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- <h2>DESCRIPTION</h2>
- <em>r.random.surface</em> generates a spatially dependent random surface.
- The random surface is composed of values representing the deviation from the
- mean of the initial random values driving the algorithm. The initial random
- values are independent Gaussian random deviates with a mean of 0 and
- standard deviation of 1. The initial values are spread over each output map
- using filter(s) of diameter distance. The influence of each random value on
- nearby cells is determined by a distance decay function based on exponent.
- If multiple filters are passed over the output maps, each filter is given a
- weight based on the weight inputs. The resulting random surface can have
- <em>any</em> mean and variance, but the theoretical mean of an infinitely
- large map is 0.0 and a variance of 1.0. Description of the algorithm is in
- the <b>NOTES</b> section.
- <p>The random surface generated are composed of floating point numbers, and
- saved in the category description files of the output map(s). Cell values
- are uniformly or normally distributed between 1 and high values inclusive
- (determined by whether the <b>-u</b> flag is used). The category names
- indicate the average floating point value and the range of floating point
- values that each cell value represents.
- <p><em>r.random.surface's</em> original goal is to generate random fields for
- spatial error modeling. A procedure to use <em>r.random.surface</em> in
- spatial error modeling is given in the <b>NOTES</b> section.
- <h3>Detailed parameter description</h3>
- <dl>
- <dt><b>output</b></dt>
- <dd>Random surface(s). The cell values are a random distribution
- between the low and high values inclusive. The category values of the
- output map(s) are in the form <em>#.# #.# to #.#</em> where each #.#
- is a floating point number. The first number is the average of the
- random values the cell value represents. The other two numbers are the
- range of random values for that cell value. The <em>average</em> mean
- value of generated <tt>output</tt> map(s) is 0. The <em>average</em>
- variance of map(s) generated is 1. The random values represent the
- standard deviation from the mean of that random surface.</dd>
- <dt><b>distance</b></dt>
- <dd>Distance determines the spatial dependence of the output
- map(s). The distance value indicates the minimum distance at which two
- map cells have no relationship to each other. A distance value of 0.0
- indicates that there is no spatial dependence (i.e., adjacent cell
- values have no relationship to each other). As the distance value
- increases, adjacent cell values will have values closer to each
- other. But the range and distribution of cell values over the output
- map(s) will remain the same. Visually, the clumps of lower and higher
- values gets larger as distance increases. If multiple values are
- given, each output map will have multiple filters, one for each set of
- distance, exponent, and weight values.</dd>
- <dt><b>exponent</b></dt>
- <dd>Exponent determines the distance decay exponent for a particular
- filter. The exponent value(s) have the property of determining
- the <em>texture</em> of the random surface. Texture will decrease as
- the exponent value(s) get closer to 1.0. Normally, exponent will be
- 1.0 or less. If there are no exponent values given, each filter will
- be given an exponent value of 1.0. If there is at least one exponent
- value given, there must be one exponent value for each distance value.</dd>
- <dt><b>flat</b></dt>
- <dd>Flat determines the distance at which the filter.</dd>
- <dt><b>weight</b></dt>
- <dd>Weight determines the relative importance of each filter. For
- example, if there were two filters driving the algorithm and
- weight=1.0, 2.0 was given in the command line: The second filter would
- be twice as important as the first filter. If no weight values are
- given, each filter will be just as important as the other filters
- defining the random field. If weight values exist, there must be a
- weight value for each filter of the random field.</dd>
- <dt><b>high</b></dt>
- <dd>Specifies the high end of the range of cell values in the output
- map(s). Specifying a very large high value will minimize
- the <em>errors</em> caused by the random surface's discretization. The
- word errors is in quotes because errors in discretization are often
- going to cancel each other out and the spatial statistics are far more
- sensitive to the initial independent random deviates than any
- potential discretization errors.</dd>
- <dt><b>seed</b></dt>
- <dd>Specifies the random seed(s), one for each map,
- that <em>r.random.surface</em> will use to generate the initial set of
- random values that the resulting map is based on. If the random seed
- is not given, <em>r.random.surface</em> will get a seed from the
- process ID number.</dd>
- </dl>
- <h2>NOTES</h2>
- While most literature uses the term random field instead of random surface,
- this algorithm always generates a surface. Thus, its use of random surface.
- <p><em>r.random.surface</em> builds the random surface using a filter algorithm
- smoothing a map of independent random deviates. The size of the filter is
- determined by the largest distance of spatial dependence. The shape of the
- filter is determined by the distance decay exponent(s), and the various
- weights if different sets of spatial parameters are used. The map of
- independent random deviates will be as large as the current region PLUS the
- extent of the filter. This will eliminate edge effects caused by the
- reduction of degrees of freedom. The map of independent random deviates will
- ignore the current mask for the same reason.
- <p>One of the most important uses for <em>r.random.surface</em> is to determine
- how the error inherent in raster maps might effect the analyses done with
- those maps.
- <h2>REFERENCES</h2>
- Random Field Software for GRASS by Chuck Ehlschlaeger
- <p> As part of my dissertation, I put together several programs that help
- GRASS (4.1 and beyond) develop uncertainty models of spatial data. I hope
- you find it useful and dependable. The following papers might clarify their
- use:
- <ul>
- <li> Ehlschlaeger, C.R., Shortridge, A.M., Goodchild, M.F., 1997.
- Visualizing spatial data uncertainty using animation.
- Computers & Geosciences 23, 387-395. doi:10.1016/S0098-3004(97)00005-8</li>
- <li><a href="http://www.geo.hunter.cuny.edu/~chuck/paper.html">Modeling
- Uncertainty in Elevation Data for Geographical Analysis</a>, by
- Charles R. Ehlschlaeger, and Ashton M. Shortridge. Proceedings of the
- 7th International Symposium on Spatial Data Handling, Delft,
- Netherlands, August 1996.</li>
- <li><a href="http://www.geo.hunter.cuny.edu/~chuck/acm/paper.html">Dealing
- with Uncertainty in Categorical Coverage Maps: Defining, Visualizing,
- and Managing Data Errors</a>, by Charles Ehlschlaeger and Michael
- Goodchild. Proceedings, Workshop on Geographic Information Systems at
- the Conference on Information and Knowledge Management, Gaithersburg
- MD, 1994.</li>
- <li><a href="http://www.geo.hunter.cuny.edu/~chuck/gislis/gislis.html">Uncertainty
- in Spatial Data: Defining, Visualizing, and Managing Data
- Errors</a>, by Charles Ehlschlaeger and Michael
- Goodchild. Proceedings, GIS/LIS'94, pp. 246-253, Phoenix AZ,
- 1994.</li>
- </ul>
- <h2>SEE ALSO</h2>
- <em>
- <a href="r.random.html">r.random</a>,
- <a href="r.random.cells.html">r.random.cells</a>,
- <a href="r.mapcalc.html">r.mapcalc</a>,
- <a href="r.surf.random.html">r.surf.random</a>
- </em>
- <h2>AUTHORS</h2>
- Charles Ehlschlaeger, Michael Goodchild, and Chih-chang Lin; National Center
- for Geographic Information and Analysis, University of California, Santa
- Barbara.
- <p><i>Last changed: $Date$</i>
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