wxGUI.Nviz.html 15 KB

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  1. <!-- meta page description: wxGUI 3D View Mode -->
  2. <!-- meta page index: wxGUI -->
  3. <h2>DESCRIPTION</h2>
  4. Note: <b>wxNviz is currently under development. Not
  5. all planned functionality is already implemented.</b>
  6. <p>
  7. <b>wxNviz</b> is a <em><a href="wxGUI.html">wxGUI</a></em> <b>3D view
  8. mode</b> which allows users to realistically render multiple
  9. <em>surfaces</em> (raster data) in a 3D space, optionally using
  10. thematic coloring, draping 2D <em>vector</em> data over the surfaces,
  11. displaying 3D vector data in the space, and visualization
  12. of <em>volume</em> data (3D raster data).
  13. <p>
  14. To start the wxGUI 3D view mode, choose '3D view' from the map
  15. toolbar. You can switch between 2D and 3D view. The region in
  16. 3D view is updated according to displayed region in 2D view.
  17. <p>
  18. wxNviz is emphasized on the ease and speed of viewer positioning and
  19. provided flexibility for using a wide range of data. A low resolution
  20. surface or wire grid (optional) provides real-time viewer positioning
  21. capabilities. Coarse and fine resolution controls allow the user to
  22. further refine drawing speed and detail as needed. Continuous scaling
  23. of elevation provides the ability to use various data types for the
  24. vertical dimension.
  25. <p>
  26. For each session of wxNviz, you might want the same set of 2D/3D
  27. raster and vector data, view parameters, or other attributes. For
  28. consistency between sessions, you can store this information in the
  29. GRASS <em>workspace</em> file (gxw). Workspace contains information to
  30. restore "state" of the system in 2D and if wxNviz is enabled also in
  31. the 3D display mode.
  32. <h2>3D View Toolbar</h2>
  33. <center>
  34. <br><img src="wxGUI_nviz_toolbar.jpg" border="1" alt="toolbar"><br><br>
  35. </center>
  36. <dl>
  37. <dt><img src="icons/script-save.png" alt="icon">&nbsp;
  38. <em>Generate command for m.nviz.image</em></dt>
  39. <dd>Generate command for m.nviz.image based on current state.</dd>
  40. <dt><img src="icons/settings.png" alt="icon">&nbsp;
  41. <em>Show 3D view mode settings</em></dt>
  42. <dd>Show dialog with settings for wxGUI 3D view mode. The user
  43. settings can be stored in wxGUI settings file.</dd>
  44. <dt><img src="icons/help.png" alt="icon">&nbsp;
  45. <em>Show help</em></dt>
  46. <dd>Show this help.</dd>
  47. </dl>
  48. <h2>3D View Layer Manager Toolbox</h2>
  49. The 3D view toolbox is integrated in the Layer Manager. The toolbox
  50. has several tabs:
  51. <ul>
  52. <li><b>View</b> for view controlling,</li>
  53. <li><b>Data</b> for data properties,</li>
  54. <li><b>Appearance</b> for appearance settings (lighting, fringes, ...).</li>
  55. <li><b>Analysis</b> for various data analyses (only cutting planes so far).</li>
  56. <li><b>Animation</b> for creating simple animations.</li>
  57. </ul>
  58. <h3>View</h3>
  59. You can use this panel to set the <em>position, direction, and
  60. perspective</em> of the view. The position box shows a puck with a
  61. direction line pointing to the center. The direction line indicates
  62. the look direction (azimuth). You click and drag the puck to change
  63. the current eye position. Another way to change eye position is
  64. to press the buttons around the position box representing cardinal
  65. and ordinal directions.
  66. <p>
  67. There are four other buttons for view control in the bottom of this panel
  68. (following label <em>Look:</em>):
  69. <ul>
  70. <li><em>here</em> requires you to click on Map Display Window to determine
  71. the point to look at.</li>
  72. <li><em>center</em> changes the point you are looking at to the center.</li>
  73. <li><em>top</em> moves the current eye position above the map center.</li>
  74. <li><em>reset</em> returns all current view settings to their default values.</li>
  75. </ul>
  76. <center>
  77. <br><img src="wxGUI_nviz_tools_view.jpg" border="1" alt="toolbox"><br><br>
  78. </center>
  79. You can adjust the viewer's height above the scene, perspective and
  80. twist value to rotate the scene about the horizontal axis. An angle of
  81. 0 is flat. The scene rotates between -90 and 90 degrees.
  82. <p>
  83. You can also adjusts the vertical exaggeration of the surface. As an
  84. example, if the easting and northing are in meters and the elevation
  85. in feet, a vertical exaggeration of 0.305 would produce a true
  86. (unexaggerated) surface.
  87. <p>
  88. View parameters can be controlled by sliders or edited directly in text box.
  89. It's possible to enter values which are out of slider's range (and it will
  90. adjust then).
  91. <h4>Fly-through mode</h4>
  92. View can be changed in fly-through mode (can be activated in Map Display toolbar),
  93. which enables to change the view smoothly and therefore it is suitable
  94. for creating animation (see below). To start flying, press left mouse button
  95. and hold it down to continue flying. Flight direction is controlled by mouse cursor
  96. position on screen. Flight speed can be increased/decreased stepwise by keys
  97. PageUp/PageDown, Home/End or Up/Down arrows.
  98. Speed is increased multiple times while Shift key is held down. Holding down
  99. Ctrl key switches flight mode in the way that position of viewpoint is
  100. changed (not the direction).
  101. <h3>Data properties</h3>
  102. This tab allows to control parameters related to map layers. It consists
  103. of four collapsible panels - <em>Surface</em>, <em>Constant surface</em>,
  104. <em>Vector</em> and <em>Volume</em>.
  105. <h4>Surface</h4>
  106. Each active raster map layer from the current layer tree is displayed
  107. as surface in the 3D space. This panel controls how loaded surfaces are drawn.
  108. To change parameters of a surface, it must be selected in the very top part of the
  109. panel.
  110. <p>
  111. The top half of the panel has drawing style options.
  112. Surface can be drawn as a wire mesh or using filled polygons (most
  113. realistic). You can set draw <b>mode</b> to <em>coarse</em> (fast
  114. display mode), <em>fine</em> (draws surface as filled polygons with
  115. fine resolution) or <em>both</em> (which combines coarse and fine
  116. mode). Additionally set coarse <b>style</b> to <em>wire</em> to draw
  117. the surface as wire mesh (you can also choose color of the wire)
  118. or <em>surface</em> to draw the surface using coarse resolution filled
  119. polygons. This is a low resolution version of the polygon surface
  120. style.
  121. E.g. surface is drawn as a wire mesh if you set <b>mode</b>
  122. to <em>coarse</em> and <b>style</b> to <em>wire</em>. Note that it
  123. differs from the mesh drawn in fast display mode because hidden lines
  124. are not drawn. To draw the surface using filled polygons, but with
  125. wire mesh draped over it, choose <b>mode</b> <em>both</em>
  126. and <b>style</b> <em>wire</em>.
  127. Beside mode and style you can also choose style of <b>shading</b> used
  128. for the surface. <em>Gouraud</em> style draws the surfaces with a
  129. smooth shading to blend individual cell colors together, <em>flat</em>
  130. draws the surfaces with flat shading with one color for every two
  131. cells. The surface appears faceted.
  132. <p>
  133. To set given draw settings for all loaded surfaces press button "Set to all".
  134. <p>
  135. The bottom half of the panel has options to set, unset or modify attributes
  136. of the current surface. Separate raster data or constants can be
  137. used for various attributes of the surface:
  138. <ul>
  139. <li><b>color</b> - raster map or constant color to drape over the current
  140. surface. This option is useful for draping imagery such as aerial
  141. photography over a DEM.</li>
  142. <li><b>mask</b> - raster map that controls the areas displayed from
  143. the current surface.</li>
  144. <li><b>transparency</b> - raster map or constant value that controls
  145. the transparency of the current surface. The default is completely
  146. opaque. Range from 0 (opaque) to 100 (transparent).</li>
  147. <li><b>shininess</b> - raster map or constant value that controls
  148. the shininess (reflectivity) of the current surface. Range from 0 to
  149. 100.</li>
  150. </ul>
  151. <p>
  152. In the very bottom part of the panel position of surface can be set.
  153. To move the surface right (looking from the south) choose <em>X</em> axis
  154. and set some positive value. To reset the surface position press
  155. <em>Reset</em> button.
  156. <center>
  157. <br><img src="wxGUI_nviz_tools_surface.jpg" border="1" alt="toolbox"><br><br>
  158. </center>
  159. <h4>Constant surface</h4>
  160. It is possible to add constant surface and set its properties like
  161. fine resolution, value (height), color and transparency. It behaves
  162. similarly to surface but it has less options.
  163. <h4>Vector</h4>
  164. 2D vector data can be draped on the selected surfaces with various
  165. markers to represent point data; you can use attribute of vector
  166. features to determine size, color, shape of glyph.
  167. 3D vector data including volumes (closed group of faces with one
  168. kernel inside) is also supported.
  169. This panel controls how loaded 2D or 3D vector data are drawn.
  170. <p>
  171. You can define the width (in pixels) of the line features, the color
  172. used for lines or point markers.
  173. <p>
  174. If vector map is 2D you can display vector features as flat at a
  175. specified elevation or drape it over a surface(s) at a specified
  176. height. Use the height control to set the flat elevation or the drape
  177. height above the surface(s). In case of multiple surfaces it is possible
  178. to specify which surfaces is the vector map draped over.
  179. <p>
  180. For display purposes, it is better to set the height slightly above
  181. the surface. If the height is set at zero, portions of the vector may
  182. disappear into the surface(s).
  183. <p>
  184. For 2D/3D vector points you can also set the size of the markers.
  185. <!-- and the width (in pixels) of the line used to draw the point markers (only
  186. applies to wire-frame markers). -->
  187. Currently are implemented these markers:
  188. <ul>
  189. <li><b>x</b> sets the current points markers to a 2D "X",</li>
  190. <li><b>sphere</b> - solid 3D sphere,</li>
  191. <li><b>diamond</b> - solid 3D diamond,</li>
  192. <li><b>cube</b> - solid 3D cube,</li>
  193. <li><b>box</b> - hollow 3D cube,</li>
  194. <li><b>gyroscope</b> - hollow 3D sphere,</li>
  195. <li><b>asterisk</b> - 3D line-star.</li>
  196. </ul>
  197. <p>
  198. Thematic mapping can be used to determine marker color and size
  199. (and line color and width).
  200. <center>
  201. <br><img src="wxGUI_nviz_tools_vector.jpg" border="1" alt="toolbox"><br><br>
  202. </center>
  203. <h4>Volume</h4>
  204. Volumes (3D raster maps) can be displayed either as isosurfaces or slices.
  205. Similarly to surface panel you can define draw <b>shading</b>
  206. - <em>gouraud</em> (draws the volumes with a smooth shading to blend
  207. individual cell colors together) and <em>flat</em> (draws the volumes
  208. with flat shading with one color for every two cells. The volume
  209. appears faceted). As mentioned above currently are supported two
  210. visualization modes:
  211. <ul>
  212. <li><b>isosurface</b> - the levels of values for drawing the
  213. volume(s) as isosurfaces,</li>
  214. <li>and <b>slice</b> - drawing the volume
  215. as cross-sections.</li>
  216. </ul>
  217. <p>
  218. The middle part of the panel has controls to add, delete, move up/down selected
  219. isosurface or slice. The bottom part differs for isosurface and slice.
  220. When choosing isosurface, this part the of panel has options to set, unset
  221. or modify attributes of the current isosurface.
  222. Various attributes of the isosurface can be defined, similarly to surface
  223. attributes:
  224. <ul>
  225. <li><b>isosurface value</b> - reference isosurface value (height in map
  226. units).</li>
  227. <li><b>color</b> - raster map or constant color to drape over the
  228. current volume.</li>
  229. <li><b>mask</b> - raster map that controls the areas displayed from
  230. the current volume.</li>
  231. <li><b>transparency</b> - raster map or constant value that controls
  232. the transparency of the current volume. The default is completely
  233. opaque. Range from 0 (opaque) to 100 (transparent).</li>
  234. <li><b>shininess</b> - raster map or constant value that controls
  235. the shininess (reflectivity) of the current volume. Range from 0 to
  236. 100.</li>
  237. </ul>
  238. In case of volume slice the bottom part of the panel controls the slice
  239. attributes (which axis is slice parallel to, position of slice edges,
  240. transparency). Press button <em>Reset</em> to reset slice position
  241. attributes.
  242. <p>
  243. Volumes can be moved the same way like surfaces do.
  244. <center>
  245. <br><img src="wxGUI_nviz_tools_volume.jpg" border="1" alt="toolbox"><br><br>
  246. </center>
  247. <h3>Analysis</h3>
  248. <em>Analysis</em> tab contains <em>Cutting planes</em> panel.
  249. <h4>Cutting planes</h4>
  250. Cutting planes allow to cut surfaces along a plane. You can switch
  251. between six planes; to disable cutting planes switch to <em>None</em>.
  252. Initially the plane is vertical, you can change it to horizontal by setting
  253. <em>tilt</em> 90 degrees. The <em>X</em> and <em>Y</em> values specify
  254. the rotation center of plane. You can see better what <em>X</em> and <em>Y</em>
  255. do when changing <em>rotation</em>.
  256. <em>Height</em> parameter has sense only when changing
  257. <em>tilt</em> too. Press button <em>Reset</em> to reset current cutting plane.
  258. <p>
  259. In case of multiple surfaces you can visualize the cutting plane by
  260. <em>Shading</em>. Shading is visible only when more than one surface
  261. is loaded and these surfaces must have the same fine resolution set.
  262. <h3>Appearance</h3>
  263. Appearance tab consists of three collapsible panels:
  264. <ul>
  265. <li><em>Lighting</em> for adjusting light source</li>
  266. <li><em>Fringe</em> for drawing fringes
  267. <li><em>Decorations</em> to display north arrow and scale bar</li>
  268. </ul>
  269. <p>
  270. The <em>lighting</em> panel enables to change the position of light
  271. source, light color, brightness and ambient. Light position is controlled
  272. similarly to eye position. If option <em>Show light model</em> is enabled
  273. light model is displayed to visualize the light settings.
  274. <center>
  275. <br><img src="wxGUI_nviz_tools_light.jpg" border="1" alt="toolbox"><br><br>
  276. </center>
  277. <p>
  278. The <em>Fringe</em> panel allows to draw fringes in different directions
  279. (North & East, South & East, South & West, North & West). It is possible
  280. to set fringe color and height of the bottom edge.
  281. <p>
  282. The <em>Decorations</em> panel enables to display north arrow and simple
  283. scale bar. North arrow and scale bar length is determined in map units.
  284. You can display more than one scale bar.
  285. <h3>Animation</h3>
  286. Animation panel enables to create a simple animation as a sequence of images.
  287. Press 'Record' button and start changing the view. Views are
  288. recorded in given interval (FPS - Frames Per Second). After recording,
  289. the animation can be replayed. To save the animation, fill in the
  290. directory and file prefix, choose image format (PPM or TIF) and then
  291. press 'Save'. Now wait until the last image is generated.
  292. It is recommended to record animations using fly-through mode to achieve
  293. smooth motion.
  294. <h2>Settings</h2>
  295. This panel has controls which allows user to set default surface,
  296. vector and volume data attributes. You can also modify default view
  297. parameters, or to set the background color of the Map Display Window
  298. (the default color is white).
  299. <h2>To be implement</h2>
  300. <ul>
  301. <li>Labels, decoration, etc. (Implemented, but not fully functional)</li>
  302. <li>Surface - mask by zero/elevation, more interactive positioning</li>
  303. <li>Vector points - implement display mode flat/surface for 2D points</li>
  304. <li>...</li>
  305. </ul>
  306. <p>
  307. <b>Please note that wxNviz is under active development and
  308. distributed as &quot;Experimental Prototype&quot;.</b>
  309. <h2>SEE ALSO</h2>
  310. <em>
  311. <a href="wxGUI.html">wxGUI</a><br>
  312. <a href="wxGUI.Components.html">wxGUI components</a>
  313. </em>
  314. <p>
  315. See also <a href="http://grass.osgeo.org/wiki/WxNVIZ">wiki</a> page
  316. (especially various <a href="http://grass.osgeo.org/wiki/WxNVIZ#Video_tutorials">video
  317. tutorials</a>).
  318. <br><br>
  319. Command-line module <em><a href="m.nviz.image.html">m.nviz.image</a></em>.
  320. <br><br>
  321. <h2>AUTHORS</h2>
  322. <a href="http://geo.fsv.cvut.cz/gwiki/Landa">Martin
  323. Landa</a>, <a href="http://grass.osgeo.org/wiki/WxNviz_GSoC_2008">Google
  324. Summer of Code 2008</a> (mentor: Michael Barton)
  325. and <a href="http://grass.osgeo.org/wiki/WxNviz_GSoC_2010">Google
  326. Summer of Code 2010</a> (mentor: Helena Mitasova)<br>
  327. Anna Kratochvilova, <a href="http://grass.osgeo.org/wiki/WxNviz_GSoC_2011">Google
  328. Summer of Code 2011</a> (mentor: Martin Landa)
  329. <p>
  330. <i>$Date$</i>