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@@ -102,16 +102,7 @@ BilinearUpscale::BilinearUpscale(DeviceResources& deviceResources)
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BilinearUpdateConfig(m_config, 0, 0, 100, 100, 100, 100, 0, 0, 100, 100, 100, 100);
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- D3D11_SAMPLER_DESC samplerDesc;
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- samplerDesc.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
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- samplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
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- samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
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- samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
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- samplerDesc.MipLODBias = 0.0f;
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- samplerDesc.MaxAnisotropy = 1;
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- samplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
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- samplerDesc.MaxLOD = D3D11_FLOAT32_MAX;
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- DX::ThrowIfFailed(m_deviceResources.device()->CreateSamplerState(&samplerDesc, &m_LinearClampSampler));
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+ m_deviceResources.createLinearClampSampler(&m_LinearClampSampler);
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D3D11_BUFFER_DESC bDesc;
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bDesc.ByteWidth = sizeof(BilinearUpscaleConfig);
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