#ifndef GRASS_VEDIT_H #define GRASS_VEDIT_H #include #include #define NO_SNAP 0 /* snapping disabled */ #define SNAP 1 /* snapping enabled for nodes */ #define SNAPVERTEX 2 /* snapping enabled for vertex also */ #define QUERY_UNKNOWN -1 #define QUERY_LENGTH 0 /* select by line length */ #define QUERY_DANGLE 1 /* select dangles */ /* used by Vedit_render_map() */ #define TYPE_POINT 0x01 #define TYPE_LINE 0x02 #define TYPE_BOUNDARYNO 0x04 #define TYPE_BOUNDARYTWO 0x08 #define TYPE_BOUNDARYONE 0x10 #define TYPE_CENTROIDIN 0x20 #define TYPE_CENTROIDOUT 0x40 #define TYPE_CENTROIDDUP 0x80 #define TYPE_NODEONE 0x100 #define TYPE_NODETWO 0x200 #define TYPE_VERTEX 0x400 #define TYPE_AREA 0x800 #define TYPE_ISLE 0x1000 #define TYPE_DIRECTION 0x2000 #define DRAW_POINT 0x01 #define DRAW_LINE 0x02 #define DRAW_BOUNDARYNO 0x04 #define DRAW_BOUNDARYTWO 0x08 #define DRAW_BOUNDARYONE 0x10 #define DRAW_CENTROIDIN 0x20 #define DRAW_CENTROIDOUT 0x40 #define DRAW_CENTROIDDUP 0x80 #define DRAW_NODEONE 0x100 #define DRAW_NODETWO 0x200 #define DRAW_VERTEX 0x400 #define DRAW_AREA 0x800 #define DRAW_DIRECTION 0x1000 struct rpoint { /* screen coordinates */ int x, y; }; struct robject { /* object to be rendered */ int fid; /* feature id */ int type; int npoints; struct rpoint *point; /* list of points */ }; struct robject_list { /* list of objects to be rendered */ int nitems; struct robject **item; }; #include #endif /* GRASS_VEDIT_H */