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- <!-- meta page description: wxGUI Vector Digitizer -->
- <!-- meta page index: topic_gui|GUI -->
- <h2>DESCRIPTION</h2>
- The <b>vector digitizer</b> is a <em><a href="wxGUI.html">wxGUI</a></em>
- component intended for interactive editing and digitizing vector maps
- (see <em><a href="v.edit.html">v.edit</a></em> for non-interactive
- vector editing GRASS capabilities).
- <p>
- Note that only vector maps stored or generated in the <i>current</i>
- mapset can be opened for editing.
- <p>
- The digitizer allows editing of 2D vector features (points, lines,
- centroids, boundaries, and areas).
- <p>
- Vector features can be selected by mouse (bounding box or simply by
- mouse click, see select threshold
- in <i>Settings→General→Select threshold</i>), or by query
- (eg. by line length, see <i>Settings→Query Tool</i>).
- <h3>STARTING THE DIGITIZER</h3>
- The vector digitizer can be launched from Map Display toolbar by selecting
- "Digitize" from <i>Tools</i> combobox. Vector map is
- selectable for editing from Digitizer toolbar ("Select vector
- map" combobox, note that only vector maps from the current layer
- tree in Layer Manager are listed).
- The vector digitizer can alternatively be activated from the contextual
- menu in the Layer Manager by selecting "Start editing" on selected vector
- map in the layer tree, or directly from the Layer Manager
- toolbar <img src="icons/edit.png" alt="icon">.
- The vector digitizer also can also be launched from the command line as a
- stand-alone application <em>g.gui.vdigit</em>.
- <h3>CREATING A NEW VECTOR MAP</h3>
- A new vector map can be easily created from the digitizer toolbar by
- selecting "New vector map" in "Select vector map"
- combobox. A new vector map is created, added to the current layer tree
- in Layer Manager and opened for editing. "Select vector map"
- combobox in the digitizer toolbar also allows easily switching between
- vector maps to be edited.
- <h3>EDITING AN EXISTING VECTOR MAP</h3>
- An existing vector map selected in the digitizer toolbar in the
- "Select vector map" combobox. This map is then opened for editing
- and added to the current layer tree in the <em>Layer Manager</em>. This
- "Select vector map" combobox in the digitizer toolbar also allows
- to easily switch between vector maps to be edited.
- <h3>USING A RASTER BACKGROUND MAP</h3>
- In order to digitize from a raster map, simply load the map into the
- <em>Map Display</em> using the <em>Layer Manager</em>. Then start digitizing,
- see below for details.
- <h3>USING A VECTOR BACKGROUND MAP</h3>
- The vector digitizer allows you to select a "background" vector map.
- Loading it within the digitizer is different from simply loading it via
- <em>Layer Manager</em> since direct interaction with single vector features
- then becomes possible.<br>
- Vector features may be copied from the background map by "Copy features from
- (background) vector map" tool from the "Additional tools" of the
- digitizer toolbar.
- Newly digitized vector features are snapped in the given threshold to the features
- from the background map.
- <h3>DIGITIZER TOOLBAR</h3>
- <center>
- <br>
- <img src="vdigit_toolbar.jpg" border="1" alt="Vector Digitizer Toolbar">
- <br><br>
- </center>
- <dl>
- <dt><img src="icons/point-create.png" alt="icon">
- <em>Digitize new point</em></dt>
- <dd>Add new point to vector map and optionally define its
- attributes.</dd>
-
- <dt><img src="icons/line-create.png" alt="icon">
- <em>Digitize new line</em></dt>
- <dd>Add new line to vector map and optionally define its
- attributes.</dd>
- <dt><img src="icons/boundary-create.png" alt="icon">
- <em>Digitize new boundary</em></dt>
- <dd>Add new boundary to vector map and optionally define its
- attributes.</dd>
-
- <dt><img src="icons/centroid-create.png" alt="icon">
- <em>Digitize new centroid</em></dt>
- <dd>Add new centroid to vector map and optionally define its
- attributes.</dd>
- <dt><img src="icons/polygon-create.png" alt="icon">
- <em>Digitize new area</em></dt>
- <dd>Add new area (closed boundary and one centroid inside) to vector
- map and optionally define its attributes.</dd>
-
- <dt><img src="icons/vertex-move.png" alt="icon">
- <em>Move vertex</em></dt>
- <dd>Move selected vertex of linear feature. Thus shape of linear
- feature is changed.</dd>
- <dt><img src="icons/vertex-create.png" alt="icon">
- <em>Add vertex</em></dt>
- <dd>Add new vertex to selected linear feature (shape not
- changed).</dd>
- <dt><img src="icons/vertex-delete.png" alt="icon">
- <em>Remove vertex</em></dt>
- <dd>Remove selected vertex from linear feature. Thus shape of selected
- feature can be changed.</dd>
-
- <dt><img src="icons/line-edit.png" alt="icon">
- <em>Edit line/boundary</em></dt>
- <dd>Edit selected linear feature, add new segments or remove
- existing segments of linear feature.</dd>
- <dt><img src="icons/line-move.png" alt="icon">
- <em>Move feature(s)</em></dt>
- <dd>Move selected vector features. Selection can be done by mouse or
- by query.</dd>
- <dt><img src="icons/line-delete.png" alt="icon">
- <em>Delete feature(s)</em></dt>
- <dd>Delete selected vector features (point, line, centroid, or
- boundary). Selection can be done by mouse or by query.</dd>
- <dt><img src="icons/polygon-delete.png" alt="icon">
- <em>Delete areas(s)</em></dt>
- <dd>Delete selected vector areas. Selection can be done by mouse
- or by query.</dd>
- <dt><img src="icons/cats-display.png" alt="icon">
- <em>Display/update categories</em></dt>
- <dd>Display categories of selected vector feature. Category settings
- can be modified, new layer/category pairs added or already defined pairs
- removed.</dd>
- <dt><img src="icons/attributes-display.png" alt="icon">
- <em>Display/update attributes</em></dt>
- <dd>Display attributes of selected vector feature (based on its
- category settings). Attributes can be also modified. Same
- functionality is accessible from Main toolbar "Query vector map
- (editable mode)".</dd>
- <dt><img src="icons/tools.png" alt="icon">
- <em>Additional tools</em></dt>
- <dd>
- <ul>
- <li><em>Break selected lines/boundaries at intersection</em><br> Split
- given vector line or boundary into two lines on given position
- (based on <em><a href="v.clean.html">v.clean</a></em>,
- <tt>tool=break</tt>).</li>
- <li><em>Connect two selected lines/boundaries</em><br> Connect selected
- lines or boundaries, the first given line is connected to the
- second one. The second line is broken if necessary on each intersection.
- The lines are connected only if distance between them is not greater
- than snapping threshold value.</li>
- <li><em>Copy categories</em><br>Copy category settings of
- selected vector feature to other vector
- features. Layer/category pairs of source vector features are
- appended to the target feature category settings. Existing
- layer/category pairs are not removed from category settings of
- the target features.</li>
- <li><em>Copy features from (background) vector map</em><br> Make identical copy of
- selected vector features. If a background vector map has been
- selected from the Layer Manager, copy features from background
- vector map, not from the currently modified vector map.</li>
- <li><em>Copy attributes</em><br>Duplicate attributes settings of
- selected vector feature to other vector features. New
- category(ies) is appended to the target feature category
- settings and attributes duplicated based on category settings
- of source vector features. Existing layer/category pairs are
- not removed from category settings of the target
- features.</li>
- <li><em>Feature type conversion</em><br> Change feature type of selected
- geometry features. Points are converted to centroids,
- centroids to points, lines to boundaries and boundaries to
- lines.</li>
- <li><em>Flip selected lines/boundaries</em><br> Flip direction of
- selected linear features (lines or boundaries).</li>
- <li><em>Merge selected lines/boundaries</em><br> Merge (at least two)
- selected vector lines or boundaries. The geometry of the
- merged vector lines can be changed. If the second line from
- two selected lines is in opposite direction to the first, it
- will be flipped. See also
- module <em><a href="v.build.polylines.html">v.build.polylines</a></em>.</li>
- <li><em>Snap selected lines/boundaries (only to nodes)</em><br> Snap
- vector features in given threshold. See also
- module <em><a href="v.clean.html">v.clean</a></em>. Note that
- this tool supports only snapping to nodes. Snapping to vector
- features from background vector map is not currently
- supported.</li>
- <li><em>Split line/boundary</em><br>Split selected line or boundary on
- given position.</li>
- <li><em>Query tool</em><br>Select vector features by defining a threshold for
- min/max length value (linear features or dangles).</li>
- <li><em>Z-bulk labeling of 3D lines</em><br> Assign z coordinate values to 3D
- vector lines in bounding box. This is useful for labeling contour lines.</li>
- </ul>
- </dd>
- <dt><img src="icons/undo.png" alt="icon">
- <em>Undo</em></dt>
- <dd>Undo previous operations.</dd>
- <dt><img src="icons/redo.png" alt="icon">
- <em>Redo</em></dt>
- <dd>Redo previous operations.</dd>
- <dt><img src="icons/settings.png" alt="icon">
- <em>Settings</em></dt>
- <dd>Digitizer settings.</dd>
- <dt><img src="icons/quit.png" alt="icon">
- <em>Quit digitizing tool</em></dt>
- <dd>Changes in vector map can be optionally discarded when
- digitizing session is quited.</dd>
- </dl>
- <h2>NOTES</h2>
- <dl><dt><b>Mouse button functions:</b><dd>
- <dt><i>Left</i> - select or deselect features</dt>
- <dt><i>Control+Left</i> - cancel action or undo vertex when digitizing lines</dt>
- <dt><i>Right</i> - confirm action</dt>
- </dl>
- <p>
- <i>Dead (deleted)</i> features are only marked as 'dead' in the geometry file
- but remain there and occupy space. Any vector module
- used afterwards on this vector map which really reads and writes
- vector geometry (so not <em><a href="g.copy.html">g.copy</a></em>)
- will write only features which are 'alive'.
- <p>
- <i>Added or modified</i> vector features are <i>snapped</i> to
- existing vector features (Settings→General→Snapping). To
- disable snapping set the snapping threshold to '0'.
- <p>
- If the digitizer crashes for some reason, the changes are
- automatically saved. Broken topology can be repaired by running
- <em><a href="v.build.html">v.build</a></em>.
- <p>
- GRASS GIS uses a topological vector format, meaning that a common boundary of
- two polygons is only stored once. When digitizing polygons it is thus important
- to be able to only draw each boundary once. When drawing a polygon adjacent to an
- existing polygon, one has to first split the existing boundary at the points where
- the new boundary will be attached. Snapping should be set to ensure that the new
- boundaries are automatically attached to the chosen points.
- <h2>REFERENCES</h2>
- <ul>
- <li><a href="https://grass.osgeo.org/programming8/veditlib.html">GRASS Vedit Library</a></li>
- <li><a href="https://grasswiki.osgeo.org/wiki/Vector_Database_Management">Vector Database Management</a> (Wiki page)</li>
- </ul>
- <h2>SEE ALSO</h2>
- <em>
- <a href="wxGUI.html">wxGUI</a><br>
- <a href="wxGUI.components.html">wxGUI components</a>
- </em>
- <p>
- <em>
- <a href="v.edit.html">v.edit</a>,
- <a href="v.category.html">v.category</a>,
- <a href="v.build.html">v.build</a>,
- <a href="g.gui.rdigit.html">g.gui.rdigit</a>,
- <a href="wxGUI.rdigit.html">wxGUI.rdigit</a>
- </em>
- <p>
- See also the <a href="https://grasswiki.osgeo.org/wiki/WxGUI_Vector_Digitizer">WxGUI Vector Digitizer Wiki page</a>
- including <a href="https://grasswiki.osgeo.org/wiki/WxGUI_Vector_Digitizer#Vector_tutorials">video
- tutorials</a>.
- <h2>AUTHOR</h2>
- Martin Landa, FBK-irst (2007-2008), Trento, Italy, and Czech Technical
- University in Prague, Czech Republic
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