#ifndef GRASS_NVIZDEFS_H #define GRASS_NVIZDEFS_H /* change_view.c */ int Nviz_resize_window(int, int); int Nviz_update_ranges(nv_data *); int Nviz_set_viewpoint_position(double, double); void Nviz_get_viewpoint_position(double *, double *); int Nviz_set_viewpoint_height(double); void Nviz_get_viewpoint_height(double *); int Nviz_set_viewpoint_persp(int); int Nviz_set_viewpoint_twist(int); int Nviz_change_exag(nv_data *, double); int Nviz_look_here(double, double); void Nviz_get_modelview(double *); void Nviz_set_rotation(double, double, double, double); void Nviz_unset_rotation(void); void Nviz_init_rotation(void); void Nviz_flythrough(nv_data *, float *, int *, int); /* cplanes_obj.c */ int Nviz_new_cplane(nv_data *, int); int Nviz_on_cplane(nv_data *, int); int Nviz_off_cplane(nv_data *, int); int Nviz_draw_cplane(nv_data *, int, int); int Nviz_num_cplanes(nv_data *); int Nviz_get_current_cplane(nv_data *); int Nviz_set_cplane_rotation(nv_data *, int, float, float, float); int Nviz_get_cplane_rotation(nv_data *, int, float *, float *, float *); int Nviz_set_cplane_translation(nv_data *, int, float, float, float); int Nviz_get_cplane_translation(nv_data *, int, float *, float *, float *); int Nviz_set_fence_color(nv_data *, int); int Nviz_set_cplane_here(nv_data *, int, float, float); /* draw.c */ int Nviz_draw_all_surf(nv_data *); int Nviz_draw_all_vect(void); int Nviz_draw_all_site(void); int Nviz_draw_all_vol(void); int Nviz_draw_all(nv_data *); int Nviz_draw_quick(nv_data *, int); int Nviz_load_image(GLubyte *, int, int, int); void Nviz_draw_image(int, int, int, int, int); void Nviz_set_2D(int, int); void Nviz_del_texture(int); void Nviz_get_max_texture(int *); /* exag.c */ int Nviz_get_exag_height(double *, double *, double *); double Nviz_get_exag(); /* lights.c */ int Nviz_set_light_position(nv_data *, int, double, double, double, double); int Nviz_set_light_bright(nv_data *, int, double); int Nviz_set_light_color(nv_data *, int, int, int, int); int Nviz_set_light_ambient(nv_data *, int, double); int Nviz_init_light(nv_data *, int); int Nviz_new_light(nv_data *); void Nviz_draw_model(nv_data *); /* map_obj.c */ int Nviz_new_map_obj(int, const char *, double, nv_data *); int Nviz_set_attr(int, int, int, int, const char *, double, nv_data *); void Nviz_set_surface_attr_default(); int Nviz_set_vpoint_attr_default(); int Nviz_set_volume_attr_default(); int Nviz_unset_attr(int, int, int); /* nviz.c */ void Nviz_init_data(nv_data *); void Nviz_destroy_data(nv_data *); void Nviz_set_bgcolor(nv_data *, int); int Nviz_get_bgcolor(nv_data *); int Nviz_color_from_str(const char *); struct fringe_data *Nviz_new_fringe(nv_data *, int, unsigned long, double, int, int, int, int); struct fringe_data *Nviz_set_fringe(nv_data *, int, unsigned long, double, int, int, int, int); void Nviz_draw_fringe(nv_data *data); int Nviz_draw_arrow(nv_data *); int Nviz_set_arrow(nv_data *, int, int, float, unsigned int); void Nviz_delete_arrow(nv_data *); struct scalebar_data * Nviz_new_scalebar(nv_data *, int, float *, float, unsigned int); struct scalebar_data * Nviz_set_scalebar(nv_data *, int , int, int, float, unsigned int); void Nviz_draw_scalebar(nv_data *); void Nviz_delete_scalebar(nv_data *, int); /* position.c */ void Nviz_init_view(nv_data *); int Nviz_set_focus_state(int); int Nviz_set_focus_map(int, int); int Nviz_has_focus(nv_data *); int Nviz_set_focus(nv_data *, float, float, float); int Nviz_get_focus(nv_data *, float *, float *, float *); float Nviz_get_xyrange(nv_data *); int Nviz_get_zrange(nv_data *, float *, float *); float Nviz_get_longdim(nv_data *); /* render.c */ struct render_window *Nviz_new_render_window(); void Nviz_init_render_window(struct render_window *); void Nviz_destroy_render_window(struct render_window *); int Nviz_create_render_window(struct render_window *, void *, int, int); int Nviz_make_current_render_window(const struct render_window *); #endif /* GRASS_NVIZDEFS_H */