fn.spawn.html 7.3 KB

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  45. <h1 class='fqn'><span class='in-band'>Function <a href='../../index.html'>futures</a>::<wbr><a href='../index.html'>sync</a>::<wbr><a href='index.html'>oneshot</a>::<wbr><a class="fn" href=''>spawn</a></span><span class='out-of-band'><span id='render-detail'>
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  50. <pre class='rust fn'>pub fn spawn&lt;F, E&gt;(future: F, executor: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>E) -&gt; <a class="struct" href="../../../futures/sync/oneshot/struct.SpawnHandle.html" title="struct futures::sync::oneshot::SpawnHandle">SpawnHandle</a>&lt;F::<a class="type" href="../../../futures/future/trait.Future.html#associatedtype.Item" title="type futures::future::Future::Item">Item</a>, F::<a class="type" href="../../../futures/future/trait.Future.html#associatedtype.Error" title="type futures::future::Future::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;F: <a class="trait" href="../../../futures/future/trait.Future.html" title="trait futures::future::Future">Future</a>,<br>&nbsp;&nbsp;&nbsp;&nbsp;E: <a class="trait" href="../../../futures/future/trait.Executor.html" title="trait futures::future::Executor">Executor</a>&lt;<a class="struct" href="../../../futures/sync/oneshot/struct.Execute.html" title="struct futures::sync::oneshot::Execute">Execute</a>&lt;F&gt;&gt;,&nbsp;</span></pre><div class='docblock'><p>Spawns a <code>future</code> onto the instance of <code>Executor</code> provided, <code>executor</code>,
  51. returning a handle representing the completion of the future.</p>
  52. <p>The <code>SpawnHandle</code> returned is a future that is a proxy for <code>future</code> itself.
  53. When <code>future</code> completes on <code>executor</code> then the <code>SpawnHandle</code> will itself be
  54. resolved. Internally <code>SpawnHandle</code> contains a <code>oneshot</code> channel and is
  55. thus safe to send across threads.</p>
  56. <p>The <code>future</code> will be canceled if the <code>SpawnHandle</code> is dropped. If this is
  57. not desired then the <code>SpawnHandle::forget</code> function can be used to continue
  58. running the future to completion.</p>
  59. <h1 id="panics" class="section-header"><a href="#panics">Panics</a></h1>
  60. <p>This function will panic if the instance of <code>Spawn</code> provided is unable to
  61. spawn the <code>future</code> provided.</p>
  62. <p>If the provided instance of <code>Spawn</code> does not actually run <code>future</code> to
  63. completion, then the returned handle may panic when polled. Typically this
  64. is not a problem, though, as most instances of <code>Spawn</code> will run futures to
  65. completion.</p>
  66. <p>Note that the returned future will likely panic if the <code>futures</code> provided
  67. panics. If a future running on an executor panics that typically means that
  68. the executor drops the future, which falls into the above case of not
  69. running the future to completion essentially.</p>
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