fn.spawn.html 6.4 KB

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  1. <!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `spawn` fn in crate `futures`."><meta name="keywords" content="rust, rustlang, rust-lang, spawn"><title>futures::sync::oneshot::spawn - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script src="../../../storage.js"></script></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><div class="sidebar-elems"><p class='location'><a href='../../index.html'>futures</a>::<wbr><a href='../index.html'>sync</a>::<wbr><a href='index.html'>oneshot</a></p><script>window.sidebarCurrent = {name: 'spawn', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><input class="search-input" name="search" autocomplete="off" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"><a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='in-band'>Function <a href='../../index.html'>futures</a>::<wbr><a href='../index.html'>sync</a>::<wbr><a href='index.html'>oneshot</a>::<wbr><a class="fn" href=''>spawn</a></span><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../../src/futures/sync/oneshot.rs.html#474-487' title='goto source code'>[src]</a></span></h1><pre class='rust fn'>pub fn spawn&lt;F, E&gt;(future: F, executor: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>E) -&gt; <a class="struct" href="../../../futures/sync/oneshot/struct.SpawnHandle.html" title="struct futures::sync::oneshot::SpawnHandle">SpawnHandle</a>&lt;F::<a class="type" href="../../../futures/future/trait.Future.html#associatedtype.Item" title="type futures::future::Future::Item">Item</a>, F::<a class="type" href="../../../futures/future/trait.Future.html#associatedtype.Error" title="type futures::future::Future::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;F: <a class="trait" href="../../../futures/future/trait.Future.html" title="trait futures::future::Future">Future</a>,<br>&nbsp;&nbsp;&nbsp;&nbsp;E: <a class="trait" href="../../../futures/future/trait.Executor.html" title="trait futures::future::Executor">Executor</a>&lt;<a class="struct" href="../../../futures/sync/oneshot/struct.Execute.html" title="struct futures::sync::oneshot::Execute">Execute</a>&lt;F&gt;&gt;,&nbsp;</span></pre><div class='docblock'><p>Spawns a <code>future</code> onto the instance of <code>Executor</code> provided, <code>executor</code>,
  2. returning a handle representing the completion of the future.</p>
  3. <p>The <code>SpawnHandle</code> returned is a future that is a proxy for <code>future</code> itself.
  4. When <code>future</code> completes on <code>executor</code> then the <code>SpawnHandle</code> will itself be
  5. resolved. Internally <code>SpawnHandle</code> contains a <code>oneshot</code> channel and is
  6. thus safe to send across threads.</p>
  7. <p>The <code>future</code> will be canceled if the <code>SpawnHandle</code> is dropped. If this is
  8. not desired then the <code>SpawnHandle::forget</code> function can be used to continue
  9. running the future to completion.</p>
  10. <h1 id="panics" class="section-header"><a href="#panics">Panics</a></h1>
  11. <p>This function will panic if the instance of <code>Spawn</code> provided is unable to
  12. spawn the <code>future</code> provided.</p>
  13. <p>If the provided instance of <code>Spawn</code> does not actually run <code>future</code> to
  14. completion, then the returned handle may panic when polled. Typically this
  15. is not a problem, though, as most instances of <code>Spawn</code> will run futures to
  16. completion.</p>
  17. <p>Note that the returned future will likely panic if the <code>futures</code> provided
  18. panics. If a future running on an executor panics that typically means that
  19. the executor drops the future, which falls into the above case of not
  20. running the future to completion essentially.</p>
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