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- /*!
- \file lib/vector/Vlib/sindex.c
- \brief Vector library - select vector features
- Higher level functions for reading/writing/manipulating vectors.
- (C) 2001-2011 by the GRASS Development Team
- This program is free software under the GNU General Public License
- (>=v2). Read the file COPYING that comes with GRASS for details.
- \author Radim Blazek, Markus Metz
- */
- #include <stdlib.h>
- #include <grass/vector.h>
- /*!
- \brief Select lines with bounding boxes by box.
- Select lines whose boxes overlap specified box!!! It means that
- selected line may or may not overlap the box.
- \param Map vector map
- \param Box bounding box
- \param type line type
- \param[out] list output list, must be initialized
- \return number of lines
- */
- int
- Vect_select_lines_by_box(struct Map_info *Map, const struct bound_box *Box,
- int type, struct boxlist *list)
- {
- int i, line, nlines, ntypes, mtype;
- struct Plus_head *plus;
- struct P_line *Line;
- static struct boxlist *LocList = NULL;
- G_debug(3, "Vect_select_lines_by_box()");
- G_debug(3, " Box(N,S,E,W,T,B): %e, %e, %e, %e, %e, %e", Box->N, Box->S,
- Box->E, Box->W, Box->T, Box->B);
- plus = &(Map->plus);
- Vect_reset_boxlist(list);
- ntypes = mtype = 0;
- /* count the number of different primitives in Map */
- if (plus->n_plines != 0) {
- ntypes++;
- mtype |= GV_POINT;
- }
- if (plus->n_llines != 0) {
- ntypes++;
- mtype |= GV_LINE;
- }
- if (plus->n_blines != 0) {
- ntypes++;
- mtype |= GV_BOUNDARY;
- }
- if (plus->n_clines != 0) {
- ntypes++;
- mtype |= GV_CENTROID;
- }
- if (plus->n_flines != 0) {
- ntypes++;
- mtype |= GV_FACE;
- }
- if (plus->n_klines != 0) {
- ntypes++;
- mtype |= GV_KERNEL;
- }
- if (ntypes == 1) {
- /* there is only one type in Map */
- if (mtype & type)
- return dig_select_lines(plus, Box, list);
- return 0;
- }
- if (ntypes == 0)
- /* empty vector */
- return 0;
- if (!LocList) {
- LocList = (struct boxlist *)G_malloc(sizeof(struct boxlist));
- dig_init_boxlist(LocList, 1);
- }
- nlines = dig_select_lines(plus, Box, LocList);
- G_debug(3, " %d lines selected (all types)", nlines);
- /* Remove lines of not requested types */
- for (i = 0; i < nlines; i++) {
- line = LocList->id[i];
- if (plus->Line[line] == NULL)
- continue; /* Should not happen */
- Line = plus->Line[line];
- if (!(Line->type & type))
- continue;
- dig_boxlist_add(list, line, &LocList->box[i]);
- }
- G_debug(3, " %d lines of requested type", list->n_values);
- return list->n_values;
- }
- /*!
- \brief Select areas with bounding boxes by box.
- Select areas whose boxes overlap specified box!!!
- It means that selected area may or may not overlap the box.
- \param Map vector map
- \param Box bounding box
- \param[out] output list, must be initialized
- \return number of areas
- */
- int
- Vect_select_areas_by_box(struct Map_info *Map, const struct bound_box * Box,
- struct boxlist *list)
- {
- int i;
- static int debug_level = -1;
- if (debug_level == -1) {
- const char *dstr = G_getenv_nofatal("DEBUG");
- if (dstr != NULL)
- debug_level = atoi(dstr);
- else
- debug_level = 0;
- }
- G_debug(3, "Vect_select_areas_by_box()");
- G_debug(3, "Box(N,S,E,W,T,B): %e, %e, %e, %e, %e, %e", Box->N, Box->S,
- Box->E, Box->W, Box->T, Box->B);
- dig_select_areas(&(Map->plus), Box, list);
- G_debug(3, " %d areas selected", list->n_values);
- /* avoid loop when not debugging */
- if (debug_level > 2) {
- for (i = 0; i < list->n_values; i++) {
- G_debug(3, " area = %d pointer to area structure = %p",
- list->id[i], (void *)Map->plus.Area[list->id[i]]);
- }
- }
- return list->n_values;
- }
- /*!
- \brief Select isles with bounding boxes by box.
- Select isles whose boxes overlap specified box!!!
- It means that selected isle may or may not overlap the box.
- \param Map vector map
- \param Box bounding box
- \param[out] list output list, must be initialized
- \return number of isles
- */
- int
- Vect_select_isles_by_box(struct Map_info *Map, const struct bound_box * Box,
- struct boxlist *list)
- {
- G_debug(3, "Vect_select_isles_by_box()");
- G_debug(3, "Box(N,S,E,W,T,B): %e, %e, %e, %e, %e, %e", Box->N, Box->S,
- Box->E, Box->W, Box->T, Box->B);
- dig_select_isles(&(Map->plus), Box, list);
- G_debug(3, " %d isles selected", list->n_values);
- return list->n_values;
- }
- /*!
- \brief Select nodes by box.
- \param Map vector map
- \param Box bounding box
- \param[out] list output list, must be initialized
- \return number of nodes
- */
- int
- Vect_select_nodes_by_box(struct Map_info *Map, const struct bound_box * Box,
- struct ilist *list)
- {
- struct Plus_head *plus;
- G_debug(3, "Vect_select_nodes_by_box()");
- G_debug(3, "Box(N,S,E,W,T,B): %e, %e, %e, %e, %e, %e", Box->N, Box->S,
- Box->E, Box->W, Box->T, Box->B);
- plus = &(Map->plus);
- Vect_reset_list(list);
- dig_select_nodes(plus, Box, list);
- G_debug(3, " %d nodes selected", list->n_values);
- return list->n_values;
- }
- /*!
- \brief Select lines by Polygon with optional isles.
- Polygons should be closed, i.e. first and last points must be identical.
- \param Map vector map
- \param Polygon outer ring
- \param nisles number of islands or 0
- \param Isles array of islands or NULL
- \param type line type
- \param[out] list output list, must be initialised
- \return number of lines
- */
- int
- Vect_select_lines_by_polygon(struct Map_info *Map, struct line_pnts *Polygon,
- int nisles, struct line_pnts **Isles, int type,
- struct ilist *List)
- {
- int i;
- struct bound_box box;
- static struct line_pnts *LPoints = NULL;
- static struct boxlist *LocList = NULL;
- /* TODO: this function was not tested with isles */
- G_debug(3, "Vect_select_lines_by_polygon() nisles = %d", nisles);
- Vect_reset_list(List);
- if (!LPoints)
- LPoints = Vect_new_line_struct();
- if (!LocList) {
- LocList = Vect_new_boxlist(0);
- }
- /* Select first all lines by box */
- dig_line_box(Polygon, &box);
- box.T = PORT_DOUBLE_MAX;
- box.B = -PORT_DOUBLE_MAX;
- Vect_select_lines_by_box(Map, &box, type, LocList);
- G_debug(3, " %d lines selected by box", LocList->n_values);
- /* Check all lines if intersect the polygon */
- for (i = 0; i < LocList->n_values; i++) {
- int j, line, intersect = 0;
- line = LocList->id[i];
- /* Read line points */
- Vect_read_line(Map, LPoints, NULL, line);
- /* Check if any of line vertices is within polygon */
- for (j = 0; j < LPoints->n_points; j++) {
- if (Vect_point_in_poly(LPoints->x[j], LPoints->y[j], Polygon) >= 1) { /* inside polygon */
- int k, inisle = 0;
- for (k = 0; k < nisles; k++) {
- if (Vect_point_in_poly(LPoints->x[j], LPoints->y[j], Isles[k]) >= 1) { /* in isle */
- inisle = 1;
- break;
- }
- }
- if (!inisle) { /* inside polygon, outside isles -> select */
- intersect = 1;
- break;
- }
- }
- }
- if (intersect) {
- Vect_list_append(List, line);
- continue;
- }
- /* Check intersections of the line with area/isles boundary */
- /* Outer boundary */
- if (Vect_line_check_intersection(LPoints, Polygon, 0)) {
- Vect_list_append(List, line);
- continue;
- }
- /* Islands */
- for (j = 0; j < nisles; j++) {
- if (Vect_line_check_intersection(LPoints, Isles[j], 0)) {
- intersect = 1;
- break;
- }
- }
- if (intersect) {
- Vect_list_append(List, line);
- }
- }
- G_debug(4, " %d lines selected by polygon", List->n_values);
- return List->n_values;
- }
- /*!
- \brief Select areas by Polygon with optional isles.
- Polygons should be closed, i.e. first and last points must be identical.
- \param Map vector map
- \param Polygon outer ring
- \param nisles number of islands or 0
- \param Isles array of islands or NULL
- \param[out] list output list, must be initialised
- \return number of areas
- */
- int
- Vect_select_areas_by_polygon(struct Map_info *Map, struct line_pnts *Polygon,
- int nisles, struct line_pnts **Isles,
- struct ilist *List)
- {
- int i, area;
- static struct ilist *BoundList = NULL;
- /* TODO: this function was not tested with isles */
- G_debug(3, "Vect_select_areas_by_polygon() nisles = %d", nisles);
- Vect_reset_list(List);
- if (!BoundList)
- BoundList = Vect_new_list();
- /* Select boundaries by polygon */
- Vect_select_lines_by_polygon(Map, Polygon, nisles, Isles, GV_BOUNDARY,
- BoundList);
- /* Add areas on left/right side of selected boundaries */
- for (i = 0; i < BoundList->n_values; i++) {
- int line, left, right;
- line = BoundList->value[i];
- Vect_get_line_areas(Map, line, &left, &right);
- G_debug(4, "boundary = %d left = %d right = %d", line, left, right);
- if (left > 0) {
- Vect_list_append(List, left);
- }
- else if (left < 0) { /* island */
- area = Vect_get_isle_area(Map, abs(left));
- G_debug(4, " left island -> area = %d", area);
- if (area > 0)
- Vect_list_append(List, area);
- }
- if (right > 0) {
- Vect_list_append(List, right);
- }
- else if (right < 0) { /* island */
- area = Vect_get_isle_area(Map, abs(right));
- G_debug(4, " right island -> area = %d", area);
- if (area > 0)
- Vect_list_append(List, area);
- }
- }
- /* But the Polygon may be completely inside the area (only one), in that case
- * we find the area by one polygon point and add it to the list */
- area = Vect_find_area(Map, Polygon->x[0], Polygon->y[0]);
- if (area > 0)
- Vect_list_append(List, area);
- G_debug(3, " %d areas selected by polygon", List->n_values);
- return List->n_values;
- }
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