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- <h2>DESCRIPTION</h2>
- Converts one 3D raster map into several 2D raster maps (depends on depths).
- If the 2D and 3D region settings are different, the 3D resolution will be
- adjusted to the 2D resolution (the depths are not touched).
- The user can force <em>r3.to.rast</em> to use the 2D resolution of the input
- 3D raster map for the output maps, independently from the current region settings.
- <center>
- <img src="r3.to.rast.png" border="0"><br>
- <table border="0" width="700">
- <tr><td><center>
- <em>How r3.to.rast works</em>
- </center></td></tr>
- </table>
- </center>
- <h2>NOTES</h2>
- Every slice of the 3D raster map is copied to one 2D raster map. The maps
- are named like <b>output</b><em>_slicenumber</em>. Slices are counted from bottom
- to the top, so the bottom slice has number 1.
- The number of slices is equal to the number of depths.
- <h2>SEE ALSO</h2>
- <em>
- <a href="r3.cross.rast.html">r3.cross.rast</a>,
- <a href="r3.out.vtk.html">r3.out.vtk</a>,
- <a href="r3.out.ascii.html">r3.out.ascii</a>,
- <a href="g.region.html">g.region</a>
- </em>
- <h2>AUTHOR</h2>
- Sören Gebbert
- <p><i>Last changed: $Date$</i>
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