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@@ -66,7 +66,7 @@ int gsd_get_los(float (*vect)[3], short sx, short sy)
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vect[TO][Z] = tz;
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/* DEBUG - should just be a dot */
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- /* OGLXXX frontbuffer: other possibilities include GL_FRONT_AND_BACK */
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+ /* OGLXXX frontbuffer: other possibilities include GSD_BOTH */
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GS_set_draw((1) ? GSD_FRONT : GSD_BACK);
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glPushMatrix();
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gsd_do_scale(1);
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@@ -82,8 +82,8 @@ int gsd_get_los(float (*vect)[3], short sx, short sy)
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gsd_linewidth(1);
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glPopMatrix();
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- /* OGLXXX frontbuffer: other possibilities include GL_FRONT_AND_BACK */
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- GS_set_draw((0) ? GL_FRONT : GL_BACK);
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+ /* OGLXXX frontbuffer: other possibilities include GSD_BOTH */
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+ GS_set_draw((0) ? GSD_FRONT : GSD_BACK);
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return (1);
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}
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