/* * Copyright (C) 2002 Roberto Micarelli * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /* * best view tabstop=4 */ #define _DGL_V2 1 #undef _DGL_V1 /* * Define function names */ #if defined(DGL_DEFINE_TREE_PROCS) || defined(DGL_DEFINE_FLAT_PROCS) /* sp-template */ #undef DGL_SP_DIJKSTRA_FUNC #undef DGL_SPAN_DEPTHFIRST_SPANNING_FUNC #undef DGL_SPAN_MINIMUM_SPANNING_FUNC #undef _DGL_OUTEDGESET #undef _DGL_INEDGESET #undef _DGL_EDGE_TAILNODE #undef _DGL_EDGE_HEADNODE #endif /* * TREE version algorithms */ #if defined(DGL_DEFINE_TREE_PROCS) /* sp-template */ #define DGL_SP_DIJKSTRA_FUNC dgl_dijkstra_V2_TREE /* span-template */ #define DGL_SPAN_DEPTHFIRST_SPANNING_FUNC dgl_span_depthfirst_spanning_V2_TREE #define DGL_SPAN_MINIMUM_SPANNING_FUNC dgl_span_minimum_spanning_V2_TREE /* portable actions */ #define _DGL_OUTEDGESET(pg,pn) DGL_GET_NODE_OUTEDGESET_FUNC(pg,pn) #define _DGL_INEDGESET(pg,pn) DGL_GET_NODE_INEDGESET_FUNC(pg,pn) #define _DGL_EDGE_HEADNODE(pg,pl) DGL_GET_NODE_FUNC(pg, DGL_EDGE_HEADNODE_OFFSET(pl)) #define _DGL_EDGE_TAILNODE(pg,pl) DGL_GET_NODE_FUNC(pg, DGL_EDGE_TAILNODE_OFFSET(pl)) #endif /* * FLAT version algorithms */ #if defined(DGL_DEFINE_FLAT_PROCS) /* sp-template */ #define DGL_SP_DIJKSTRA_FUNC dgl_dijkstra_V2_FLAT /* span-template */ #define DGL_SPAN_DEPTHFIRST_SPANNING_FUNC dgl_span_depthfirst_spanning_V2_FLAT #define DGL_SPAN_MINIMUM_SPANNING_FUNC dgl_span_minimum_spanning_V2_FLAT /* portable actions */ #define _DGL_OUTEDGESET(pg,pn) DGL_EDGEBUFFER_SHIFT(pg, DGL_NODE_EDGESET_OFFSET(pn)) #define _DGL_INEDGESET(pg,pn) ((dglInt32_t*)(DGL_EDGEBUFFER_SHIFT(pg, DGL_NODE_EDGESET_OFFSET(pn))) + \ *(dglInt32_t*)(DGL_EDGEBUFFER_SHIFT(pg, DGL_NODE_EDGESET_OFFSET(pn))) + 1) #define _DGL_EDGE_HEADNODE(pg,pl) DGL_NODEBUFFER_SHIFT(pg, DGL_EDGE_HEADNODE_OFFSET(pl)) #define _DGL_EDGE_TAILNODE(pg,pl) DGL_NODEBUFFER_SHIFT(pg, DGL_EDGE_TAILNODE_OFFSET(pl)) #endif #if !defined(DGL_DEFINE_TREE_PROCS) && !defined(DGL_DEFINE_FLAT_PROCS) /* sp-template */ #define DGL_SP_CACHE_INITIALIZE_FUNC dgl_sp_cache_initialize_V2 #define DGL_SP_CACHE_RELEASE_FUNC dgl_sp_cache_release_V2 #define DGL_SP_CACHE_REPORT_FUNC dgl_sp_cache_report_V2 #define DGL_SP_CACHE_DISTANCE_FUNC dgl_sp_cache_distance_V2 /* nodemgmt-template */ #define DGL_ADD_NODE_FUNC dgl_add_node_V2 #define DGL_DEL_NODE_OUTEDGE_FUNC dgl_del_node_outedge_V2 #define DGL_DEL_NODE_INEDGE_FUNC dgl_del_node_inedge_V2 #define DGL_DEL_NODE_FUNC dgl_del_node_V2 #define DGL_GET_NODE_FUNC dgl_get_node_V2 #define DGL_GET_NODE_OUTEDGESET_FUNC dgl_getnode_outedgeset_V2 #define DGL_GET_NODE_INEDGESET_FUNC dgl_getnode_inedgeset_V2 /* edgemgmt-template */ #define DGL_ADD_EDGE_FUNC dgl_add_edge_V2 #define DGL_GET_EDGE_FUNC dgl_get_edge_V2 #define DGL_DEL_EDGE_FUNC dgl_del_edge_V2 /* misc-template */ #define DGL_EDGE_T_INITIALIZE_FUNC dgl_edge_t_initialize_V2 #define DGL_EDGE_T_RELEASE_FUNC dgl_edge_t_release_V2 #define DGL_EDGE_T_FIRST_FUNC dgl_edge_t_first_V2 #define DGL_EDGE_T_NEXT_FUNC dgl_edge_t_next_V2 #define DGL_NODE_T_INITIALIZE_FUNC dgl_node_t_initialize_V2 #define DGL_NODE_T_RELEASE_FUNC dgl_node_t_release_V2 #define DGL_NODE_T_FIRST_FUNC dgl_node_t_first_V2 #define DGL_NODE_T_NEXT_FUNC dgl_node_t_next_V2 #define DGL_NODE_T_FIND_FUNC dgl_node_t_find_V2 #define DGL_EDGESET_T_INITIALIZE_FUNC dgl_edgeset_t_initialize_V2 #define DGL_EDGESET_T_RELEASE_FUNC dgl_edgeset_t_release_V2 #define DGL_EDGESET_T_FIRST_FUNC dgl_edgeset_t_first_V2 #define DGL_EDGESET_T_NEXT_FUNC dgl_edgeset_t_next_V2 #define DGL_FLATTEN_FUNC dgl_flatten_V2 #define DGL_UNFLATTEN_FUNC dgl_unflatten_V2 /* * */ /* Node */ #define DGL_NODE_ALLOC DGL_NODE_ALLOC_v2 #define DGL_NODE_SIZEOF DGL_NODE_SIZEOF_v2 #define DGL_NODE_WSIZE DGL_NODE_WSIZE_v2 #define DGL_NODE_STATUS DGL_NODE_STATUS_v2 #define DGL_NODE_ID DGL_NODE_ID_v2 #define DGL_NODE_ATTR_PTR DGL_NODE_ATTR_PTR_v2 #define DGL_NODE_EDGESET_OFFSET DGL_NODE_EDGESET_OFFSET_v2 /* Edge */ #define DGL_EDGE_ALLOC DGL_EDGE_ALLOC_v2 #define DGL_EDGE_SIZEOF DGL_EDGE_SIZEOF_v2 #define DGL_EDGE_WSIZE DGL_EDGE_WSIZE_v2 #define DGL_EDGE_STATUS DGL_EDGE_STATUS_v2 #define DGL_EDGE_COST DGL_EDGE_COST_v2 #define DGL_EDGE_ID DGL_EDGE_ID_v2 #define DGL_EDGE_ATTR_PTR DGL_EDGE_ATTR_PTR_v2 #define DGL_EDGE_HEADNODE_OFFSET DGL_EDGE_HEADNODE_OFFSET_v2 #define DGL_EDGE_TAILNODE_OFFSET DGL_EDGE_TAILNODE_OFFSET_v2 /* Edgeset */ #define DGL_ILA_TOARR DGL_ILA_TOARR_v2 #define DGL_EDGESET_OFFSET DGL_EDGESET_OFFSET_v2 #define DGL_EDGESET_EDGEARRAY_PTR DGL_EDGESET_EDGEARRAY_PTR_v2 #define DGL_EDGESET_EDGECOUNT DGL_EDGESET_EDGECOUNT_v2 #define DGL_EDGESET_EDGE_PTR DGL_EDGESET_EDGE_PTR_v2 #define DGL_EDGESET_ALLOC DGL_EDGESET_ALLOC_v2 #define DGL_EDGESET_REALLOC DGL_EDGESET_REALLOC_v2 #define DGL_EDGESET_SIZEOF DGL_EDGESET_SIZEOF_v2 #define DGL_EDGESET_WSIZE DGL_EDGESET_WSIZE_v2 /* Misc */ #define DGL_NODEBUFFER_SHIFT DGL_NODEBUFFER_SHIFT_v2 #define DGL_NODEBUFFER_OFFSET DGL_NODEBUFFER_OFFSET_v2 #define DGL_EDGEBUFFER_SHIFT DGL_EDGEBUFFER_SHIFT_v2 #define DGL_EDGEBUFFER_OFFSET DGL_EDGEBUFFER_OFFSET_v2 #define DGL_FOREACH_NODE DGL_FOREACH_NODE_v2 #define DGL_FOREACH_EDGE DGL_FOREACH_EDGE_v2 /* * Tree-node portability */ #define DGL_T_NODEITEM_TYPE dglTreeNode2_s #define DGL_T_NODEITEM_NodePTR(p) ((p)->pv) #define DGL_T_NODEITEM_Set_NodePTR(p,ptr) ((p)->pv=(ptr)) #define DGL_T_NODEITEM_OutEdgesetPTR(p) ((p)->pv2) #define DGL_T_NODEITEM_Set_OutEdgesetPTR(p,ptr) ((p)->pv2=(ptr)) #define DGL_T_NODEITEM_InEdgesetPTR(p) ((p)->pv3) #define DGL_T_NODEITEM_Set_InEdgesetPTR(p,ptr) ((p)->pv3=(ptr)) #define DGL_T_NODEITEM_Compare dglTreeNode2Compare #define DGL_T_NODEITEM_Cancel dglTreeNode2Cancel #define DGL_T_NODEITEM_Add dglTreeNode2Add #define DGL_T_NODEITEM_Alloc dglTreeNode2Alloc #endif