draw.c 8.1 KB

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  1. /*!
  2. \file lib/nviz/draw.c
  3. \brief Nviz library -- Draw map objects to GLX context
  4. Based on visualization/nviz/src/draw.c and
  5. visualization/nviz/src/togl_flythrough.c
  6. (C) 2008, 2010-2011 by the GRASS Development Team
  7. This program is free software under the GNU General Public License
  8. (>=v2). Read the file COPYING that comes with GRASS for details.
  9. \author Updated/modified by Martin Landa <landa.martin gmail.com> (Google SoC 2008/2010)
  10. \author Textures by Anna Kratochvilova
  11. */
  12. #include <grass/nviz.h>
  13. #ifndef GL_CLAMP_TO_EDGE
  14. #define GL_CLAMP_TO_EDGE 0x812F
  15. #endif
  16. static int sort_surfs_max(int *, int *, int *, int);
  17. /*!
  18. \brief Draw all loaded surfaces
  19. \param dc nviz data
  20. \return 1
  21. */
  22. int Nviz_draw_all_surf(nv_data * dc)
  23. {
  24. int i, nsurfs;
  25. int sortSurfs[MAX_SURFS], sorti[MAX_SURFS];
  26. int *surf_list;
  27. float x, y, z;
  28. int num, w;
  29. /* Get position for Light 1 */
  30. num = 1;
  31. x = dc->light[num].x;
  32. y = dc->light[num].y;
  33. z = dc->light[num].z;
  34. w = dc->light[num].z;
  35. surf_list = GS_get_surf_list(&nsurfs);
  36. sort_surfs_max(surf_list, sortSurfs, sorti, nsurfs);
  37. G_free(surf_list);
  38. /* re-initialize lights */
  39. GS_setlight_position(num, x, y, z, w);
  40. num = 2;
  41. GS_setlight_position(num, 0., 0., 1., 0);
  42. for (i = 0; i < nsurfs; i++) {
  43. GS_draw_surf(sortSurfs[i]);
  44. }
  45. /* GS_draw_cplane_fence params will change - surfs aren't used anymore */
  46. for (i = 0; i < MAX_CPLANES; i++) {
  47. if (dc->cp_on[i])
  48. GS_draw_cplane_fence(sortSurfs[0], sortSurfs[1], i);
  49. }
  50. return 1;
  51. }
  52. /*!
  53. \brief Sorts surfaces by max elevation, lowest to highest.
  54. Puts ordered id numbers in id_sort, leaving id_orig unchanged.
  55. Puts ordered indices of surfaces from id_orig in indices.
  56. \param surf pointer to surface array
  57. \param id_sort
  58. \param indices
  59. \param num
  60. \return 1
  61. */
  62. int sort_surfs_max(int *surf, int *id_sort, int *indices, int num)
  63. {
  64. int i, j;
  65. float maxvals[MAX_SURFS];
  66. float tmp, max = 0., tmin, tmax, tmid;
  67. for (i = 0; i < num; i++) {
  68. GS_get_zextents(surf[i], &tmin, &tmax, &tmid);
  69. if (i == 0)
  70. max = tmax;
  71. else
  72. max = max < tmax ? tmax : max;
  73. maxvals[i] = tmax;
  74. }
  75. for (i = 0; i < num; i++) {
  76. tmp = maxvals[0];
  77. indices[i] = 0;
  78. for (j = 0; j < num; j++) {
  79. if (maxvals[j] < tmp) {
  80. tmp = maxvals[j];
  81. indices[i] = j;
  82. }
  83. }
  84. maxvals[indices[i]] = max + 1;
  85. id_sort[i] = surf[indices[i]];
  86. }
  87. return 1;
  88. }
  89. /*!
  90. \brief Draw all loaded vector sets (lines)
  91. \return 1
  92. */
  93. int Nviz_draw_all_vect()
  94. {
  95. /* GS_set_cancel(0); */
  96. /* in case transparency is set */
  97. GS_set_draw(GSD_BOTH);
  98. GS_ready_draw();
  99. GV_alldraw_vect();
  100. GS_done_draw();
  101. GS_set_draw(GSD_BACK);
  102. /* GS_set_cancel(0); */
  103. return 1;
  104. }
  105. /*!
  106. \brief Draw all loaded vector point sets
  107. \return 1
  108. */
  109. int Nviz_draw_all_site()
  110. {
  111. int i;
  112. int *site_list, nsites;
  113. site_list = GP_get_site_list(&nsites);
  114. /* in case transparency is set */
  115. GS_set_draw(GSD_BOTH);
  116. GS_ready_draw();
  117. for (i = 0; i < nsites; i++) {
  118. GP_draw_site(site_list[i]);
  119. }
  120. G_free(site_list);
  121. GS_done_draw();
  122. GS_set_draw(GSD_BACK);
  123. return 1;
  124. }
  125. /*!
  126. \brief Draw all loaded volume sets
  127. \return 1
  128. */
  129. int Nviz_draw_all_vol()
  130. {
  131. int *vol_list, nvols, i;
  132. vol_list = GVL_get_vol_list(&nvols);
  133. /* in case transparency is set */
  134. GS_set_draw(GSD_BOTH);
  135. GS_ready_draw();
  136. for (i = 0; i < nvols; i++) {
  137. GVL_draw_vol(vol_list[i]);
  138. }
  139. G_free(vol_list);
  140. GS_done_draw();
  141. GS_set_draw(GSD_BACK);
  142. return 1;
  143. }
  144. /*!
  145. \brief Draw all map objects (in full resolution) and decorations
  146. \param data nviz data
  147. */
  148. int Nviz_draw_all(nv_data * data)
  149. {
  150. int i;
  151. int draw_surf, draw_vect, draw_site, draw_vol;
  152. draw_surf = 1;
  153. draw_vect = 1;
  154. draw_site = 1;
  155. draw_vol = 1;
  156. /*
  157. draw_north_arrow = 0;
  158. arrow_x = 0;
  159. draw_label = 0;
  160. draw_legend = 0;
  161. draw_fringe = 0;
  162. draw_scalebar = 0;
  163. draw_bar_x = 0;
  164. */
  165. GS_set_draw(GSD_BACK); /* needs to be BACK to avoid flickering */
  166. GS_ready_draw();
  167. GS_clear(data->bgcolor);
  168. if (draw_surf)
  169. Nviz_draw_all_surf(data);
  170. if (draw_vect)
  171. Nviz_draw_all_vect(data);
  172. if (draw_site)
  173. Nviz_draw_all_site(data);
  174. if (draw_vol)
  175. Nviz_draw_all_vol(data);
  176. for(i = 0; i < data->num_fringes; i++) {
  177. struct fringe_data * f = data->fringe[i];
  178. GS_draw_fringe(f->id, f->color, f->elev, f->where);
  179. }
  180. /* North Arrow */
  181. if (data->draw_arrow) {
  182. gsd_north_arrow(data->arrow->where, data->arrow->size,
  183. 0, data->arrow->color, data->arrow->color);
  184. }
  185. /* scale bar */
  186. for (i = 0; i < data->num_scalebars; i++) {
  187. if (data->scalebar[i]){
  188. struct scalebar_data *s = data->scalebar[i];
  189. gsd_scalebar_v2(s->where, s->size, 0, s->color, s->color);
  190. }
  191. }
  192. GS_done_draw();
  193. GS_set_draw(GSD_BACK);
  194. return 1;
  195. }
  196. /*!
  197. \brief Draw all surfaces in wireframe (quick mode)
  198. Draw modes:
  199. - DRAW_QUICK_SURFACE
  200. - DRAW_QUICK_VLINES
  201. - DRAW_QUICK_VPOINTS
  202. - DRAW_QUICK_VOLUME
  203. \param data nviz data
  204. \param draw_mode draw mode
  205. \return 1
  206. */
  207. int Nviz_draw_quick(nv_data * data, int draw_mode)
  208. {
  209. GS_set_draw(GSD_BACK);
  210. GS_ready_draw();
  211. GS_clear(data->bgcolor);
  212. /* draw surfaces */
  213. if (draw_mode & DRAW_QUICK_SURFACE)
  214. GS_alldraw_wire();
  215. /* draw vector lines */
  216. if (draw_mode & DRAW_QUICK_VLINES)
  217. GV_alldraw_vect();
  218. /* draw vector points */
  219. if (draw_mode & DRAW_QUICK_VPOINTS)
  220. GP_alldraw_site();
  221. /* draw volumes */
  222. if (draw_mode & DRAW_QUICK_VOLUME) {
  223. GVL_alldraw_wire();
  224. }
  225. GS_done_draw();
  226. return 1;
  227. }
  228. /*!
  229. \brief Load image into texture
  230. \param image_data image data
  231. \param width, height image screen size
  232. \param alpha has alpha channel
  233. */
  234. int Nviz_load_image(GLubyte *image_data, int width, int height, int alpha)
  235. {
  236. unsigned int texture_id;
  237. int in_format;
  238. GLenum format;
  239. if (alpha)
  240. {
  241. in_format = 4;
  242. format = GL_RGBA;
  243. }
  244. else
  245. {
  246. in_format = 3;
  247. format = GL_RGB;
  248. }
  249. glGenTextures( 1, &texture_id);
  250. glBindTexture(GL_TEXTURE_2D, texture_id);
  251. glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  252. glTexImage2D(GL_TEXTURE_2D, 0, in_format, width, height, 0,format,
  253. GL_UNSIGNED_BYTE, image_data);
  254. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  255. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  256. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  257. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  258. glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  259. return texture_id;
  260. }
  261. /*!
  262. \brief Set ortho view for drawing images
  263. \param width, height image screen size
  264. */
  265. void Nviz_set_2D(int width, int height)
  266. {
  267. glEnable(GL_BLEND); /* images are transparent */
  268. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  269. glMatrixMode(GL_PROJECTION);
  270. glLoadIdentity();
  271. glOrtho(0, width, 0, height, -1, 1);
  272. /* set coordinate system from upper left corner */
  273. glScalef(1, -1, 1);
  274. glTranslatef(0, -height, 0);
  275. glMatrixMode(GL_MODELVIEW);
  276. glLoadIdentity();
  277. }
  278. /*!
  279. \brief Draw image as texture
  280. \param x, y image coordinates
  281. \param width, height image size
  282. \param texture_id texture id
  283. */
  284. void Nviz_draw_image(int x, int y, int width, int height, int texture_id)
  285. {
  286. glBindTexture(GL_TEXTURE_2D, texture_id);
  287. GS_set_draw(GSD_FRONT);
  288. glEnable(GL_TEXTURE_2D);
  289. glBegin(GL_QUADS);
  290. glTexCoord2d(0.0,1.0);
  291. glVertex2d(x, y);
  292. glTexCoord2d(0.0,0.0);
  293. glVertex2d(x, y + height);
  294. glTexCoord2d(1.0,0.0);
  295. glVertex2d(x + width, y + height);
  296. glTexCoord2d(1.0,1.0);
  297. glVertex2d(x + width, y);
  298. glEnd();
  299. GS_done_draw();
  300. glDisable(GL_TEXTURE_2D);
  301. }
  302. /*!
  303. \brief Delete texture
  304. \param texture_id texture id
  305. */
  306. void Nviz_del_texture(int texture_id)
  307. {
  308. GLuint t[1];
  309. t[0] = texture_id;
  310. glDeleteTextures(1, t);
  311. }
  312. /*!
  313. \brief Get maximum texture size
  314. */
  315. void Nviz_get_max_texture(int *size)
  316. {
  317. glGetIntegerv(GL_MAX_TEXTURE_SIZE, size);
  318. }