Jelajahi Sumber

update manuals - fix link to vdigit

git-svn-id: https://svn.osgeo.org/grass/grass/trunk@59694 15284696-431f-4ddb-bdfa-cd5b030d7da7
Martin Landa 11 tahun lalu
induk
melakukan
d06c8eb97b

+ 2 - 2
imagery/i.gensigset/i.gensigset.html

@@ -46,7 +46,7 @@ The user must use
 <em><a href="r.digit.html">r.digit</a></em>,
 <em><a href="r.digit.html">r.digit</a></em>,
 
 
 a combination of
 a combination of
-<em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em>
+<em><a href="wxGUI.vdigit.html">wxGUI vector digitizer</a></em>
 and 
 and 
 <em><a href="v.to.rast.html">v.to.rast</a></em>,
 <em><a href="v.to.rast.html">v.to.rast</a></em>,
 or some other import/developement process (e.g.,
 or some other import/developement process (e.g.,
@@ -219,7 +219,7 @@ for creating groups and subgroups
 
 
 
 
 <p>
 <p>
-<em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em>
+<em><a href="wxGUI.vdigit.html">wxGUI vector digitizer</a></em>
 and
 and
 <em><a href="r.digit.html">r.digit</a></em>
 <em><a href="r.digit.html">r.digit</a></em>
 for interactively creating the training map.
 for interactively creating the training map.

+ 1 - 1
imagery/i.vpoints/i.vpoints.html

@@ -195,7 +195,7 @@ are using coordinates taken from a reference map, circle
 these points and then use whatever means you have available
 these points and then use whatever means you have available
 to identify as precisely as possible the coordinate values
 to identify as precisely as possible the coordinate values
 for these points.  Digitizing software is recommended,
 for these points.  Digitizing software is recommended,
-especially <a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a>. Once you have
+especially <a href="wxGUI.vdigit.html">wxGUI vector digitizer</a>. Once you have
 determined the standard coordinates (for example, UTM's) of
 determined the standard coordinates (for example, UTM's) of
 each circled point, you are ready to mark the points on the
 each circled point, you are ready to mark the points on the
 displayed image.
 displayed image.

+ 2 - 2
raster/r.basins.fill/r.basins.fill.html

@@ -11,7 +11,7 @@ The coded stream network can be generated
 as part of the 
 as part of the 
 <em><a href="r.watershed.html">r.watershed</a></em> program, 
 <em><a href="r.watershed.html">r.watershed</a></em> program, 
 but the map layer of ridges will need to be created by hand
 but the map layer of ridges will need to be created by hand
-(for example, through digitizing done in <em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em>).
+(for example, through digitizing done in <em><a href="wxGUI.vdigit.html">wxGUI vector digitizer</a></em>).
 
 
 <p>
 <p>
 The resulting output raster map layer will 
 The resulting output raster map layer will 
@@ -42,7 +42,7 @@ r.watershed</a> for further details on the combined use of
 <em>
 <em>
   <a href="r.water.outlet.html">r.water.outlet</a>,
   <a href="r.water.outlet.html">r.water.outlet</a>,
   <a href="r.watershed.html">r.watershed</a>,
   <a href="r.watershed.html">r.watershed</a>,
-  <a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a>
+  <a href="wxGUI.vdigit.html">wxGUI vector digitizer</a>
 </em>
 </em>
 
 
 <h2>AUTHORS</h2>
 <h2>AUTHORS</h2>

+ 1 - 1
raster/r.digit/r.digit.html

@@ -57,7 +57,7 @@ or, finish (go to Step 1).
 <h2>SEE ALSO</h2>
 <h2>SEE ALSO</h2>
 
 
 <em>
 <em>
-  <a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a>
+  <a href="wxGUI.vdigit.html">wxGUI vector digitizer</a>
   <a href="d.graph.html">d.graph</a>,
   <a href="d.graph.html">d.graph</a>,
   <a href="d.linegraph.html">d.linegraph</a>,
   <a href="d.linegraph.html">d.linegraph</a>,
   <a href="g.region.html">g.region</a>,
   <a href="g.region.html">g.region</a>,

+ 1 - 1
raster/r.in.poly/r.in.poly.html

@@ -100,7 +100,7 @@ A
   <a href="r.in.xyz.html">r.in.xyz</a>,
   <a href="r.in.xyz.html">r.in.xyz</a>,
   <a href="r.patch.html">r.patch</a>,
   <a href="r.patch.html">r.patch</a>,
   <a href="v.in.ascii.html">v.in.ascii</a>,
   <a href="v.in.ascii.html">v.in.ascii</a>,
-  <a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a>
+  <a href="wxGUI.vdigit.html">wxGUI vector digitizer</a>
 </em>
 </em>
 
 
 <h2>AUTHOR</h2>
 <h2>AUTHOR</h2>

+ 1 - 1
raster/r.le/r.le.setup/r.le.setup.html

@@ -92,7 +92,7 @@ command).
 
 
 <p>
 <p>
 
 
-The user can also use the GRASS <em>r.digit</em> or <em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em> 
+The user can also use the GRASS <em>r.digit</em> or <em><a href="wxGUI.vdigit.html">wxGUI vector digitizer</a></em> 
 programs to digitize circular or polygonal regions and to create a 
 programs to digitize circular or polygonal regions and to create a 
 sampling regions map without using <em>r.le.setup</em>.  Or, as mention 
 sampling regions map without using <em>r.le.setup</em>.  Or, as mention 
 above, an existing raster map can be used as a regions map.
 above, an existing raster map can be used as a regions map.

+ 1 - 1
raster/r.surf.contour/r.surf.contour.html

@@ -102,7 +102,7 @@ r.univar diff
   <a href="r.slope.aspect.html">r.slope.aspect</a>,
   <a href="r.slope.aspect.html">r.slope.aspect</a>,
   <a href="r.surf.idw.html">r.surf.idw</a>,
   <a href="r.surf.idw.html">r.surf.idw</a>,
   <a href="r.surf.idw2.html">r.surf.idw2</a>,
   <a href="r.surf.idw2.html">r.surf.idw2</a>,
-  <a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a>,
+  <a href="wxGUI.vdigit.html">wxGUI vector digitizer</a>,
   <a href="v.surf.idw.html">v.surf.idw</a>,
   <a href="v.surf.idw.html">v.surf.idw</a>,
   <a href="v.surf.rst.html">v.surf.rst</a>,
   <a href="v.surf.rst.html">v.surf.rst</a>,
   <a href="v.to.rast.html">v.to.rast</a>
   <a href="v.to.rast.html">v.to.rast</a>

+ 2 - 2
raster/r.thin/r.thin.html

@@ -25,7 +25,7 @@ with positive values on a background of 0's in the
 <em>r.thin</em> only creates raster map layers.  The user will need to run 
 <em>r.thin</em> only creates raster map layers.  The user will need to run 
 <em><a href="r.to.vect.html">r.to.vect</a></em>
 <em><a href="r.to.vect.html">r.to.vect</a></em>
 on the resultant raster map to create a vector 
 on the resultant raster map to create a vector 
-(<em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em>) map layer.
+(<em><a href="wxGUI.vdigit.html">wxGUI vector digitizer</a></em>) map layer.
 
 
 <p><em>r.thin</em> may create small spurs or "dangling lines"
 <p><em>r.thin</em> may create small spurs or "dangling lines"
 during the thinning process.  These spurs may be removed
 during the thinning process.  These spurs may be removed
@@ -64,7 +64,7 @@ converge in &lt;= iterations.
   <a href="g.region.html">g.region</a>,
   <a href="g.region.html">g.region</a>,
   <a href="r.to.vect.html">r.to.vect</a>,
   <a href="r.to.vect.html">r.to.vect</a>,
   <a href="v.clean.html">v.clean</a>,
   <a href="v.clean.html">v.clean</a>,
-  <a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a>,
+  <a href="wxGUI.vdigit.html">wxGUI vector digitizer</a>,
   <a href="v.build.html">v.build</a>
   <a href="v.build.html">v.build</a>
 </em>
 </em>
 
 

+ 1 - 1
vector/v.build.polylines/v.build.polylines.html

@@ -20,7 +20,7 @@ on what node is initially picked for building polylines. If the
 direction of lines is important (it's not for boundaries to build
 direction of lines is important (it's not for boundaries to build
 areas), you have to manually change line directions with
 areas), you have to manually change line directions with
 either <em><a href="v.edit.html">v.edit</a></em> or
 either <em><a href="v.edit.html">v.edit</a></em> or
-the <em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector
+the <em><a href="wxGUI.vdigit.html">wxGUI vector
 digitizer</a></em>.
 digitizer</a></em>.
 
 
 <p>Polylines provide the most appropriate representation of curved lines when it 
 <p>Polylines provide the most appropriate representation of curved lines when it 

+ 1 - 1
vector/v.build/v.build.html

@@ -77,7 +77,7 @@ v.build map=urbanarea option=dump
 <a href="v.split.html">v.split</a>
 <a href="v.split.html">v.split</a>
 </em>
 </em>
 
 
-<p>See also <em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em>.
+<p>See also <em><a href="wxGUI.vdigit.html">wxGUI vector digitizer</a></em>.
 
 
 <h2>AUTHORS</h2>
 <h2>AUTHORS</h2>
 
 

+ 1 - 1
vector/v.category/v.category.html

@@ -22,7 +22,7 @@ geometry specified in 'type' is processed.
 the <b>option</b> parameter set to <b>add</b>, new categories will be
 the <b>option</b> parameter set to <b>add</b>, new categories will be
 added to existing centroids. Note however, that new centroids cannot
 added to existing centroids. Note however, that new centroids cannot
 be created this way.  To do so, they must be added manually
 be created this way.  To do so, they must be added manually
-using <em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector
+using <em><a href="wxGUI.vdigit.html">wxGUI vector
 digitizer</a></em> or by running <em>v.category</em> with the type
 digitizer</a></em> or by running <em>v.category</em> with the type
 parameter set to area.
 parameter set to area.
 
 

+ 1 - 1
vector/v.net.alloc/v.net.alloc.html

@@ -24,7 +24,7 @@ in order to connect points representing center nodes to the network.
 Nodes and arcs can be closed using cost = -1. 
 Nodes and arcs can be closed using cost = -1. 
 <p>
 <p>
 Center nodes can also be assigned to vector nodes using 
 Center nodes can also be assigned to vector nodes using 
-<em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em>. 
+<em><a href="wxGUI.vdigit.html">wxGUI vector digitizer</a></em>. 
 
 
 <h2>EXAMPLES</h2>
 <h2>EXAMPLES</h2>