithm</i> outputs a line which 
+"inscribes" a given line. The output line always touches/intersects the 
+centre of the input line segment between two consecutive points. For 
+more iterations, the property above does not hold, but the computed 
+lines are very similar to the Bezier Splines. The disadvantage of the 
+two algorithms given above is that they increase the number of points. 
+However, <i>Hermite Interpolation</i> can be used as another 
+simplification algorithm. To achieve this, it is necessary to set 
+<i>angle_thresh</i> to higher values (15 or so). 
 
 
 <p>
 <p>
-One restriction on both McMasters' Algorithms is that <i>look_ahead</i> parameter must be odd. Also
-note that these algorithms have no effect if <i>look_ahead = 1</i>. 
+One restriction on both McMasters' Algorithms is that <i>look_ahead</i> 
+parameter must be odd. Also note that these algorithms have no effect if 
+<i>look_ahead = 1</i>. 
 
 
 <p>
 <p>
-Note that <i>Boyle's</i>, <i>McMasters'</i> and <i>Snakes</i> algorithm are sometimes used in the signal processing to smooth the signals.
-More importantly, these algorithms never change the number of points on the lines; they only
-translate the points, and do not insert any new points. 
+Note that <i>Boyle's</i>, <i>McMasters'</i> and <i>Snakes</i> algorithm 
+are sometimes used in the signal processing to smooth the signals.
+More importantly, these algorithms never change the number of points on 
+the lines; they only translate the points, and do not insert any new points. 
 
 
 <p>
 <p>
-<i>Snakes</i> Algorithm is (asymptotically) the slowest among the algorithms presented above. Also,
-it requires quite a lot of memory. This means that it is not very efficient for maps with the lines
+<i>Snakes</i> Algorithm is (asymptotically) the slowest among the 
+algorithms presented above. Also, it requires quite a lot of memory. 
+This means that it is not very efficient for maps with the lines
 consisting of many segments.
 consisting of many segments.
 
 
 <h3>DISPLACEMENT</h3>
 <h3>DISPLACEMENT</h3>
 
 
-The displacement is used when the lines overlap and/or are close to each other at the current
-level of detail. In general, displacement methods moves the conflicting features apart so 
-that they do not interact and can be distinguished.   
+The displacement is used when the lines overlap and/or are close to each 
+other at the current level of detail. In general, displacement methods 
+move the conflicting features apart so that they do not interact and can 
+be distinguished.   
 
 
 <p>
 <p>
-This module implements algorithm for displacement of linear features based on
-the <i>Snakes</i> approach. This method generally yields very good results; however, it
-requires a lot of memory and is not very efficient.
+This module implements an algorithm for displacement of linear features 
+based on the <i>Snakes</i> approach. This method generally yields very 
+good results; however, it requires a lot of memory and is not very efficient.
 
 
 <p>
 <p>
-Displacement is selected by <b>method=displacement</b>. It uses following parameters:
+Displacement is selected by <b>method=displacement</b>. It uses the 
+following parameters:
 
 
 <ul>
 <ul>
 <li>
 <li>
-<b>threshold</b> - specifies critical distance. Two features interact if they are
-closer than <b>threshold</b> apart.
+<b>threshold</b> - specifies critical distance. Two features interact if 
+they are closer than <b>threshold</b> apart.
 </li>
 </li>
 
 
 <li>
 <li>
-<b>alpha</b>, <b>beta</b> - These parameters define the rigidity of lines. For greater
-values of <b>alpha</b>, <b>beta</b> (&gt;=1), the algorithm does a better job at retaining the original
-shape of the lines, possibly at the expense of displacement distance. If the values of <b>alpha</b>,
-<b>beta</b> are too small (&lt;=0.001), then the lines are moved sufficiently, but the geometry and topology of lines can
-be destroyed. Most likely the best way to find the good values of <b>alpha</b>, <b>beta</b>
+<b>alpha</b>, <b>beta</b> - These parameters define the rigidity of lines. 
+For larger values of <b>alpha</b>, <b>beta</b> (&gt;=1), the algorithm 
+does a better job at retaining the original shape of the lines, possibly 
+at the expense of displacement distance. If the values of <b>alpha</b>,
+<b>beta</b> are too small (&lt;=0.001), then the lines are moved 
+sufficiently, but the geometry and topology of lines can be destroyed. 
+Most likely the best way to find the good values of <b>alpha</b>, <b>beta</b>
 is by trial and error.
 is by trial and error.
 </li>
 </li>
 
 
 <li>
 <li>
-<b>iterations</b> - denotes the number of iterations the interactions between
-the lines are resolved. Good starting points for values of <b>iterations</b> are between 10 and 100.
+<b>iterations</b> - denotes the number of iterations the interactions 
+between the lines are resolved. Good starting points for values of 
+<b>iterations</b> are between 10 and 100.
 </li>
 </li>
 
 
 </ul>
 </ul>
@@ -202,28 +232,30 @@ The behaviour of algorithm can be altered by the following parameters:
 with at least <b>degree_thresh</b> different lines.
 with at least <b>degree_thresh</b> different lines.
 </li>
 </li>
 <li>
 <li>
-<b>closeness_thresh</b> - is always in the range (0, 1]. Only the lines with
-the closeness centrality value at least <b>closeness_thresh</b> apart are selected. 
-The lines in the centre of a network have greater values of this measure than
-the lines near the border of a network. This means that this parameter can be used 
-for selecting the centre(s) of a network. Note that if closeness_thresh=0 then everything is selected.
+<b>closeness_thresh</b> - is always in the range (0, 1]. Only the lines 
+with the closeness centrality value at least <b>closeness_thresh</b> apart 
+are selected. The lines in the centre of a network have greater values of 
+this measure than the lines near the border of a network. This means that 
+this parameter can be used for selecting the centre(s) of a network. Note 
+that if closeness_thresh=0 then everything is selected.
 </li>
 </li>
 <li>
 <li>
-<b>betweeness_thresh</b> - Again, only the lines with a betweeness centrality
-measure at least <b>betweeness_thresh</b> are selected. This value is always
-positive and is larger for large networks. It denotes to what extent a line
-is in between the other lines in the network. This value is great for the lines
-which lie between other lines and lie on the paths between two parts of a network.
-In the terminology of the road networks, these are highways, bypasses, main roads/streets, etc.
+<b>betweeness_thresh</b> - Again, only the lines with a betweeness 
+centrality measure at least <b>betweeness_thresh</b> are selected. This 
+value is always positive and is larger for large networks. It denotes to 
+what extent a line is in between the other lines in the network. This 
+value is large for the lines which lie between other lines and lie on 
+the paths between two parts of a network. In the terminology of road 
+networks, these are highways, bypasses, main roads/streets, etc.
 </li>
 </li>
 </ul>
 </ul>
 
 
-All three parameters above can be presented at the same time. In that case,
-the algorithm selects only the lines which meet each criterion. 
+All three parameters above can be presented at the same time. In that 
+case, the algorithm selects only the lines which meet each criterion. 
 
 
 <p>
 <p>
-Also, the outputed network may not be connected if the value of <b>betweeness_thresh</b>
-is too large.
+Also, the outputed network may not be connected if the value of 
+<b>betweeness_thresh</b> is too large.
 
 
 <!-- TODO: example(s) -->
 <!-- TODO: example(s) -->