""" @package core.render @brief Rendering map layers and overlays into map composition image. Classes: - render::Layer - render::MapLayer - render::Overlay - render::Map - render::RenderLayerMgr - render::RenderMapMgr (C) 2006-2015 by the GRASS Development Team This program is free software under the GNU General Public License (>=v2). Read the file COPYING that comes with GRASS for details. @author Michael Barton @author Jachym Cepicky @author Martin Landa """ import os import sys import glob import math import copy import tempfile import types import time import wx from grass.script import core as grass from grass.script.utils import try_remove from grass.script.task import cmdlist_to_tuple, cmdtuple_to_list from grass.pydispatch.signal import Signal from grass.exceptions import CalledModuleError from core import utils from core.utils import _ from core.ws import RenderWMSMgr from core.gcmd import GException, GError, RunCommand, EncodeString from core.debug import Debug from core.settings import UserSettings from core.gthread import gThread class Layer(object): """Virtual class which stores information about layers (map layers and overlays) of the map composition. - For map layer use MapLayer class. - For overlays use Overlay class. """ def __init__(self, ltype, cmd, Map, name=None, active=True, hidden=False, opacity=1.0, mapfile=None, render=True): """Create new instance .. todo:: pass cmd as tuple instead of list :param ltype: layer type ('raster', 'vector', 'overlay', 'command', etc.) :param cmd: GRASS command to render layer, given as list, e.g. ['d.rast', 'map=elevation@PERMANENT'] :param map: render.Map instance :param name: layer name, e.g. 'elevation@PERMANENT' (for layer tree) :param active: layer is active, will be rendered only if True :param hidden: layer is hidden, won't be listed in Layer Manager if True :param float opacity: layer opacity <0;1> :param mapfile full path to output file or None """ if mapfile: self.mapfile = mapfile else: if ltype == 'overlay': tempfile_sfx = ".png" else: tempfile_sfx = ".ppm" mapfile = tempfile.NamedTemporaryFile( suffix=tempfile_sfx, delete=False) # we don't want it open, we just need the name self.mapfile = mapfile.name mapfile.close() os.remove(self.mapfile) # remove empty file self.maskfile = self.mapfile.rsplit(".", 1)[0] + ".pgm" # stores class which manages rendering instead of simple command - e.g. # WMS self.renderMgr = None self.Map = Map self.type = None self.SetType(ltype) self.name = name if self.type == 'command': self.cmd = list() for c in cmd: self.cmd.append(cmdlist_to_tuple(c)) else: self.cmd = cmdlist_to_tuple(cmd) self.active = active self.hidden = hidden self.opacity = opacity self.forceRender = render Debug.msg(3, "Layer.__init__(): type=%s, cmd='%s', name=%s, " "active=%d, opacity=%d, hidden=%d" % (self.type, self.GetCmd(string=True), self.name, self.active, self.opacity, self.hidden)) def __del__(self): Debug.msg(3, "Layer.__del__(): layer=%s, cmd='%s'" % (self.name, self.GetCmd(string=True))) def __str__(self): return self.GetCmd(string=True) def __repr__(self): return self.__str__() def Render(self, env=None): """Render layer to image :return: rendered image filename :return: None on error or if cmdfile is defined """ if not self.cmd: return None # ignore in 2D if self.type == 'raster_3d': return None Debug.msg(3, "Layer.Render(): type=%s, name=%s, file=%s" % (self.type, self.name, self.mapfile)) # prepare command for each layer layertypes = utils.command2ltype.values() + ['overlay', 'command'] if self.type not in layertypes: raise GException( _("<%(name)s>: layer type <%(type)s> is not supported") % {'type': self.type, 'name': self.name}) if not env: env = os.environ.copy() # render layers try: if self.type == 'command': first = True for c in self.cmd: self.renderMgr.Render(c, env) if first: env["GRASS_RENDER_FILE_READ"] = "TRUE" first = False else: self.renderMgr.Render(self.cmd, env) except GException: sys.stderr.write( _("Command '%s' failed\n") % self.GetCmd( string=True)) sys.stderr.write(_("Details: %s\n") % e) # clean up after problems for f in [self.mapfile, self.maskfile]: if not f: continue try_remove(f) f = None return self.mapfile def GetCmd(self, string=False): """Get GRASS command as list of string. :param string: get command as string if True otherwise as list :return: command list/string """ if string: if self.type == 'command': scmd = [] for c in self.cmd: scmd.append(utils.GetCmdString(c)) return ';'.join(scmd) else: return utils.GetCmdString(self.cmd) else: return self.cmd def GetType(self): """Get map layer type""" return self.type def GetElement(self): """Get map element type""" if self.type == 'raster': return 'cell' return self.type def GetOpacity(self): """ Get layer opacity level :return: opacity level (<0, 1>) """ return self.opacity def GetName(self, fullyQualified=True): """Get map layer name :param bool fullyQualified: True to return fully qualified name as a string 'name@mapset' otherwise directory { 'name', 'mapset' } is returned :return: string / directory """ if fullyQualified: return self.name else: if '@' in self.name: return {'name': self.name.split('@')[0], 'mapset': self.name.split('@')[1]} else: return {'name': self.name, 'mapset': ''} def IsActive(self): """Check if layer is activated for rendering""" return self.active def IsHidden(self): """Check if layer is hidden""" return self.hidden def IsRendered(self): """!Check if layer was rendered (if the image file exists)""" if os.path.exists(self.mapfile): return True return False def SetType(self, ltype): """Set layer type""" if ltype not in utils.command2ltype.values() + ['overlay', 'command']: raise GException(_("Unsupported map layer type '%s'") % ltype) if not self.renderMgr: env = {} if ltype == 'wms': renderMgr = RenderWMSMgr else: renderMgr = RenderLayerMgr env['GRASS_RENDER_FILE'] = self.mapfile if ltype == 'overlay': env['GRASS_RENDER_FILE_READ'] = 'FALSE' env['GRASS_RENDER_TRANSPARENT'] = 'TRUE' self.renderMgr = renderMgr(self, env) self.type = ltype def SetName(self, name): """Set layer name""" self.name = name def SetActive(self, enable=True): """Active or deactive layer""" self.active = bool(enable) def SetHidden(self, enable=False): """Hide or show map layer in Layer Manager""" self.hidden = bool(enable) def SetOpacity(self, value): """Set opacity value""" if value < 0: value = 0. elif value > 1: value = 1. self.opacity = float(value) def SetCmd(self, cmd): """Set new command for layer""" if self.type == 'command': self.cmd = [] for c in cmd: self.cmd.append(cmdlist_to_tuple(c)) else: self.cmd = cmdlist_to_tuple(cmd) Debug.msg(3, "Layer.SetCmd(): cmd='%s'" % self.GetCmd(string=True)) # for re-rendering self.forceRender = True def IsDownloading(self): """Is data downloading from web server e. g. wms""" return self.renderMgr.IsDownloading() def AbortThread(self): """Abort running thread e. g. downloading data""" self.renderMgr.Abort() def GetRenderMgr(self): """Get render manager """ return self.renderMgr class MapLayer(Layer): def __init__(self, *args, **kwargs): """Represents map layer in the map canvas """ Layer.__init__(self, *args, **kwargs) if self.type in ('vector', 'thememap'): self._legrow = grass.tempfile(create=True) else: self._legrow = '' def GetMapset(self): """Get mapset of map layer :return: mapset name :return: '' on error (no name given) """ if not self.name: return '' try: return self.name.split('@')[1] except IndexError: return self.name class Overlay(Layer): def __init__(self, id, *args, **kwargs): """Represents overlay displayed in map canvas :param id: overlay id (for PseudoDC) """ Layer.__init__(self, ltype='overlay', *args, **kwargs) self.id = id class RenderLayerMgr(wx.EvtHandler): def __init__(self, layer, env): """Render layer into image :param layer: Layer to be rendered """ self.layer = layer wx.EvtHandler.__init__(self) self.thread = gThread() self.updateProgress = Signal('RenderLayerMgr.updateProgress') self.renderingFailed = Signal('RenderLayerMgr.renderingFailed') self._startTime = None self._render_env = env def UpdateRenderEnv(self, env): self._render_env.update(env) def Render(self, cmd, env): """Render layer :param cmd: display command given as tuple :param env: environmental variables used for rendering """ Debug.msg(1, "RenderLayerMgr.Render(%s): force=%d img=%s" % (self.layer, self.layer.forceRender, self.layer.mapfile)) env_cmd = env.copy() env_cmd.update(self._render_env) env_cmd['GRASS_RENDER_FILE'] = self.layer.mapfile if self.layer.GetType() in ('vector', 'thememap'): if os.path.isfile(self.layer._legrow): os.remove(self.layer._legrow) env_cmd['GRASS_LEGEND_FILE'] = self.layer._legrow cmd_render = copy.deepcopy(cmd) cmd_render[1]['quiet'] = True # be quiet self._startTime = time.time() self.thread.Run(callable=self._render, cmd=cmd_render, env=env_cmd, ondone=self.OnRenderDone, userdata={'cmd': cmd}) self.layer.forceRender = False def _render(self, cmd, env): p = grass.start_command(cmd[0], env=env, stderr=grass.PIPE, **cmd[1]) stdout, stderr = p.communicate() if p.returncode: return stderr else: return None def Abort(self): """Abort rendering process""" Debug.msg(1, "RenderLayerMgr({0}).Abort()".format(self.layer)) self.thread.Terminate() # force rendering layer next time self.layer.forceRender = True self.thread.Terminate(False) def IsDownloading(self): """Is downloading :return: always False """ return False def OnRenderDone(self, event): """Rendering done Emits updateProcess """ Debug.msg(1, "RenderLayerMgr.OnRenderDone(%s): err=%s time=%f" % (self.layer, event.ret, time.time() - self._startTime)) if event.ret is not None: cmd = cmdtuple_to_list(event.userdata['cmd']) self.renderingFailed.emit(cmd=cmd, error=event.ret) # don't remove layer if overlay, we need to keep the old one if self.layer.type != 'overlay': try_remove(self.layer.mapfile) self.updateProgress.emit(layer=self.layer) class RenderMapMgr(wx.EvtHandler): def __init__(self, Map): """Render map layers as image composition :param Map: Map object to be rendered """ wx.EvtHandler.__init__(self) self.Map = Map self.updateMap = Signal('RenderMapMgr.updateMap') self.updateProgress = Signal('RenderMapMgr.updateProgress') self.renderingFailed = Signal('RenderMapMgr.renderingFailed') self.renderDone = Signal('RenderMapMgr.renderDone') self.renderDone.connect(self.OnRenderDone) # GRASS environment variable (for rendering) self._render_env = {"GRASS_RENDER_BACKGROUNDCOLOR": "000000", "GRASS_RENDER_FILE_COMPRESSION": "0", "GRASS_RENDER_TRUECOLOR": "TRUE", "GRASS_RENDER_TRANSPARENT": "TRUE", "GRASS_LEGEND_FILE": self.Map.legfile } self._init() self._rendering = False self._old_legend = [] def _init(self, env=None): """Init render manager :param env: environmental variables or None """ self._startTime = time.time() self.progressInfo = None self._env = env self.layers = [] # re-render from scratch if os.path.exists(self.Map.mapfile): os.remove(self.Map.mapfile) def UpdateRenderEnv(self, env): self._render_env.update(env) def _renderLayers(self, env, force=False, overlaysOnly=False): """Render all map layers into files :param dict env: environmental variables to be used for rendering process :param bool force: True to force rendering :param bool overlaysOnly: True to render only overlays :return: number of layers to be rendered """ self.layers = self.Map.GetListOfLayers(ltype='overlay', active=True) if not overlaysOnly: self.layers += self.Map.GetListOfLayers(active=True, ltype='raster_3d', except_ltype=True) # reset progress self.ReportProgress() # render map layers if forced nlayers = 0 for layer in self.layers: if force or layer.forceRender: nlayers += 1 layer.Render(env) else: layer.GetRenderMgr().updateProgress.emit(layer=layer) Debug.msg(1, "RenderMapMgr.Render(): %d layers to be rendered " "(force=%d, all active layers -> %d)" % (nlayers, force, len(self.layers))) return nlayers def GetRenderEnv(self, windres=False): env = os.environ.copy() env.update(self._render_env) # use external gisrc if defined if self.Map.gisrc: env['GISRC'] = self.Map.gisrc env['GRASS_REGION'] = self.Map.SetRegion(windres) env['GRASS_RENDER_WIDTH'] = str(self.Map.width) env['GRASS_RENDER_HEIGHT'] = str(self.Map.height) if UserSettings.Get(group='display', key='driver', subkey='type') == 'png': env['GRASS_RENDER_IMMEDIATE'] = 'png' else: env['GRASS_RENDER_IMMEDIATE'] = 'cairo' return env def RenderOverlays(self, force=False): """Render only overlays :param bool force: force rendering all map layers """ if self._rendering: Debug.msg( 1, "RenderMapMgr().RenderOverlays(): cancelled (already rendering)") return wx.BeginBusyCursor() self._rendering = True env = self.GetRenderEnv() self._init(env) # no layer composition afterwards if self._renderLayers(env, force, overlaysOnly=True) == 0: self.renderDone.emit() def Render(self, force=False, windres=False): """Render map composition :param bool force: force rendering all map layers in the composition :param windres: True for region resolution instead for map resolution """ if self._rendering: Debug.msg( 1, "RenderMapMgr().Render(): cancelled (already rendering)") return wx.BeginBusyCursor() self._rendering = True env = self.GetRenderEnv(windres) self._init(env) if self._renderLayers(env, force) == 0: self.renderDone.emit() def OnRenderDone(self): """Rendering process done Make image composiotion, emits updateMap event. """ stopTime = time.time() maps = list() masks = list() opacities = list() # TODO: g.pnmcomp is now called every time # even when only overlays are rendered for layer in self.layers: if layer.GetType() == 'overlay': continue if os.path.isfile(layer.mapfile): maps.append(layer.mapfile) masks.append(layer.maskfile) opacities.append(str(layer.opacity)) # run g.pngcomp to get composite image bgcolor = ':'.join(map(str, UserSettings.Get( group='display', key='bgcolor', subkey='color'))) startCompTime = time.time() if maps: ret, msg = RunCommand('g.pnmcomp', getErrorMsg=True, overwrite=True, input='%s' % ",".join(maps), mask='%s' % ",".join(masks), opacity='%s' % ",".join(opacities), bgcolor=bgcolor, width=self.Map.width, height=self.Map.height, output=self.Map.mapfile, env=self._env) if ret != 0: self._rendering = False if wx.IsBusy(): wx.EndBusyCursor() raise GException(_("Rendering failed: %s" % msg)) stop = time.time() Debug.msg(1, "RenderMapMgr.OnRenderDone() time=%f sec (comp: %f)" % (stop - self._startTime, stop - startCompTime)) # Update legfile new_legend = [] with open(self.Map.legfile, "w") as outfile: for layer in reversed(self.layers): if layer.GetType() not in ('vector', 'thememap'): continue if os.path.isfile(layer._legrow) and layer._legrow[-1].isdigit() \ and layer.hidden is False: with open(layer._legrow) as infile: line = infile.read() outfile.write(line) new_legend.append(line) self._rendering = False if wx.IsBusy(): wx.EndBusyCursor() # if legend file changed, rerender vector legend if new_legend != self._old_legend: self._old_legend = new_legend for layer in self.layers: if layer.GetType() == 'overlay' and layer.GetName() == 'vectleg': layer.forceRender = True self.Render() else: self.updateMap.emit() def Abort(self): """Abort all rendering processes""" Debug.msg(1, "RenderMapMgr.Abort()") for layer in self.layers: layer.GetRenderMgr().Abort() self._init() if wx.IsBusy(): wx.EndBusyCursor() self.updateProgress.emit(range=0, value=0, text=_("Rendering aborted")) def ReportProgress(self, layer=None): """Calculates progress in rendering/downloading and emits signal to inform progress bar about progress. Emits renderDone event when progressVal is equal to range. :param layer: Layer to be processed or None to reset """ if self.progressInfo is None or layer is None: self.progressInfo = {'progresVal': 0, # current progress value 'downloading': [], # layers, which are downloading data 'rendered': [], # already rendered layers 'range': len(self.layers)} else: if layer not in self.progressInfo['rendered']: self.progressInfo['rendered'].append(layer) if layer.IsDownloading() and \ layer not in self.progressInfo['downloading']: self.progressInfo['downloading'].append(layer) else: self.progressInfo['progresVal'] += 1 if layer in self.progressInfo['downloading']: self.progressInfo['downloading'].remove(layer) # for updating statusbar text stText = '' first = True for layer in self.progressInfo['downloading']: if first: stText += _("Downloading data ") first = False else: stText += ', ' stText += '<%s>' % layer.GetName() if stText: stText += '...' if self.progressInfo['range'] != len(self.progressInfo['rendered']): if stText: stText = _('Rendering & ') + stText else: stText = _('Rendering...') self.updateProgress.emit(range=self.progressInfo['range'], value=self.progressInfo['progresVal'], text=stText) if layer and self.progressInfo[ 'progresVal'] == self.progressInfo['range']: self.renderDone.emit() def RenderingFailed(self, cmd, error): self.renderingFailed.emit(cmd=cmd, error=error) class Map(object): def __init__(self, gisrc=None): """Map composition (stack of map layers and overlays) :param gisrc: alternative gisrc (used eg. by georectifier) """ Debug.msg(1, "Map.__init__(): gisrc=%s" % gisrc) # region/extent settigns self.wind = dict() # WIND settings (wind file) self.region = dict() # region settings (g.region) self.width = 640 # map width self.height = 480 # map height # list of layers self.layers = list() # stack of available GRASS layer self.overlays = list() # stack of available overlays self.ovlookup = dict() # lookup dictionary for overlay items and overlays # path to external gisrc self.gisrc = gisrc # generated file for g.pnmcomp output for rendering the map self.legfile = grass.tempfile(create=False) + '.leg' self.tmpdir = os.path.dirname(self.legfile) self.mapfile = grass.tempfile(create=False) + '.ppm' # setting some initial env. variables if not self.GetWindow(): sys.stderr.write(_("Trying to recover from default region...")) RunCommand('g.region', flags='d') # projection info self.projinfo = self._projInfo() self.layerChanged = Signal('Map.layerChanged') self.layerRemoved = Signal('Map:layerRemoved') self.layerAdded = Signal('Map:layerAdded') self.renderMgr = RenderMapMgr(self) def GetRenderMgr(self): """Get render manager """ return self.renderMgr def GetProjInfo(self): """Get projection info""" return self.projinfo def _projInfo(self): """Return region projection and map units information """ projinfo = dict() if not grass.find_program('g.proj', '--help'): sys.exit(_("GRASS module '%s' not found. Unable to start map " "display window.") % 'g.proj') env = os.environ.copy() if self.gisrc: env['GISRC'] = self.gisrc ret = RunCommand(prog='g.proj', read=True, flags='p', env=env) if not ret: return projinfo for line in ret.splitlines(): if ':' in line: key, val = map(lambda x: x.strip(), line.split(':')) if key in ['units']: val = val.lower() projinfo[key] = val elif "XY location (unprojected)" in line: projinfo['proj'] = 'xy' projinfo['units'] = '' break return projinfo def GetWindow(self): """Read WIND file and set up self.wind dictionary""" # FIXME: duplicated region WIND == g.region (at least some values) env = grass.gisenv() filename = os.path.join(env['GISDBASE'], env['LOCATION_NAME'], env['MAPSET'], "WIND") try: windfile = open(filename, "r") except IOError as e: sys.exit( _("Error: Unable to open '%(file)s'. Reason: %(ret)s. wxGUI exited.\n") % { 'file': filename, 'ret': e}) for line in windfile.readlines(): line = line.strip() try: key, value = line.split(":", 1) except ValueError as e: sys.stderr.write( _("\nERROR: Unable to read WIND file: %s\n") % e) return None self.wind[key.strip()] = value.strip() windfile.close() return self.wind def AdjustRegion(self): """Adjusts display resolution to match monitor size in pixels. Maintains constant display resolution, not related to computational region. Do NOT use the display resolution to set computational resolution. Set computational resolution through g.region. """ mapwidth = abs(self.region["e"] - self.region["w"]) mapheight = abs(self.region['n'] - self.region['s']) self.region["nsres"] = mapheight / self.height self.region["ewres"] = mapwidth / self.width self.region['rows'] = round(mapheight / self.region["nsres"]) self.region['cols'] = round(mapwidth / self.region["ewres"]) self.region['cells'] = self.region['rows'] * self.region['cols'] Debug.msg(3, "Map.AdjustRegion(): %s" % self.region) return self.region def AlignResolution(self): """Sets display extents to even multiple of current resolution defined in WIND file from SW corner. This must be done manually as using the -a flag can produce incorrect extents. """ # new values to use for saving to region file new = {} n = s = e = w = 0.0 nsres = ewres = 0.0 # Get current values for region and display reg = self.GetRegion() nsres = reg['nsres'] ewres = reg['ewres'] n = float(self.region['n']) s = float(self.region['s']) e = float(self.region['e']) w = float(self.region['w']) # Calculate rows, columns, and extents new['rows'] = math.fabs(round((n - s) / nsres)) new['cols'] = math.fabs(round((e - w) / ewres)) # Calculate new extents new['s'] = nsres * round(s / nsres) new['w'] = ewres * round(w / ewres) new['n'] = new['s'] + (new['rows'] * nsres) new['e'] = new['w'] + (new['cols'] * ewres) return new def AlignExtentFromDisplay(self): """Align region extent based on display size from center point""" # calculate new bounding box based on center of display if self.region["ewres"] > self.region["nsres"]: res = self.region["ewres"] else: res = self.region["nsres"] Debug.msg( 3, "Map.AlignExtentFromDisplay(): width=%d, height=%d, res=%f, center=%f,%f" % (self.width, self.height, res, self.region['center_easting'], self.region['center_northing'])) ew = (self.width / 2) * res ns = (self.height / 2) * res self.region['n'] = self.region['center_northing'] + ns self.region['s'] = self.region['center_northing'] - ns self.region['e'] = self.region['center_easting'] + ew self.region['w'] = self.region['center_easting'] - ew # LL locations if self.projinfo['proj'] == 'll': self.region['n'] = min(self.region['n'], 90.0) self.region['s'] = max(self.region['s'], -90.0) def ChangeMapSize(self, size): """Change size of rendered map. :param size: map size given as tuple """ try: self.width = int(size[0]) self.height = int(size[1]) if self.width < 1 or self.height < 1: sys.stderr.write( _("Invalid map size %d,%d\n") % (self.width, self.height)) raise ValueError except ValueError: self.width = 640 self.height = 480 Debug.msg(2, "Map.ChangeMapSize(): width=%d, height=%d" % (self.width, self.height)) def GetRegion( self, rast=None, zoom=False, vect=None, rast3d=None, regionName=None, n=None, s=None, e=None, w=None, default=False, update=False, add3d=False): """Get region settings (g.region -upgc) Optionally extent, raster or vector map layer can be given. :param rast: list of raster maps :param zoom: zoom to raster map (ignore NULLs) :param vect: list of vector maps :param rast3d: 3d raster map (not list, no support of multiple 3d rasters in g.region) :param regionName: named region or None :param n,s,e,w: force extent :param default: force default region settings :param update: if True update current display region settings :param add3d: add 3d region settings :return: region settings as dictionary, e.g. { 'n':'4928010', 's':'4913700', 'w':'589980',...} :func:`GetCurrentRegion()` """ region = {} env = os.environ.copy() if self.gisrc: env['GISRC'] = self.gisrc # do not update & shell style output cmd = {} cmd['flags'] = 'ugpc' if default: cmd['flags'] += 'd' if add3d: cmd['flags'] += '3' if regionName: cmd['region'] = regionName if n: cmd['n'] = n if s: cmd['s'] = s if e: cmd['e'] = e if w: cmd['w'] = w if rast: if zoom: cmd['zoom'] = rast[0] else: cmd['raster'] = ','.join(rast) if vect: cmd['vector'] = ','.join(vect) if rast3d: cmd['raster_3d'] = rast3d ret, reg, msg = RunCommand('g.region', read=True, getErrorMsg=True, env=env, **cmd) if ret != 0: if rast: message = _("Unable to zoom to raster map <%s>.") % rast[0] + \ "\n\n" + _("Details:") + " %s" % msg elif vect: message = _("Unable to zoom to vector map <%s>.") % vect[0] + \ "\n\n" + _("Details:") + " %s" % msg elif rast3d: message = _("Unable to zoom to 3d raster map <%s>.") % rast3d + \ "\n\n" + _("Details:") + " %s" % msg else: message = _( "Unable to get current geographic extent. " "Force quiting wxGUI. Please manually run g.region to " "fix the problem.") GError(message) return self.region for r in reg.splitlines(): key, val = r.split("=", 1) try: region[key] = float(val) except ValueError: region[key] = val Debug.msg(3, "Map.GetRegion(): %s" % region) if update: self.region = region return region def GetCurrentRegion(self): """Get current display region settings :func:`GetRegion()` """ return self.region def SetRegion(self, windres=False, windres3=False): """Render string for GRASS_REGION env. variable, so that the images will be rendered from desired zoom level. :param windres: uses resolution from WIND file rather than display (for modules that require set resolution like d.rast.num) :return: String usable for GRASS_REGION variable or None """ grass_region = "" if windres: compRegion = self.GetRegion(add3d=windres3) region = copy.copy(self.region) for key in ('nsres', 'ewres', 'cells'): region[key] = compRegion[key] if windres3: for key in ('nsres3', 'ewres3', 'tbres', 'cells3', 'cols3', 'rows3', 'depths'): if key in compRegion: region[key] = compRegion[key] else: # adjust region settings to match monitor region = self.AdjustRegion() # read values from wind file try: for key in self.wind.keys(): if key == 'north': grass_region += "north: %s; " % \ (region['n']) continue elif key == "south": grass_region += "south: %s; " % \ (region['s']) continue elif key == "east": grass_region += "east: %s; " % \ (region['e']) continue elif key == "west": grass_region += "west: %s; " % \ (region['w']) continue elif key == "e-w resol": grass_region += "e-w resol: %.10f; " % \ (region['ewres']) continue elif key == "n-s resol": grass_region += "n-s resol: %.10f; " % \ (region['nsres']) continue elif key == "cols": if windres: continue grass_region += 'cols: %d; ' % \ region['cols'] continue elif key == "rows": if windres: continue grass_region += 'rows: %d; ' % \ region['rows'] continue elif key == "n-s resol3" and windres3: grass_region += "n-s resol3: %f; " % \ (region['nsres3']) elif key == "e-w resol3" and windres3: grass_region += "e-w resol3: %f; " % \ (region['ewres3']) elif key == "t-b resol" and windres3: grass_region += "t-b resol: %f; " % \ (region['tbres']) elif key == "cols3" and windres3: grass_region += "cols3: %d; " % \ (region['cols3']) elif key == "rows3" and windres3: grass_region += "rows3: %d; " % \ (region['rows3']) elif key == "depths" and windres3: grass_region += "depths: %d; " % \ (region['depths']) else: grass_region += key + ": " + self.wind[key] + "; " Debug.msg(3, "Map.SetRegion(): %s" % grass_region) return grass_region except: return None def GetListOfLayers(self, ltype=None, mapset=None, name=None, active=None, hidden=None, except_ltype=False): """Returns list of layers of selected properties or list of all layers. :param ltype: layer type, e.g. raster/vector/wms/overlay (value or tuple of values) :param mapset: all layers from given mapset (only for maplayers) :param name: all layers with given name :param active: only layers with 'active' attribute set to True or False :param hidden: only layers with 'hidden' attribute set to True or False :param except_ltype: True to return all layers with type not in ltype :return: list of selected layers """ selected = [] if isinstance(ltype, types.StringType): one_type = True else: one_type = False if one_type and ltype == 'overlay': llist = self.overlays else: llist = self.layers # ["raster", "vector", "wms", ... ] for layer in llist: # specified type only if ltype is not None: if one_type: if (not except_ltype and layer.type != ltype) or \ (except_ltype and layer.type == ltype): continue elif not one_type: if (not except_ltype and layer.type not in ltype) or \ (except_ltype and layer.type in ltype): continue # mapset if (mapset is not None and ltype != 'overlay') and \ layer.GetMapset() != mapset: continue # name if name is not None and layer.name != name: continue # hidden and active layers if active is not None and \ hidden is not None: if layer.active == active and \ layer.hidden == hidden: selected.append(layer) # active layers elif active is not None: if layer.active == active: selected.append(layer) # hidden layers elif hidden is not None: if layer.hidden == hidden: selected.append(layer) # all layers else: selected.append(layer) Debug.msg( 3, "Map.GetListOfLayers(ltype=%s): -> %d" % (ltype, len(selected))) return selected def Render(self, force=False, windres=False): """Creates final image composite This function can conditionaly use high-level tools, which should be avaliable in wxPython library :param force: force rendering :param windres: use region resolution (True) otherwise display resolution """ self.renderMgr.Render(force, windres) def _addLayer(self, layer, pos=-1): if layer.type == 'overlay': llist = self.overlays else: llist = self.layers # add maplayer to the list of layers if pos > -1: llist.insert(pos, layer) else: llist.append(layer) Debug.msg( 3, "Map._addLayer(): layer=%s type=%s" % (layer.name, layer.type)) return layer def AddLayer(self, ltype, command, name=None, active=True, hidden=False, opacity=1.0, render=False, pos=-1): """Adds generic map layer to list of layers :param ltype: layer type ('raster', 'vector', etc.) :param command: GRASS command given as list :param name: layer name :param active: layer render only if True :param hidden: layer not displayed in layer tree if True :param opacity: opacity level range from 0(transparent) - 1(not transparent) :param render: render an image if True :param pos: position in layer list (-1 for append) :return: new layer on success :return: None on failure """ # opacity must be <0;1> if opacity < 0: opacity = 0 elif opacity > 1: opacity = 1 layer = MapLayer(ltype=ltype, name=name, cmd=command, Map=self, active=active, hidden=hidden, opacity=opacity) self._addLayer(layer, pos) renderMgr = layer.GetRenderMgr() Debug.msg( 1, "Map.AddLayer(): ltype={0}, command={1}".format( ltype, EncodeString(layer.GetCmd( string=True)))) if renderMgr: if layer.type == 'wms': renderMgr.dataFetched.connect(self.renderMgr.ReportProgress) renderMgr.updateProgress.connect(self.renderMgr.ReportProgress) renderMgr.renderingFailed.connect(self.renderMgr.RenderingFailed) layer.forceRender = render self.layerAdded.emit(layer=layer) return layer def DeleteAllLayers(self, overlay=False): """Delete all layers :param overlay: True to delete also overlayes """ self.layers = [] if overlay: self.overlays = [] def DeleteLayer(self, layer, overlay=False): """Removes layer from list of layers :param layer: layer instance in layer tree :param overlay: delete overlay (use self.DeleteOverlay() instead) :return: removed layer on success or None """ Debug.msg(3, "Map.DeleteLayer(): name=%s" % layer.name) if overlay: list = self.overlays else: list = self.layers if layer in list: if layer.mapfile: base = os.path.split(layer.mapfile)[0] mapfile = os.path.split(layer.mapfile)[1] tempbase = mapfile.split('.')[0] if base == '' or tempbase == '': return None basefile = os.path.join(base, tempbase) + r'.*' for f in glob.glob(basefile): os.remove(f) if layer.GetType() in ('vector', 'thememap'): os.remove(layer._legrow) list.remove(layer) self.layerRemoved.emit(layer=layer) return layer return None def SetLayers(self, layers): self.layers = layers Debug.msg(5, "Map.SetLayers(): layers={0}".format([EncodeString(layer.GetCmd(string=True)) for layer in layers])) def ChangeLayer(self, layer, render=False, **kargs): """Change map layer properties :param layer: map layer instance :param ltype: layer type ('raster', 'vector', etc.) :param command: GRASS command given as list :param name: layer name :param active: layer render only if True :param hidden: layer not displayed in layer tree if True :param opacity: opacity level range from 0(transparent) - 1(not transparent) :param render: render an image if True """ Debug.msg(3, "Map.ChangeLayer(): layer=%s" % layer.name) if 'ltype' in kargs: layer.SetType(kargs['ltype']) # check type if 'command' in kargs: layer.SetCmd(kargs['command']) if 'name' in kargs: layer.SetName(kargs['name']) if 'active' in kargs: layer.SetActive(kargs['active']) if 'hidden' in kargs: layer.SetHidden(kargs['hidden']) if 'opacity' in kargs: layer.SetOpacity(kargs['opacity']) self.forceRender = render # not needed since there is self.forceRender # self.layerChanged(layer=layer) return layer def ChangeOpacity(self, layer, opacity): """Changes opacity value of map layer :param layer: layer instance in layer tree :param opacity: opacity level <0;1> """ # opacity must be <0;1> if opacity < 0: opacity = 0 elif opacity > 1: opacity = 1 layer.opacity = opacity Debug.msg(3, "Map.ChangeOpacity(): layer=%s, opacity=%f" % (layer.name, layer.opacity)) def ChangeLayerActive(self, layer, active): """Enable or disable map layer :param layer: layer instance in layer tree :param active: to be rendered (True) """ layer.active = active if active: layer.forceRender = True Debug.msg(3, "Map.ChangeLayerActive(): name='%s' -> active=%d" % (layer.name, layer.active)) def ChangeLayerName(self, layer, name): """Change name of the layer :param layer: layer instance in layer tree :param name: layer name to set up """ Debug.msg(3, "Map.ChangeLayerName(): from=%s to=%s" % (layer.name, name)) layer.name = name def RemoveLayer(self, name=None, id=None): """Removes layer from layer list Layer is defined by name@mapset or id. :param name: layer name (must be unique) :param id: layer index in layer list def __init__(self, targetFile, region, bandsNum, gdalDriver, fillValue = None): :return: removed layer on success :return: None on failure """ # delete by name if name: retlayer = None for layer in self.layers: if layer.name == name: retlayer = layer os.remove(layer.mapfile) os.remove(layer.maskfile) self.layers.remove(layer) return retlayer # del by id elif id is not None: return self.layers.pop(id) return None def GetLayerIndex(self, layer, overlay=False): """Get index of layer in layer list. :param layer: layer instace in layer tree :param overlay: use list of overlays instead :return: layer index :return: -1 if layer not found """ if overlay: list = self.overlays else: list = self.layers if layer in list: return list.index(layer) return -1 def AddOverlay(self, id, ltype, command, active=True, hidden=True, opacity=1.0, render=False): """Adds overlay (grid, barscale, legend, etc.) to list of overlays :param id: overlay id (PseudoDC) :param ltype: overlay type (barscale, legend) :param command: GRASS command to render overlay :param active: overlay activated (True) or disabled (False) :param hidden: overlay is not shown in layer tree (if True) :param render: render an image (if True) :return: new layer on success :return: None on failure """ overlay = Overlay(id=id, name=ltype, cmd=command, Map=self, active=active, hidden=hidden, opacity=opacity) self._addLayer(overlay) renderMgr = overlay.GetRenderMgr() Debug.msg( 1, "Map.AddOverlay(): cmd={0}".format(EncodeString( overlay.GetCmd( string=True)))) if renderMgr: renderMgr.updateProgress.connect(self.renderMgr.ReportProgress) renderMgr.renderingFailed.connect(self.renderMgr.RenderingFailed) overlay.forceRender = render return overlay def ChangeOverlay(self, id, **kargs): """Change overlay properities Add new overlay if overlay with 'id' doesn't exist. :param id: overlay id (PseudoDC) :param ltype: overlay ltype (barscale, legend) :param command: GRASS command to render overlay :param active: overlay activated (True) or disabled (False) :param hidden: overlay is not shown in layer tree (if True) :param render: render an image (if True) :return: new layer on success """ overlay = self.GetOverlay(id, list=False) if overlay is None: overlay = Overlay(id, ltype=None, cmd=None) if 'ltype' in kargs: overlay.SetName(kargs['ltype']) # ltype -> overlay if 'command' in kargs: overlay.SetCmd(kargs['command']) if 'active' in kargs: overlay.SetActive(kargs['active']) if 'hidden' in kargs: overlay.SetHidden(kargs['hidden']) if 'opacity' in kargs: overlay.SetOpacity(kargs['opacity']) if 'render' in kargs: overlay.forceRender = kargs['render'] return overlay def GetOverlay(self, id, list=False): """Return overlay(s) with 'id' :param id: overlay id :param list: return list of overlays of True otherwise suppose 'id' to be unique :return: list of overlays (list=True) :return: overlay (list=False) :return: None (list=False) if no overlay or more overlays found """ ovl = [] for overlay in self.overlays: if overlay.id == id: ovl.append(overlay) if not list: if len(ovl) != 1: return None else: return ovl[0] return ovl def DeleteOverlay(self, overlay): """Delete overlay :param overlay: overlay layer :return: removed overlay on success or None """ return self.DeleteLayer(overlay, overlay=True) def _clean(self, llist): for layer in llist: if layer.maskfile: try_remove(layer.maskfile) if layer.mapfile: try_remove(layer.mapfile) llist.remove(layer) def Clean(self): """Clean layer stack - go trough all layers and remove them from layer list. Removes also mapfile and maskfile. """ self._clean(self.layers) self._clean(self.overlays) def ReverseListOfLayers(self): """Reverse list of layers""" return self.layers.reverse() def RenderOverlays(self, force): """Render overlays only (for nviz)""" self.renderMgr.RenderOverlays(force) def AbortAllThreads(self): """Abort all layers threads e. g. donwloading data""" self.renderMgr.Abort()