linecros.c 4.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245
  1. /*
  2. ****************************************************************************
  3. *
  4. * MODULE: Vector library
  5. *
  6. * AUTHOR(S): Original author CERL, probably Dave Gerdes.
  7. * Update to GRASS 5.7 Radim Blazek.
  8. *
  9. * PURPOSE: Lower level functions for reading/writing/manipulating vectors.
  10. *
  11. * COPYRIGHT: (C) 2001 by the GRASS Development Team
  12. *
  13. * This program is free software under the GNU General Public
  14. * License (>=v2). Read the file COPYING that comes with GRASS
  15. * for details.
  16. *
  17. *****************************************************************************/
  18. #include <stdio.h>
  19. /***************************************************************
  20. * test_for_intersection (ax1,ay1,ax2,ay2,bx1,by1,bx2,by2)
  21. * double ax1,ax2,ay1,ay2;
  22. * double bx1,bx2,by1,by2;
  23. *
  24. * returns
  25. * 0 no intersection at all
  26. * 1 the line segments intersect at only one point
  27. * -1 the line segments intersect at many points, i.e., overlapping
  28. * segments from the same line
  29. *
  30. * find_intersection (ax1,ay1,ax2,ay2,bx1,by1,bx2,by2,x,y)
  31. * double ax1,ax2,ay1,ay2;
  32. * double bx1,bx2,by1,by2;
  33. * double *x,*y;
  34. *
  35. * returns
  36. * 0 no intersection
  37. * 1 x,y set to (unique) intersection
  38. * -1 lines overlap, no unique intersection
  39. *
  40. * Based on the following:
  41. *
  42. * (ax2-ax1)r1 - (bx2-bx1)r2 = ax2 - ax1
  43. * (ay2-ay1)r1 - (by2-by1)r2 = ay2 - ay1
  44. *
  45. * Solving for r1 and r2, if r1 and r2 are between 0 and 1,
  46. * then line segments (ax1,ay1)(ax2,ay2) and (bx1,by1)(bx2,by2)
  47. * intersect
  48. ****************************************************************/
  49. #define D ((ax2-ax1)*(by1-by2) - (ay2-ay1)*(bx1-bx2))
  50. #define D1 ((bx1-ax1)*(by1-by2) - (by1-ay1)*(bx1-bx2))
  51. #define D2 ((ax2-ax1)*(by1-ay1) - (ay2-ay1)*(bx1-ax1))
  52. int
  53. dig_test_for_intersection(double ax1, double ay1,
  54. double ax2, double ay2,
  55. double bx1, double by1, double bx2, double by2)
  56. {
  57. register double d, d1, d2;
  58. double t;
  59. d = D;
  60. d1 = D1;
  61. d2 = D2;
  62. if (d > 0)
  63. return (d1 >= 0 && d2 >= 0 && d >= d1 && d >= d2);
  64. if (d < 0)
  65. return (d1 <= 0 && d2 <= 0 && d <= d1 && d <= d2);
  66. /* lines are parallel */
  67. if (d1 || d2)
  68. return 0;
  69. /* segments are colinear. check for overlap */
  70. /* Collinear vertical */
  71. if (ax1 == ax2) {
  72. if (ay1 > ay2) {
  73. t = ay1;
  74. ay1 = ay2;
  75. ay2 = t;
  76. }
  77. if (by1 > by2) {
  78. t = by1;
  79. by1 = by2;
  80. by2 = t;
  81. }
  82. if (ay1 > by2)
  83. return 0;
  84. if (ay2 < by1)
  85. return 0;
  86. /* there is overlap */
  87. if (ay1 == by2 || ay2 == by1)
  88. return 1; /* endpoints only */
  89. return -1; /* true overlap */
  90. }
  91. else {
  92. if (ax1 > ax2) {
  93. t = ax1;
  94. ax1 = ax2;
  95. ax2 = t;
  96. }
  97. if (bx1 > bx2) {
  98. t = bx1;
  99. bx1 = bx2;
  100. bx2 = t;
  101. }
  102. if (ax1 > bx2)
  103. return 0;
  104. if (ax2 < bx1)
  105. return 0;
  106. /* there is overlap */
  107. if (ax1 == bx2 || ax2 == bx1)
  108. return 1; /* endpoints only */
  109. return -1; /* true overlap */
  110. }
  111. return 0; /* should not be reached */
  112. }
  113. int
  114. dig_find_intersection(double ax1, double ay1,
  115. double ax2, double ay2,
  116. double bx1, double by1,
  117. double bx2, double by2, double *x, double *y)
  118. {
  119. register double d, r1, r2;
  120. double t;
  121. if (ax1 > ax2 || (ax1 == ax2 && ay1 > ay2)) {
  122. t = ax1;
  123. ax1 = ax2;
  124. ax2 = t;
  125. t = ay1;
  126. ay1 = ay2;
  127. ay2 = t;
  128. }
  129. if (bx1 > bx2 || (bx1 == bx2 && by1 > by2)) {
  130. t = bx1;
  131. bx1 = bx2;
  132. bx2 = t;
  133. t = by1;
  134. by1 = by2;
  135. by2 = t;
  136. }
  137. d = D;
  138. if (d) {
  139. r1 = D1 / d;
  140. r2 = D2 / d;
  141. if (r1 < 0 || r1 > 1 || r2 < 0 || r2 > 1) {
  142. return 0;
  143. }
  144. *x = ax1 + r1 * (ax2 - ax1);
  145. *y = ay1 + r1 * (ay2 - ay1);
  146. return 1;
  147. }
  148. /* lines are parallel */
  149. if (D1 || D2) {
  150. return 0;
  151. }
  152. /* segments are colinear. check for overlap */
  153. /* Collinear vertical */
  154. if (ax1 == ax2) {
  155. if (ay1 > by2)
  156. return 0;
  157. if (ay2 < by1)
  158. return 0;
  159. /* there is overlap */
  160. if (ay1 == by2) {
  161. *x = ax1;
  162. *y = ay1;
  163. return 1; /* endpoints only */
  164. }
  165. if (ay2 == by1) {
  166. *x = ax2;
  167. *y = ay2;
  168. return 1; /* endpoints only */
  169. }
  170. /* overlap, no single intersection point */
  171. if (ay1 > by1 && ay1 < by2) {
  172. *x = ax1;
  173. *y = ay1;
  174. }
  175. else {
  176. *x = ax2;
  177. *y = ay2;
  178. }
  179. return -1;
  180. }
  181. else {
  182. if (ax1 > bx2)
  183. return 0;
  184. if (ax2 < bx1)
  185. return 0;
  186. /* there is overlap */
  187. if (ax1 == bx2) {
  188. *x = ax1;
  189. *y = ay1;
  190. return 1; /* endpoints only */
  191. }
  192. if (ax2 == bx1) {
  193. *x = ax2;
  194. *y = ay2;
  195. return 1; /* endpoints only */
  196. }
  197. /* overlap, no single intersection point */
  198. if (ax1 > bx1 && ax1 < bx2) {
  199. *x = ax1;
  200. *y = ay1;
  201. }
  202. else {
  203. *x = ax2;
  204. *y = ay2;
  205. }
  206. return -1;
  207. }
  208. return 0; /* should not be reached */
  209. }