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- /*!
- * \file lib/vector/Vlib/list.c
- *
- * \brief Vector library - list definition
- *
- * Higher level functions for reading/writing/manipulating vectors.
- *
- * (C) 2001-2009 by the GRASS Development Team
- *
- * This program is free software under the GNU General Public
- * License (>=v2). Read the file COPYING that comes with GRASS
- * for details.
- *
- * \author Original author CERL, probably Dave Gerdes or Mike Higgins.
- * \author Update to GRASS 5.7 Radim Blazek and David D. Gray
- * \author Update to GRASS 7 Markus Metz
- */
- #include <stdlib.h>
- #include <grass/vector.h>
- /**
- * \brief Creates and initializes a struct ilist.
- *
- * This structure is used as container for integer values. The
- * library routines handle all memory allocation.
- *
- * \return pointer to struct ilist
- * \return NULL on error
- */
- struct ilist *Vect_new_list(void)
- {
- struct ilist *p;
- p = (struct ilist *)G_malloc(sizeof(struct ilist));
- if (p) {
- p->value = NULL;
- p->n_values = 0;
- p->alloc_values = 0;
- }
- return p;
- }
- /**
- * \brief Reset ilist structure.
- *
- * To make sure ilist structure is clean to be re-used. List must have
- * previously been created with Vect_new_list().
- *
- * \param[in,out] list pointer to struct ilist
- *
- * \return 0
- */
- int Vect_reset_list(struct ilist *list)
- {
- list->n_values = 0;
- return 0;
- }
- /**
- * \brief Frees all memory associated with a struct ilist, including
- * the struct itself
- *
- * \param[in,out] list pointer to ilist structure
- */
- void Vect_destroy_list(struct ilist *list)
- {
- if (list) { /* probably a moot test */
- if (list->alloc_values) {
- G_free((void *)list->value);
- }
- G_free((void *)list);
- }
- list = NULL;
- }
- /**
- * \brief Append new item to the end of list if not yet present
- *
- * \param[in,out] list pointer to ilist structure
- * \param val new item to append to the end of list
- *
- * \return 0 on success
- * \return 1 on error
- */
- int Vect_list_append(struct ilist *list, int val)
- {
- int i;
- size_t size;
- if (list == NULL)
- return 1;
- for (i = 0; i < list->n_values; i++) {
- if (val == list->value[i])
- return 0;
- }
- if (list->n_values == list->alloc_values) {
- size = (list->n_values + 1000) * sizeof(int);
- list->value = (int *)G_realloc((void *)list->value, size);
- list->alloc_values = list->n_values + 1000;
- }
- list->value[list->n_values] = val;
- list->n_values++;
- return 0;
- }
- /**
- * \brief Append new items to the end of list if not yet present
- *
- * \param[in,out] alist pointer to ilist structure where items will be appended
- * \param blist pointer to ilist structure with new items
- *
- * \return 0 on success
- * \return 1 on error
- */
- int Vect_list_append_list(struct ilist *alist, const struct ilist *blist)
- {
- int i;
- if (alist == NULL || blist == NULL)
- return 1;
- for (i = 0; i < blist->n_values; i++)
- Vect_list_append(alist, blist->value[i]);
- return 0;
- }
- /**
- * \brief Remove a given value (item) from list
- *
- * \param[in,out] list pointer to ilist structure
- * \param val to remove
- *
- * \return 0 on success
- * \return 1 on error
- */
- int Vect_list_delete(struct ilist *list, int val)
- {
- int i, j;
- if (list == NULL)
- return 1;
- for (i = 0; i < list->n_values; i++) {
- if (val == list->value[i]) {
- for (j = i + 1; j < list->n_values; j++)
- list->value[j - 1] = list->value[j];
- list->n_values--;
- return 0;
- }
- }
- return 0;
- }
- /**
- * \brief Delete list from existing list
- *
- * \param[in,out] alist pointer to original ilist structure,
- * \param blist pointer to ilist structure with items to delete
- *
- * \return 0 on success
- * \return 1 on error
- */
- int Vect_list_delete_list(struct ilist *alist, const struct ilist *blist)
- {
- int i;
- if (alist == NULL || blist == NULL)
- return 1;
- for (i = 0; i < blist->n_values; i++)
- Vect_list_delete(alist, blist->value[i]);
- return 0;
- }
- /**
- * \brief Find a given item in the list
- *
- * \param list pointer to ilist structure
- * \param val value of item
- *
- * \return 1 if an item is found
- * \return 0 no found item in the list
- */
- int Vect_val_in_list(const struct ilist *list, int val)
- {
- int i;
- if (list == NULL)
- return 0;
- for (i = 0; i < list->n_values; i++) {
- if (val == list->value[i])
- return 1;
- }
- return 0;
- }
- /* box list routines */
- /**
- * \brief Creates and initializes a struct boxlist.
- *
- * This structure is used as container for bounding boxes with id. The
- * library routines handle all memory allocation.
- *
- * \param have_boxes if set to 0, the list will hold only ids and no boxes
- *
- * \return pointer to struct boxlist
- * \return NULL on error
- */
- struct boxlist *Vect_new_boxlist(int have_boxes)
- {
- struct boxlist *p;
- p = (struct boxlist *)G_malloc(sizeof(struct boxlist));
- if (p) {
- p->id = NULL;
- p->box = NULL;
- p->have_boxes = have_boxes != 0;
- p->n_values = 0;
- p->alloc_values = 0;
- }
- return p;
- }
- /**
- * \brief Reset boxlist structure.
- *
- * To make sure boxlist structure is clean to be re-used. List must have
- * previously been created with Vect_new_boxlist().
- *
- * \param[in,out] list pointer to struct boxlist
- *
- * \return 0
- */
- int Vect_reset_boxlist(struct boxlist *list)
- {
- list->n_values = 0;
- return 0;
- }
- /**
- * \brief Frees all memory associated with a struct boxlist, including
- * the struct itself
- *
- * \param[in,out] list pointer to ilist structure
- */
- void Vect_destroy_boxlist(struct boxlist *list)
- {
- if (list) { /* probably a moot test */
- if (list->alloc_values) {
- G_free((void *)list->id);
- if (list->box)
- G_free((void *)list->box);
- }
- G_free((void *)list);
- }
- list = NULL;
- }
- /**
- * \brief Append new item to the end of list if not yet present
- *
- * \param[in,out] list pointer to ilist structure
- * \param id new item to append to the end of list
- * \param box bounding box
- *
- * \return 0 on success
- * \return 1 on error
- */
- int Vect_boxlist_append(struct boxlist *list, int id, const struct bound_box *box)
- {
- int i;
- size_t size;
- if (list == NULL)
- return 1;
- for (i = 0; i < list->n_values; i++) {
- if (id == list->id[i])
- return 0;
- }
- if (list->n_values == list->alloc_values) {
- size = (list->n_values + 1000) * sizeof(int);
- list->id = (int *)G_realloc((void *)list->id, size);
- if (list->have_boxes) {
- size = (list->n_values + 1000) * sizeof(struct bound_box);
- list->box = (struct bound_box *)G_realloc((void *)list->box, size);
- }
- list->alloc_values = list->n_values + 1000;
- }
- list->id[list->n_values] = id;
- if (list->have_boxes)
- list->box[list->n_values] = *box;
- list->n_values++;
- return 0;
- }
- /**
- * \brief Append new items to the end of list if not yet present
- *
- * \param[in,out] alist pointer to boxlist structure where items will be appended
- * \param blist pointer to boxlist structure with new items
- *
- * \return 0 on success
- * \return 1 on error
- */
- int Vect_boxlist_append_boxlist(struct boxlist *alist, const struct boxlist *blist)
- {
- int i;
- if (alist == NULL || blist == NULL)
- return 1;
- if (blist->have_boxes) {
- for (i = 0; i < blist->n_values; i++)
- Vect_boxlist_append(alist, blist->id[i], &blist->box[i]);
- }
- else {
- struct bound_box box;
- box.E = box.W = box.N = box.S = box.T = box.B = 0;
- for (i = 0; i < blist->n_values; i++)
- Vect_boxlist_append(alist, blist->id[i], &box);
- }
- return 0;
- }
- /**
- * \brief Remove a given value (item) from list
- *
- * \param[in,out] list pointer to boxlist structure
- * \param id to remove
- *
- * \return 0 on success
- * \return 1 on error
- */
- int Vect_boxlist_delete(struct boxlist *list, int id)
- {
- int i, j;
- if (list == NULL)
- return 1;
- for (i = 0; i < list->n_values; i++) {
- if (id == list->id[i]) {
- for (j = i + 1; j < list->n_values; j++) {
- list->id[j - 1] = list->id[j];
- if (list->have_boxes)
- list->box[j - 1] = list->box[j];
- }
- list->n_values--;
- return 0;
- }
- }
- return 0;
- }
- /**
- * \brief Delete list from existing list
- *
- * \param[in,out] alist pointer to original boxlist structure,
- * \param blist pointer to boxlist structure with items to delete
- *
- * \return 0 on success
- * \return 1 on error
- */
- int Vect_boxlist_delete_boxlist(struct boxlist *alist, const struct boxlist *blist)
- {
- int i;
- if (alist == NULL || blist == NULL)
- return 1;
- for (i = 0; i < blist->n_values; i++)
- Vect_boxlist_delete(alist, blist->id[i]);
- return 0;
- }
- /**
- * \brief Find a given item in the list
- *
- * \param list pointer to boxlist structure
- * \param id value of item
- *
- * \return 1 if an item is found
- * \return 0 no found item in the list
- */
- int Vect_val_in_boxlist(const struct boxlist *list, int id)
- {
- int i;
- if (list == NULL)
- return 0;
- for (i = 0; i < list->n_values; i++) {
- if (id == list->id[i])
- return 1;
- }
- return 0;
- }
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