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@@ -558,8 +558,12 @@ static int segments_x_ray(double X, double Y, const struct line_pnts *Points)
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x2 = Points->x[n];
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y2 = Points->y[n];
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+ /* G_debug() is slow, avoid it in loops over points,
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+ * activate when needed */
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+ /*
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G_debug(3, "X = %f Y = %f x1 = %f y1 = %f x2 = %f y2 = %f", X, Y, x1,
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y1, x2, y2);
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+ */
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/* I know, it should be possible to do that with less conditions,
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* but it should be enough readable also! */
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@@ -692,7 +696,6 @@ Vect_point_in_area_outer_ring(double X, double Y, const struct Map_info *Map,
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int n_intersects, inter;
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int i, line;
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static struct line_pnts *Points;
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- struct bound_box lbox;
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const struct Plus_head *Plus;
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struct P_area *Area;
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@@ -717,20 +720,20 @@ Vect_point_in_area_outer_ring(double X, double Y, const struct Map_info *Map,
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line = abs(Area->lines[i]);
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G_debug(3, " line[%d] = %d", i, line);
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- /* this is slow, but the fastest of all alternatives */
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- Vect_get_line_box(Map, line, &lbox);
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-
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- /* slower as long as the spatial index is in memory: */
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- /*
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Vect_read_line(Map, Points, NULL, line);
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- Vect_line_box(Points, &lbox);
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- */
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-
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- /* dont check lines that obviously do not intersect with test ray */
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- if ((lbox.N < Y) || (lbox.S > Y) || (lbox.E < X))
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+
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+ /* if the bbox of the line would be available,
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+ * the bbox could be used for a first check: */
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+
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+ /* Vect_line_box(Points, &lbox);
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+ * do not check lines that obviously do not intersect with test ray */
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+ /* if ((lbox.N < Y) || (lbox.S > Y) || (lbox.E < X))
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continue;
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+ */
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- Vect_read_line(Map, Points, NULL, line);
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+ /* retrieving the bbox from the spatial index or
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+ * calculating the box from the vertices is slower than
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+ * just feeding the line to segments_x_ray() */
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inter = segments_x_ray(X, Y, Points);
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G_debug(3, " inter = %d", inter);
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@@ -765,7 +768,6 @@ int Vect_point_in_island(double X, double Y, const struct Map_info *Map,
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int n_intersects, inter;
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int i, line;
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static struct line_pnts *Points;
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- struct bound_box lbox;
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const struct Plus_head *Plus;
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struct P_isle *Isle;
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@@ -786,20 +788,20 @@ int Vect_point_in_island(double X, double Y, const struct Map_info *Map,
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for (i = 0; i < Isle->n_lines; i++) {
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line = abs(Isle->lines[i]);
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- /* this is slow, but the fastest of all alternatives */
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- Vect_get_line_box(Map, line, &lbox);
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-
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- /* slower as long as the spatial index is in memory: */
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- /*
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Vect_read_line(Map, Points, NULL, line);
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- Vect_line_box(Points, &lbox);
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- */
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-
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- /* dont check lines that obviously do not intersect with test ray */
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- if ((lbox.N < Y) || (lbox.S > Y) || (lbox.E < X))
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+
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+ /* if the bbox of the line would be available,
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+ * the bbox could be used for a first check: */
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+
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+ /* Vect_line_box(Points, &lbox);
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+ * dont check lines that obviously do not intersect with test ray */
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+ /* if ((lbox.N < Y) || (lbox.S > Y) || (lbox.E < X))
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continue;
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+ */
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- Vect_read_line(Map, Points, NULL, line);
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+ /* retrieving the bbox from the spatial index or
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+ * calculating the box from the vertices is slower than
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+ * just feeding the line to segments_x_ray() */
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inter = segments_x_ray(X, Y, Points);
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if (inter == -1)
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