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@@ -15,14 +15,18 @@ and regular patterns. A texture can be characterized by tone (grey level intensi
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properties) and structure (spatial relationships). Since textures are highly scale
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dependent, hierarchical textures may occur.
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<p>
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-<em>r.texture</em> reads a GRASS raster map as input and calculates textural
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-features based on spatial
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-dependence matrices for north-south, east-west, northwest, and southwest
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-directions using a side by side neighborhood (i.e., a distance of 1). The user
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-should be sure to carefully set the resolution (using <em>g.region</em>) before
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-running this program, or the computer may run out of memory.
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-The output consists into four images for each textural feature, one for every
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-direction.
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+
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+<em>r.texture</em> reads a GRASS raster map as input and calculates
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+textural features based on spatial dependence matrices for north-south,
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+east-west, northwest, and southwest directions using a side by side
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+neighborhood (i.e., a distance of 1), and writes out by default the average
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+over all angles for each measure. Optionally, using flag <b>-s</b> the output
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+consists of four images for each textural feature, one for every direction
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+(0, 45, 90, 135).
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+
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+<p>
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+The user must carefully set the resolution (using <em>g.region</em>) before
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+running this program, or the computer may run out of memory.
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<p>
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A commonly used texture model is based on the so-called grey level co-occurrence
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