"""! @package nviz_mapdisp.py @brief wxGUI 3D view mode (map canvas) This module implements 3D visualization mode for map display. List of classes: - NvizThread - GLWindow (C) 2008-2010 by the GRASS Development Team This program is free software under the GNU General Public License (>=v2). Read the file COPYING that comes with GRASS for details. @author Martin Landa (Google SoC 2008/2010) """ import os import sys import time import copy import math from threading import Thread import wx import wx.lib.scrolledpanel as scrolled from wx.lib.newevent import NewEvent from wx import glcanvas import gcmd import globalvar from debug import Debug from mapdisp_window import MapWindow from goutput import wxCmdOutput from preferences import globalSettings as UserSettings from workspace import Nviz as NvizDefault import wxnviz wxUpdateProperties, EVT_UPDATE_PROP = NewEvent() wxUpdateView, EVT_UPDATE_VIEW = NewEvent() wxUpdateLight, EVT_UPDATE_LIGHT = NewEvent() class NvizThread(Thread): def __init__(self, log, progressbar, window): Thread.__init__(self) self.log = log self.progressbar = progressbar self.window = window self._display = None self.setDaemon(True) def run(self): self._display = wxnviz.Nviz(self.log, self.progressbar) def GetDisplay(self): """!Get display instance""" return self._display class GLWindow(MapWindow, glcanvas.GLCanvas): """!OpenGL canvas for Map Display Window""" def __init__(self, parent, id = wx.ID_ANY, Map = None, tree = None, lmgr = None): self.parent = parent # MapFrame glcanvas.GLCanvas.__init__(self, parent, id) MapWindow.__init__(self, parent, id, Map, tree, lmgr) self.Hide() self.init = False self.initView = False # render mode self.render = { 'quick' : False, # do not render vector lines in quick mode 'vlines' : False, 'vpoints' : False } # list of loaded map layers (layer tree items) self.layers = list() # list of query points self.qpoints = list() # # use display region instead of computational # os.environ['GRASS_REGION'] = self.Map.SetRegion() # # create nviz instance # if self.lmgr: self.log = self.lmgr.goutput logerr = self.lmgr.goutput.cmd_stderr logmsg = self.lmgr.goutput.cmd_output else: self.log = logmsg = sys.stdout logerr = sys.stderr self.nvizThread = NvizThread(logerr, self.parent.statusbarWin['progress'], logmsg) self.nvizThread.start() time.sleep(.1) self._display = self.nvizThread.GetDisplay() # GRASS_REGION needed only for initialization del os.environ['GRASS_REGION'] self.img = wx.Image(self.Map.mapfile, wx.BITMAP_TYPE_ANY) # # default values # self.view = copy.deepcopy(UserSettings.Get(group = 'nviz', key = 'view')) # copy self.iview = UserSettings.Get(group = 'nviz', key = 'view', internal = True) self.nvizDefault = NvizDefault() self.light = copy.deepcopy(UserSettings.Get(group = 'nviz', key = 'light')) # copy self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground) self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(wx.EVT_PAINT, self.OnPaint) self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp) self.Bind(wx.EVT_MOUSE_EVENTS, self.OnMouseAction) self.Bind(wx.EVT_MOTION, self.OnMotion) self.Bind(EVT_UPDATE_PROP, self.UpdateMapObjProperties) self.Bind(EVT_UPDATE_VIEW, self.UpdateView) self.Bind(EVT_UPDATE_LIGHT, self.UpdateLight) self.Bind(wx.EVT_CLOSE, self.OnClose) def OnClose(self, event): # cleanup when window actually closes (on quit) and not just is hidden self.Reset() def OnEraseBackground(self, event): pass # do nothing, to avoid flashing on MSW def OnSize(self, event): size = self.GetClientSize() if self.GetContext(): Debug.msg(3, "GLCanvas.OnSize(): w = %d, h = %d" % \ (size.width, size.height)) self.SetCurrent() self._display.ResizeWindow(size.width, size.height) event.Skip() def OnPaint(self, event): Debug.msg(1, "GLCanvas.OnPaint()") dc = wx.PaintDC(self) self.DoPaint() def DoPaint(self): self.SetCurrent() if not self.initView: self._display.InitView() self.initView = True self.LoadDataLayers() self.UnloadDataLayers() if not self.init: self.ResetView() if hasattr(self.lmgr, "nviz"): self.lmgr.nviz.UpdatePage('view') self.lmgr.nviz.UpdatePage('light') layer = self.GetSelectedLayer() if layer: if layer.type == 'raster': self.lmgr.nviz.UpdatePage('surface') self.lmgr.nviz.UpdatePage('fringe') elif layer.type == 'vector': self.lmgr.nviz.UpdatePage('vector') ### self.lmgr.nviz.UpdateSettings() # update widgets win = self.lmgr.nviz.FindWindowById( \ self.lmgr.nviz.win['vector']['lines']['surface']) win.SetItems(self.GetLayerNames('raster')) self.init = True self.UpdateMap() def OnMouseAction(self, event): # change perspective with mouse wheel wheel = event.GetWheelRotation() if wheel != 0: current = event.GetPositionTuple()[:] Debug.msg (5, "GLWindow.OnMouseMotion(): wheel = %d" % wheel) prev_value = self.view['persp']['value'] if wheel > 0: value = -1 * self.view['persp']['step'] else: value = self.view['persp']['step'] self.view['persp']['value'] += value if self.view['persp']['value'] < 1: self.view['persp']['value'] = 1 elif self.view['persp']['value'] > 100: self.view['persp']['value'] = 100 if prev_value != self.view['persp']['value']: if hasattr(self.lmgr, "nviz"): self.lmgr.nviz.UpdateSettings() self._display.SetView(self.view['position']['x'], self.view['position']['y'], self.iview['height']['value'], self.view['persp']['value'], self.view['twist']['value']) # redraw map self.DoPaint() # update statusbar ### self.parent.StatusbarUpdate() event.Skip() def Pixel2Cell(self, (x, y)): """!Convert image coordinates to real word coordinates @param x, y image coordinates @return easting, northing @return None on error """ size = self.GetClientSize() # UL -> LL sid, x, y, z = self._display.GetPointOnSurface(x, y) if not sid: return None return (x, y) def OnLeftUp(self, event): self.ReleaseMouse() if self.mouse["use"] == "nvizQuerySurface": self.OnQuerySurface(event) elif self.mouse["use"] == "nvizQueryVector": self.OnQueryVector(event) def OnQuerySurface(self, event): """!Query surface on given position""" result = self._display.QueryMap(event.GetX(), event.GetY()) if result: self.qpoints.append((result['x'], result['y'], result['z'])) self.log.WriteLog("%-30s: %.3f" % (_("Easting"), result['x'])) self.log.WriteLog("%-30s: %.3f" % (_("Northing"), result['y'])) self.log.WriteLog("%-30s: %.3f" % (_("Elevation"), result['z'])) self.log.WriteLog("%-30s: %s" % (_("Surface map elevation"), result['elevation'])) self.log.WriteLog("%-30s: %s" % (_("Surface map color"), result['color'])) if len(self.qpoints) > 1: prev = self.qpoints[-2] curr = self.qpoints[-1] dxy = math.sqrt(pow(prev[0]-curr[0], 2) + pow(prev[1]-curr[1], 2)) dxyz = math.sqrt(pow(prev[0]-curr[0], 2) + pow(prev[1]-curr[1], 2) + pow(prev[2]-curr[2], 2)) self.log.WriteLog("%-30s: %.3f" % (_("XY distance from previous"), dxy)) self.log.WriteLog("%-30s: %.3f" % (_("XYZ distance from previous"), dxyz)) self.log.WriteLog("%-30s: %.3f" % (_("Distance along surface"), self._display.GetDistanceAlongSurface(result['id'], (curr[0], curr[1]), (prev[0], prev[1]), useExag = False))) self.log.WriteLog("%-30s: %.3f" % (_("Distance along exag. surface"), self._display.GetDistanceAlongSurface(result['id'], (curr[0], curr[1]), (prev[0], prev[1]), useExag = True))) self.log.WriteCmdLog('-' * 80) else: self.log.WriteLog(_("No point on surface")) self.log.WriteCmdLog('-' * 80) def OnQueryVector(self, event): """!Query vector on given position""" self.log.WriteWarning(_("Function not implemented yet")) self.log.WriteCmdLog('-' * 80) def UpdateView(self, event): """!Change view settings""" data = self.view self._display.SetView(data['position']['x'], data['position']['y'], self.iview['height']['value'], data['persp']['value'], data['twist']['value']) if event and event.zExag and 'value' in data['z-exag']: self._display.SetZExag(data['z-exag']['value']) if event: event.Skip() def UpdateLight(self, event): """!Change light settings""" data = self.light self._display.SetLight(x = data['position']['x'], y = data['position']['y'], z = data['position']['z'], color = data['color'], bright = data['bright'] / 100., ambient = data['ambient'] / 100.) self._display.DrawLightingModel() def UpdateMap(self, render = True): """!Updates the canvas anytime there is a change to the underlaying images or to the geometry of the canvas. @param render re-render map composition """ start = time.clock() self.resize = False if self.render['quick'] is False: self.parent.statusbarWin['progress'].Show() self.parent.statusbarWin['progress'].SetRange(2) self.parent.statusbarWin['progress'].SetValue(0) if self.render['quick'] is False: self.parent.statusbarWin['progress'].SetValue(1) self._display.Draw(False, -1) elif self.render['quick'] is True: # quick mode = wxnviz.DRAW_QUICK_SURFACE | wxnviz.DRAW_QUICK_VOLUME if self.render['vlines']: mode |= wxnviz.DRAW_QUICK_VLINES if self.render['vpoints']: mode |= wxnviz.DRAW_QUICK_VPOINTS self._display.Draw(True, mode) else: # None -> reuse last rendered image pass # TODO self.SwapBuffers() stop = time.clock() if self.render['quick'] is False: self.parent.statusbarWin['progress'].SetValue(2) # hide process bar self.parent.statusbarWin['progress'].Hide() Debug.msg(3, "GLWindow.UpdateMap(): quick = %d, -> time = %g" % \ (self.render['quick'], (stop-start))) def EraseMap(self): """!Erase the canvas """ self._display.EraseMap() self.SwapBuffers() def IsLoaded(self, item): """!Check if layer (item) is already loaded @param item layer item """ layer = self.tree.GetPyData(item)[0]['maplayer'] data = self.tree.GetPyData(item)[0]['nviz'] if not data: return 0 if layer.type == 'raster': if 'object' not in data['surface']: return 0 elif layer.type == 'vector': if 'object' not in data['vlines'] and \ 'object' not in data['points']: return 0 return 1 def _GetDataLayers(self, item, litems): """!Return get list of enabled map layers""" # load raster & vector maps while item and item.IsOk(): type = self.tree.GetPyData(item)[0]['type'] if type == 'group': subItem = self.tree.GetFirstChild(item)[0] self._GetDataLayers(subItem, litems) item = self.tree.GetNextSibling(item) if not item.IsChecked() or \ type not in ('raster', 'vector', '3d-raster'): item = self.tree.GetNextSibling(item) continue litems.append(item) item = self.tree.GetNextSibling(item) def LoadDataLayers(self): """!Load raster/vector from current layer tree @todo volumes """ if not self.tree: return listOfItems = [] item = self.tree.GetFirstChild(self.tree.root)[0] self._GetDataLayers(item, listOfItems) start = time.time() while(len(listOfItems) > 0): item = listOfItems.pop() type = self.tree.GetPyData(item)[0]['type'] if item in self.layers: continue try: if type == 'raster': self.LoadRaster(item) elif type == '3d-raster': self.LoadRaster3d(item) elif type == 'vector': # data = self.tree.GetPyData(item)[0]['nviz'] # vecType = [] # if data and 'vector' in data: # for v in ('lines', 'points'): # if data['vector'][v]: # vecType.append(v) layer = self.tree.GetPyData(item)[0]['maplayer'] npoints, nlines, nfeatures, mapIs3D = self.lmgr.nviz.VectorInfo(layer) if npoints > 0: self.LoadVector(item, points = True) if nlines > 0: self.LoadVector(item, points = False) except gcmd.GException, e: GError(parent = self, message = e.value) self.init = False stop = time.time() Debug.msg(3, "GLWindow.LoadDataLayers(): time = %f" % (stop-start)) def UnloadDataLayers(self): """!Unload any layers that have been deleted from layer tree""" if not self.tree: return listOfItems = [] item = self.tree.GetFirstChild(self.tree.root)[0] self._GetDataLayers(item, listOfItems) start = time.time() for layer in self.layers: if layer not in listOfItems: ltype = self.tree.GetPyData(layer)[0]['type'] try: if ltype == 'raster': self.UnloadRaster(layer) elif ltype == '3d-raster': self.UnloadRaster3d(layer) elif ltype == 'vector': data = self.tree.GetPyData(layer)[0]['nviz'] vecType = [] if data and 'vector' in data: for v in ('lines', 'points'): if data['vector'][v]: vecType.append(v) self.UnloadVector(layer, True) self.UnloadVector(layer, False) self.UpdateView(None) except gcmd.GException, e: gcmd.GError(parent = self, message = e.value) self.lmgr.nviz.UpdateSettings() stop = time.time() Debug.msg(3, "GLWindow.UnloadDataLayers(): time = %f" % (stop-start)) def SetVectorFromCmd(self, item, data): """!Set 3D view properties from cmd (d.vect) @param item Layer Tree item @param nviz data """ cmd = self.tree.GetPyData(item)[0]['cmd'] if cmd[0] != 'd.vect': return for opt in cmd[1:]: try: key, value = opt.split('=') except ValueError: continue if key == 'color': data['lines']['color']['value'] = value data['points']['color']['value'] = value def SetMapObjProperties(self, item, id, nvizType): """!Set map object properties Properties must be afterwards updated by UpdateMapObjProperties(). @param item layer item @param id nviz layer id (or -1) @param nvizType nviz data type (surface, points, vector) """ type = self.tree.GetPyData(item)[0]['maplayer'].type # reference to original layer properties (can be None) data = self.tree.GetPyData(item)[0]['nviz'] if not data: # init data structure self.tree.GetPyData(item)[0]['nviz'] = {} data = self.tree.GetPyData(item)[0]['nviz'] if type == 'raster': # reset to default properties data[nvizType] = self.nvizDefault.SetSurfaceDefaultProp() elif type == 'vector': # reset to default properties (lines/points) data['vector'] = self.nvizDefault.SetVectorDefaultProp() self.SetVectorFromCmd(item, data['vector']) elif type == '3d-raster': # reset to default properties data[nvizType] = self.nvizDefault.SetVolumeDefaultProp() else: # complete data (use default values) if type == 'raster': data['surface'] = self.nvizDefault.SetSurfaceDefaultProp() if type == 'vector': if not data['vector']['lines']: self.nvizDefault.SetVectorLinesDefaultProp(data['vector']['lines']) if not data['vector']['points']: self.nvizDefault.SetVectorPointsDefaultProp(data['vector']['points']) # set updates for sec in data.keys(): for sec1 in data[sec].keys(): for sec2 in data[sec][sec1].keys(): if sec2 != 'all': data[sec][sec1][sec2]['update'] = None event = wxUpdateProperties(data = data) wx.PostEvent(self, event) # set id if id > 0: if type in ('raster', '3d-raster'): data[nvizType]['object'] = { 'id' : id, 'init' : False } elif type == 'vector': data['vector'][nvizType]['object'] = { 'id' : id, 'init' : False } return data def LoadRaster(self, item): """!Load 2d raster map and set surface attributes @param layer item """ return self._loadRaster(item) def LoadRaster3d(self, item): """!Load 3d raster map and set surface attributes @param layer item """ return self._loadRaster(item) def _loadRaster(self, item): """!Load 2d/3d raster map and set its attributes @param layer item """ layer = self.tree.GetPyData(item)[0]['maplayer'] if layer.type not in ('raster', '3d-raster'): return if layer.type == 'raster': id = self._display.LoadSurface(str(layer.name), None, None) nvizType = 'surface' errorMsg = _("Loading raster map") elif layer.type == '3d-raster': id = self._display.LoadVolume(str(layer.name), None, None) nvizType = 'volume' errorMsg = _("Loading 3d raster map") else: id = -1 if id < 0: if layer.type in ('raster', '3d-raster'): self.log.WriteError("%s <%s> %s" % (errorMsg, layer.name, _("failed"))) else: self.log.WriteError(_("Unsupported layer type '%s'") % layer.type) self.layers.append(item) # set default/workspace layer properties data = self.SetMapObjProperties(item, id, nvizType) # update properties event = wxUpdateProperties(data = data) wx.PostEvent(self, event) # update tools window if hasattr(self.lmgr, "nviz") and \ item == self.GetSelectedLayer(type = 'item'): toolWin = self.lmgr.nviz if layer.type == 'raster': win = toolWin.FindWindowById( \ toolWin.win['vector']['lines']['surface']) win.SetItems(self.GetLayerNames(layer.type)) #toolWin.UpdatePage(nvizType) #toolWin.SetPage(nvizType) return id def UnloadRaster(self, item): """!Unload 2d raster map @param layer item """ return self._unloadRaster(item) def UnloadRaster3d(self, item): """!Unload 3d raster map @param layer item """ return self._unloadRaster(item) def _unloadRaster(self, item): """!Unload 2d/3d raster map @param item layer item """ layer = self.tree.GetPyData(item)[0]['maplayer'] if layer.type not in ('raster', '3d-raster'): return data = self.tree.GetPyData(item)[0]['nviz'] if layer.type == 'raster': nvizType = 'surface' unloadFn = self._display.UnloadSurface errorMsg = _("Unable to unload raster map") successMsg = _("Raster map") else: nvizType = 'volume' unloadFn = self._display.UnloadVolume errorMsg = _("Unable to unload 3d raster map") successMsg = _("3d raster map") id = data[nvizType]['object']['id'] if unloadFn(id) == 0: self.log.WriteError("%s <%s>" % (errorMsg, layer.name)) else: self.log.WriteLog("%s <%s> %s" % (successMsg, layer.name, _("unloaded successfully"))) data[nvizType].pop('object') self.layers.remove(item) # update tools window if hasattr(self.lmgr, "nviz") and \ layer.type == 'raster': toolWin = self.lmgr.nviz win = toolWin.FindWindowById( \ toolWin.win['vector']['lines']['surface']) win.SetItems(self.GetLayerNames(layer.type)) def LoadVector(self, item, points = None): """!Load 2D or 3D vector map overlay @param item layer item @param points True to load points, False to load lines, None to load both """ layer = self.tree.GetPyData(item)[0]['maplayer'] if layer.type != 'vector': return # set default properties if points is None: self.SetMapObjProperties(item, -1, 'lines') self.SetMapObjProperties(item, -1, 'points') vecTypes = ('points', 'lines') elif points: self.SetMapObjProperties(item, -1, 'points') vecTypes = ('points', ) else: self.SetMapObjProperties(item, -1, 'lines') vecTypes = ('lines', ) id = -1 for vecType in vecTypes: if vecType == 'lines': id = self._display.LoadVector(str(layer.GetName()), False) else: id = self._display.LoadVector(str(layer.GetName()), True) if id < 0: self.log.WriteError(_("Loading vector map <%(name)s> (%(type)s) failed") % \ { 'name' : layer.name, 'type' : vecType }) # update layer properties self.SetMapObjProperties(item, id, vecType) self.layers.append(item) # update properties data = self.tree.GetPyData(item)[0]['nviz'] event = wxUpdateProperties(data = data) wx.PostEvent(self, event) # update tools window if hasattr(self.lmgr, "nviz") and \ item == self.GetSelectedLayer(type = 'item'): toolWin = self.lmgr.nviz toolWin.UpdatePage('vector') ### toolWin.SetPage('vector') return id def UnloadVector(self, item, points = None): """!Unload vector map overlay @param item layer item @param points,lines True to unload given feature type """ layer = self.tree.GetPyData(item)[0]['maplayer'] data = self.tree.GetPyData(item)[0]['nviz']['vector'] # if vecType is None: # vecType = [] # for v in ('lines', 'points'): # if UserSettings.Get(group = 'nviz', key = 'vector', # subkey = [v, 'show']): # vecType.append(v) if points is None: vecTypes = ('points', 'lines') elif points: vecTypes = ('points', ) else: vecTypes = ('lines', ) for vecType in vecTypes: if 'object' not in data[vecType]: continue id = data[vecType]['object']['id'] if vecType == 'lines': ret = self._display.UnloadVector(id, False) else: ret = self._display.UnloadVector(id, True) if ret == 0: self.log.WriteError(_("Unable to unload vector map <%(name)s> (%(type)s)") % \ { 'name': layer.name, 'type' : vecType }) else: self.log.WriteLog(_("Vector map <%(name)s> (%(type)s) unloaded successfully") % \ { 'name' : layer.name, 'type' : vecType }) data[vecType].pop('object') ### self.layers.remove(id) def Reset(self): """!Reset (unload data)""" for item in self.layers: type = self.tree.GetPyData(item)[0]['maplayer'].type if type == 'raster': self.UnloadRaster(item) elif type == '3d-raster': self.UnloadRaster3d(item) elif type == 'vector': self.UnloadVector(item) self.init = False def OnZoomToMap(self, event): """!Set display extents to match selected raster or vector map or volume. @todo vector, volume """ layer = self.GetSelectedLayer() if layer is None: return Debug.msg (3, "GLWindow.OnZoomToMap(): layer = %s, type = %s" % \ (layer.name, layer.type)) self._display.SetViewportDefault() def ResetView(self): """!Reset to default view""" self.view['z-exag']['value'], \ self.iview['height']['value'], \ self.iview['height']['min'], \ self.iview['height']['max'] = self._display.SetViewDefault() self.view['z-exag']['min'] = 0 self.view['z-exag']['max'] = self.view['z-exag']['value'] * 10 self.view['position']['x'] = UserSettings.Get(group = 'nviz', key = 'view', subkey = ('position', 'x')) self.view['position']['y'] = UserSettings.Get(group = 'nviz', key = 'view', subkey = ('position', 'y')) self.view['persp']['value'] = UserSettings.Get(group = 'nviz', key = 'view', subkey = ('persp', 'value')) self.view['twist']['value'] = UserSettings.Get(group = 'nviz', key = 'view', subkey = ('twist', 'value')) event = wxUpdateView(zExag = False) wx.PostEvent(self, event) def UpdateMapObjProperties(self, event): """!Generic method to update data layer properties""" data = event.data if 'surface' in data: id = data['surface']['object']['id'] self.UpdateSurfaceProperties(id, data['surface']) # -> initialized data['surface']['object']['init'] = True elif 'volume' in data: id = data['volume']['object']['id'] self.UpdateVolumeProperties(id, data['volume']) # -> initialized data['volume']['object']['init'] = True elif 'vector' in data: for type in ('lines', 'points'): if 'object' in data['vector'][type]: id = data['vector'][type]['object']['id'] self.UpdateVectorProperties(id, data['vector'], type) # -> initialized data['vector'][type]['object']['init'] = True def UpdateSurfaceProperties(self, id, data): """!Update surface map object properties""" # surface attributes for attrb in ('topo', 'color', 'mask', 'transp', 'shine', 'emit'): if attrb not in data['attribute'] or \ 'update' not in data['attribute'][attrb]: continue map = data['attribute'][attrb]['map'] value = data['attribute'][attrb]['value'] if map is None: # unset # only optional attributes if attrb == 'mask': # TODO: invert mask # TODO: broken in NVIZ self._display.UnsetSurfaceMask(id) elif attrb == 'transp': self._display.UnsetSurfaceTransp(id) elif attrb == 'emit': self._display.UnsetSurfaceEmit(id) else: if type(value) == type('') and \ len(value) <= 0: # ignore empty values (TODO: warning) continue if attrb == 'topo': self._display.SetSurfaceTopo(id, map, str(value)) elif attrb == 'color': self._display.SetSurfaceColor(id, map, str(value)) elif attrb == 'mask': # TODO: invert mask # TODO: broken in NVIZ self._display.SetSurfaceMask(id, False, str(value)) elif attrb == 'transp': self._display.SetSurfaceTransp(id, map, str(value)) elif attrb == 'shine': self._display.SetSurfaceShine(id, map, str(value)) elif attrb == 'emit': self._display.SetSurfaceEmit(id, map, str(value)) data['attribute'][attrb].pop('update') # draw res if 'update' in data['draw']['resolution']: coarse = data['draw']['resolution']['coarse'] fine = data['draw']['resolution']['fine'] if data['draw']['all']: self._display.SetSurfaceRes(-1, fine, coarse) else: self._display.SetSurfaceRes(id, fine, coarse) data['draw']['resolution'].pop('update') # draw style if 'update' in data['draw']['mode']: if data['draw']['mode']['value'] < 0: # need to calculate data['draw']['mode']['value'] = \ self.nvizDefault.GetDrawMode(mode = data['draw']['mode']['desc']['mode'], style = data['draw']['mode']['desc']['style'], shade = data['draw']['mode']['desc']['shading'], string = True) style = data['draw']['mode']['value'] if data['draw']['all']: self._display.SetSurfaceStyle(-1, style) else: self._display.SetSurfaceStyle(id, style) data['draw']['mode'].pop('update') # wire color if 'update' in data['draw']['wire-color']: color = data['draw']['wire-color']['value'] if data['draw']['all']: self._display.SetWireColor(-1, str(color)) else: self._display.SetWireColor(id, str(color)) data['draw']['wire-color'].pop('update') # position if 'update' in data['position']: x = data['position']['x'] y = data['position']['y'] z = data['position']['z'] self._display.SetSurfacePosition(id, x, y, z) data['position'].pop('update') def UpdateVolumeProperties(self, id, data, isosurfId = None): """!Update volume (isosurface/slice) map object properties""" if 'update' in data['draw']['resolution']: self._display.SetIsosurfaceRes(id, data['draw']['resolution']['value']) data['draw']['resolution'].pop('update') if 'update' in data['draw']['shading']: if data['draw']['shading']['value'] < 0: # need to calculate data['draw']['shading']['value'] = \ self.nvizDefault.GetDrawMode(shade = data['draw']['shading'], string = False) data['draw']['shading'].pop('update') # # isosurface attributes # isosurfId = 0 for isosurf in data['isosurface']: for attrb in ('color', 'mask', 'transp', 'shine', 'emit'): if attrb not in isosurf or \ 'update' not in isosurf[attrb]: continue map = isosurf[attrb]['map'] value = isosurf[attrb]['value'] if map is None: # unset # only optional attributes if attrb == 'mask': # TODO: invert mask # TODO: broken in NVIZ self._display.UnsetIsosurfaceMask(id, isosurfId) elif attrb == 'transp': self._display.UnsetIsosurfaceTransp(id, isosurfId) elif attrb == 'emit': self._display.UnsetIsosurfaceEmit(id, isosurfId) else: if type(value) == type('') and \ len(value) <= 0: # ignore empty values (TODO: warning) continue elif attrb == 'color': self._display.SetIsosurfaceColor(id, isosurfId, map, str(value)) elif attrb == 'mask': # TODO: invert mask # TODO: broken in NVIZ self._display.SetIsosurfaceMask(id, isosurfId, False, str(value)) elif attrb == 'transp': self._display.SetIsosurfaceTransp(id, isosurfId, map, str(value)) elif attrb == 'shine': self._display.SetIsosurfaceShine(id, isosurfId, map, str(value)) elif attrb == 'emit': self._display.SetIsosurfaceEmit(id, isosurfId, map, str(value)) isosurf[attrb].pop('update') isosurfId += 1 def UpdateVectorProperties(self, id, data, type): """!Update vector layer properties @param id layer id @param data properties @param type lines/points """ if type == 'points': self.UpdateVectorPointsProperties(id, data[type]) else: self.UpdateVectorLinesProperties(id, data[type]) def UpdateVectorLinesProperties(self, id, data): """!Update vector line map object properties""" # mode if 'update' in data['color'] or \ 'update' in data['width'] or \ 'update' in data['mode']: width = data['width']['value'] color = data['color']['value'] if data['mode']['type'] == 'flat': flat = True if 'surface' in data: data.pop('surface') else: flat = False self._display.SetVectorLineMode(id, color, width, flat) if 'update' in data['color']: data['color'].pop('update') if 'update' in data['width']: data['width'].pop('update') if 'update' in data['mode']: data['mode'].pop('update') # height if 'update' in data['height']: self._display.SetVectorLineHeight(id, data['height']['value']) data['height'].pop('update') # surface if 'update' in data['mode']: sid = self.GetLayerId(type = 'raster', name = data['mode']['surface']) if sid > -1: self._display.SetVectorLineSurface(id, sid) data['mode'].pop('update') def UpdateVectorPointsProperties(self, id, data): """!Update vector point map object properties""" if 'update' in data['size'] or \ 'update' in data['width'] or \ 'update' in data['marker'] or \ 'update' in data['color']: ret = self._display.SetVectorPointMode(id, data['color']['value'], data['width']['value'], float(data['size']['value']), data['marker']['value'] + 1) error = None if ret == -1: error = _("Vector point layer not found (id = %d)") % id elif ret == -2: error = _("Unable to set data layer properties (id = %d)") % id if error: raise gcmd.GException(_("Setting data layer properties failed.\n\n%s") % error) for prop in ('size', 'width', 'marker', 'color'): if 'update' in data[prop]: data[prop].pop('update') # height if 'update' in data['height']: self._display.SetVectorPointHeight(id, data['height']['value']) data['height'].pop('update') # surface if 'update' in data['mode']: sid = self.GetLayerId(type = 'raster', name = data['mode']['surface']) if sid > -1: self._display.SetVectorPointSurface(id, sid) data['mode'].pop('update') def GetLayerNames(self, type): """!Return list of map layer names of given type""" layerName = [] for item in self.layers: mapLayer = self.tree.GetPyData(item)[0]['maplayer'] if type != mapLayer.GetType(): continue layerName.append(mapLayer.GetName()) return layerName def GetLayerId(self, type, name): """!Get layer object id or -1""" if len(name) < 1: return -1 for item in self.layers: mapLayer = self.tree.GetPyData(item)[0]['maplayer'] if type != mapLayer.GetType() or \ name != mapLayer.GetName(): continue data = self.tree.GetPyData(item)[0]['nviz'] if type == 'raster': return data['surface']['object']['id'] elif type == 'vpoint': return data['vector']['points']['object']['id'] elif type == 'vline': return data['vector']['lines']['object']['id'] elif type == '3d-raster': return data['volume']['object']['id'] return -1 def SaveToFile(self, FileName, FileType, width, height): """!This draws the DC to a buffer that can be saved to a file. @todo fix BufferedPaintDC @param FileName file name @param FileType type of bitmap @param width image width @param height image height """ self._display.SaveToFile(FileName, width, height) # pbuffer = wx.EmptyBitmap(max(1, self.Map.width), max(1, self.Map.height)) # dc = wx.BufferedPaintDC(self, pbuffer) # dc.Clear() # self.SetCurrent() # self._display.Draw(False, -1) # pbuffer.SaveFile(FileName, FileType) # self.SwapBuffers() def GetDisplay(self): """!Get display instance""" return self._display def ZoomToMap(self): """!Reset view """ self.lmgr.nviz.OnResetView(None)