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- #include <stdio.h>
- #include <stdlib.h>
- #include <sys/types.h>
- #include <unistd.h>
- #include <grass/G3d.h>
- #include "G3d_intern.h"
- /*---------------------------------------------------------------------------*/
- #ifndef GRASS_G3D_H
- typedef struct
- {
- int nofNames;
- int *index;
- char *active;
- int lastName;
- int lastIndex;
- int lastIndexActive;
- } G3d_cache_hash;
- #endif
- /*---------------------------------------------------------------------------*/
- void G3d_cache_hash_reset(G3d_cache_hash * h)
- {
- int i;
- for (i = 0; i < h->nofNames; i++)
- h->active[i] = 0;
- h->lastIndexActive = 0;
- }
- /*---------------------------------------------------------------------------*/
- void G3d_cache_hash_dispose(G3d_cache_hash * h)
- {
- if (h == NULL)
- return;
- if (h->index != NULL)
- G3d_free(h->index);
- if (h->active != NULL)
- G3d_free(h->active);
- G3d_free(h);
- }
- /*---------------------------------------------------------------------------*/
- void *G3d_cache_hash_new(int nofNames)
- {
- G3d_cache_hash *tmp;
- tmp = G3d_malloc(sizeof(G3d_cache_hash));
- if (tmp == NULL) {
- G3d_error("G3d_cache_hash_new: error in G3d_malloc");
- return (void *)NULL;
- }
- tmp->nofNames = nofNames;
- tmp->index = G3d_malloc(sizeof(int) * tmp->nofNames);
- tmp->active = G3d_malloc(sizeof(char) * tmp->nofNames);
- if ((tmp->index == NULL) || (tmp->active == NULL)) {
- G3d_cache_hash_dispose(tmp);
- G3d_error("G3d_cache_hash_new: error in G3d_malloc");
- return (void *)NULL;
- }
- G3d_cache_hash_reset(tmp);
- return tmp;
- }
- /*---------------------------------------------------------------------------*/
- void G3d_cache_hash_remove_name(G3d_cache_hash * h, int name)
- {
- if (name >= h->nofNames)
- G3d_fatalError("G3d_cache_hash_remove_name: name out of range");
- if (h->active[name] == 0)
- G3d_fatalError("G3d_cache_hash_remove_name: name not in hashtable");
- h->active[name] = 0;
- if (name == h->lastName)
- h->lastIndexActive = 0;
- }
- /*---------------------------------------------------------------------------*/
- void G3d_cache_hash_load_name(G3d_cache_hash * h, int name, int index)
- {
- if (name >= h->nofNames)
- G3d_fatalError("G3d_cache_hash_load_name: name out of range");
- if (h->active[name] != 0)
- G3d_fatalError("G3d_cache_hash_load_name: name already in hashtable");
- h->index[name] = index;
- h->active[name] = 1;
- }
- /*---------------------------------------------------------------------------*/
- int G3d_cache_hash_name2index(G3d_cache_hash * h, int name)
- {
- int index;
- if (h->lastIndexActive)
- if (h->lastName == name)
- return h->lastIndex;
- if (!h->active[name])
- return -1;
- index = h->index[name];
- h->lastName = name;
- h->lastIndex = index;
- h->lastIndexActive = 1;
- return index;
- }
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