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- /* LIBDGL -- a Directed Graph Library implementation
- * Copyright (C) 2002 Roberto Micarelli
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
- /*
- * best view tabstop=4
- */
- #ifndef _DGL_dglGraph_s_V2_H_
- #define _DGL_dglGraph_s_V2_H_
- #ifdef DGL_STATS
- #include <time.h>
- #endif
- /*
- * Node macros - addresses in a flat node
- */
- #define DGL_IN_NODEID_v2 0
- #define DGL_IN_STATUS_v2 1
- #define DGL_IN_EDGESET_OFFSET_v2 2
- #define DGL_IN_ATTR_v2 3
- #define DGL_IN_SIZE_v2 DGL_IN_ATTR_v2
- #define DGL_NODE_SIZEOF_v2( nattr ) (sizeof( dglInt32_t ) * DGL_IN_SIZE_v2 + (nattr) )
- #define DGL_NODE_WSIZE_v2( nattr ) (DGL_NODE_SIZEOF_v2( nattr ) / sizeof(dglInt32_t) )
- #define DGL_NODE_ALLOC_v2( nattr ) (malloc( DGL_NODE_SIZEOF_v2( nattr ) ) )
- #define DGL_NODE_ID_v2(p) ((p)[DGL_IN_NODEID_v2])
- #define DGL_NODE_STATUS_v2(p) ((p)[DGL_IN_STATUS_v2])
- #define DGL_NODE_EDGESET_OFFSET_v2(p) ((p)[DGL_IN_EDGESET_OFFSET_v2])
- #define DGL_NODE_ATTR_PTR_v2(p) ((p) + DGL_IN_ATTR_v2)
- /*
- * Edgeset macros - addresses in a flat edge-area
- */
- #define DGL_ILA_TOCNT_v2 0
- #define DGL_ILA_SIZE_v2 1
- #define DGL_ILA_TOARR_v2 DGL_ILA_SIZE_v2
- #define DGL_EDGESET_SIZEOF_v2(C, lattr) (sizeof( dglInt32_t ) * ((C) + 1))
- #define DGL_EDGESET_WSIZE_v2(C, lattr) (DGL_EDGESET_SIZEOF_v2(C, lattr) / sizeof(dglInt32_t))
- #define DGL_EDGESET_ALLOC_v2(C, lattr) (malloc(DGL_EDGESET_SIZEOF_v2(C, lattr)))
- #define DGL_EDGESET_REALLOC_v2(P, C, lattr) (realloc(P , DGL_EDGESET_SIZEOF_v2(C, lattr)))
- #define DGL_EDGESET_EDGECOUNT_v2(p) ((p)[DGL_ILA_TOCNT_v2])
- #define DGL_EDGESET_EDGEARRAY_PTR_v2(p) ((p) + DGL_ILA_TOARR_v2)
- #define DGL_EDGESET_EDGE_PTR_v2(pgrp,p,i) DGL_EDGEBUFFER_SHIFT_v2(pgrp,*((p) + DGL_ILA_TOARR_v2 + (i)))
- /*
- * Edge macros - addresses in a flat edge
- */
- #define DGL_IL_HEAD_OFFSET_v2 0
- #define DGL_IL_TAIL_OFFSET_v2 1
- #define DGL_IL_STATUS_v2 2
- #define DGL_IL_COST_v2 3
- #define DGL_IL_ID_v2 4
- #define DGL_IL_ATTR_v2 5
- #define DGL_IL_SIZE_v2 DGL_IL_ATTR_v2
- #define DGL_EDGE_SIZEOF_v2( lattr ) (sizeof( dglInt32_t ) * DGL_IL_SIZE_v2 + (lattr))
- #define DGL_EDGE_WSIZE_v2( lattr ) (DGL_EDGE_SIZEOF_v2( lattr ) / sizeof( dglInt32_t ))
- #define DGL_EDGE_ALLOC_v2( lattr ) (malloc( DGL_EDGE_SIZEOF_v2( lattr ) ))
- #define DGL_EDGE_HEADNODE_OFFSET_v2(p) ((p)[DGL_IL_HEAD_OFFSET_v2])
- #define DGL_EDGE_TAILNODE_OFFSET_v2(p) ((p)[DGL_IL_TAIL_OFFSET_v2])
- #define DGL_EDGE_STATUS_v2(p) ((p)[DGL_IL_STATUS_v2])
- #define DGL_EDGE_COST_v2(p) ((p)[DGL_IL_COST_v2])
- #define DGL_EDGE_ID_v2(p) ((p)[DGL_IL_ID_v2])
- #define DGL_EDGE_ATTR_PTR_v2(p) ((p) + DGL_IL_ATTR_v2)
- #define DGL_EDGE_HEADNODE_ID_v2(pgrp,pl) ((pgrp->Flags&1)?\
- DGL_NODE_ID_v2(pgrp->pNodeBuffer+DGL_EDGE_HEADNODE_OFFSET_v2(pl)):\
- DGL_EDGE_HEADNODE_OFFSET_v2(pl))
- #define DGL_EDGE_TAILNODE_ID_v2(pgrp,pl) ((pgrp->Flags&1)?\
- DGL_NODE_ID_v2(pgrp->pNodeBuffer+DGL_EDGE_TAILNODE_OFFSET_v2(pl)):\
- DGL_EDGE_TAILNODE_OFFSET_v2(pl))
- /*
- * Scan a node buffer
- */
- #define DGL_FOREACH_NODE_v2(pgrp,pn) for((pn)=(dglInt32_t*)(pgrp)->pNodeBuffer;\
- (pgrp)->pNodeBuffer && (pn)<(dglInt32_t*)((pgrp)->pNodeBuffer+(pgrp)->iNodeBuffer);\
- (pn)+=DGL_NODE_WSIZE_v2((pgrp)->NodeAttrSize))
- /*
- * Scan a edgeset
- */
- #define DGL_FOREACH_EDGE_v2(pgrp,pla,pl,il)\
- for((il)=0, (pl)=DGL_EDGESET_EDGE_PTR_v2(pgrp,pla,il);\
- (il)<DGL_EDGESET_EDGECOUNT_v2(pla);\
- (il)++, (pl)=DGL_EDGESET_EDGE_PTR_v2(pgrp,pla,il))
- /*
- * Node Buffer Utilities
- */
- #define DGL_NODEBUFFER_SHIFT_v2(pgrp,o) ((dglInt32_t*)((pgrp)->pNodeBuffer + (o)))
- #define DGL_NODEBUFFER_OFFSET_v2(pgrp,p) ((dglInt32_t)((dglByte_t *)p - (dglByte_t *)(pgrp)->pNodeBuffer))
- /*
- * Edge Buffer Utilities
- */
- #define DGL_EDGEBUFFER_SHIFT_v2(pgrp,o) ((dglInt32_t*)((pgrp)->pEdgeBuffer + (o)))
- #define DGL_EDGEBUFFER_OFFSET_v2(pgrp,pl) ((dglInt32_t)((dglByte_t *)pl - (dglByte_t *)(pgrp)->pEdgeBuffer))
- int dgl_add_edge_V2(dglGraph_s * pgraph,
- dglInt32_t nHead,
- dglInt32_t nTail,
- dglInt32_t nCost,
- dglInt32_t nEdge,
- void *pvHeadAttr,
- void *pvTailAttr, void *pvEdgeAttr, dglInt32_t nFlags);
- int dgl_unflatten_V2(dglGraph_s * pgraph);
- int dgl_flatten_V2(dglGraph_s * pgraph);
- int dgl_initialize_V2(dglGraph_s * pgraph);
- int dgl_release_V2(dglGraph_s * pgraph);
- int dgl_write_V2(dglGraph_s * pgraph, int fd);
- int dgl_read_V2(dglGraph_s * pgraph, int fd, int version);
- int dgl_sp_cache_initialize_V2(dglGraph_s * pgraph, dglSPCache_s * pCache,
- dglInt32_t nStart);
- void dgl_sp_cache_release_V2(dglGraph_s * pgraph, dglSPCache_s * pCache);
- int dgl_dijkstra_V2_TREE(dglGraph_s * pgraph,
- dglSPReport_s ** ppReport,
- dglInt32_t * pDistance,
- dglInt32_t nStart,
- dglInt32_t nDestination,
- dglSPClip_fn fnClip,
- void *pvClipArg, dglSPCache_s * pCache);
- int dgl_dijkstra_V2_FLAT(dglGraph_s * pgraph,
- dglSPReport_s ** ppReport,
- dglInt32_t * pDistance,
- dglInt32_t nStart,
- dglInt32_t nDestination,
- dglSPClip_fn fnClip,
- void *pvClipArg, dglSPCache_s * pCache);
- int dgl_dijkstra_V2(dglGraph_s * pgraph,
- dglSPReport_s ** ppReport,
- dglInt32_t * pDistance,
- dglInt32_t nStart,
- dglInt32_t nDestination,
- dglSPClip_fn fnClip,
- void *pvClipArg, dglSPCache_s * pCache);
- int dgl_span_depthfirst_spanning_V2_TREE(dglGraph_s * pgraphIn,
- dglGraph_s * pgraphOut,
- dglInt32_t nVertex,
- void *pvVisited,
- dglSpanClip_fn fnClip,
- void *pvClipArg);
- int dgl_span_depthfirst_spanning_V2_FLAT(dglGraph_s * pgraphIn,
- dglGraph_s * pgraphOut,
- dglInt32_t nVertex,
- void *pvVisited,
- dglSpanClip_fn fnClip,
- void *pvClipArg);
- int dgl_depthfirst_spanning_V2(dglGraph_s * pgraphIn,
- dglGraph_s * pgraphOut,
- dglInt32_t nVertex,
- void *pvVisited,
- dglSpanClip_fn fnClip, void *pvClipArg);
- int dgl_span_minimum_spanning_V2_TREE(dglGraph_s * pgraphIn,
- dglGraph_s * pgraphOut,
- dglInt32_t nVertex,
- dglSpanClip_fn fnClip, void *pvClipArg);
- int dgl_span_minimum_spanning_V2_FLAT(dglGraph_s * pgraphIn,
- dglGraph_s * pgraphOut,
- dglInt32_t nVertex,
- dglSpanClip_fn fnClip, void *pvClipArg);
- int dgl_minimum_spanning_V2(dglGraph_s * pgraphIn,
- dglGraph_s * pgraphOut,
- dglInt32_t nVertex,
- dglSpanClip_fn fnClip, void *pvClipArg);
- int dgl_add_node_V2(dglGraph_s * pgraph,
- dglInt32_t nId, void *pvNodeAttr, dglInt32_t nFlags);
- int dgl_del_node_outedge_V2(dglGraph_s * pgraph, dglInt32_t nNode,
- dglInt32_t nEdge);
- int dgl_del_node_inedge_V2(dglGraph_s * pgraph, dglInt32_t nNode,
- dglInt32_t nEdge);
- int dgl_del_node_V2(dglGraph_s * pgraph, dglInt32_t nId);
- dglInt32_t *dgl_get_node_V2(dglGraph_s * pgraph, dglInt32_t nId);
- dglInt32_t *dgl_get_edge_V2(dglGraph_s * pgraph, dglInt32_t nId);
- int dgl_del_edge_V2(dglGraph_s * pgraph, dglInt32_t nId);
- dglInt32_t *dgl_getnode_outedgeset_V2(dglGraph_s * pgraph,
- dglInt32_t * pnode);
- dglInt32_t *dgl_getnode_inedgeset_V2(dglGraph_s * pgraph, dglInt32_t * pnode);
- /*
- * Node Traversing
- */
- int dgl_node_t_initialize_V2(dglGraph_s * pGraph, dglNodeTraverser_s * pT);
- void dgl_node_t_release_V2(dglNodeTraverser_s * pT);
- dglInt32_t *dgl_node_t_first_V2(dglNodeTraverser_s * pT);
- dglInt32_t *dgl_node_t_next_V2(dglNodeTraverser_s * pT);
- dglInt32_t *dgl_node_t_find_V2(dglNodeTraverser_s * pT, dglInt32_t nId);
- /*
- * Edgeset Traversing
- */
- int dgl_edgeset_t_initialize_V2(dglGraph_s * pGraph,
- dglEdgesetTraverser_s * pTraverser,
- dglInt32_t * pnEdgeset);
- void dgl_edgeset_t_release_V2(dglEdgesetTraverser_s * pTraverser);
- dglInt32_t *dgl_edgeset_t_first_V2(dglEdgesetTraverser_s * pTraverser);
- dglInt32_t *dgl_edgeset_t_next_V2(dglEdgesetTraverser_s * pTraverser);
- int dgl_edge_t_initialize_V2(dglGraph_s * pGraph,
- dglEdgeTraverser_s * pTraverser,
- dglEdgePrioritizer_s * pEP);
- void dgl_edge_t_release_V2(dglEdgeTraverser_s * pTraverser);
- dglInt32_t *dgl_edge_t_first_V2(dglEdgeTraverser_s * pT);
- dglInt32_t *dgl_edge_t_next_V2(dglEdgeTraverser_s * pT);
- #endif
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