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- """
- @package core.render
- @brief Rendering map layers and overlays into map composition image.
- Classes:
- - render::Layer
- - render::MapLayer
- - render::Overlay
- - render::Map
- - render::RenderLayerMgr
- - render::RenderMapMgr
- (C) 2006-2015 by the GRASS Development Team
- This program is free software under the GNU General Public License
- (>=v2). Read the file COPYING that comes with GRASS for details.
- @author Michael Barton
- @author Jachym Cepicky
- @author Martin Landa <landa.martin gmail.com>
- """
- import os
- import sys
- import glob
- import math
- import copy
- import tempfile
- import types
- import time
- import wx
- from grass.script import core as grass
- from grass.script.utils import try_remove, text_to_string
- from grass.script.task import cmdlist_to_tuple, cmdtuple_to_list
- from grass.pydispatch.signal import Signal
- from grass.exceptions import CalledModuleError
- from core import utils
- from core.ws import RenderWMSMgr
- from core.gcmd import GException, GError, RunCommand
- from core.debug import Debug
- from core.settings import UserSettings
- from core.gthread import gThread
- def get_tempfile_name(suffix, create=False):
- """Returns a name for a temporary file in system directory"""
- # this picks TMPDIR which we have set for GRASS session
- # which may mitigate problems (like not cleaning files) in case we
- # go little beyond what is in the documentation in terms of opening
- # closing and removing the tmp file
- tmp = tempfile.NamedTemporaryFile(suffix=suffix, delete=False)
- # we don't want it open, we just need the name
- name = tmp.name
- tmp.close()
- if not create:
- # remove empty file to have a clean state later
- os.remove(name)
- return name
- class Layer(object):
- """Virtual class which stores information about layers (map layers and
- overlays) of the map composition.
- - For map layer use MapLayer class.
- - For overlays use Overlay class.
- """
- def __init__(self, ltype, cmd, Map, name=None, active=True,
- hidden=False, opacity=1.0, mapfile=None, render=True):
- """Create new instance
- .. todo::
- pass cmd as tuple instead of list
- :param ltype: layer type ('raster', 'vector', 'overlay', 'command', etc.)
- :param cmd: GRASS command to render layer, given as list,
- e.g. ['d.rast', 'map=elevation@PERMANENT']
- :param map: render.Map instance
- :param name: layer name, e.g. 'elevation@PERMANENT' (for layer tree)
- :param active: layer is active, will be rendered only if True
- :param hidden: layer is hidden, won't be listed in Layer Manager if True
- :param float opacity: layer opacity <0;1>
- :param mapfile full path to output file or None
- """
- if mapfile:
- self.mapfile = mapfile
- else:
- if ltype == 'overlay':
- tempfile_sfx = ".png"
- else:
- tempfile_sfx = ".ppm"
- self.mapfile = get_tempfile_name(suffix=tempfile_sfx)
- self.maskfile = self.mapfile.rsplit(".", 1)[0] + ".pgm"
- # stores class which manages rendering instead of simple command - e.g.
- # WMS
- self.renderMgr = None
- self.Map = Map
- self.type = None
- self.SetType(ltype)
- self.name = name
- if self.type == 'command':
- self.cmd = list()
- for c in cmd:
- self.cmd.append(cmdlist_to_tuple(c))
- else:
- self.cmd = cmdlist_to_tuple(cmd)
- self.active = active
- self.hidden = hidden
- self.opacity = opacity
- self.forceRender = render
- self.renderedSize = None
- Debug.msg(3, "Layer.__init__(): type=%s, cmd='%s', name=%s, "
- "active=%d, opacity=%d, hidden=%d" %
- (self.type, self.GetCmd(string=True), self.name,
- self.active, self.opacity, self.hidden))
- def __del__(self):
- self.Clean()
- Debug.msg(3, "Layer.__del__(): layer=%s, cmd='%s'" %
- (self.name, self.GetCmd(string=True)))
- def __str__(self):
- return self.GetCmd(string=True)
- def __repr__(self):
- return self.__str__()
- def Render(self, env=None):
- """Render layer to image
- :return: rendered image filename
- :return: None on error or if cmdfile is defined
- """
- if not self.cmd:
- return None
- # ignore in 2D
- if self.type == 'raster_3d':
- return None
- Debug.msg(3, "Layer.Render(): type=%s, name=%s, file=%s" %
- (self.type, self.name, self.mapfile))
- # prepare command for each layer
- layertypes = list(utils.command2ltype.values()) + ['overlay', 'command']
- if self.type not in layertypes:
- raise GException(
- _("<%(name)s>: layer type <%(type)s> is not supported") %
- {'type': self.type, 'name': self.name})
- if not env:
- env = os.environ.copy()
- # render layers
- try:
- if self.type == 'command':
- first = True
- for c in self.cmd:
- self.renderMgr.Render(c, env)
- if first:
- env["GRASS_RENDER_FILE_READ"] = "TRUE"
- first = False
- else:
- self.renderMgr.Render(self.cmd, env)
- except GException:
- sys.stderr.write(
- _("Command '%s' failed\n") %
- self.GetCmd(
- string=True))
- sys.stderr.write(_("Details: %s\n") % e)
- # clean up after problems
- for f in [self.mapfile, self.maskfile]:
- if not f:
- continue
- try_remove(f)
- f = None
- return self.mapfile
- def GetCmd(self, string=False):
- """Get GRASS command as list of string.
- :param string: get command as string if True otherwise as list
- :return: command list/string
- """
- if string:
- if self.type == 'command':
- scmd = []
- for c in self.cmd:
- scmd.append(utils.GetCmdString(c))
- return ';'.join(scmd)
- else:
- return utils.GetCmdString(self.cmd)
- else:
- return self.cmd
- def GetType(self):
- """Get map layer type"""
- return self.type
- def GetElement(self):
- """Get map element type"""
- if self.type == 'raster':
- return 'cell'
- return self.type
- def GetOpacity(self):
- """
- Get layer opacity level
- :return: opacity level (<0, 1>)
- """
- return self.opacity
- def GetName(self, fullyQualified=True):
- """Get map layer name
- :param bool fullyQualified: True to return fully qualified name
- as a string 'name@mapset' otherwise
- directory { 'name', 'mapset' } is
- returned
- :return: string / directory
- """
- if fullyQualified:
- return self.name
- else:
- if '@' in self.name:
- return {'name': self.name.split('@')[0],
- 'mapset': self.name.split('@')[1]}
- else:
- return {'name': self.name,
- 'mapset': ''}
- def GetRenderedSize(self):
- """Get currently rendered size of layer as tuple, None if not rendered"""
- return self.renderedSize
- def IsActive(self):
- """Check if layer is activated for rendering"""
- return self.active
- def IsHidden(self):
- """Check if layer is hidden"""
- return self.hidden
- def IsRendered(self):
- """!Check if layer was rendered (if the image file exists)"""
- if os.path.exists(self.mapfile):
- return True
- return False
- def SetType(self, ltype):
- """Set layer type"""
- if ltype not in list(utils.command2ltype.values()) + ['overlay', 'command']:
- raise GException(_("Unsupported map layer type '%s'") % ltype)
- if not self.renderMgr:
- env = {}
- if ltype == 'wms':
- renderMgr = RenderWMSMgr
- else:
- renderMgr = RenderLayerMgr
- env['GRASS_RENDER_FILE'] = self.mapfile
- if ltype == 'overlay':
- env['GRASS_RENDER_FILE_READ'] = 'FALSE'
- env['GRASS_RENDER_TRANSPARENT'] = 'TRUE'
- self.renderMgr = renderMgr(self, env)
- self.type = ltype
- def SetName(self, name):
- """Set layer name"""
- self.name = name
- def SetActive(self, enable=True):
- """Active or deactive layer"""
- self.active = bool(enable)
- def SetHidden(self, enable=False):
- """Hide or show map layer in Layer Manager"""
- self.hidden = bool(enable)
- def SetOpacity(self, value):
- """Set opacity value"""
- if value < 0:
- value = 0.
- elif value > 1:
- value = 1.
- self.opacity = float(value)
- def SetCmd(self, cmd):
- """Set new command for layer"""
- if self.type == 'command':
- self.cmd = []
- for c in cmd:
- self.cmd.append(cmdlist_to_tuple(c))
- else:
- self.cmd = cmdlist_to_tuple(cmd)
- Debug.msg(3, "Layer.SetCmd(): cmd='%s'" % self.GetCmd(string=True))
- # for re-rendering
- self.forceRender = True
- def IsDownloading(self):
- """Is data downloading from web server e. g. wms"""
- return self.renderMgr.IsDownloading()
- def AbortThread(self):
- """Abort running thread e. g. downloading data"""
- self.renderMgr.Abort()
- def GetRenderMgr(self):
- """Get render manager """
- return self.renderMgr
- def Clean(self):
- if self.mapfile:
- try_remove(self.mapfile)
- self.mapfile = None
- if self.maskfile:
- try_remove(self.maskfile)
- self.maskfile = None
- class MapLayer(Layer):
- def __init__(self, *args, **kwargs):
- """Represents map layer in the map canvas
- """
- Layer.__init__(self, *args, **kwargs)
- if self.type in ('vector', 'thememap'):
- self._legrow = get_tempfile_name(suffix=".legrow", create=True)
- else:
- self._legrow = ''
- def GetMapset(self):
- """Get mapset of map layer
- :return: mapset name
- :return: '' on error (no name given)
- """
- if not self.name:
- return ''
- try:
- return self.name.split('@')[1]
- except IndexError:
- return self.name
- def Clean(self):
- Layer.Clean(self)
- if self._legrow:
- try_remove(self._legrow)
- self._legrow = None
- class Overlay(Layer):
- def __init__(self, id, *args, **kwargs):
- """Represents overlay displayed in map canvas
- :param id: overlay id (for PseudoDC)
- """
- Layer.__init__(self, ltype='overlay', *args, **kwargs)
- self.id = id
- class RenderLayerMgr(wx.EvtHandler):
- def __init__(self, layer, env):
- """Render layer into image
- :param layer: Layer to be rendered
- """
- self.layer = layer
- wx.EvtHandler.__init__(self)
- self.thread = gThread()
- self.updateProgress = Signal('RenderLayerMgr.updateProgress')
- self.renderingFailed = Signal('RenderLayerMgr.renderingFailed')
- self._startTime = None
- self._render_env = env
- def UpdateRenderEnv(self, env):
- self._render_env.update(env)
- def Render(self, cmd, env):
- """Render layer
- :param cmd: display command given as tuple
- :param env: environmental variables used for rendering
- """
- Debug.msg(1, "RenderLayerMgr.Render(%s): force=%d img=%s" %
- (self.layer, self.layer.forceRender, self.layer.mapfile))
- env_cmd = env.copy()
- env_cmd.update(self._render_env)
- env_cmd['GRASS_RENDER_FILE'] = self.layer.mapfile
- if self.layer.GetType() in ('vector', 'thememap'):
- if not self.layer._legrow:
- self.layer._legrow = grass.tempfile(create=True)
- if os.path.isfile(self.layer._legrow):
- os.remove(self.layer._legrow)
- env_cmd['GRASS_LEGEND_FILE'] = text_to_string(self.layer._legrow)
- cmd_render = copy.deepcopy(cmd)
- cmd_render[1]['quiet'] = True # be quiet
- self._startTime = time.time()
- self.thread.Run(callable=self._render, cmd=cmd_render, env=env_cmd,
- ondone=self.OnRenderDone, userdata={'cmd': cmd, 'env': env})
- self.layer.forceRender = False
- def _render(self, cmd, env):
- p = grass.start_command(cmd[0], env=env, stderr=grass.PIPE, **cmd[1])
- stdout, stderr = p.communicate()
- if p.returncode:
- return grass.decode(stderr)
- else:
- return None
- def Abort(self):
- """Abort rendering process"""
- Debug.msg(1, "RenderLayerMgr({0}).Abort()".format(self.layer))
- self.thread.Terminate()
- # force rendering layer next time
- self.layer.forceRender = True
- self.thread.Terminate(False)
- def IsDownloading(self):
- """Is downloading
- :return: always False
- """
- return False
- def OnRenderDone(self, event):
- """Rendering done
- Emits updateProcess
- """
- Debug.msg(1, "RenderLayerMgr.OnRenderDone(%s): err=%s time=%f" %
- (self.layer, event.ret, time.time() - self._startTime))
- if event.ret is not None:
- cmd = cmdtuple_to_list(event.userdata['cmd'])
- self.renderingFailed.emit(cmd=cmd, error=event.ret)
- # don't remove layer if overlay, we need to keep the old one
- if self.layer.type != 'overlay':
- try_remove(self.layer.mapfile)
- self.layer.renderedSize = None
- else:
- env = event.userdata['env']
- self.layer.renderedSize = (env['GRASS_RENDER_WIDTH'],
- env['GRASS_RENDER_HEIGHT'])
- self.updateProgress.emit(env=event.userdata['env'], layer=self.layer)
- class RenderMapMgr(wx.EvtHandler):
- def __init__(self, Map):
- """Render map layers as image composition
- :param Map: Map object to be rendered
- """
- wx.EvtHandler.__init__(self)
- self.Map = Map
- self.updateMap = Signal('RenderMapMgr.updateMap')
- self.updateProgress = Signal('RenderMapMgr.updateProgress')
- self.renderingFailed = Signal('RenderMapMgr.renderingFailed')
- self.renderDone = Signal('RenderMapMgr.renderDone')
- self.renderDone.connect(self.OnRenderDone)
- # GRASS environment variable (for rendering)
- self._render_env = {"GRASS_RENDER_BACKGROUNDCOLOR": "000000",
- "GRASS_RENDER_FILE_COMPRESSION": "0",
- "GRASS_RENDER_TRUECOLOR": "TRUE",
- "GRASS_RENDER_TRANSPARENT": "TRUE",
- "GRASS_LEGEND_FILE": text_to_string(self.Map.legfile)
- }
- self._init()
- self._rendering = False
- self._old_legend = []
- def _init(self):
- """Init render manager"""
- self._startTime = time.time()
- self.progressInfo = None
- self.layers = []
- # re-render from scratch
- if os.path.exists(self.Map.mapfile):
- os.remove(self.Map.mapfile)
- def _checkRenderedSizes(self, env, layers):
- """Check if rendering size in current env differs from size of
- already rendered layers, if so, set forceRender to rerender them."""
- w = env['GRASS_RENDER_WIDTH']
- h = env['GRASS_RENDER_HEIGHT']
- for layer in layers:
- size = layer.GetRenderedSize()
- if size:
- # is rendered but its size differes from current env
- if not layer.forceRender and (size[0] != w or size[1] != h):
- layer.forceRender = True
- def UpdateRenderEnv(self, env):
- self._render_env.update(env)
- def _renderLayers(self, env, force=False, overlaysOnly=False):
- """Render all map layers into files
- :param dict env: environmental variables to be used for rendering process
- :param bool force: True to force rendering
- :param bool overlaysOnly: True to render only overlays
- :return: number of layers to be rendered
- """
- self.layers = self.Map.GetListOfLayers(ltype='overlay', active=True)
- if not overlaysOnly:
- self.layers += self.Map.GetListOfLayers(active=True,
- ltype='raster_3d',
- except_ltype=True)
- # reset progress
- self.ReportProgress(env=env)
- # check all already rendered layers have the same size
- # otherwise force rerendering the layer
- if not force:
- self._checkRenderedSizes(env=env, layers=self.layers)
- # render map layers if forced
- nlayers = 0
- for layer in self.layers:
- if force or layer.forceRender:
- nlayers += 1
- layer.Render(env)
- else:
- layer.GetRenderMgr().updateProgress.emit(env=env, layer=layer)
- Debug.msg(1, "RenderMapMgr.Render(): %d layers to be rendered "
- "(force=%d, all active layers -> %d)" % (nlayers, force,
- len(self.layers)))
- return nlayers
- def GetRenderEnv(self, windres=False):
- env = os.environ.copy()
- env.update(self._render_env)
- # use external gisrc if defined
- if self.Map.gisrc:
- env['GISRC'] = self.Map.gisrc
- env['GRASS_REGION'] = self.Map.SetRegion(windres)
- env['GRASS_RENDER_WIDTH'] = str(self.Map.width)
- env['GRASS_RENDER_HEIGHT'] = str(self.Map.height)
- if UserSettings.Get(group='display', key='driver',
- subkey='type') == 'png':
- env['GRASS_RENDER_IMMEDIATE'] = 'png'
- else:
- env['GRASS_RENDER_IMMEDIATE'] = 'cairo'
- return env
- def RenderOverlays(self, force=False):
- """Render only overlays
- :param bool force: force rendering all map layers
- """
- if self._rendering:
- Debug.msg(
- 1, "RenderMapMgr().RenderOverlays(): cancelled (already rendering)")
- return
- wx.BeginBusyCursor()
- self._rendering = True
- env = self.GetRenderEnv()
- self._init()
- # no layer composition afterwards
- if self._renderLayers(env, force, overlaysOnly=True) == 0:
- self.renderDone.emit(env=env)
- def Render(self, force=False, windres=False):
- """Render map composition
- :param bool force: force rendering all map layers in the composition
- :param windres: True for region resolution instead for map resolution
- """
- if self._rendering:
- Debug.msg(
- 1, "RenderMapMgr().Render(): cancelled (already rendering)")
- return
- wx.BeginBusyCursor()
- self._rendering = True
- env = self.GetRenderEnv(windres)
- self._init()
- if self._renderLayers(env, force) == 0:
- self.renderDone.emit(env=env)
- def OnRenderDone(self, env):
- """Rendering process done
- Make image composiotion, emits updateMap event.
- """
- stopTime = time.time()
- maps = list()
- masks = list()
- opacities = list()
- # TODO: g.pnmcomp is now called every time
- # even when only overlays are rendered
- for layer in self.layers:
- if layer.GetType() == 'overlay':
- continue
- if os.path.isfile(layer.mapfile):
- maps.append(layer.mapfile)
- masks.append(layer.maskfile)
- opacities.append(str(layer.opacity))
- # run g.pngcomp to get composite image
- bgcolor = ':'.join(map(str, UserSettings.Get(
- group='display', key='bgcolor', subkey='color')))
- startCompTime = time.time()
- if maps:
- ret, msg = RunCommand('g.pnmcomp',
- getErrorMsg=True,
- overwrite=True,
- input='%s' % ",".join(maps),
- mask='%s' % ",".join(masks),
- opacity='%s' % ",".join(opacities),
- bgcolor=bgcolor,
- width=env['GRASS_RENDER_WIDTH'],
- height=env['GRASS_RENDER_HEIGHT'],
- output=self.Map.mapfile,
- env=env)
- if ret != 0:
- self._rendering = False
- if wx.IsBusy():
- wx.EndBusyCursor()
- raise GException(_("Rendering failed: %s" % msg))
- stop = time.time()
- Debug.msg(1, "RenderMapMgr.OnRenderDone() time=%f sec (comp: %f)" %
- (stop - self._startTime, stop - startCompTime))
- # Update legfile
- new_legend = []
- with open(self.Map.legfile, "w") as outfile:
- for layer in reversed(self.layers):
- if layer.GetType() not in ('vector', 'thememap'):
- continue
- if os.path.isfile(layer._legrow) and not layer.hidden:
- with open(layer._legrow) as infile:
- line = infile.read()
- outfile.write(line)
- new_legend.append(line)
- self._rendering = False
- if wx.IsBusy():
- wx.EndBusyCursor()
- # if legend file changed, rerender vector legend
- if new_legend != self._old_legend:
- self._old_legend = new_legend
- found = False
- for layer in self.layers:
- if layer.GetType() == 'overlay' and layer.GetName() == 'vectleg':
- layer.forceRender = True
- found = True
- if found:
- self.Render()
- return
- self.updateMap.emit()
- def Abort(self):
- """Abort all rendering processes"""
- Debug.msg(1, "RenderMapMgr.Abort()")
- for layer in self.layers:
- layer.GetRenderMgr().Abort()
- self._init()
- if wx.IsBusy():
- wx.EndBusyCursor()
- self.updateProgress.emit(range=0, value=0, text=_("Rendering aborted"))
- def ReportProgress(self, env, layer=None):
- """Calculates progress in rendering/downloading
- and emits signal to inform progress bar about progress.
- Emits renderDone event when progressVal is equal to range.
- :param layer: Layer to be processed or None to reset
- """
- if self.progressInfo is None or layer is None:
- self.progressInfo = {'progresVal': 0, # current progress value
- 'downloading': [], # layers, which are downloading data
- 'rendered': [], # already rendered layers
- 'range': len(self.layers)}
- else:
- if layer not in self.progressInfo['rendered']:
- self.progressInfo['rendered'].append(layer)
- if layer.IsDownloading() and \
- layer not in self.progressInfo['downloading']:
- self.progressInfo['downloading'].append(layer)
- else:
- self.progressInfo['progresVal'] += 1
- if layer in self.progressInfo['downloading']:
- self.progressInfo['downloading'].remove(layer)
- # for updating statusbar text
- stText = ''
- first = True
- for layer in self.progressInfo['downloading']:
- if first:
- stText += _("Downloading data ")
- first = False
- else:
- stText += ', '
- stText += '<%s>' % layer.GetName()
- if stText:
- stText += '...'
- if self.progressInfo['range'] != len(self.progressInfo['rendered']):
- if stText:
- stText = _('Rendering & ') + stText
- else:
- stText = _('Rendering...')
- self.updateProgress.emit(range=self.progressInfo['range'],
- value=self.progressInfo['progresVal'],
- text=stText)
- if layer and self.progressInfo[
- 'progresVal'] == self.progressInfo['range']:
- self.renderDone.emit(env=env)
- def RenderingFailed(self, cmd, error):
- self.renderingFailed.emit(cmd=cmd, error=error)
- class Map(object):
- def __init__(self, gisrc=None):
- """Map composition (stack of map layers and overlays)
- :param gisrc: alternative gisrc (used eg. by georectifier)
- """
- Debug.msg(1, "Map.__init__(): gisrc=%s" % gisrc)
- # region/extent settigns
- self.wind = dict() # WIND settings (wind file)
- self.region = dict() # region settings (g.region)
- self.width = 640 # map width
- self.height = 480 # map height
- # list of layers
- self.layers = list() # stack of available GRASS layer
- self.overlays = list() # stack of available overlays
- self.ovlookup = dict() # lookup dictionary for overlay items and overlays
- # path to external gisrc
- self.gisrc = gisrc
- # generated file for g.pnmcomp output for rendering the map
- self.legfile = get_tempfile_name(suffix='.leg')
- self.mapfile = get_tempfile_name(suffix='.ppm')
- # setting some initial env. variables
- if not self.GetWindow():
- sys.stderr.write(_("Trying to recover from default region..."))
- RunCommand('g.region', flags='d')
- # projection info
- self.projinfo = self._projInfo()
- self.layerChanged = Signal('Map.layerChanged')
- self.layerRemoved = Signal('Map:layerRemoved')
- self.layerAdded = Signal('Map:layerAdded')
- self.renderMgr = RenderMapMgr(self)
- def GetRenderMgr(self):
- """Get render manager """
- return self.renderMgr
- def GetProjInfo(self):
- """Get projection info"""
- return self.projinfo
- def _projInfo(self):
- """Return region projection and map units information
- """
- projinfo = dict()
- if not grass.find_program('g.proj', '--help'):
- sys.exit(_("GRASS module '%s' not found. Unable to start map "
- "display window.") % 'g.proj')
- env = os.environ.copy()
- if self.gisrc:
- env['GISRC'] = self.gisrc
- ret = RunCommand(prog='g.proj', read=True, flags='p', env=env)
- if not ret:
- return projinfo
- for line in ret.splitlines():
- if ':' in line:
- key, val = map(lambda x: x.strip(), line.split(':'))
- if key in ['units']:
- val = val.lower()
- projinfo[key] = val
- elif "XY location (unprojected)" in line:
- projinfo['proj'] = 'xy'
- projinfo['units'] = ''
- break
- return projinfo
- def GetWindow(self):
- """Read WIND file and set up self.wind dictionary"""
- # FIXME: duplicated region WIND == g.region (at least some values)
- env = grass.gisenv()
- filename = os.path.join(env['GISDBASE'],
- env['LOCATION_NAME'],
- env['MAPSET'],
- "WIND")
- try:
- windfile = open(filename, "r")
- except IOError as e:
- sys.exit(
- _("Error: Unable to open '%(file)s'. Reason: %(ret)s. wxGUI exited.\n") % {
- 'file': filename,
- 'ret': e})
- for line in windfile.readlines():
- line = line.strip()
- try:
- key, value = line.split(":", 1)
- except ValueError as e:
- sys.stderr.write(
- _("\nERROR: Unable to read WIND file: %s\n") %
- e)
- return None
- self.wind[key.strip()] = value.strip()
- windfile.close()
- return self.wind
- def AdjustRegion(self):
- """Adjusts display resolution to match monitor size in
- pixels. Maintains constant display resolution, not related to
- computational region. Do NOT use the display resolution to set
- computational resolution. Set computational resolution through
- g.region.
- """
- mapwidth = abs(self.region["e"] - self.region["w"])
- mapheight = abs(self.region['n'] - self.region['s'])
- self.region["nsres"] = mapheight / self.height
- self.region["ewres"] = mapwidth / self.width
- self.region['rows'] = round(mapheight / self.region["nsres"])
- self.region['cols'] = round(mapwidth / self.region["ewres"])
- self.region['cells'] = self.region['rows'] * self.region['cols']
- Debug.msg(3, "Map.AdjustRegion(): %s" % self.region)
- return self.region
- def AlignResolution(self):
- """Sets display extents to even multiple of current
- resolution defined in WIND file from SW corner. This must be
- done manually as using the -a flag can produce incorrect
- extents.
- """
- # new values to use for saving to region file
- new = {}
- n = s = e = w = 0.0
- nsres = ewres = 0.0
- # Get current values for region and display
- reg = self.GetRegion()
- nsres = reg['nsres']
- ewres = reg['ewres']
- n = float(self.region['n'])
- s = float(self.region['s'])
- e = float(self.region['e'])
- w = float(self.region['w'])
- # Calculate rows, columns, and extents
- new['rows'] = math.fabs(round((n - s) / nsres))
- new['cols'] = math.fabs(round((e - w) / ewres))
- # Calculate new extents
- new['s'] = nsres * round(s / nsres)
- new['w'] = ewres * round(w / ewres)
- new['n'] = new['s'] + (new['rows'] * nsres)
- new['e'] = new['w'] + (new['cols'] * ewres)
- return new
- def AlignExtentFromDisplay(self):
- """Align region extent based on display size from center
- point"""
- # calculate new bounding box based on center of display
- if self.region["ewres"] > self.region["nsres"]:
- res = self.region["ewres"]
- else:
- res = self.region["nsres"]
- Debug.msg(
- 3,
- "Map.AlignExtentFromDisplay(): width=%d, height=%d, res=%f, center=%f,%f" %
- (self.width,
- self.height,
- res,
- self.region['center_easting'],
- self.region['center_northing']))
- ew = (self.width / 2) * res
- ns = (self.height / 2) * res
- self.region['n'] = self.region['center_northing'] + ns
- self.region['s'] = self.region['center_northing'] - ns
- self.region['e'] = self.region['center_easting'] + ew
- self.region['w'] = self.region['center_easting'] - ew
- # LL locations
- if self.projinfo['proj'] == 'll':
- self.region['n'] = min(self.region['n'], 90.0)
- self.region['s'] = max(self.region['s'], -90.0)
- def ChangeMapSize(self, size):
- """Change size of rendered map.
- :param size: map size given as tuple
- """
- try:
- self.width = int(size[0])
- self.height = int(size[1])
- if self.width < 1 or self.height < 1:
- sys.stderr.write(
- _("Invalid map size %d,%d\n") %
- (self.width, self.height))
- raise ValueError
- except ValueError:
- self.width = 640
- self.height = 480
- Debug.msg(2, "Map.ChangeMapSize(): width=%d, height=%d" %
- (self.width, self.height))
- def GetRegion(
- self, rast=None, zoom=False, vect=None, rast3d=None,
- regionName=None, n=None, s=None, e=None, w=None, default=False,
- update=False, add3d=False):
- """Get region settings (g.region -upgc)
- Optionally extent, raster or vector map layer can be given.
- :param rast: list of raster maps
- :param zoom: zoom to raster map (ignore NULLs)
- :param vect: list of vector maps
- :param rast3d: 3d raster map (not list, no support of multiple 3d rasters in g.region)
- :param regionName: named region or None
- :param n,s,e,w: force extent
- :param default: force default region settings
- :param update: if True update current display region settings
- :param add3d: add 3d region settings
- :return: region settings as dictionary, e.g. {
- 'n':'4928010', 's':'4913700', 'w':'589980',...}
- :func:`GetCurrentRegion()`
- """
- region = {}
- env = os.environ.copy()
- if self.gisrc:
- env['GISRC'] = self.gisrc
- # do not update & shell style output
- cmd = {}
- cmd['flags'] = 'ugpc'
- if default:
- cmd['flags'] += 'd'
- if add3d:
- cmd['flags'] += '3'
- if regionName:
- cmd['region'] = regionName
- if n:
- cmd['n'] = n
- if s:
- cmd['s'] = s
- if e:
- cmd['e'] = e
- if w:
- cmd['w'] = w
- if rast:
- if zoom:
- cmd['zoom'] = rast[0]
- else:
- cmd['raster'] = ','.join(rast)
- if vect:
- cmd['vector'] = ','.join(vect)
- if rast3d:
- cmd['raster_3d'] = rast3d
- ret, reg, msg = RunCommand('g.region',
- read=True,
- getErrorMsg=True,
- env=env,
- **cmd)
- if ret != 0:
- if rast:
- message = _("Unable to zoom to raster map <%s>.") % rast[0] + \
- "\n\n" + _("Details:") + " %s" % msg
- elif vect:
- message = _("Unable to zoom to vector map <%s>.") % vect[0] + \
- "\n\n" + _("Details:") + " %s" % msg
- elif rast3d:
- message = _("Unable to zoom to 3d raster map <%s>.") % rast3d + \
- "\n\n" + _("Details:") + " %s" % msg
- else:
- message = _(
- "Unable to get current geographic extent. "
- "Force quiting wxGUI. Please manually run g.region to "
- "fix the problem.")
- GError(message)
- return self.region
- for r in reg.splitlines():
- key, val = r.split("=", 1)
- try:
- region[key] = float(val)
- except ValueError:
- region[key] = val
- Debug.msg(3, "Map.GetRegion(): %s" % region)
- if update:
- self.region = region
- return region
- def GetCurrentRegion(self):
- """Get current display region settings
- :func:`GetRegion()`
- """
- return self.region
- def SetRegion(self, windres=False, windres3=False):
- """Render string for GRASS_REGION env. variable, so that the
- images will be rendered from desired zoom level.
- :param windres: uses resolution from WIND file rather than
- display (for modules that require set resolution
- like d.rast.num)
- :return: String usable for GRASS_REGION variable or None
- """
- grass_region = ""
- if windres:
- compRegion = self.GetRegion(add3d=windres3)
- region = copy.copy(self.region)
- for key in ('nsres', 'ewres', 'cells'):
- region[key] = compRegion[key]
- if windres3:
- for key in ('nsres3', 'ewres3', 'tbres', 'cells3',
- 'cols3', 'rows3', 'depths'):
- if key in compRegion:
- region[key] = compRegion[key]
- else:
- # adjust region settings to match monitor
- region = self.AdjustRegion()
- # read values from wind file
- try:
- for key in self.wind.keys():
- if key == 'north':
- grass_region += "north: %s; " % \
- (region['n'])
- continue
- elif key == "south":
- grass_region += "south: %s; " % \
- (region['s'])
- continue
- elif key == "east":
- grass_region += "east: %s; " % \
- (region['e'])
- continue
- elif key == "west":
- grass_region += "west: %s; " % \
- (region['w'])
- continue
- elif key == "e-w resol":
- grass_region += "e-w resol: %.10f; " % \
- (region['ewres'])
- continue
- elif key == "n-s resol":
- grass_region += "n-s resol: %.10f; " % \
- (region['nsres'])
- continue
- elif key == "cols":
- if windres:
- continue
- grass_region += 'cols: %d; ' % \
- region['cols']
- continue
- elif key == "rows":
- if windres:
- continue
- grass_region += 'rows: %d; ' % \
- region['rows']
- continue
- elif key == "n-s resol3" and windres3:
- grass_region += "n-s resol3: %f; " % \
- (region['nsres3'])
- elif key == "e-w resol3" and windres3:
- grass_region += "e-w resol3: %f; " % \
- (region['ewres3'])
- elif key == "t-b resol" and windres3:
- grass_region += "t-b resol: %f; " % \
- (region['tbres'])
- elif key == "cols3" and windres3:
- grass_region += "cols3: %d; " % \
- (region['cols3'])
- elif key == "rows3" and windres3:
- grass_region += "rows3: %d; " % \
- (region['rows3'])
- elif key == "depths" and windres3:
- grass_region += "depths: %d; " % \
- (region['depths'])
- else:
- grass_region += key + ": " + self.wind[key] + "; "
- Debug.msg(3, "Map.SetRegion(): %s" % grass_region)
- return grass_region
- except:
- return None
- def GetListOfLayers(self, ltype=None, mapset=None, name=None,
- active=None, hidden=None, except_ltype=False):
- """Returns list of layers of selected properties or list of
- all layers.
- :param ltype: layer type, e.g. raster/vector/wms/overlay (value or tuple of values)
- :param mapset: all layers from given mapset (only for maplayers)
- :param name: all layers with given name
- :param active: only layers with 'active' attribute set to True or False
- :param hidden: only layers with 'hidden' attribute set to True or False
- :param except_ltype: True to return all layers with type not in ltype
- :return: list of selected layers
- """
- selected = []
- if isinstance(ltype, str):
- one_type = True
- else:
- one_type = False
- if one_type and ltype == 'overlay':
- llist = self.overlays
- else:
- llist = self.layers
- # ["raster", "vector", "wms", ... ]
- for layer in llist:
- # specified type only
- if ltype is not None:
- if one_type:
- if (not except_ltype and layer.type != ltype) or \
- (except_ltype and layer.type == ltype):
- continue
- elif not one_type:
- if (not except_ltype and layer.type not in ltype) or \
- (except_ltype and layer.type in ltype):
- continue
- # mapset
- if (mapset is not None and ltype != 'overlay') and \
- layer.GetMapset() != mapset:
- continue
- # name
- if name is not None and layer.name != name:
- continue
- # hidden and active layers
- if active is not None and \
- hidden is not None:
- if layer.active == active and \
- layer.hidden == hidden:
- selected.append(layer)
- # active layers
- elif active is not None:
- if layer.active == active:
- selected.append(layer)
- # hidden layers
- elif hidden is not None:
- if layer.hidden == hidden:
- selected.append(layer)
- # all layers
- else:
- selected.append(layer)
- Debug.msg(
- 3, "Map.GetListOfLayers(ltype=%s): -> %d" %
- (ltype, len(selected)))
- return selected
- def Render(self, force=False, windres=False):
- """Creates final image composite
- This function can conditionaly use high-level tools, which
- should be avaliable in wxPython library
- :param force: force rendering
- :param windres: use region resolution (True) otherwise display
- resolution
- """
- self.renderMgr.Render(force, windres)
- def _addLayer(self, layer, pos=-1):
- if layer.type == 'overlay':
- llist = self.overlays
- else:
- llist = self.layers
- # add maplayer to the list of layers
- if pos > -1:
- llist.insert(pos, layer)
- else:
- llist.append(layer)
- Debug.msg(
- 3, "Map._addLayer(): layer=%s type=%s" %
- (layer.name, layer.type))
- return layer
- def AddLayer(self, ltype, command, name=None,
- active=True, hidden=False, opacity=1.0, render=False,
- pos=-1):
- """Adds generic map layer to list of layers
- :param ltype: layer type ('raster', 'vector', etc.)
- :param command: GRASS command given as list
- :param name: layer name
- :param active: layer render only if True
- :param hidden: layer not displayed in layer tree if True
- :param opacity: opacity level range from 0(transparent) - 1(not transparent)
- :param render: render an image if True
- :param pos: position in layer list (-1 for append)
- :return: new layer on success
- :return: None on failure
- """
- # opacity must be <0;1>
- if opacity < 0:
- opacity = 0
- elif opacity > 1:
- opacity = 1
- layer = MapLayer(ltype=ltype, name=name, cmd=command, Map=self,
- active=active, hidden=hidden, opacity=opacity)
- self._addLayer(layer, pos)
- renderMgr = layer.GetRenderMgr()
- Debug.msg(
- 1, "Map.AddLayer(): ltype={0}, command={1}".format(
- ltype, layer.GetCmd(string=True)))
- if renderMgr:
- if layer.type == 'wms':
- renderMgr.dataFetched.connect(self.renderMgr.ReportProgress)
- renderMgr.updateProgress.connect(self.renderMgr.ReportProgress)
- renderMgr.renderingFailed.connect(self.renderMgr.RenderingFailed)
- layer.forceRender = render
- self.layerAdded.emit(layer=layer)
- return layer
- def DeleteAllLayers(self, overlay=False):
- """Delete all layers
- :param overlay: True to delete also overlayes
- """
- self.layers = []
- if overlay:
- self.overlays = []
- def DeleteLayer(self, layer, overlay=False):
- """Removes layer from list of layers
- :param layer: layer instance in layer tree
- :param overlay: delete overlay (use self.DeleteOverlay() instead)
- :return: removed layer on success or None
- """
- Debug.msg(3, "Map.DeleteLayer(): name=%s" % layer.name)
- if overlay:
- list = self.overlays
- else:
- list = self.layers
- if layer in list:
- if layer.mapfile:
- base = os.path.split(layer.mapfile)[0]
- mapfile = os.path.split(layer.mapfile)[1]
- tempbase = mapfile.split('.')[0]
- if base == '' or tempbase == '':
- return None
- basefile = os.path.join(base, tempbase) + r'.*'
- # this comes all the way from r28605, so leaving
- # it as it is, although it does not really fit with the
- # new system (but probably works well enough)
- for f in glob.glob(basefile):
- os.remove(f)
- if layer.GetType() in ('vector', 'thememap'):
- os.remove(layer._legrow)
- list.remove(layer)
- self.layerRemoved.emit(layer=layer)
- return layer
- return None
- def SetLayers(self, layers):
- self.layers = layers
- Debug.msg(5, "Map.SetLayers(): layers={0}".format([layer.GetCmd(string=True) for layer in layers]))
- def ChangeLayer(self, layer, render=False, **kargs):
- """Change map layer properties
- :param layer: map layer instance
- :param ltype: layer type ('raster', 'vector', etc.)
- :param command: GRASS command given as list
- :param name: layer name
- :param active: layer render only if True
- :param hidden: layer not displayed in layer tree if True
- :param opacity: opacity level range from 0(transparent) - 1(not transparent)
- :param render: render an image if True
- """
- Debug.msg(3, "Map.ChangeLayer(): layer=%s" % layer.name)
- if 'ltype' in kargs:
- layer.SetType(kargs['ltype']) # check type
- if 'command' in kargs:
- layer.SetCmd(kargs['command'])
- if 'name' in kargs:
- layer.SetName(kargs['name'])
- if 'active' in kargs:
- layer.SetActive(kargs['active'])
- if 'hidden' in kargs:
- layer.SetHidden(kargs['hidden'])
- if 'opacity' in kargs:
- layer.SetOpacity(kargs['opacity'])
- self.forceRender = render
- # not needed since there is self.forceRender
- # self.layerChanged(layer=layer)
- return layer
- def ChangeOpacity(self, layer, opacity):
- """Changes opacity value of map layer
- :param layer: layer instance in layer tree
- :param opacity: opacity level <0;1>
- """
- # opacity must be <0;1>
- if opacity < 0:
- opacity = 0
- elif opacity > 1:
- opacity = 1
- layer.opacity = opacity
- Debug.msg(3, "Map.ChangeOpacity(): layer=%s, opacity=%f" %
- (layer.name, layer.opacity))
- def ChangeLayerActive(self, layer, active):
- """Enable or disable map layer
- :param layer: layer instance in layer tree
- :param active: to be rendered (True)
- """
- layer.active = active
- if active:
- layer.forceRender = True
- Debug.msg(3, "Map.ChangeLayerActive(): name='%s' -> active=%d" %
- (layer.name, layer.active))
- def ChangeLayerName(self, layer, name):
- """Change name of the layer
- :param layer: layer instance in layer tree
- :param name: layer name to set up
- """
- Debug.msg(3, "Map.ChangeLayerName(): from=%s to=%s" %
- (layer.name, name))
- layer.name = name
- def RemoveLayer(self, name=None, id=None):
- """Removes layer from layer list
- Layer is defined by name@mapset or id.
- :param name: layer name (must be unique)
- :param id: layer index in layer list def __init__(self,
- targetFile, region, bandsNum, gdalDriver,
- fillValue = None):
- :return: removed layer on success
- :return: None on failure
- """
- # delete by name
- if name:
- retlayer = None
- for layer in self.layers:
- if layer.name == name:
- retlayer = layer
- os.remove(layer.mapfile)
- os.remove(layer.maskfile)
- self.layers.remove(layer)
- return retlayer
- # del by id
- elif id is not None:
- return self.layers.pop(id)
- return None
- def GetLayerIndex(self, layer, overlay=False):
- """Get index of layer in layer list.
- :param layer: layer instace in layer tree
- :param overlay: use list of overlays instead
- :return: layer index
- :return: -1 if layer not found
- """
- if overlay:
- list = self.overlays
- else:
- list = self.layers
- if layer in list:
- return list.index(layer)
- return -1
- def AddOverlay(self, id, ltype, command,
- active=True, hidden=True, opacity=1.0, render=False):
- """Adds overlay (grid, barscale, legend, etc.) to list of
- overlays
- :param id: overlay id (PseudoDC)
- :param ltype: overlay type (barscale, legend)
- :param command: GRASS command to render overlay
- :param active: overlay activated (True) or disabled (False)
- :param hidden: overlay is not shown in layer tree (if True)
- :param render: render an image (if True)
- :return: new layer on success
- :return: None on failure
- """
- overlay = Overlay(id=id, name=ltype, cmd=command, Map=self,
- active=active, hidden=hidden, opacity=opacity)
- self._addLayer(overlay)
- renderMgr = overlay.GetRenderMgr()
- Debug.msg(
- 1, "Map.AddOverlay(): cmd={0}".format(overlay.GetCmd(string=True)))
- if renderMgr:
- renderMgr.updateProgress.connect(self.renderMgr.ReportProgress)
- renderMgr.renderingFailed.connect(self.renderMgr.RenderingFailed)
- overlay.forceRender = render
- return overlay
- def ChangeOverlay(self, id, **kargs):
- """Change overlay properities
- Add new overlay if overlay with 'id' doesn't exist.
- :param id: overlay id (PseudoDC)
- :param ltype: overlay ltype (barscale, legend)
- :param command: GRASS command to render overlay
- :param active: overlay activated (True) or disabled (False)
- :param hidden: overlay is not shown in layer tree (if True)
- :param render: render an image (if True)
- :return: new layer on success
- """
- overlay = self.GetOverlay(id, list=False)
- if overlay is None:
- overlay = Overlay(id, ltype=None, cmd=None)
- if 'ltype' in kargs:
- overlay.SetName(kargs['ltype']) # ltype -> overlay
- if 'command' in kargs:
- overlay.SetCmd(kargs['command'])
- if 'active' in kargs:
- overlay.SetActive(kargs['active'])
- if 'hidden' in kargs:
- overlay.SetHidden(kargs['hidden'])
- if 'opacity' in kargs:
- overlay.SetOpacity(kargs['opacity'])
- if 'render' in kargs:
- overlay.forceRender = kargs['render']
- return overlay
- def GetOverlay(self, id, list=False):
- """Return overlay(s) with 'id'
- :param id: overlay id
- :param list: return list of overlays of True
- otherwise suppose 'id' to be unique
- :return: list of overlays (list=True)
- :return: overlay (list=False)
- :return: None (list=False) if no overlay or more overlays found
- """
- ovl = []
- for overlay in self.overlays:
- if overlay.id == id:
- ovl.append(overlay)
- if not list:
- if len(ovl) != 1:
- return None
- else:
- return ovl[0]
- return ovl
- def DeleteOverlay(self, overlay):
- """Delete overlay
- :param overlay: overlay layer
- :return: removed overlay on success or None
- """
- return self.DeleteLayer(overlay, overlay=True)
- def _clean(self, llist):
- for layer in llist:
- layer.Clean()
- del llist[:]
- def Clean(self):
- """Clean layer stack - go trough all layers and remove them
- from layer list.
- Removes also mapfile and maskfile.
- """
- self._clean(self.layers)
- self._clean(self.overlays)
- try_remove(self.mapfile)
- try_remove(self.legfile)
- def ReverseListOfLayers(self):
- """Reverse list of layers"""
- return self.layers.reverse()
- def RenderOverlays(self, force):
- """Render overlays only (for nviz)"""
- self.renderMgr.RenderOverlays(force)
- def AbortAllThreads(self):
- """Abort all layers threads e. g. donwloading data"""
- self.renderMgr.Abort()
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