123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475 |
- /*!
- * \file lib/gis/rotate.c
- *
- * \brief GIS Library - rotate
- *
- * (C) 2001-2014 by the GRASS Development Team
- *
- * This program is free software under the GNU General Public
- * License (>=v2). Read the file COPYING that comes with GRASS
- * for details.
- *
- * \author Hamish Bowman, Glynn Clements
- */
- #include <math.h>
- # define RpD ((2 * M_PI) / 360.) /* radians/degree */
- # define D2R(d) (double)(d * RpD) /* degrees->radians */
- # define R2D(d) (double)(d / RpD) /* radians->degrees */
- /*!
- * \brief Rotate point (double version)
- *
- * Given a point, angle, and origin, rotate the point around the origin
- * by the given angle. Coordinates and results are double prec floating point.
- *
- * \param X0 X component of origin (center of circle)
- * \param Y0 Y component of origin (center of circle)
- * \param[out] X1 X component of point to be rotated (variable is modified!)
- * \param[out] Y1 Y component of point to be rotated (variable is modified!)
- * \param angle in degrees, measured CCW from east
- */
- void G_rotate_around_point(double X0, double Y0, double *X1, double *Y1,
- double angle)
- {
- double dx = *X1 - X0;
- double dy = *Y1 - Y0;
- double c = cos(D2R(angle));
- double s = sin(D2R(angle));
- double dx1 = dx * c - dy * s;
- double dy1 = dx * s + dy * c;
- *X1 = X0 + dx1;
- *Y1 = Y0 + dy1;
- }
- /*!
- * \brief Rotate point (int version)
- *
- * Given a point, angle, and origin, rotate the point around the origin
- * by the given angle. Coordinates are given in integer and results are rounded
- * back to integer.
- *
- * \param X0 X component of origin (center of circle)
- * \param Y0 Y component of origin (center of circle)
- * \param[out] X1 X component of point to be rotated (variable is modified!)
- * \param[out] Y1 Y component of point to be rotated (variable is modified!)
- * \param angle in degrees, measured CCW from east
- */
- void G_rotate_around_point_int(int X0, int Y0, int *X1, int *Y1, double angle)
- {
- double x = (double)*X1;
- double y = (double)*Y1;
- if (angle == 0.0)
- return;
- G_rotate_around_point((double)X0, (double)Y0, &x, &y, angle);
- *X1 = (int)floor(x + 0.5);
- *Y1 = (int)floor(y + 0.5);
- }
|