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@@ -131,8 +131,9 @@ class LayerTree(treemixin.DragAndDrop, CT.CustomTreeCtrl):
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self.saveitem = {} # dictionary to preserve layer attributes for drag and drop
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self.first = True # indicates if a layer is just added or not
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self.flag = '' # flag for drag and drop hittest
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- self.rerender = False # layer change requires a rerendering if auto render
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- self.reorder = False # layer change requires a reordering
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+ # layer change requires a rerendering
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+ # (used to request rendering only when layer changes are finished)
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+ self.rerender = False
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self.hitCheckbox = False # if cursor points at layer checkbox (to cancel selection changes)
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self.forceCheck = False # force check layer if CheckItem is called
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@@ -162,7 +163,7 @@ class LayerTree(treemixin.DragAndDrop, CT.CustomTreeCtrl):
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id = wx.ID_ANY, pos = pos,
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size = globalvar.MAP_WINDOW_SIZE,
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style = wx.DEFAULT_FRAME_STYLE,
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- tree = self, notebook = self.notebook,
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+ notebook = self.notebook,
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lmgr = self.lmgr, page = self.treepg,
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Map = self.Map)
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@@ -362,15 +363,12 @@ class LayerTree(treemixin.DragAndDrop, CT.CustomTreeCtrl):
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"""!Only re-order and re-render a composite map image from GRASS during
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idle time instead of multiple times during layer changing.
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"""
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+ # no need to check for digitizer since it is handled internaly
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+ # no need to distinguish 2D and 3D since the interface is the same
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+ # remove this comment when it is onl enough
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if self.rerender:
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- if self.mapdisplay.GetToolbar('vdigit'):
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- vector = True
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- else:
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- vector = False
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if self.mapdisplay.IsAutoRendered():
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- self.mapdisplay.MapWindow2D.UpdateMap(render = True, renderVector = vector)
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- if self.lmgr.IsPaneShown('toolbarNviz'): # nviz
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- self.mapdisplay.MapWindow3D.UpdateMap(render = True)
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+ self.mapdisplay.GetMapWindow().UpdateMap(render=True)
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self.rerender = False
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event.Skip()
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