/***** BallMath.h - Essential routines for Arcball. *****/ #ifndef _H_BallMath #define _H_BallMath #include "BallAux.h" HVect MouseOnSphere(HVect mouse, HVect ballCenter, double ballRadius); HVect ConstrainToAxis(HVect loose, HVect axis); int NearestConstraintAxis(HVect loose, HVect * axes, int nAxes); Quat Qt_FromBallPoints(HVect from, HVect to); void Qt_ToBallPoints(Quat q, HVect * arcFrom, HVect * arcTo); #endif