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@@ -24,7 +24,7 @@ number, then the ewres and nsres are multiplied by that scale to
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calculate the shading. (Default=1.0 for equivalent horizontal and
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vertical scales.)
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-<li>The <b>zmult</b> exaggeration factor that changes the apparent relief
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+<li>The <b>zscale</b> exaggeration factor that changes the apparent relief
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for the shaded relief map. This can be any positive (or negative) floating
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point value. (Default=1.0)
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