wxGUI.nviz.html 17 KB

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  1. <!-- meta page description: wxGUI 3D View Mode -->
  2. <!-- meta page index: wxGUI -->
  3. <h2>DESCRIPTION</h2>
  4. Note: <b>wxNviz is currently under development. Not
  5. all planned functionality is already implemented.</b>
  6. <p>
  7. <b>wxNviz</b> is a <em><a href="wxGUI.html">wxGUI</a></em> <b>3D view
  8. mode</b> which allows users to realistically render multiple
  9. <em>surfaces</em> (2D raster maps) in a 3D space, optionally using
  10. thematic coloring, draping 2D <em>vector</em> data or different 2D raster data
  11. over the surfaces, displaying 3D vector data in the space, and visualization
  12. of <em>3D rasters</em>.
  13. <p>
  14. To start the wxGUI 3D view mode, choose '3D view' from the map
  15. toolbar. You can switch between 2D and 3D view. The region in
  16. 3D view is updated according to displayed region in 2D view.
  17. <p>
  18. wxNviz is emphasized on the ease and speed of viewer positioning and
  19. provided flexibility for using a wide range of data. A low resolution
  20. surface or wire grid (optional) provides real-time viewer positioning
  21. capabilities. Coarse and fine resolution controls allow the user to
  22. further refine drawing speed and detail as needed. Continuous scaling
  23. of elevation provides the ability to use various data types for the
  24. vertical dimension.
  25. <p>
  26. For each session of wxNviz, you might want the same set of 2D/3D
  27. raster and vector data, view parameters, or other attributes. For
  28. consistency between sessions, you can store this information in the
  29. GRASS <em>workspace</em> file (gxw). Workspace contains information to
  30. restore "state" of the system in 2D and if wxNviz is enabled also in
  31. the 3D display mode.
  32. <h2>3D View Toolbar</h2>
  33. <center>
  34. <br><img src="wxGUI_nviz_toolbar.jpg" border="1" alt="toolbar"><br><br>
  35. </center>
  36. <dl>
  37. <dt><img src="icons/script-save.png" alt="icon">&nbsp;
  38. <em>Generate command for m.nviz.image</em></dt>
  39. <dd>Generate command for m.nviz.image based on current state.</dd>
  40. <dt><img src="icons/settings.png" alt="icon">&nbsp;
  41. <em>Show 3D view mode settings</em></dt>
  42. <dd>Show dialog with settings for wxGUI 3D view mode. The user
  43. settings can be stored in wxGUI settings file.</dd>
  44. <dt><img src="icons/help.png" alt="icon">&nbsp;
  45. <em>Show help</em></dt>
  46. <dd>Show this help.</dd>
  47. </dl>
  48. <h2>3D View Layer Manager Toolbox</h2>
  49. The 3D view toolbox is integrated in the Layer Manager. The toolbox
  50. has several tabs:
  51. <ul>
  52. <li><b>View</b> for view controlling,</li>
  53. <li><b>Data</b> for data properties,</li>
  54. <li><b>Appearance</b> for appearance settings (lighting, fringes, ...).</li>
  55. <li><b>Analysis</b> for various data analyses (only cutting planes so far).</li>
  56. <li><b>Animation</b> for creating simple animations.</li>
  57. </ul>
  58. <h3>View</h3>
  59. You can use this panel to set the <em>position, direction, and
  60. perspective</em> of the view. The position box shows a puck with a
  61. direction line pointing to the center. The direction line indicates
  62. the look direction (azimuth). You click and drag the puck to change
  63. the current eye position. Another way to change eye position is
  64. to press the buttons around the position box representing cardinal
  65. and ordinal directions.
  66. <p>
  67. There are four other buttons for view control in the bottom of this panel
  68. (following label <em>Look:</em>):
  69. <ul>
  70. <li><em>here</em> requires you to click on Map Display Window to determine
  71. the point to look at.</li>
  72. <li><em>center</em> changes the point you are looking at to the center.</li>
  73. <li><em>top</em> moves the current eye position above the map center.</li>
  74. <li><em>reset</em> returns all current view settings to their default values.</li>
  75. </ul>
  76. <center>
  77. <br><img src="wxGUI_nviz_tools_view.jpg" border="1" alt="toolbox"><br><br>
  78. </center>
  79. You can adjust the viewer's height above the scene, perspective and
  80. twist value to rotate the scene about the horizontal axis. An angle of
  81. 0 is flat. The scene rotates between -90 and 90 degrees.
  82. <p>
  83. You can also adjusts the vertical exaggeration of the surface. As an
  84. example, if the easting and northing are in meters and the elevation
  85. in feet, a vertical exaggeration of 0.305 would produce a true
  86. (unexaggerated) surface.
  87. <p>
  88. View parameters can be controlled by sliders or edited directly in the
  89. text boxes. It is possible to enter values which are out of slider's range
  90. (and it will then adjust to the new range).
  91. <h4>Fly-through mode</h4>
  92. View can be changed in fly-through mode (can be activated in Map Display
  93. toolbar), which enables to change the view smoothly and therefore it is
  94. suitable for creating animation (see below). To start flying, press left
  95. mouse button and hold it down to continue flying. Flight direction is
  96. controlled by mouse cursor position on screen. Flight speed can be
  97. increased/decreased stepwise by keys PageUp/PageDown, Home/End or Up/Down
  98. arrows. Speed is increased multiple times while Shift key is held down.
  99. Holding down Ctrl key switches flight mode in the way that position of
  100. viewpoint is changed (not the direction).
  101. <h3>Data properties</h3>
  102. This tab controls the parameters related to map layers. It consists
  103. of four collapsible panels - <em>Surface</em>, <em>Constant surface</em>,
  104. <em>Vector</em> and <em>3D raster</em>.
  105. <h4>Surface</h4>
  106. Each active raster map layer from the current layer tree is displayed as
  107. surface in the 3D space. This panel controls how loaded surfaces are
  108. drawn. To change parameters of a surface, it must be selected in the very
  109. top part of the panel.
  110. <p>
  111. The top half of the panel has drawing style options.
  112. Surface can be drawn as a wire mesh or using filled polygons (most
  113. realistic). You can set draw <b>mode</b> to <em>coarse</em> (fast
  114. display mode), <em>fine</em> (draws surface as filled polygons with
  115. fine resolution) or <em>both</em> (which combines coarse and fine
  116. mode). Additionally set coarse <b>style</b> to <em>wire</em> to draw
  117. the surface as wire mesh (you can also choose color of the wire)
  118. or <em>surface</em> to draw the surface using coarse resolution filled
  119. polygons. This is a low resolution version of the polygon surface
  120. style.
  121. E.g. surface is drawn as a wire mesh if you set <b>mode</b>
  122. to <em>coarse</em> and <b>style</b> to <em>wire</em>. Note that it
  123. differs from the mesh drawn in fast display mode because hidden lines
  124. are not drawn. To draw the surface using filled polygons, but with
  125. wire mesh draped over it, choose <b>mode</b> <em>both</em>
  126. and <b>style</b> <em>wire</em>.
  127. Beside mode and style you can also choose style of <b>shading</b> used
  128. for the surface. <em>Gouraud</em> style draws the surfaces with a
  129. smooth shading to blend individual cell colors together, <em>flat</em>
  130. draws the surfaces with flat shading with one color for every two
  131. cells. The surface appears faceted.
  132. <p>
  133. To set given draw settings for all loaded surfaces press button "Set to
  134. all".
  135. <p>
  136. The bottom half of the panel has options to set, unset or modify
  137. attributes of the current surface. Separate raster data or constants can
  138. be used for various attributes of the surface:
  139. <ul>
  140. <li><b>color</b> - raster map or constant color to drape over the current
  141. surface. This option is useful for draping imagery such as aerial
  142. photography over a DEM.</li>
  143. <li><b>mask</b> - raster map that controls the areas displayed from
  144. the current surface.</li>
  145. <li><b>transparency</b> - raster map or constant value that controls
  146. the transparency of the current surface. The default is completely
  147. opaque. Range from 0 (opaque) to 100 (transparent).</li>
  148. <li><b>shininess</b> - raster map or constant value that controls
  149. the shininess (reflectivity) of the current surface. Range from 0 to
  150. 100.</li>
  151. </ul>
  152. <p>
  153. In the very bottom part of the panel position of surface can be set.
  154. To move the surface right (looking from the south) choose <em>X</em> axis
  155. and set some positive value. To reset the surface position press
  156. <em>Reset</em> button.
  157. <center>
  158. <br><img src="wxGUI_nviz_tools_surface.jpg" border="1" alt="toolbox"><br><br>
  159. </center>
  160. <h4>Constant surface</h4>
  161. It is possible to add constant surface and set its properties like
  162. fine resolution, value (height), color and transparency. It behaves
  163. similarly to surface but it has less options.
  164. <h4>Vector</h4>
  165. 2D vector data can be draped on the selected surfaces with various
  166. markers to represent point data; you can use attribute of vector
  167. features to determine size, color, shape of glyph.
  168. 3D vector data including volumes (closed group of faces with one
  169. kernel inside) is also supported.
  170. This panel controls how loaded 2D or 3D vector data are drawn.
  171. <p>
  172. You can define the width (in pixels) of the line features, the color
  173. used for lines or point markers.
  174. <p>
  175. If vector map is 2D you can display vector features as flat at a
  176. specified elevation or drape it over a surface(s) at a specified
  177. height. Use the height control to set the flat elevation or the drape
  178. height above the surface(s). In case of multiple surfaces it is possible
  179. to specify which surfaces is the vector map draped over.
  180. <p>
  181. For display purposes, it is better to set the height slightly above
  182. the surface. If the height is set at zero, portions of the vector may
  183. disappear into the surface(s).
  184. <p>
  185. For 2D/3D vector points you can also set the size of the markers.
  186. <!-- and the width (in pixels) of the line used to draw the point markers (only
  187. applies to wire-frame markers). -->
  188. Currently are implemented these markers:
  189. <ul>
  190. <li><b>x</b> sets the current points markers to a 2D "X",</li>
  191. <li><b>sphere</b> - solid 3D sphere,</li>
  192. <li><b>diamond</b> - solid 3D diamond,</li>
  193. <li><b>cube</b> - solid 3D cube,</li>
  194. <li><b>box</b> - hollow 3D cube,</li>
  195. <li><b>gyroscope</b> - hollow 3D sphere,</li>
  196. <li><b>asterisk</b> - 3D line-star.</li>
  197. </ul>
  198. <p>
  199. Thematic mapping can be used to determine marker color and size
  200. (and line color and width).
  201. <center>
  202. <br><img src="wxGUI_nviz_tools_vector.jpg" border="1" alt="toolbox"><br><br>
  203. </center>
  204. <h4>3D rasters</h4>
  205. 3D raster maps (volumes, voxel models) can be displayed either as isosurfaces
  206. or slices.
  207. Similarly to surface panel you can define draw <b>shading</b> -
  208. <em>gouraud</em> (draws the 3D rasters with a smooth shading to blend
  209. individual cell colors together) and <em>flat</em> (draws the 3D rasters with
  210. flat shading with one color for every two cells. The 3D raster appears
  211. faceted). As mentioned above currently are supported two visualization
  212. modes:
  213. <ul>
  214. <li><b>isosurface</b> - the levels of values for drawing the
  215. 3D raster(s) as isosurfaces,</li>
  216. <li>and <b>slice</b> - drawing the 3D raster
  217. as cross-sections.</li>
  218. </ul>
  219. <p>
  220. The middle part of the panel has controls to add, delete, move up/down
  221. selected isosurface or slice. The bottom part differs for isosurface and
  222. slice. When choosing an isosurface, this part the of panel has options to
  223. set, unset or modify attributes of the current isosurface. Various
  224. attributes of the isosurface can be defined, similarly to surface
  225. attributes:
  226. <ul>
  227. <li><b>isosurface value</b> - reference isosurface value (height in map
  228. units).</li>
  229. <li><b>color</b> - raster map or constant color to drape over the
  230. current 3D raster.</li>
  231. <li><b>mask</b> - raster map that controls the areas displayed from
  232. the current 3D raster.</li>
  233. <li><b>transparency</b> - raster map or constant value that controls
  234. the transparency of the current 3D raster. The default is completely
  235. opaque. Range from 0 (opaque) to 100 (transparent).</li>
  236. <li><b>shininess</b> - raster map or constant value that controls
  237. the shininess (reflectivity) of the current 3D raster. Range from 0 to
  238. 100.</li>
  239. </ul>
  240. In case of 3D raster slice the bottom part of the panel controls the slice
  241. attributes (which axis is slice parallel to, position of slice edges,
  242. transparency). Press button <em>Reset</em> to reset slice position
  243. attributes.
  244. <p>
  245. 3D rasters can be moved the same way like surfaces do.
  246. <center>
  247. <br><img src="wxGUI_nviz_tools_volume.jpg" border="1" alt="toolbox"><br><br>
  248. </center>
  249. <h3>Analysis</h3>
  250. <em>Analysis</em> tab contains <em>Cutting planes</em> panel.
  251. <h4>Cutting planes</h4>
  252. Cutting planes allow cutting surfaces along a plane. You can switch
  253. between six planes; to disable cutting planes switch to <em>None</em>.
  254. Initially the plane is vertical, you can change it to horizontal by
  255. setting <em>tilt</em> 90 degrees. The <em>X</em> and <em>Y</em> values
  256. specify the rotation center of plane. You can see better what <em>X</em>
  257. and <em>Y</em> do when changing <em>rotation</em>. The <em>Height</em>
  258. parameter applies only when changing <em>tilt</em> concurrently.
  259. Press the <em>Reset</em> button to reset the current cutting plane.
  260. <p>
  261. In case of multiple surfaces you can visualize the cutting plane by
  262. <em>Shading</em>. Shading is visible only when more than one surface
  263. is loaded and these surfaces must have the same fine resolution set.
  264. <h3>Appearance</h3>
  265. Appearance tab consists of three collapsible panels:
  266. <ul>
  267. <li><em>Lighting</em> for adjusting light source</li>
  268. <li><em>Fringe</em> for drawing fringes
  269. <li><em>Decorations</em> to display north arrow and scale bar</li>
  270. </ul>
  271. <p>
  272. The <em>lighting</em> panel enables to change the position of light
  273. source, light color, brightness and ambient. Light position is controlled
  274. similarly to eye position. If option <em>Show light model</em> is enabled
  275. light model is displayed to visualize the light settings.
  276. <center>
  277. <br><img src="wxGUI_nviz_tools_light.jpg" border="1" alt="toolbox"><br><br>
  278. </center>
  279. <p>
  280. The <em>Fringe</em> panel allows you to draw fringes in different
  281. directions (North &amp; East, South &amp; East, South &amp; West, North
  282. &amp; West). It is possible to set the fringe color and height of the
  283. bottom edge.
  284. <p>
  285. The <em>Decorations</em> panel enables to display north arrow and simple
  286. scale bar. North arrow and scale bar length is determined in map units.
  287. You can display more than one scale bar.
  288. <h3>Animation</h3>
  289. Animation panel enables to create a simple animation as a sequence of
  290. images. Press 'Record' button and start changing the view. Views are
  291. recorded in given interval (FPS - Frames Per Second). After recording, the
  292. animation can be replayed. To save the animation, fill in the directory
  293. and file prefix, choose image format (PPM or TIF) and then press 'Save'.
  294. Now wait until the last image is generated.
  295. It is recommended to record animations using fly-through mode to achieve
  296. smooth motion.
  297. <h2>Settings</h2>
  298. This panel has controls which allows user to set default surface,
  299. vector and 3D raster data attributes. You can also modify default view
  300. parameters, or to set the background color of the Map Display Window
  301. (the default color is white).
  302. <h2>To be implemented</h2>
  303. <ul>
  304. <li>Labels, decoration, etc. (Implemented, but not fully functional)</li>
  305. <li>Surface - mask by zero/elevation, more interactive positioning</li>
  306. <li>Vector points - implement display mode flat/surface for 2D points</li>
  307. <li>...</li>
  308. </ul>
  309. <h2>NOTE</h2>
  310. wxNviz is under active development and
  311. distributed as &quot;Experimental Prototype&quot;.
  312. <p>
  313. Please note that with wxGTK port of wxPython (Linux systems), a problem
  314. might appear during wxNviz initialization (nothing is rendered at all) or
  315. when rendering vectors (bad order of rendering surfaces and vectors). If
  316. you encounter such problems, try to change a depth buffer number in
  317. <i>wxGUI Settings &gt; Preferences &gt; Map Display &gt; Advanced</i>
  318. (possible numbers are 0, 16, 24, 32). It is currently not possible to
  319. automatically determine the right number which is working for your
  320. computer.
  321. <h2>SEE ALSO</h2>
  322. <em>
  323. <a href="wxGUI.html">wxGUI</a><br>
  324. <a href="wxGUI.components.html">wxGUI components</a>
  325. </em>
  326. <p>
  327. See also <a href="http://grasswiki.osgeo.org/wiki/WxNVIZ">wiki</a> page
  328. (especially various <a href="http://grasswiki.osgeo.org/wiki/WxNVIZ#Video_tutorials">video
  329. tutorials</a>).
  330. <br><br>
  331. Command-line module <em><a href="m.nviz.image.html">m.nviz.image</a></em>.
  332. <br><br>
  333. <h2>AUTHORS</h2>
  334. <b>The wxNviz GUI</b>
  335. <p>
  336. <a href="http://geo.fsv.cvut.cz/gwiki/Landa">Martin
  337. Landa</a>, <a href="http://grasswiki.osgeo.org/wiki/WxNviz_GSoC_2008">Google
  338. Summer of Code 2008</a> (mentor: Michael Barton)
  339. and <a href="http://grasswiki.osgeo.org/wiki/WxNviz_GSoC_2010">2010</a> (mentor: Helena Mitasova)<br>
  340. Anna Kratochvilova, <a href="http://grasswiki.osgeo.org/wiki/WxNviz_GSoC_2011">Google
  341. Summer of Code 2011</a> (mentor: Martin Landa)
  342. <p>
  343. <b>The OGSF library and NVIZ engine</b>
  344. <p>
  345. NVIZ (GRASS's <i>n</i>-dimensional visualization suite) was written
  346. by Bill Brown, Terry Baker, Mark Astley, and David Gerdes,
  347. U.S. Army Corps of Engineers Research Laboratories, Champaign,
  348. Illinois and UI GMS Laboratory, Urbana, IL in the early 1990s.
  349. <p>
  350. Original documentation was written by Terry Baker (spring 1995), and
  351. updated by Mark Astley, based on a document written by Bill Brown.
  352. Additional design help and funding in the early 1990s by Helena
  353. Mitasova (CERL). Tcl/Tk support added by Terry Baker. Ported to Linux
  354. by Jaro Hofierka and others. Conversion from SGI IRIS GL code to
  355. OpenGL by Justin Hickey. Further program and documentation (2004)
  356. updates by Bob Covill, Tekmap Consulting. 3D volume support by Tomas
  357. Paudits with supervision from Jaro Hofierka and Helena Mitasova.
  358. Fly-through mode, thematic site attributes, and picking by Massimo
  359. Cuomo (ACS) with updates by Michael Barton. GRASS 6 vector support by
  360. Radim Blazek. Additional updates by Markus Neteler, Martin Landa,
  361. Glynn Clements, and Hamish Bowman.
  362. <p>
  363. NVIZ evolved from the earlier GRASS program <em>SG3d</em> written
  364. for Silicon Graphics IRIS GL by Bill Brown and Dave Gerdes at USA
  365. CERL, 1990-1995 and from the NVIZ Motif version written by Bill Brown
  366. with contributions by Terrance McGhee.
  367. <p>
  368. <i>$Date$</i>