/*! \file lib/vector/Vlib/box.c \brief Vector library - bounding box Higher level functions for reading/writing/manipulating vectors. (C) 2001-2009 by the GRASS Development Team This program is free software under the GNU General Public License (>=v2). Read the file COPYING that comes with GRASS for details. \author Radim Blazek */ #include #include #include /*! \brief Tests for point in box \param x,y,z coordinates \param Box boundary box \return 1 point is in box \return 0 point is not in box */ int Vect_point_in_box(double x, double y, double z, const struct bound_box * Box) { if (x >= Box->W && x <= Box->E && y >= Box->S && y <= Box->N && z >= Box->B && z <= Box->T) { return 1; } return 0; } /*! \brief Tests for overlap of two boxes \param A boundary box A \param B boundary box B \return 1 boxes overlap \return 0 boxes do not overlap */ int Vect_box_overlap(const struct bound_box * A, const struct bound_box * B) { if (A->E < B->W || A->W > B->E || A->N < B->S || A->S > B->N || A->T < B->B || A->B > B->T) { return 0; } return 1; } /*! \brief Copy box B to box A \param A boundary A \param B boundary B \return 1 */ int Vect_box_copy(struct bound_box * A, const struct bound_box * B) { A->N = B->N; A->S = B->S; A->E = B->E; A->W = B->W; A->T = B->T; A->B = B->B; return 1; } /*! \brief Extend box A by box B \param A boundary A \param B boundary B \return 1 */ int Vect_box_extend(struct bound_box * A, const struct bound_box * B) { if (B->N > A->N) A->N = B->N; if (B->S < A->S) A->S = B->S; if (B->E > A->E) A->E = B->E; if (B->W < A->W) A->W = B->W; if (B->T > A->T) A->T = B->T; if (B->B < A->B) A->B = B->B; return 1; } /*! * \brief Clip coordinates to box, if necessary, lines extending outside of a box. * * A line represented by the coordinates x, y and c_x, c_y is clipped to * the window defined by s (south), n (north), w * (west), and e (east). Note that the following constraints must be * true: * w x and c_x are values to be compared to w and * e. The y and c_y are values to be compared to * s and n. * The x and c_x values returned lie between w and * e. The y and c_y values returned lie between * s and n. * * \param x, y coordinates (w, e) * \param c_x,c_y coordinates (s, n) * \param Box boundary box * * \return 1 if any clipping occured * \return 0 otherwise */ int Vect_box_clip(double *x, double *y, double *c_x, double *c_y, const struct bound_box * Box) { int mod; mod = 0; if (*x < Box->W) { if (*c_x != *x) *y = *y + (Box->W - *x) / (*c_x - *x) * (*c_y - *y); *x = Box->W; mod = 1; } if (*x > Box->E) { if (*c_x != *x) *y = *y + (Box->E - *x) / (*c_x - *x) * (*c_y - *y); *x = Box->E; mod = 1; } if (*c_x < Box->W) { if (*c_x != *x) *c_y = *c_y + (Box->W - *c_x) / (*x - *c_x) * (*y - *c_y); *c_x = Box->W; mod = 1; } if (*c_x > Box->E) { if (*c_x != *x) *c_y = *c_y + (Box->E - *c_x) / (*x - *c_x) * (*y - *c_y); *c_x = Box->E; mod = 1; } if (*y < Box->S) { if (*c_y != *y) *x = *x + (Box->S - *y) / (*c_y - *y) * (*c_x - *x); *y = Box->S; mod = 1; } if (*y > Box->N) { if (*c_y != *y) *x = *x + (Box->N - *y) / (*c_y - *y) * (*c_x - *x); *y = Box->N; mod = 1; } if (*c_y < Box->S) { if (*c_y != *y) *c_x = *c_x + (Box->S - *c_y) / (*y - *c_y) * (*x - *c_x); *c_y = Box->S; mod = 1; } if (*c_y > Box->N) { if (*c_y != *y) *c_x = *c_x + (Box->N - *c_y) / (*y - *c_y) * (*x - *c_x); *c_y = Box->N; mod = 1; } return (mod); } /*! \brief Get bounding box of given feature \param Map vector map \param line feature id \param[out] Box bounding box \return 1 on success \return 0 line is dead */ int Vect_get_line_box(const struct Map_info *Map, int line, struct bound_box * Box) { struct Plus_head *Plus; struct P_line *Line; static struct line_pnts *Points = NULL; static struct boxlist *list = NULL; Plus = (struct Plus_head *)&(Map->plus); Line = Plus->Line[line]; if (Line == NULL) { /* dead */ G_zero(Box, sizeof(struct bound_box)); return 0; } else { int type = Line->type; /* GV_POINTS: read line */ if (type & GV_POINTS) { if (Points == NULL) Points = Vect_new_line_struct(); Vect_read_line(Map, Points, NULL, line); dig_line_box(Points, Box); } /* all other: retrieve box from spatial index */ else { int node = 0; struct bound_box bbox; if (type == GV_LINE) { struct P_topo_l *topo = (struct P_topo_l *)Line->topo; node = topo->N1; } else if (type == GV_BOUNDARY) { struct P_topo_b *topo = (struct P_topo_b *)Line->topo; node = topo->N1; } if (list == NULL) { list = Vect_new_boxlist(1); } Vect_reset_boxlist(list); bbox.N = Plus->Node[node]->y; bbox.S = Plus->Node[node]->y; bbox.E = Plus->Node[node]->x; bbox.W = Plus->Node[node]->x; bbox.T = Plus->Node[node]->z; bbox.B = Plus->Node[node]->z; dig_boxlist_add(list, line, bbox); if (dig_find_line_box(Plus, list) == 0) G_fatal_error(_("Unable to find bbox for featured %d"), line); Box->N = list->box[0].N; Box->S = list->box[0].S; Box->E = list->box[0].E; Box->W = list->box[0].W; Box->T = list->box[0].T; Box->B = list->box[0].B; } } if (!Vect_is_3d(Map)) { Box->T = PORT_DOUBLE_MAX; Box->B = -PORT_DOUBLE_MAX; } return 1; } /*! \brief Get bounding box of area \param Map vector map \param area area id \param[out] Box bounding box \return 1 on success \return 0 area is dead */ int Vect_get_area_box(const struct Map_info *Map, int area, struct bound_box * Box) { struct Plus_head *Plus; struct P_area *Area; struct P_line *Line; struct P_node *Node; static struct boxlist *list = NULL; struct bound_box bbox; struct P_topo_b *topo; Plus = (struct Plus_head *)&(Map->plus); Area = Plus->Area[area]; if (Area == NULL) { /* dead */ G_zero(Box, sizeof(struct bound_box)); return 0; } else { Line = Plus->Line[abs(Area->lines[0])]; topo = (struct P_topo_b *)Line->topo; Node = Plus->Node[topo->N1]; if (list == NULL) { list = Vect_new_boxlist(TRUE); } Vect_reset_boxlist(list); bbox.N = Node->y; bbox.S = Node->y; bbox.E = Node->x; bbox.W = Node->x; bbox.T = Node->z; bbox.B = Node->z; dig_boxlist_add(list, area, bbox); if (dig_find_area_box(Plus, list) == 0) G_fatal_error(_("Unable to get bounding box for area %d"), area); Box->N = list->box[0].N; Box->S = list->box[0].S; Box->E = list->box[0].E; Box->W = list->box[0].W; Box->T = list->box[0].T; Box->B = list->box[0].B; } return 1; } /*! \brief Get bounding box of isle \param Map vector map \param isle isle id \param[out] Box bounding box \return 1 on success \return 0 isle is dead */ int Vect_get_isle_box(const struct Map_info *Map, int isle, struct bound_box * Box) { struct Plus_head *Plus; struct P_isle *Isle; struct P_line *Line; struct P_node *Node; static struct boxlist *list = NULL; struct bound_box bbox; struct P_topo_b *topo; Plus = (struct Plus_head *)&(Map->plus); Isle = Plus->Isle[isle]; if (Isle == NULL) { /* dead */ Box->N = 0; Box->S = 0; Box->E = 0; Box->W = 0; Box->T = 0; Box->B = 0; return 0; } else { Line = Plus->Line[abs(Isle->lines[0])]; topo = (struct P_topo_b *)Line->topo; Node = Plus->Node[topo->N1]; if (list == NULL) { list = Vect_new_boxlist(1); } Vect_reset_boxlist(list); bbox.N = Node->y; bbox.S = Node->y; bbox.E = Node->x; bbox.W = Node->x; bbox.T = Node->z; bbox.B = Node->z; dig_boxlist_add(list, isle, bbox); if (dig_find_isle_box(Plus, list) == 0) G_fatal_error(_("Could not find area box")); Box->N = list->box[0].N; Box->S = list->box[0].S; Box->E = list->box[0].E; Box->W = list->box[0].W; Box->T = list->box[0].T; Box->B = list->box[0].B; } return 1; } /*! \brief Get bounding box of map (all features in the map) \param Map vector map \param[out] Box bouding box \return 1 on success \return 0 on error */ int Vect_get_map_box(const struct Map_info *Map, struct bound_box * Box) { const struct Plus_head *Plus; Plus = &(Map->plus); Box->N = Plus->box.N; Box->S = Plus->box.S; Box->E = Plus->box.E; Box->W = Plus->box.W; Box->T = Plus->box.T; Box->B = Plus->box.B; return 1; } /*! \brief Copy region window to bounding box \param Window region structure (raster-based) \param[out] Box boundary box (vector-based) \return 1 on success \return 0 on error */ int Vect_region_box(const struct Cell_head *Window, struct bound_box * Box) { Box->N = Window->north; Box->S = Window->south; Box->E = Window->east; Box->W = Window->west; Box->T = PORT_DOUBLE_MAX; Box->B = -PORT_DOUBLE_MAX; return 1; }