/* LIBDGL -- a Directed Graph Library implementation * Copyright (C) 2002 Roberto Micarelli * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /* * best view with tabstop=4 */ /* * Build the depth-first spanning tree of 'pgraphIn' into 'pgraphOut' * - pgraphOut must have been previously initialized by the caller and is returned in TREE state * - I prefer using a iterative approach with a stack for 'waiting edges' instead of recursion: it's * cheaper to stack 8 bytes for each edge than the whole function stack * - The visited network is passed by the caller because this function can be used for two purposes: * 1. generate a single spanning tree (dglDepthSpanning) * 2. part of a loop for generating connected-components of the graph (dglDepthComponents) */ int DGL_SPAN_DEPTHFIRST_SPANNING_FUNC(dglGraph_s * pgraphIn, dglGraph_s * pgraphOut, dglInt32_t nVertex, void *pvVisited, dglSpanClip_fn fnClip, void *pvClipArg) { struct _stackItem { dglInt32_t *pnHead; dglInt32_t *pnEdge; int iWay; }; struct _stackItem stackItem; struct _stackItem *pStackItem; dglInt32_t *pHead; dglInt32_t *pTail; dglInt32_t *pEdgeset; dglInt32_t *pEdge; long istack = 0; unsigned char *pstack = NULL; int nret; dglSpanClipInput_s clipInput; dglTreeNode_s findVisited; dglEdgesetTraverser_s laT; if ((pHead = dglGetNode(pgraphIn, nVertex)) == NULL) { pgraphIn->iErrno = DGL_ERR_HeadNodeNotFound; goto dfs_error; } /* * the simplest case is when vertex node is alone or has no outgoing edges, the result * of the spanning is a graph having only one node */ if (DGL_NODE_STATUS(pHead) & DGL_NS_ALONE || (!(DGL_NODE_STATUS(pHead) & DGL_NS_HEAD) && DGL_NODE_STATUS(pHead) & DGL_NS_TAIL)) { nret = DGL_ADD_NODE_FUNC(pgraphOut, DGL_NODE_ID(pHead), DGL_NODE_ATTR_PTR(pHead), 0); if (nret < 0) { goto dfs_error; } return 0; } if ((DGL_NODE_STATUS(pHead) & DGL_NS_HEAD) || pgraphIn->Version == 3) { pEdgeset = _DGL_OUTEDGESET(pgraphIn, pHead); if (DGL_EDGESET_T_INITIALIZE_FUNC(pgraphIn, &laT, pEdgeset) < 0) { goto dfs_error; } for (pEdge = DGL_EDGESET_T_FIRST_FUNC(&laT); pEdge; pEdge = DGL_EDGESET_T_NEXT_FUNC(&laT) ) { stackItem.pnHead = pHead; stackItem.pnEdge = pEdge; stackItem.iWay = 0; if ((pstack = dgl_mempush(pstack, &istack, sizeof(stackItem), &stackItem)) == NULL) { pgraphIn->iErrno = DGL_ERR_MemoryExhausted; goto dfs_error; } } DGL_EDGESET_T_RELEASE_FUNC(&laT); if (pgraphIn->Version == 3) { pEdgeset = _DGL_INEDGESET(pgraphIn, pHead); if (DGL_EDGESET_T_INITIALIZE_FUNC(pgraphIn, &laT, pEdgeset) < 0) { goto dfs_error; } for (pEdge = DGL_EDGESET_T_FIRST_FUNC(&laT); pEdge; pEdge = DGL_EDGESET_T_NEXT_FUNC(&laT) ) { if (DGL_EDGE_STATUS(pEdge) & DGL_ES_DIRECTED) continue; stackItem.pnHead = pHead; stackItem.pnEdge = pEdge; stackItem.iWay = 1; if ((pstack = dgl_mempush(pstack, &istack, sizeof(stackItem), &stackItem)) == NULL) { pgraphIn->iErrno = DGL_ERR_MemoryExhausted; goto dfs_error; } } DGL_EDGESET_T_RELEASE_FUNC(&laT); } if (dglTreeNodeAdd(pvVisited, DGL_NODE_ID(pHead)) == NULL) { pgraphIn->iErrno = DGL_ERR_MemoryExhausted; goto dfs_error; } } while ((pStackItem = (struct _stackItem *)dgl_mempop(pstack, &istack, sizeof(stackItem))) != NULL) { pHead = pStackItem->pnHead; pEdge = pStackItem->pnEdge; if (pStackItem->iWay == 0) pTail = _DGL_EDGE_TAILNODE(pgraphIn, pEdge); else pTail = _DGL_EDGE_HEADNODE(pgraphIn, pEdge); findVisited.nKey = DGL_NODE_ID(pTail); if (avl_find(pvVisited, &findVisited)) { /* already visited */ continue; } if (fnClip) { clipInput.pnNodeFrom = pHead; clipInput.pnEdge = pEdge; clipInput.pnNodeTo = pTail; if (fnClip(pgraphIn, pgraphOut, &clipInput, NULL, pvClipArg)) continue; } if (dglTreeNodeAdd(pvVisited, DGL_NODE_ID(pTail)) == NULL) { pgraphIn->iErrno = DGL_ERR_MemoryExhausted; goto dfs_error; } /* add this edge */ nret = DGL_ADD_EDGE_FUNC(pgraphOut, DGL_NODE_ID(pHead), DGL_NODE_ID(pTail), DGL_EDGE_COST(pEdge), DGL_EDGE_ID(pEdge), DGL_NODE_ATTR_PTR(pHead), DGL_NODE_ATTR_PTR(pTail), DGL_EDGE_ATTR_PTR(pEdge), 0); if (nret < 0) { goto dfs_error; } if ((DGL_NODE_STATUS(pHead) & DGL_NS_HEAD) || pgraphIn->Version == 3) { pEdgeset = _DGL_OUTEDGESET(pgraphIn, pTail); if (DGL_EDGESET_T_INITIALIZE_FUNC(pgraphIn, &laT, pEdgeset) < 0) { goto dfs_error; } for (pEdge = DGL_EDGESET_T_FIRST_FUNC(&laT); pEdge; pEdge = DGL_EDGESET_T_NEXT_FUNC(&laT) ) { stackItem.pnHead = pTail; stackItem.pnEdge = pEdge; stackItem.iWay = 0; if ((pstack = dgl_mempush(pstack, &istack, sizeof(stackItem), &stackItem)) == NULL) { pgraphIn->iErrno = DGL_ERR_MemoryExhausted; goto dfs_error; } } DGL_EDGESET_T_RELEASE_FUNC(&laT); if (pgraphIn->Version == 3) { pEdgeset = _DGL_INEDGESET(pgraphIn, pTail); if (DGL_EDGESET_T_INITIALIZE_FUNC(pgraphIn, &laT, pEdgeset) < 0) { goto dfs_error; } for (pEdge = DGL_EDGESET_T_FIRST_FUNC(&laT); pEdge; pEdge = DGL_EDGESET_T_NEXT_FUNC(&laT) ) { if (DGL_EDGE_STATUS(pEdge) & DGL_ES_DIRECTED) continue; stackItem.pnHead = pTail; stackItem.pnEdge = pEdge; stackItem.iWay = 1; if ((pstack = dgl_mempush(pstack, &istack, sizeof(stackItem), &stackItem)) == NULL) { pgraphIn->iErrno = DGL_ERR_MemoryExhausted; goto dfs_error; } } DGL_EDGESET_T_RELEASE_FUNC(&laT); } } } if (pstack) free(pstack); return 0; dfs_error: if (pstack) free(pstack); return -pgraphIn->iErrno; } /* * Use a edge prioritized, tree growing scheme (aka Prim algorithm) in order to * be appliable to both undirected graphs (minimum spanning tree - MST) and * digraphs (minimum arborescense tree - MAT) * The vertex argument is ignored in MST (when algorithm is applied to a * version 3 undirected graph). */ int DGL_SPAN_MINIMUM_SPANNING_FUNC(dglGraph_s * pgraphIn, dglGraph_s * pgraphOut, dglInt32_t nVertex, dglSpanClip_fn fnClip, void *pvClipArg) { dglInt32_t *pHead, *pTail, *pEdgeset, *pEdge; dglHeap_s FrontEdgeHeap; dglHeapData_u HeapData; dglHeapNode_s HeapItem; dglTreeNode_s *pPredistItem, findItem; dglEdgesetTraverser_s laT; int nret; dglHeapInit(&FrontEdgeHeap); if (pgraphIn->Version == 3) { /* undirected: pick up the first node */ dglNodeTraverser_s pT; DGL_NODE_T_INITIALIZE_FUNC(pgraphIn, &pT); pHead = DGL_NODE_T_FIRST_FUNC(&pT); DGL_NODE_T_RELEASE_FUNC(&pT); } else { /* directed: pick up the arborescense origin */ pHead = DGL_GET_NODE_FUNC(pgraphIn, nVertex); } if (pHead == NULL) { pgraphIn->iErrno = DGL_ERR_HeadNodeNotFound; goto mst_error; } if (DGL_NODE_STATUS(pHead) & DGL_NS_HEAD || DGL_NODE_STATUS(pHead) & DGL_NS_ALONE) { if ((DGL_NODE_STATUS(pHead) & DGL_NS_HEAD) || (DGL_NODE_STATUS(pHead) & DGL_NS_ALONE) || pgraphIn->Version == 3) { if (DGL_ADD_NODE_FUNC (pgraphOut, DGL_NODE_ID(pHead), DGL_NODE_ATTR_PTR(pHead), 0) < 0) { goto mst_error; } if (DGL_NODE_STATUS(pHead) & DGL_NS_ALONE) { dglHeapFree(&FrontEdgeHeap, NULL); return 0; } pEdgeset = _DGL_OUTEDGESET(pgraphIn, pHead); if (DGL_EDGESET_T_INITIALIZE_FUNC(pgraphIn, &laT, pEdgeset) < 0) { goto mst_error; } for (pEdge = DGL_EDGESET_T_FIRST_FUNC(&laT); pEdge; pEdge = DGL_EDGESET_T_NEXT_FUNC(&laT) ) { HeapData.pv = pEdge; if (dglHeapInsertMin (&FrontEdgeHeap, DGL_EDGE_COST(pEdge), 0, HeapData) < 0) { pgraphIn->iErrno = DGL_ERR_HeapError; goto mst_error; } } DGL_EDGESET_T_RELEASE_FUNC(&laT); if (pgraphIn->Version == 3) { pEdgeset = _DGL_INEDGESET(pgraphIn, pHead); if (DGL_EDGESET_T_INITIALIZE_FUNC(pgraphIn, &laT, pEdgeset) < 0) { goto mst_error; } for (pEdge = DGL_EDGESET_T_FIRST_FUNC(&laT); pEdge; pEdge = DGL_EDGESET_T_NEXT_FUNC(&laT) ) { if (DGL_EDGE_STATUS(pEdge) & DGL_ES_DIRECTED) continue; HeapData.pv = pEdge; if (dglHeapInsertMin (&FrontEdgeHeap, DGL_EDGE_COST(pEdge), 1, HeapData) < 0) { pgraphIn->iErrno = DGL_ERR_HeapError; goto mst_error; } } DGL_EDGESET_T_RELEASE_FUNC(&laT); } } } else { pgraphIn->iErrno = DGL_ERR_BadEdge; goto mst_error; } while (dglHeapExtractMin(&FrontEdgeHeap, &HeapItem) == 1) { pEdge = HeapItem.value.pv; if (HeapItem.flags == 0) { if ((pHead = _DGL_EDGE_HEADNODE(pgraphIn, pEdge)) == NULL) { pgraphIn->iErrno = DGL_ERR_UnexpectedNullPointer; goto mst_error; } if ((pTail = _DGL_EDGE_TAILNODE(pgraphIn, pEdge)) == NULL) { pgraphIn->iErrno = DGL_ERR_UnexpectedNullPointer; goto mst_error; } } else if (pgraphIn->Version == 3) { if ((pTail = _DGL_EDGE_HEADNODE(pgraphIn, pEdge)) == NULL) { pgraphIn->iErrno = DGL_ERR_UnexpectedNullPointer; goto mst_error; } if ((pHead = _DGL_EDGE_TAILNODE(pgraphIn, pEdge)) == NULL) { pgraphIn->iErrno = DGL_ERR_UnexpectedNullPointer; goto mst_error; } } else continue; findItem.nKey = DGL_NODE_ID(pTail); if ((pPredistItem = avl_find(pgraphOut->pNodeTree, &findItem)) != NULL) { continue; } nret = DGL_ADD_EDGE_FUNC(pgraphOut, DGL_NODE_ID(pHead), DGL_NODE_ID(pTail), DGL_EDGE_COST(pEdge), DGL_EDGE_ID(pEdge), DGL_NODE_ATTR_PTR(pHead), DGL_NODE_ATTR_PTR(pTail), DGL_EDGE_ATTR_PTR(pEdge), 0); if (nret < 0) { goto mst_error; } pHead = pTail; if ((DGL_NODE_STATUS(pHead) & DGL_NS_HEAD) || pgraphIn->Version == 3) { pEdgeset = _DGL_OUTEDGESET(pgraphIn, pHead); if (DGL_EDGESET_T_INITIALIZE_FUNC(pgraphIn, &laT, pEdgeset) < 0) { goto mst_error; } for (pEdge = DGL_EDGESET_T_FIRST_FUNC(&laT); pEdge; pEdge = DGL_EDGESET_T_NEXT_FUNC(&laT) ) { HeapData.pv = pEdge; if (dglHeapInsertMin (&FrontEdgeHeap, DGL_EDGE_COST(pEdge), 0, HeapData) < 0) { pgraphIn->iErrno = DGL_ERR_HeapError; goto mst_error; } } if (pgraphIn->Version == 3) { DGL_EDGESET_T_RELEASE_FUNC(&laT); pEdgeset = _DGL_OUTEDGESET(pgraphIn, pHead); if (DGL_EDGESET_T_INITIALIZE_FUNC(pgraphIn, &laT, pEdgeset) < 0) { goto mst_error; } for (pEdge = DGL_EDGESET_T_FIRST_FUNC(&laT); pEdge; pEdge = DGL_EDGESET_T_NEXT_FUNC(&laT) ) { if (DGL_EDGE_STATUS(pEdge) & DGL_ES_DIRECTED) continue; HeapData.pv = pEdge; if (dglHeapInsertMin (&FrontEdgeHeap, DGL_EDGE_COST(pEdge), 1, HeapData) < 0) { pgraphIn->iErrno = DGL_ERR_HeapError; goto mst_error; } } DGL_EDGESET_T_RELEASE_FUNC(&laT); } } } dglHeapFree(&FrontEdgeHeap, NULL); return 0; mst_error: dglHeapFree(&FrontEdgeHeap, NULL); return -pgraphIn->iErrno; }