/*! \file lib/ogsf/gsd_label.c \brief OGSF library - objects management (lower level functions) GRASS OpenGL gsurf OGSF Library (C) 1999-2008 by the GRASS Development Team This program is free software under the GNU General Public License (>=v2). Read the file COPYING that comes with GRASS for details. \author Bill Brown USACERL (October 1993) \author Doxygenized by Martin Landa (May 2008) */ #include #include #include #include #include "gsget.h" #include "math.h" #include "rowcol.h" static void init_stuff(void); /*! \brief vertices for octahedron */ float Octo[6][3] = { {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 0.0, 1.0}, {-1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, {0.0, 0.0, -1.0} }; #define ONORM .57445626 /*! \brief normals for flat-shaded octahedron */ float OctoN[8][3] = { {ONORM, ONORM, ONORM}, {-ONORM, ONORM, ONORM}, {ONORM, -ONORM, ONORM}, {-ONORM, -ONORM, ONORM}, {ONORM, ONORM, -ONORM}, {-ONORM, ONORM, -ONORM}, {ONORM, -ONORM, -ONORM}, {-ONORM, -ONORM, -ONORM}, }; /*! ???? not sure if any of these are needed for correct lighting. float CubeNormals[6][3] = { {ONORM, 0, 0}, {-ONORM, 0, 0}, {0, ONORM, 0}, {0, -ONORM, 0}, {0, 0, ONORM}, {0, 0, -ONORM} }; */ float CubeNormals[3][3] = { {0, -ONORM, 0}, {0, 0, ONORM}, {ONORM, 0, 0} }; float CubeVertices[8][3] = { {-1.0, -1.0, -1.0}, {1.0, -1.0, -1.0}, {1.0, 1.0, -1.0}, {-1.0, 1.0, -1.0}, {-1.0, -1.0, 1.0}, {1.0, -1.0, 1.0}, {1.0, 1.0, 1.0}, {-1.0, 1.0, 1.0} }; float origin[3] = { 0.0, 0.0, 0.0 }; #define UP_NORM Octo[2] #define DOWN_NORM Octo[5] #define ORIGIN origin /*! \brief vertices & normals for octagon in xy plane */ float ogverts[8][3]; /*! \brief vertices for octagon in xy plane, z=1 */ float ogvertsplus[8][3]; float Pi; static void init_stuff(void) { float cos45; int i; static int first = 1; if (first) { first = 0; cos45 = cos(atan(1.0)); for (i = 0; i < 8; i++) { ogverts[i][Z] = 0.0; ogvertsplus[i][Z] = 1.0; } ogverts[0][X] = ogvertsplus[0][X] = 1.0; ogverts[0][Y] = ogvertsplus[0][Y] = 0.0; ogverts[1][X] = ogvertsplus[1][X] = cos45; ogverts[1][Y] = ogvertsplus[1][Y] = cos45; ogverts[2][X] = ogvertsplus[2][X] = 0.0; ogverts[2][Y] = ogvertsplus[2][Y] = 1.0; ogverts[3][X] = ogvertsplus[3][X] = -cos45; ogverts[3][Y] = ogvertsplus[3][Y] = cos45; ogverts[4][X] = ogvertsplus[4][X] = -1.0; ogverts[4][Y] = ogvertsplus[4][Y] = 0.0; ogverts[5][X] = ogvertsplus[5][X] = -cos45; ogverts[5][Y] = ogvertsplus[5][Y] = -cos45; ogverts[6][X] = ogvertsplus[6][X] = 0.0; ogverts[6][Y] = ogvertsplus[6][Y] = -1.0; ogverts[7][X] = ogvertsplus[7][X] = cos45; ogverts[7][Y] = ogvertsplus[7][Y] = -cos45; Pi = 4.0 * atan(1.0); } return; } /*! \brief ADD \param center center point \param colr color value \param siz size value */ void gsd_plus(float *center, int colr, float siz) { float v1[3], v2[3]; gsd_color_func(colr); siz *= .5; v1[Z] = v2[Z] = center[Z]; v1[X] = v2[X] = center[X]; v1[Y] = center[Y] - siz; v2[Y] = center[Y] + siz; gsd_bgnline(); gsd_vert_func(v1); gsd_vert_func(v2); gsd_endline(); v1[Y] = v2[Y] = center[Y]; v1[X] = center[X] - siz; v2[X] = center[X] + siz; gsd_bgnline(); gsd_vert_func(v1); gsd_vert_func(v2); gsd_endline(); return; } /*! \brief Line on surface, fix z-values \todo remove fudge, instead fudge the Z buffer \param gs surface (geosurf) \param v1 first point \param v2 second point */ void gsd_line_onsurf(geosurf * gs, float *v1, float *v2) { int i, np; Point3 *pts; float fudge; pts = gsdrape_get_segments(gs, v1, v2, &np); if (pts) { fudge = FUDGE(gs); gsd_bgnline(); for (i = 0; i < np; i++) { /* ACS */ /* reverting back, as it broke displaying X symbol and query line */ pts[i][Z] += fudge; /*pts[i][Z] *= fudge;*/ gsd_vert_func(pts[i]); } gsd_endline(); /* fix Z values? */ v1[Z] = pts[0][Z]; v2[Z] = pts[np - 1][Z]; } return; } /*! \brief Multiline on surface, fix z-values \todo remove fudge, instead fudge the Z buffer Like above, except only draws first n points of line, or np, whichever is less. Returns number of points used. Fills pt with last pt drawn. \param gs surface (geosurf) \param v1 first point \param v2 second point \param pt \param n number of segments \param number of vertices */ int gsd_nline_onsurf(geosurf * gs, float *v1, float *v2, float *pt, int n) { int i, np, pdraw; Point3 *pts; float fudge; pts = gsdrape_get_segments(gs, v1, v2, &np); if (pts) { pdraw = n < np ? n : np; fudge = FUDGE(gs); gsd_bgnline(); for (i = 0; i < pdraw; i++) { pts[i][Z] += fudge; gsd_vert_func(pts[i]); } gsd_endline(); pt[X] = pts[i - 1][X]; pt[Y] = pts[i - 1][Y]; /* fix Z values? */ v1[Z] = pts[0][Z]; v2[Z] = pts[np - 1][Z]; return (i); } return (0); } /*! \brief Draw X symbol Note gs: NULL if flat \param gs surface (geosurf) \param center \param colr color value \param siz size value */ void gsd_x(geosurf * gs, float *center, int colr, float siz) { float v1[3], v2[3]; gsd_color_func(colr); siz *= .5; v1[Z] = v2[Z] = center[Z]; v1[X] = center[X] - siz; v2[X] = center[X] + siz; v1[Y] = center[Y] - siz; v2[Y] = center[Y] + siz; if (gs) { gsd_line_onsurf(gs, v1, v2); } else { gsd_bgnline(); gsd_vert_func(v1); gsd_vert_func(v2); gsd_endline(); } v1[X] = center[X] - siz; v2[X] = center[X] + siz; v1[Y] = center[Y] + siz; v2[Y] = center[Y] - siz; if (gs) { gsd_line_onsurf(gs, v1, v2); } else { gsd_bgnline(); gsd_vert_func(v1); gsd_vert_func(v2); gsd_endline(); } return; } /*! \brief Draw diamond symbol \param center center point \param colr color value \param size size value */ void gsd_diamond(float *center, unsigned long colr, float siz) { int preshade; /* seems right, but isn't siz *= .5; */ gsd_pushmatrix(); gsd_translate(center[X], center[Y], center[Z]); gsd_scale(siz, siz, siz); preshade = gsd_getshademodel(); gsd_shademodel(0); /* want flat shading */ gsd_bgnpolygon(); gsd_litvert_func(OctoN[0], colr, Octo[0]); gsd_litvert_func(OctoN[0], colr, Octo[1]); gsd_litvert_func(OctoN[0], colr, Octo[2]); gsd_endpolygon(); gsd_bgnpolygon(); gsd_litvert_func(OctoN[1], colr, Octo[2]); gsd_litvert_func(OctoN[1], colr, Octo[1]); gsd_litvert_func(OctoN[1], colr, Octo[3]); gsd_endpolygon(); gsd_bgnpolygon(); gsd_litvert_func(OctoN[2], colr, Octo[2]); gsd_litvert_func(OctoN[2], colr, Octo[4]); gsd_litvert_func(OctoN[2], colr, Octo[0]); gsd_endpolygon(); gsd_bgnpolygon(); gsd_litvert_func(OctoN[3], colr, Octo[2]); gsd_litvert_func(OctoN[3], colr, Octo[3]); gsd_litvert_func(OctoN[3], colr, Octo[4]); gsd_endpolygon(); gsd_bgnpolygon(); gsd_litvert_func(OctoN[4], colr, Octo[0]); gsd_litvert_func(OctoN[4], colr, Octo[5]); gsd_litvert_func(OctoN[4], colr, Octo[1]); gsd_endpolygon(); gsd_bgnpolygon(); gsd_litvert_func(OctoN[5], colr, Octo[1]); gsd_litvert_func(OctoN[5], colr, Octo[5]); gsd_litvert_func(OctoN[5], colr, Octo[3]); gsd_endpolygon(); gsd_bgnpolygon(); gsd_litvert_func(OctoN[6], colr, Octo[5]); gsd_litvert_func(OctoN[6], colr, Octo[0]); gsd_litvert_func(OctoN[6], colr, Octo[4]); gsd_endpolygon(); gsd_bgnpolygon(); gsd_litvert_func(OctoN[7], colr, Octo[5]); gsd_litvert_func(OctoN[7], colr, Octo[4]); gsd_litvert_func(OctoN[7], colr, Octo[3]); gsd_endpolygon(); #ifdef OCT_SHADED { gsd_bgntmesh(); gsd_litvert_func(Octo[0], colr, Octo[0]); gsd_litvert_func(Octo[1], colr, Octo[1]); gsd_swaptmesh(); gsd_litvert_func(Octo[2], colr, Octo[2]); gsd_swaptmesh(); gsd_litvert_func(Octo[4], colr, Octo[4]); gsd_swaptmesh(); gsd_litvert_func(Octo[5], colr, Octo[5]); gsd_swaptmesh(); gsd_litvert_func(Octo[1], colr, Octo[1]); gsd_litvert_func(Octo[3], colr, Octo[3]); gsd_litvert_func(Octo[2], colr, Octo[2]); gsd_swaptmesh(); gsd_litvert_func(Octo[4], colr, Octo[4]); gsd_swaptmesh(); gsd_litvert_func(Octo[5], colr, Octo[5]); gsd_swaptmesh(); gsd_litvert_func(Octo[1], colr, Octo[1]); gsd_endtmesh(); } #endif gsd_popmatrix(); gsd_shademodel(preshade); return; } /*! \brief Draw cube Added by Hamish Bowman Nov 2005 \param center center point \param colr color value \param siz size value */ void gsd_cube(float *center, unsigned long colr, float siz) { int preshade; /* see gsd_diamond() "seems right, but isn't" */ siz *= .5; gsd_pushmatrix(); gsd_translate(center[X], center[Y], center[Z]); gsd_scale(siz, siz, siz); preshade = gsd_getshademodel(); gsd_shademodel(0); /* want flat shading */ /* N wall: */ gsd_bgnpolygon(); gsd_litvert_func(CubeNormals[0], colr, CubeVertices[2]); gsd_litvert_func(CubeNormals[0], colr, CubeVertices[3]); gsd_litvert_func(CubeNormals[0], colr, CubeVertices[7]); gsd_litvert_func(CubeNormals[0], colr, CubeVertices[6]); gsd_endpolygon(); /* S wall: */ gsd_bgnpolygon(); gsd_litvert_func(CubeNormals[0], colr, CubeVertices[1]); gsd_litvert_func(CubeNormals[0], colr, CubeVertices[5]); gsd_litvert_func(CubeNormals[0], colr, CubeVertices[4]); gsd_litvert_func(CubeNormals[0], colr, CubeVertices[0]); gsd_endpolygon(); /* E wall: */ gsd_bgnpolygon(); gsd_litvert_func(CubeNormals[1], colr, CubeVertices[2]); gsd_litvert_func(CubeNormals[1], colr, CubeVertices[6]); gsd_litvert_func(CubeNormals[1], colr, CubeVertices[5]); gsd_litvert_func(CubeNormals[1], colr, CubeVertices[1]); gsd_endpolygon(); /* W wall: */ gsd_bgnpolygon(); gsd_litvert_func(CubeNormals[1], colr, CubeVertices[0]); gsd_litvert_func(CubeNormals[1], colr, CubeVertices[4]); gsd_litvert_func(CubeNormals[1], colr, CubeVertices[7]); gsd_litvert_func(CubeNormals[1], colr, CubeVertices[3]); gsd_endpolygon(); /* lower wall: */ gsd_bgnpolygon(); gsd_litvert_func(CubeNormals[2], colr, CubeVertices[0]); gsd_litvert_func(CubeNormals[2], colr, CubeVertices[1]); gsd_litvert_func(CubeNormals[2], colr, CubeVertices[2]); gsd_litvert_func(CubeNormals[2], colr, CubeVertices[3]); gsd_endpolygon(); /* top wall: */ gsd_bgnpolygon(); gsd_litvert_func(CubeNormals[2], colr, CubeVertices[4]); gsd_litvert_func(CubeNormals[2], colr, CubeVertices[5]); gsd_litvert_func(CubeNormals[2], colr, CubeVertices[6]); gsd_litvert_func(CubeNormals[2], colr, CubeVertices[7]); gsd_endpolygon(); gsd_popmatrix(); gsd_shademodel(preshade); return; } /*! \brief Draw box Added by Hamish Bowman Nov 2005 \param center center point \param colr color value \param siz size value */ void gsd_draw_box(float *center, unsigned long colr, float siz) { /* see gsd_diamond() "seems right, but isn't" */ siz *= .5; gsd_pushmatrix(); gsd_translate(center[X], center[Y], center[Z]); gsd_scale(siz, siz, siz); gsd_color_func(colr); gsd_bgnline(); /* N wall */ gsd_vert_func(CubeVertices[2]); gsd_vert_func(CubeVertices[3]); gsd_vert_func(CubeVertices[7]); gsd_vert_func(CubeVertices[6]); gsd_vert_func(CubeVertices[2]); gsd_endline(); gsd_bgnline(); /* S wall */ gsd_vert_func(CubeVertices[1]); gsd_vert_func(CubeVertices[5]); gsd_vert_func(CubeVertices[4]); gsd_vert_func(CubeVertices[0]); gsd_vert_func(CubeVertices[1]); gsd_endline(); gsd_bgnline(); gsd_vert_func(CubeVertices[1]); gsd_vert_func(CubeVertices[2]); gsd_endline(); gsd_bgnline(); gsd_vert_func(CubeVertices[3]); gsd_vert_func(CubeVertices[0]); gsd_endline(); gsd_bgnline(); gsd_vert_func(CubeVertices[5]); gsd_vert_func(CubeVertices[6]); gsd_endline(); gsd_bgnline(); gsd_vert_func(CubeVertices[4]); gsd_vert_func(CubeVertices[7]); gsd_endline(); gsd_popmatrix(); return; } /*! \brief Draw sphere \param center center point \param colr color value \param size size value */ void gsd_drawsphere(float *center, unsigned long colr, float siz) { siz *= .5; /* siz is diameter, gsd_sphere uses radius */ gsd_color_func(colr); gsd_sphere(center, siz); return; } /*! \brief Draw diamond lines */ void gsd_diamond_lines(void) { gsd_bgnline(); gsd_vert_func(Octo[0]); gsd_vert_func(Octo[3]); gsd_endline(); gsd_bgnline(); gsd_vert_func(Octo[1]); gsd_vert_func(Octo[4]); gsd_endline(); gsd_bgnline(); gsd_vert_func(Octo[2]); gsd_vert_func(Octo[5]); gsd_endline(); return; } /*! \brief Draw asterisk \param center center point \param colr color value \param siz size value */ void gsd_draw_asterisk(float *center, unsigned long colr, float siz) { float angle; angle = 45.; /* degrees */ gsd_pushmatrix(); gsd_translate(center[X], center[Y], center[Z]); gsd_scale(siz, siz, siz); gsd_color_func(colr); gsd_diamond_lines(); gsd_pushmatrix(); gsd_rot(angle, 'x'); gsd_diamond_lines(); gsd_popmatrix(); gsd_pushmatrix(); gsd_rot(-angle, 'x'); gsd_diamond_lines(); gsd_popmatrix(); gsd_pushmatrix(); gsd_rot(angle, 'y'); gsd_diamond_lines(); gsd_popmatrix(); gsd_pushmatrix(); gsd_rot(-angle, 'y'); gsd_diamond_lines(); gsd_popmatrix(); gsd_pushmatrix(); gsd_rot(angle, 'z'); gsd_diamond_lines(); gsd_popmatrix(); gsd_pushmatrix(); gsd_rot(-angle, 'z'); gsd_diamond_lines(); gsd_popmatrix(); gsd_popmatrix(); return; } /*! \brief Draw gyro \param center center point \param colr color value \param siz size value */ void gsd_draw_gyro(float *center, unsigned long colr, float siz) { int i; gsd_pushmatrix(); gsd_translate(center[X], center[Y], center[Z]); gsd_scale(siz, siz, siz); gsd_color_func(colr); /* vert axis */ gsd_bgnline(); gsd_vert_func(Octo[2]); gsd_vert_func(Octo[5]); gsd_endline(); /* spokes */ gsd_pushmatrix(); for (i = 0; i < 6; i++) { gsd_rot(30., 'z'); gsd_bgnline(); gsd_vert_func(Octo[0]); gsd_vert_func(Octo[3]); gsd_endline(); } gsd_popmatrix(); gsd_color_func(colr); gsd_circ(0., 0., 1.); gsd_pushmatrix(); gsd_rot(90., 'x'); gsd_circ(0., 0., 1.); gsd_popmatrix(); gsd_pushmatrix(); gsd_rot(90., 'y'); gsd_circ(0., 0., 1.); gsd_popmatrix(); gsd_popmatrix(); return; } /*! \brief Draw 3d cursor \param pt point */ void gsd_3dcursor(float *pt) { float big, vert[3]; big = 10000.; gsd_bgnline(); vert[X] = pt[X]; vert[Y] = pt[Y]; vert[Z] = big; gsd_vert_func(vert); vert[Z] = -big; gsd_vert_func(vert); gsd_endline(); gsd_bgnline(); vert[X] = pt[X]; vert[Z] = pt[Z]; vert[Y] = big; gsd_vert_func(vert); vert[Y] = -big; gsd_vert_func(vert); gsd_endline(); gsd_bgnline(); vert[Y] = pt[Y]; vert[Z] = pt[Z]; vert[X] = big; gsd_vert_func(vert); vert[X] = -big; gsd_vert_func(vert); gsd_endline(); return; } /*! \brief ADD \param dir \param slope \param ascpect \param degrees */ void dir_to_slope_aspect(float *dir, float *slope, float *aspect, int degrees) { float dx, dy, dz; float costheta, theta, adjacent; dx = dir[X]; dy = dir[Y]; dz = dir[Z]; /* project vector onto plane of constant z containing * final value should be 0.0 to 3600.0 */ if (dx == 0 && dy == 0) { *aspect = 0.; } else { if (dx == 0) { theta = 90.0; } else { costheta = dx / sqrt(dx * dx + dy * dy); theta = acos(costheta); } if (dy < 0) { theta = (2 * Pi) - theta; } *aspect = theta; } /* project vector onto plane of constant y containing * final value should be -900.0 (looking up) to 900.0 (looking down) */ if (dz == 0) { theta = 0.0; } else if (dx == 0 && dy == 0) { theta = Pi / 2.; } else { adjacent = sqrt(dx * dx + dy * dy); costheta = adjacent / sqrt(adjacent * adjacent + dz * dz); theta = acos(costheta); } if (dz > 0) { theta = -theta; } *slope = theta; if (degrees) { *aspect = *aspect * (180. / Pi); *slope = *slope * (180. / Pi); } return; } /*! \brief Draw North Arrow takes OpenGL coords and size \param pos2 \param len \param fontbase \param arw_clr north arrow color \param text_clr text color \return 1 */ /*TODO: Store arrow somewhere to enable it's removal/change. Add option to specify north text and font. */ int gsd_north_arrow(float *pos2, float len, GLuint fontbase, unsigned long arw_clr, unsigned long text_clr) { const char *txt; float v[4][3]; float base[3][3]; float Ntop[] = { 0.0, 0.0, 1.0 }; base[0][Z] = base[1][Z] = base[2][Z] = pos2[Z]; v[0][Z] = v[1][Z] = v[2][Z] = v[3][Z] = pos2[Z]; base[0][X] = pos2[X] - len / 16.; base[1][X] = pos2[X] + len / 16.; base[0][Y] = base[1][Y] = pos2[Y] - len / 2.; base[2][X] = pos2[X]; base[2][Y] = pos2[Y] + .45 * len; v[0][X] = v[2][X] = pos2[X]; v[1][X] = pos2[X] + len / 8.; v[3][X] = pos2[X] - len / 8.; v[0][Y] = pos2[Y] + .2 * len; v[1][Y] = v[3][Y] = pos2[Y] + .1 * len; v[2][Y] = pos2[Y] + .5 * len; /* make sure we are drawing in front buffer */ GS_set_draw(GSD_FRONT); gsd_pushmatrix(); gsd_do_scale(1); glNormal3fv(Ntop); gsd_color_func(arw_clr); gsd_bgnpolygon(); glVertex3fv(base[0]); glVertex3fv(base[1]); glVertex3fv(base[2]); gsd_endpolygon(); gsd_bgnpolygon(); glVertex3fv(v[0]); glVertex3fv(v[1]); glVertex3fv(v[2]); glVertex3fv(v[0]); gsd_endpolygon(); gsd_bgnpolygon(); glVertex3fv(v[0]); glVertex3fv(v[2]); glVertex3fv(v[3]); glVertex3fv(v[0]); gsd_endpolygon(); /* draw N for North */ /* Need to pick a nice generic font */ /* TODO -- project text position off arrow * bottom along azimuth */ gsd_color_func(text_clr); txt = "North"; /* adjust position of N text */ base[0][X] -= gsd_get_txtwidth(txt, 18) - 20.; base[0][Y] -= gsd_get_txtheight(18) - 20.; glRasterPos3fv(base[0]); glListBase(fontbase); glCallLists(strlen(txt), GL_UNSIGNED_BYTE, (const GLvoid *)txt); GS_done_draw(); gsd_popmatrix(); gsd_flush(); return (1); } /*! \brief ADD siz is height, sz is global exag to correct for. If onsurf in non-null, z component of dir is dropped and line-on-suf is used, resulting in length of arrow being proportional to slope \param center center point \param colr color value \param siz size value \param dir \param sz \param onsurf surface (geosurf) \return 1 no surface given \return 0 on surface */ int gsd_arrow(float *center, unsigned long colr, float siz, float *dir, float sz, geosurf * onsurf) { float slope, aspect; float tmp[3]; static int first = 1; if (first) { init_stuff(); first = 0; } dir[Z] /= sz; GS_v3norm(dir); if (NULL != onsurf) { float base[3], tip[3], len; base[X] = center[X]; base[Y] = center[Y]; /* project dir to surface, after zexag */ len = GS_P2distance(ORIGIN, dir); /* in case dir isn't normalized */ tip[X] = center[X] + dir[X] * len * siz; tip[Y] = center[Y] + dir[Y] * len * siz; return gsd_arrow_onsurf(base, tip, colr, 2, onsurf); } dir_to_slope_aspect(dir, &slope, &aspect, 1); gsd_pushmatrix(); gsd_translate(center[X], center[Y], center[Z]); gsd_scale(1.0, 1.0, 1.0 / sz); gsd_rot(aspect + 90, 'z'); gsd_rot(slope + 90., 'x'); gsd_scale(siz, siz, siz); gsd_color_func(colr); tmp[X] = 0.2; tmp[Y] = 0.0; tmp[Z] = 0.65; gsd_bgnline(); gsd_vert_func(ORIGIN); gsd_vert_func(UP_NORM); gsd_endline(); gsd_bgnline(); gsd_vert_func(tmp); gsd_vert_func(UP_NORM); tmp[X] = -0.2; gsd_vert_func(tmp); gsd_endline(); gsd_popmatrix(); return (1); } /*! \brief Draw north arrow on surface \param base \param tip \param colr \param wid \param gs surface (geosurf) \return 0 */ int gsd_arrow_onsurf(float *base, float *tip, unsigned long colr, int wid, geosurf * gs) { static int first = 1; if (first) { init_stuff(); first = 0; } gsd_linewidth(wid); gsd_color_func(colr); G_debug(3, "gsd_arrow_onsurf"); G_debug(3, " %f %f -> %f %f", base[X], base[Y], tip[X], tip[Y]); gsd_line_onsurf(gs, base, tip); #ifdef DO_SPHERE_BASE { GS_v3dir(tip, base, dir0); GS_v3mag(dir0, &len); gsd_disc(base[X], base[Y], len / 10.); } #endif #ifdef ARROW_READY { base[Z] = tip[Z] = 0.0; GS_v3dir(tip, base, dir0); G_debug(3, " dir0: %f %f %f", dir0[X], dir0[Y], dir0[Z]); /* rotate this direction 90 degrees */ GS_v3cross(dir0, UP_NORM, dir2); GS_v3mag(dir0, &len); GS_v3eq(dir1, dir0); G_debug(3, " len: %f", len); G_debug(3, " a-dir1: %f %f %f", dir1[X], dir1[Y], dir1[Z]); G_debug(3, " a-dir2: %f %f %f", dir2[X], dir2[Y], dir2[Z]); dim1 = len * .7; dim2 = len * .2; GS_v3mult(dir1, dim1); GS_v3mult(dir2, dim2); G_debug(3, " b-dir1: %f %f %f", dir1[X], dir1[Y], dir1[Z]); G_debug(3, " b-dir2: %f %f %f", dir2[X], dir2[Y], dir2[Z]); GS_v3eq(tmp, base); GS_v3add(tmp, dir1); GS_v3add(tmp, dir2); G_debug(3, " %f %f -> ", tmp[X], tmp[Y]); gsd_line_onsurf(gs, tmp, tip); GS_v3cross(dir0, DOWN_NORM, dir2); GS_v3mult(dir2, dim2); GS_v3eq(tmp, base); G_debug(3, " dir1: %f %f %f", dir1[X], dir1[Y], dir1[Z]); G_debug(3, " dir2: %f %f %f", dir2[X], dir2[Y], dir2[Z]); GS_v3add(tmp, dir1); GS_v3add(tmp, dir2); G_debug(3, " %f %f", tmp[X], tmp[Y]); gsd_line_onsurf(gs, tip, tmp); } #endif return (0); } /*! \brief Draw 3d north arrow \param center center point \param colr color value \param siz1 height \param siz2 is diameter \param dir \param sz */ void gsd_3darrow(float *center, unsigned long colr, float siz1, float siz2, float *dir, float sz) { float slope, aspect; int preshade; static int first = 1; static int list; static int debugint = 1; dir[Z] /= sz; GS_v3norm(dir); dir_to_slope_aspect(dir, &slope, &aspect, 1); if (debugint > 100) { G_debug(3, "gsd_3darrow()"); G_debug(3, " pt: %f,%f,%f dir: %f,%f,%f slope: %f aspect: %f", center[X], center[Y], center[Z], dir[X], dir[Y], dir[Z], slope, aspect); debugint = 1; } debugint++; preshade = gsd_getshademodel(); /* gsd_shademodel(0); want flat shading? */ gsd_pushmatrix(); gsd_translate(center[X], center[Y], center[Z]); gsd_scale(1.0, 1.0, 1.0 / sz); gsd_rot(aspect + 90, 'z'); gsd_rot(slope + 90., 'x'); gsd_scale(siz2, siz2, siz1); gsd_color_func(colr); if (first) { /* combine these into an object */ first = 0; list = gsd_makelist(); gsd_bgnlist(list, 1); gsd_backface(1); gsd_pushmatrix(); gsd_scale(.10, .10, .75); /* narrow cyl */ primitive_cylinder(colr, 0); gsd_popmatrix(); gsd_pushmatrix(); gsd_translate(0.0, 0.0, .60); gsd_scale(0.3, 0.3, 0.4); /* cone */ primitive_cone(colr); gsd_popmatrix(); gsd_backface(0); gsd_endlist(); } else { gsd_calllist(list); } gsd_popmatrix(); gsd_shademodel(preshade); return; } /*! \brief Draw Scalebar takes OpenGL coords and size Adapted from gsd_north_arrow Hamish Bowman Dec 2006 \param pos2 \param fontbase font-base \param bar_clr barscale color \param text_clr text color \return 1 */ int gsd_scalebar(float *pos2, float len, GLuint fontbase, unsigned long bar_clr, unsigned long text_clr) { char txt[100]; float base[4][3]; float Ntop[] = { 0.0, 0.0, 1.0 }; base[0][Z] = base[1][Z] = base[2][Z] = base[3][Z] = pos2[Z]; /* simple 1:8 rectangle *//* bump to X/20. for a 1:10 narrower bar? */ base[0][X] = base[1][X] = pos2[X] - len / 2.; base[2][X] = base[3][X] = pos2[X] + len / 2.; base[0][Y] = base[3][Y] = pos2[Y] - len / 16.; base[1][Y] = base[2][Y] = pos2[Y] + len / 16.; /* make sure we are drawing in front buffer */ GS_set_draw(GSD_FRONT); gsd_pushmatrix(); gsd_do_scale(1); /* get map scale factor */ glNormal3fv(Ntop); gsd_color_func(bar_clr); gsd_bgnpolygon(); glVertex3fv(base[0]); glVertex3fv(base[1]); glVertex3fv(base[2]); glVertex3fv(base[3]); glVertex3fv(base[0]); gsd_endpolygon(); /* draw units */ /* Need to pick a nice generic font */ /* TODO -- project text position off bar bottom along azimuth */ gsd_color_func(text_clr); /* format text in a nice way */ if (strcmp("meters", G_database_unit_name(TRUE)) == 0) { if (len > 2500) sprintf(txt, "%g km", len / 1000); else sprintf(txt, "%g meters", len); } else if (strcmp("feet", G_database_unit_name(TRUE)) == 0) { if (len > 5280) sprintf(txt, "%g miles", len / 5280); else if (len == 5280) sprintf(txt, "1 mile"); else sprintf(txt, "%g feet", len); } else { sprintf(txt, "%g %s", len, G_database_unit_name(TRUE)); } /* adjust position of text (In map units?!) */ base[0][X] -= gsd_get_txtwidth(txt, 18) - 20.; base[0][Y] -= gsd_get_txtheight(18) - 20.; glRasterPos3fv(base[0]); glListBase(fontbase); glCallLists(strlen(txt), GL_BYTE, (GLubyte *) txt); GS_done_draw(); gsd_popmatrix(); gsd_flush(); return (1); } /*! \brief Draw Scalebar (as lines) Adapted from gsd_scalebar A.Kratochvilova 2011 \param pos2 scalebar position \param fontbase font-base (unused) \param bar_clr barscale color \param text_clr text color (unused) \return 1 */ int gsd_scalebar_v2(float *pos, float len, GLuint fontbase, unsigned long bar_clr, unsigned long text_clr) { float base[6][3]; float Ntop[] = { 0.0, 0.0, 1.0 }; base[0][Z] = base[1][Z] = base[2][Z] = pos[Z]; base[3][Z] = base[4][Z] = base[5][Z] = pos[Z]; /* simple scalebar: |------| */ base[0][X] = base[2][X] = base[3][X] = pos[X] - len / 2.; base[1][X] = base[4][X] = base[5][X] = pos[X] + len / 2.; base[0][Y] = base[1][Y] = pos[Y]; base[2][Y] = base[4][Y] = pos[Y] - len / 12; base[3][Y] = base[5][Y] = pos[Y] + len / 12; /* make sure we are drawing in front buffer */ GS_set_draw(GSD_FRONT); gsd_pushmatrix(); gsd_do_scale(1); /* get map scale factor */ glNormal3fv(Ntop); gsd_color_func(bar_clr); gsd_linewidth(3); /* could be optional */ /* ------- */ gsd_bgnline(); gsd_vert_func(base[0]); gsd_vert_func(base[1]); gsd_endline(); /* |------- */ gsd_bgnline(); gsd_vert_func(base[2]); gsd_vert_func(base[3]); gsd_endline(); /* |-------| */ gsd_bgnline(); gsd_vert_func(base[4]); gsd_vert_func(base[5]); gsd_endline(); /* TODO -- draw units */ GS_done_draw(); gsd_popmatrix(); gsd_flush(); return 1; } /*! \brief Primitives only called after transforms Center is actually center at base of 8 sided cone \param col color value */ void primitive_cone(unsigned long col) { float tip[3]; static int first = 1; if (first) { init_stuff(); first = 0; } tip[X] = tip[Y] = 0.0; tip[Z] = 1.0; gsd_bgntfan(); gsd_litvert_func2(UP_NORM, col, tip); gsd_litvert_func2(ogverts[0], col, ogverts[0]); gsd_litvert_func2(ogverts[1], col, ogverts[1]); gsd_litvert_func2(ogverts[2], col, ogverts[2]); gsd_litvert_func2(ogverts[3], col, ogverts[3]); gsd_litvert_func2(ogverts[4], col, ogverts[4]); gsd_litvert_func2(ogverts[5], col, ogverts[5]); gsd_litvert_func2(ogverts[6], col, ogverts[6]); gsd_litvert_func2(ogverts[7], col, ogverts[7]); gsd_litvert_func2(ogverts[0], col, ogverts[0]); gsd_endtfan(); return; } /*! \brief Primitives only called after transforms Center is actually center at base of 8 sided cylinder \param col color value \param caps */ void primitive_cylinder(unsigned long col, int caps) { static int first = 1; if (first) { init_stuff(); first = 0; } gsd_bgnqstrip(); gsd_litvert_func2(ogverts[0], col, ogvertsplus[0]); gsd_litvert_func2(ogverts[0], col, ogverts[0]); gsd_litvert_func2(ogverts[1], col, ogvertsplus[1]); gsd_litvert_func2(ogverts[1], col, ogverts[1]); gsd_litvert_func2(ogverts[2], col, ogvertsplus[2]); gsd_litvert_func2(ogverts[2], col, ogverts[2]); gsd_litvert_func2(ogverts[3], col, ogvertsplus[3]); gsd_litvert_func2(ogverts[3], col, ogverts[3]); gsd_litvert_func2(ogverts[4], col, ogvertsplus[4]); gsd_litvert_func2(ogverts[4], col, ogverts[4]); gsd_litvert_func2(ogverts[5], col, ogvertsplus[5]); gsd_litvert_func2(ogverts[5], col, ogverts[5]); gsd_litvert_func2(ogverts[6], col, ogvertsplus[6]); gsd_litvert_func2(ogverts[6], col, ogverts[6]); gsd_litvert_func2(ogverts[7], col, ogvertsplus[7]); gsd_litvert_func2(ogverts[7], col, ogverts[7]); gsd_litvert_func2(ogverts[0], col, ogvertsplus[0]); gsd_litvert_func2(ogverts[0], col, ogverts[0]); gsd_endqstrip(); if (caps) { /* draw top */ gsd_bgntfan(); gsd_litvert_func2(UP_NORM, col, UP_NORM); gsd_litvert_func2(UP_NORM, col, ogvertsplus[0]); gsd_litvert_func2(UP_NORM, col, ogvertsplus[1]); gsd_litvert_func2(UP_NORM, col, ogvertsplus[2]); gsd_litvert_func2(UP_NORM, col, ogvertsplus[3]); gsd_litvert_func2(UP_NORM, col, ogvertsplus[4]); gsd_litvert_func2(UP_NORM, col, ogvertsplus[5]); gsd_litvert_func2(UP_NORM, col, ogvertsplus[6]); gsd_litvert_func2(UP_NORM, col, ogvertsplus[7]); gsd_litvert_func2(UP_NORM, col, ogvertsplus[0]); gsd_endtfan(); /* draw bottom */ gsd_bgntfan(); gsd_litvert_func2(DOWN_NORM, col, ORIGIN); gsd_litvert_func2(DOWN_NORM, col, ogverts[0]); gsd_litvert_func2(DOWN_NORM, col, ogverts[1]); gsd_litvert_func2(DOWN_NORM, col, ogverts[2]); gsd_litvert_func2(DOWN_NORM, col, ogverts[3]); gsd_litvert_func2(DOWN_NORM, col, ogverts[4]); gsd_litvert_func2(DOWN_NORM, col, ogverts[5]); gsd_litvert_func2(DOWN_NORM, col, ogverts[6]); gsd_litvert_func2(DOWN_NORM, col, ogverts[7]); gsd_litvert_func2(DOWN_NORM, col, ogverts[0]); gsd_endtfan(); } return; } /*** ACS_MODIFY_BEGIN - sites_attribute management ********************************/ /* Draws boxes that are used for histograms by gpd_obj function in gpd.c for site_attribute management */ /*! \brief Vertices for box */ float Box[8][3] = { {1.0, 1.0, -1.0}, {-1.0, 1.0, -1.0}, {-1.0, 1.0, 1.0}, {1.0, 1.0, 1.0}, {1.0, -1.0, -1.0}, {-1.0, -1.0, -1.0}, {-1.0, -1.0, 1.0}, {1.0, -1.0, 1.0} }; float BoxN[6][3] = { {0, 0, -ONORM}, {0, 0, ONORM}, {0, ONORM, 0}, {0, -ONORM, 0}, {ONORM, 0, 0}, {-ONORM, 0, 0} }; /*! \brief Draw box Warning siz is an array (we need it for scale only Z in histograms) \param center center point \param colr color value \param siz size value */ void gsd_box(float *center, int colr, float *siz) { int preshade; gsd_pushmatrix(); gsd_translate(center[X], center[Y], center[Z] + siz[2]); gsd_scale(siz[0], siz[1], siz[2]); preshade = gsd_getshademodel(); gsd_shademodel(0); /* want flat shading */ /* Top */ gsd_bgnpolygon(); gsd_litvert_func(BoxN[2], colr, Box[0]); gsd_litvert_func(BoxN[2], colr, Box[1]); gsd_litvert_func(BoxN[2], colr, Box[2]); gsd_litvert_func(BoxN[2], colr, Box[3]); gsd_endpolygon(); /* Bottom */ gsd_bgnpolygon(); gsd_litvert_func(BoxN[3], colr, Box[7]); gsd_litvert_func(BoxN[3], colr, Box[6]); gsd_litvert_func(BoxN[3], colr, Box[5]); gsd_litvert_func(BoxN[3], colr, Box[4]); gsd_endpolygon(); /* Right */ gsd_bgnpolygon(); gsd_litvert_func(BoxN[4], colr, Box[0]); gsd_litvert_func(BoxN[4], colr, Box[3]); gsd_litvert_func(BoxN[4], colr, Box[7]); gsd_litvert_func(BoxN[4], colr, Box[4]); gsd_endpolygon(); /* Left */ gsd_bgnpolygon(); gsd_litvert_func(BoxN[5], colr, Box[1]); gsd_litvert_func(BoxN[5], colr, Box[5]); gsd_litvert_func(BoxN[5], colr, Box[6]); gsd_litvert_func(BoxN[5], colr, Box[2]); gsd_endpolygon(); /* Front */ gsd_bgnpolygon(); gsd_litvert_func(BoxN[0], colr, Box[0]); gsd_litvert_func(BoxN[0], colr, Box[4]); gsd_litvert_func(BoxN[0], colr, Box[5]); gsd_litvert_func(BoxN[0], colr, Box[1]); gsd_endpolygon(); /* Back */ gsd_bgnpolygon(); gsd_litvert_func(BoxN[1], colr, Box[3]); gsd_litvert_func(BoxN[1], colr, Box[2]); gsd_litvert_func(BoxN[1], colr, Box[6]); gsd_litvert_func(BoxN[1], colr, Box[7]); gsd_endpolygon(); gsd_popmatrix(); gsd_shademodel(preshade); return; } /*** ACS_MODIFY_END - sites_attribute management ********************************/