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- /*!
- \file build_nat.c
-
- \brief Vector library - Building topology for native format
-
- (C) 2001-2008 by the GRASS Development Team
-
- This program is free software under the
- GNU General Public License (>=v2).
- Read the file COPYING that comes with GRASS
- for details.
-
- \author Original author CERL, probably Dave Gerdes or Mike Higgins.
- Update to GRASS 5.7 Radim Blazek and David D. Gray.
-
- \date 2001-2008
- */
- #include <string.h>
- #include <stdlib.h>
- #include <stdio.h>
- #include <grass/glocale.h>
- #include <grass/gis.h>
- #include <grass/Vect.h>
- extern FILE *Msgout;
- extern int prnmsg ( char *msg, ...) ;
- /*!
- \brief Build area on given side of line (GV_LEFT or GV_RIGHT)
- \param Map_info vector map
- \param iline line id
- \param side side (GV_LEFT or GV_RIGHT)
- \return > 0 number of area
- \return < 0 number of isle
- \return 0 not created (may also already exist)
- */
- int
- Vect_build_line_area ( struct Map_info *Map, int iline, int side )
- {
- int j, area, isle, n_lines, line, type, direction;
- static int first = 1;
- long offset;
- struct Plus_head *plus ;
- P_LINE *BLine;
- static struct line_pnts *Points, *APoints;
- plus_t *lines;
- double area_size;
- plus = &(Map->plus);
- G_debug ( 3, "Vect_build_line_area() line = %d, side = %d", iline, side );
-
- if ( first ) {
- Points = Vect_new_line_struct ();
- APoints = Vect_new_line_struct ();
- first = 0;
- }
- area = dig_line_get_area (plus, iline, side);
- if ( area != 0 ) {
- G_debug ( 3, " area/isle = %d -> skip", area );
- return 0;
- }
-
- n_lines = dig_build_area_with_line (plus, iline, side, &lines);
- G_debug ( 3, " n_lines = %d", n_lines );
- if ( n_lines < 1 ) { return 0; } /* area was not built */
- /* Area or island ? */
- Vect_reset_line ( APoints );
- for (j = 0; j < n_lines; j++){
- line = abs(lines[j]);
- BLine = plus->Line[line];
- offset = BLine->offset;
- G_debug ( 3, " line[%d] = %d, offset = %ld", j, line, offset );
- type = Vect_read_line (Map, Points, NULL, line );
- if ( lines[j] > 0 ) direction = GV_FORWARD;
- else direction = GV_BACKWARD;
- Vect_append_points ( APoints, Points, direction);
- }
-
- dig_find_area_poly (APoints, &area_size);
- G_debug ( 3, " area/isle size = %f", area_size );
-
- if (area_size > 0) { /* area */
- /* add area structure to plus */
- area = dig_add_area (plus, n_lines, lines);
- if ( area == -1 ) { /* error */
- Vect_close ( Map );
- G_fatal_error ( _("Unable to add area (map closed, topo saved)") );
- }
- G_debug ( 3, " -> area %d", area );
- return area;
- } else if (area_size < 0) { /* island */
- isle = dig_add_isle (plus, n_lines, lines);
- if ( isle == -1 ) { /* error */
- Vect_close ( Map );
- G_fatal_error ( _("Unable to add isle (map closed, topo saved)") );
- }
- G_debug ( 3, " -> isle %d", isle );
- return -isle;
- } else {
- /* TODO: What to do with such areas? Should be areas/isles of size 0 stored,
- * so that may be found and cleaned by some utility
- * Note: it would be useful for vertical closed polygons, but such would be added twice
- * as area */
- G_warning (_("Area of size = 0.0 ignored"));
- }
- return 0;
- }
- /*!
- \brief Find area outside island
- \param Map_info vector map
- \param isle isle id
- \return number of area(s)
- \return 0 if not found
- */
- int
- Vect_isle_find_area ( struct Map_info *Map, int isle )
- {
- int j, line, node, sel_area, first, area, poly;
- static int first_call = 1;
- struct Plus_head *plus ;
- P_LINE *Line;
- P_NODE *Node;
- P_ISLE *Isle;
- P_AREA *Area;
- double size, cur_size;
- BOUND_BOX box, abox;
- static struct ilist *List;
- static struct line_pnts *APoints;
- /* Note: We should check all isle points (at least) because if topology is not clean
- * and two areas overlap, isle which is not completely within area may be attached,
- * but it would take long time */
- G_debug ( 3, "Vect_isle_find_area () island = %d", isle );
- plus = &(Map->plus);
- if ( plus->Isle[isle] == NULL ) {
- G_warning (_("Request to find area outside nonexisting isle"));
- return 0;
- }
- if ( first_call ) {
- List = Vect_new_list ();
- APoints = Vect_new_line_struct ();
- first_call = 0;
- }
- Isle = plus->Isle[isle];
- line = abs(Isle->lines[0]);
- Line = plus->Line[line];
- node = Line->N1;
- Node = plus->Node[node];
-
- /* select areas by box */
- box.E = Node->x; box.W = Node->x; box.N = Node->y; box.S = Node->y;
- box.T = PORT_DOUBLE_MAX; box.B = -PORT_DOUBLE_MAX;
- Vect_select_areas_by_box (Map, &box, List);
- G_debug ( 3, "%d areas overlap island boundary point", List->n_values );
-
- sel_area = 0; cur_size = -1;
- first = 1;
- Vect_get_isle_box ( Map, isle, &box);
- for (j = 0; j < List->n_values; j++) {
- area = List->value[j];
- G_debug ( 3, "area = %d", area );
- Area = plus->Area[area];
-
- /* Before other tests, simply exclude those areas inside isolated isles formed by one boundary */
- if ( abs(Isle->lines[0]) == abs(Area->lines[0]) ) {
- G_debug ( 3, " area inside isolated isle" );
- continue;
- }
-
- /* Check box */
- /* Note: If build is run on large files of areas imported from nontopo format (shapefile)
- * attaching of isles takes very long time because each area is also isle and select by
- * box all overlaping areas selects all areas with box overlaping first node.
- * Then reading coordinates for all those areas would take a long time -> check first
- * if isle's box is completely within area box */
- Vect_get_area_box ( Map, area, &abox);
- if ( box.E > abox.E || box.W < abox.W || box.N > abox.N || box.S < abox.S ) {
- G_debug ( 3, " isle not completely inside area box" );
- continue;
- }
-
- poly = Vect_point_in_area_outer_ring ( Node->x, Node->y, Map, area);
- G_debug ( 3, " poly = %d", poly );
-
- if ( poly == 1) { /* pint in area, but node is not part of area inside isle (would be poly == 2) */
- /* In rare case island is inside more areas in that case we have to calculate area
- * of outer ring and take the smaller */
- if ( sel_area == 0 ) { /* first */
- sel_area = area;
- } else { /* is not first */
- if ( cur_size < 0 ) { /* second area */
- /* This is slow, but should not be called often */
- Vect_get_area_points (Map, sel_area, APoints);
- G_begin_polygon_area_calculations();
- cur_size = G_area_of_polygon(APoints->x, APoints->y, APoints->n_points);
- G_debug ( 3, " first area size = %f (n points = %d)", cur_size, APoints->n_points );
- }
- Vect_get_area_points (Map, area, APoints);
- size = G_area_of_polygon(APoints->x, APoints->y, APoints->n_points);
- G_debug ( 3, " area size = %f (n points = %d)", cur_size, APoints->n_points );
- if ( size < cur_size ) {
- sel_area = area;
- cur_size = size;
- }
- }
- G_debug ( 3, "sel_area = %d cur_size = %f", sel_area, cur_size );
- }
- }
- if ( sel_area > 0 ) {
- G_debug ( 3, "Island %d in area %d", isle, sel_area );
- } else {
- G_debug ( 3, "Island %d is not in area", isle );
- }
- return sel_area;
- }
- /*!
- \brief (Re)Attach isle to area
- \param Map_info vector map
- \param isle isle id
- \return 0
- */
- int
- Vect_attach_isle ( struct Map_info *Map, int isle )
- {
- int sel_area;
- P_ISLE *Isle;
- struct Plus_head *plus ;
- /* Note!: If topology is not clean and areas overlap, one island may fall to more areas
- * (partially or fully). Before isle is attached to area it must be check if it is not attached yet */
- G_debug ( 3, "Vect_attach_isle (): isle = %d", isle);
- plus = &(Map->plus);
-
- sel_area = Vect_isle_find_area ( Map, isle );
- G_debug ( 3, " isle = %d -> area outside = %d", isle, sel_area);
- if ( sel_area > 0 ) {
- Isle = plus->Isle[isle];
- if ( Isle->area > 0 ) {
- G_debug (3, "Attempt to attach isle %d to more areas (=>topology is not clean)", isle);
- } else {
- Isle->area = sel_area;
- dig_area_add_isle ( plus, sel_area, isle );
- }
- }
- return 0;
- }
- /*!
- \brief (Re)Attach isles to areas in given box
- \param Map_info vector map
- \param box bounding box
- \return 0
- */
- int
- Vect_attach_isles ( struct Map_info *Map, BOUND_BOX *box )
- {
- int i, isle;
- static int first = 1;
- static struct ilist *List;
- struct Plus_head *plus ;
- G_debug ( 3, "Vect_attach_isles ()");
- plus = &(Map->plus);
- if ( first ) {
- List = Vect_new_list ();
- first = 0;
- }
-
- Vect_select_isles_by_box ( Map, box, List);
- G_debug ( 3, " number of isles to attach = %d", List->n_values);
- for (i = 0; i < List->n_values; i++) {
- isle = List->value[i];
- Vect_attach_isle ( Map, isle );
- }
- return 0;
- }
- /*!
- \brief (Re)Attach centroids to areas in given box
- \param Map_info vector map
- \param box bounding box
- \return 0
- */
- int
- Vect_attach_centroids ( struct Map_info *Map, BOUND_BOX *box )
- {
- int i, sel_area, centr;
- static int first = 1;
- static struct ilist *List;
- P_AREA *Area;
- P_NODE *Node;
- P_LINE *Line;
- struct Plus_head *plus ;
- G_debug ( 3, "Vect_attach_centroids ()");
-
- plus = &(Map->plus);
- if ( first ) {
- List = Vect_new_list ();
- first = 0;
- }
- /* Warning: If map is updated on level2, it may happen that previously correct island
- * becomes incorrect. In that case, centroid of area forming the island is reattached
- * to outer area, because island polygon is not excluded.
- *
- * +-----------+ +-----------+
- * | 1 | | 1 |
- * | +---+---+ | | +---+---+ |
- * | | 2 | 3 | | | | 2 | |
- * | | x | | | -> | | x | |
- * | | | | | | | | |
- * | +---+---+ | | +---+---+ |
- * | | | |
- * +-----------+ +-----------+
- * centroid is centroid is
- * attached to 2 reattached to 1
- *
- * Because of this, when the centroid is reattached to another area, it is always necessary
- * to check if original area exist, unregister centroid from previous area.
- * To simplify code, this is implemented so that centroid is always firs unregistered
- * and if new area is found, it is registered again.
- */
-
- Vect_select_lines_by_box ( Map, box, GV_CENTROID, List);
- G_debug ( 3, " number of centroids to reattach = %d", List->n_values);
- for (i = 0; i < List->n_values; i++) {
- int orig_area;
- centr = List->value[i];
- Line = plus->Line[centr];
- Node = plus->Node[Line->N1];
- /* Unregister centroid */
- orig_area = Line->left;
- if ( orig_area > 0 ) {
- if ( plus->Area[orig_area] != NULL ) {
- plus->Area[orig_area]->centroid = 0;
- }
- }
- Line->left = 0;
-
- sel_area = Vect_find_area ( Map, Node->x, Node->y );
- G_debug ( 3, " centroid %d is in area %d", centr, sel_area);
- if ( sel_area > 0 ) {
- Area = plus->Area[sel_area];
- if ( Area->centroid == 0 ) { /* first centroid */
- G_debug ( 3, " first centroid -> attach to area");
- Area->centroid = centr;
- Line->left = sel_area;
- } else if ( Area->centroid != centr ) { /* duplicate centroid */
- /* Note: it cannot happen that Area->centroid == centr, because the centroid
- * was previously unregistered */
- G_debug ( 3, " duplicate centroid -> do not attach to area");
- Line->left = -sel_area;
- }
- }
-
- if ( sel_area != orig_area && plus->do_uplist ) dig_line_add_updated ( plus, centr );
- }
-
- return 0;
- }
-
- /*!
- \brief Build topology
- \param Map_info vector map
- \param build build level
- \param msgout message output (stdout/stderr for example) or NULL
- \return 1 on success
- \return 0 on error
- */
- int
- Vect_build_nat ( struct Map_info *Map, int build, FILE *msgout )
- {
- struct Plus_head *plus ;
- int i, j, s, type, lineid;
- long offset;
- int side, line, area;
- struct line_pnts *Points, *APoints;
- struct line_cats *Cats;
- P_LINE *Line;
- P_NODE *Node;
- P_AREA *Area;
- BOUND_BOX box;
- struct ilist *List;
- G_debug (3, "Vect_build_nat() build = %d", build);
-
- plus = &(Map->plus);
- Msgout = msgout;
-
- if ( build == plus->built ) return 1; /* Do nothing */
-
- /* Check if upgrade or downgrade */
- if ( build < plus->built ) { /* lower level request */
- /* release old sources (this also initializes structures and numbers of elements) */
- if ( plus->built >= GV_BUILD_CENTROIDS && build < GV_BUILD_CENTROIDS) {
- /* reset info about areas stored for centroids */
- int nlines = Vect_get_num_lines (Map);
- for ( line = 1; line <= nlines; line++ ) {
- Line = plus->Line[line];
- if ( Line && Line->type == GV_CENTROID )
- Line->left = 0;
- }
- dig_free_plus_areas (plus);
- dig_spidx_free_areas (plus);
- dig_free_plus_isles (plus);
- dig_spidx_free_isles (plus);
- }
- if ( plus->built >= GV_BUILD_AREAS && build < GV_BUILD_AREAS) {
- /* reset info about areas stored for lines */
- int nlines = Vect_get_num_lines (Map);
- for ( line = 1; line <= nlines; line++ ) {
- Line = plus->Line[line];
- if ( Line && Line->type == GV_BOUNDARY ) {
- Line->left = 0;
- Line->right = 0;
- }
- }
- dig_free_plus_areas (plus);
- dig_spidx_free_areas (plus);
- dig_free_plus_isles (plus);
- dig_spidx_free_isles (plus);
- }
- if ( plus->built >= GV_BUILD_BASE && build < GV_BUILD_BASE) {
- dig_free_plus_nodes (plus);
- dig_spidx_free_nodes (plus);
- dig_free_plus_lines (plus);
- dig_spidx_free_lines (plus);
- }
-
- plus->built = build;
- return 1;
- }
-
- Points = Vect_new_line_struct ();
- APoints = Vect_new_line_struct ();
- Cats = Vect_new_cats_struct ();
- List = Vect_new_list ();
- if ( plus->built < GV_BUILD_BASE ) {
- int npoints;
- /*
- * We shall go through all primitives in coor file and
- * add new node for each end point to nodes structure
- * if the node with the same coordinates doesn't exist yet.
- */
-
- /* register lines, create nodes */
- Vect_rewind ( Map );
- prnmsg (_("Registering primitives: "));
- i = 1; j = 1;
- npoints = 0;
- while ( 1 ) {
- /* register line */
- type = Vect_read_next_line (Map, Points, Cats);
- /* Note: check for dead lines is not needed, because they are skipped by V1_read_next_line_nat() */
- if ( type == -1 ) {
- G_warning(_("Unable to read vector map"));
- return 0;
- } else if ( type == -2 ) {
- break;
- }
- npoints += Points->n_points;
-
- offset = Map->head.last_offset;
- G_debug ( 3, "Register line: offset = %ld", offset );
- lineid = dig_add_line ( plus, type, Points, offset );
- dig_line_box ( Points, &box );
- if ( lineid == 1 )
- Vect_box_copy (&(plus->box), &box);
- else
- Vect_box_extend (&(plus->box), &box);
- /* Add all categories to category index */
- if ( build == GV_BUILD_ALL ) {
- int c;
- for ( c = 0; c < Cats->n_cats; c++ ) {
- dig_cidx_add_cat (plus, Cats->field[c], Cats->cat[c], lineid, type);
- }
- if ( Cats->n_cats == 0 ) /* add field 0, cat 0 */
- dig_cidx_add_cat (plus, 0, 0, lineid, type);
- }
-
- /* print progress */
- if ( i == 1000 ) {
- prnmsg ("%7d\b\b\b\b\b\b\b", j);
- i = 0;
- }
- i++; j++;
- }
- prnmsg ("\r%d %s \n", plus->n_lines, _("primitives registered"));
- prnmsg ("%d %s\n", npoints , _("vertices registered"));
- plus->built = GV_BUILD_BASE;
- }
- if ( build < GV_BUILD_AREAS ) return 1;
- if ( plus->built < GV_BUILD_AREAS ) {
- /* Build areas */
- /* Go through all bundaries and try to build area for both sides */
- prnmsg (_("Building areas: "));
- for (i = 1; i <= plus->n_lines; i++) {
- G_percent2 ( i, plus->n_lines, 1, msgout );
- /* build */
- if ( plus->Line[i] == NULL ) { continue; } /* dead line */
- Line = plus->Line[i];
- if ( Line->type != GV_BOUNDARY ) { continue; }
- for (s = 0; s < 2; s++) {
- if ( s == 0 ) side = GV_LEFT;
- else side = GV_RIGHT;
-
- G_debug ( 3, "Build area for line = %d, side = %d", i, side );
- Vect_build_line_area ( Map, i, side );
- }
- }
- prnmsg ("\r%d %s \n%d %s\n", plus->n_areas, _("areas built"), plus->n_isles, _("isles built"));
- plus->built = GV_BUILD_AREAS;
- }
-
- if ( build < GV_BUILD_ATTACH_ISLES ) return 1;
-
- /* Attach isles to areas */
- if ( plus->built < GV_BUILD_ATTACH_ISLES ) {
- prnmsg (_("Attaching islands: "));
- for (i = 1; i <= plus->n_isles; i++) {
- G_percent2 ( i, plus->n_isles, 1, msgout );
- Vect_attach_isle ( Map, i ) ;
- }
- if (i==1) prnmsg ("\n");
- plus->built = GV_BUILD_ATTACH_ISLES;
- }
-
- if ( build < GV_BUILD_CENTROIDS ) return 1;
- /* Attach centroids to areas */
- if ( plus->built < GV_BUILD_CENTROIDS ) {
- int nlines;
-
- prnmsg (_("Attaching centroids: "));
-
- nlines = Vect_get_num_lines (Map);
- for ( line = 1; line <= nlines; line++ ) {
- G_percent2 ( line, nlines, 1, msgout );
- Line = plus->Line[line];
- if ( !Line ) continue; /* Dead */
- if ( Line->type != GV_CENTROID ) continue;
- Node = plus->Node[Line->N1];
- area = Vect_find_area ( Map, Node->x, Node->y );
- if ( area > 0 ) {
- G_debug ( 3, "Centroid (line=%d) in area %d", line, area );
- Area = plus->Area[area];
- if ( Area->centroid == 0 ) { /* first */
- Area->centroid = line;
- Line->left = area;
- } else { /* duplicate */
- Line->left = -area;
- }
- }
- }
- plus->built = GV_BUILD_CENTROIDS;
- }
- /* Add areas to category index */
- for ( area = 1; area <= plus->n_areas; area++ ) {
- int c;
- if ( plus->Area[area] == NULL ) continue;
- if ( plus->Area[area]->centroid > 0 ) {
- Vect_read_line (Map, NULL, Cats, plus->Area[area]->centroid );
- for ( c = 0; c < Cats->n_cats; c++ ) {
- dig_cidx_add_cat (plus, Cats->field[c], Cats->cat[c], area, GV_AREA);
- }
- }
- if ( plus->Area[area]->centroid == 0 || Cats->n_cats == 0 ) /* no centroid or no cats */
- dig_cidx_add_cat (plus, 0, 0, area, GV_AREA);
- }
- return 1;
- }
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