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@@ -4,11 +4,11 @@
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boundaries in a vector map.
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<p>A line is defined by one start node, one end node and any number of
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-vertices between the start and end node. The shortest possible line
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+vertices between the start and end nodes. The shortest possible line
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consists of only two vertices where the coordinates of the start and end
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-node are identical to those of the two vertices.
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+nodes are identical to those of the two vertices.
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-<p><em>v.build.polyline</em> picks a line and from its start node, walks
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+<p><em>v.build.polylines</em> picks a line and from its start node, walks
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back as long as exactly one other line of the same type is connected to
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this node. Line directions are reversed as required, i.e. it does not
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matter if the next line is connected to the current node by its start or
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@@ -23,12 +23,12 @@ either <em><a href="v.edit.html">v.edit</a></em> or
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the <em><a href="wxGUI.vdigit.html">wxGUI vector
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digitizer</a></em>.
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-<p>Polylines provide the most appropriate representation of curved lines when it
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-is important that nodes serve to define topology rather than geometry. Curved
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-lines are usually digitized as polylines, but these are sometimes broken into
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-their constituent straight line segments during conversion from one data
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-format to another. <em>v.build.polylines</em> can be used to rebuild such broken
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-polylines.
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+<p>Polylines provide the most appropriate representation of curved lines when
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+it is important that nodes serve to define topology rather than geometry.
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+Curved lines are usually digitized as polylines, but these are sometimes broken
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+into their constituent straight line segments during conversion from one data
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+format to another. <em>v.build.polylines</em> can be used to rebuild such
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+broken polylines.
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<h2>NOTES</h2>
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